From: Eric S. Raymond Date: Sat, 25 Feb 2017 14:44:41 +0000 (-0500) Subject: Whitespace cleanup. X-Git-Tag: 2.2~24 X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=commitdiff_plain;h=b4e9ea1c2a9e4f2ad21c091dc53bb932005072f0 Whitespace cleanup. --- diff --git a/sst.py b/sst.py index ea8d7c6..3c94f8f 100755 --- a/sst.py +++ b/sst.py @@ -261,12 +261,12 @@ DDSP = 15 DCLOAK = 16 NDEVICES = 17 # Number of devices -SKILL_NONE = 0 -SKILL_NOVICE = 1 -SKILL_FAIR = 2 -SKILL_GOOD = 3 -SKILL_EXPERT = 4 -SKILL_EMERITUS = 5 +SKILL_NONE = 0 +SKILL_NOVICE = 1 +SKILL_FAIR = 2 +SKILL_GOOD = 3 +SKILL_EXPERT = 4 +SKILL_EMERITUS = 5 def damaged(dev): return (game.damage[dev] != 0.0) @@ -284,10 +284,10 @@ FCDBAS = 5 # Commander destroys base FSCMOVE = 6 # Supercommander moves (might attack base) FSCDBAS = 7 # Supercommander destroys base FDSPROB = 8 # Move deep space probe -FDISTR = 9 # Emit distress call from an inhabited world -FENSLV = 10 # Inhabited word is enslaved */ -FREPRO = 11 # Klingons build a ship in an enslaved system -NEVENTS = 12 +FDISTR = 9 # Emit distress call from an inhabited world +FENSLV = 10 # Inhabited word is enslaved */ +FREPRO = 11 # Klingons build a ship in an enslaved system +NEVENTS = 12 # Abstract out the event handling -- underlying data structures will change # when we implement stateful events