From: Eric S. Raymond Date: Fri, 6 Oct 2006 12:01:30 +0000 (+0000) Subject: Properly stringify enum value of "sector". Move the command prompt X-Git-Tag: 2.0~141 X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=commitdiff_plain;h=9d46bf767d8682fc9f2825660381ce59e04a8bc5 Properly stringify enum value of "sector". Move the command prompt back to the right place. --- diff --git a/src/sst.py b/src/sst.py index d30cab2..5f2c918 100644 --- a/src/sst.py +++ b/src/sst.py @@ -1285,7 +1285,7 @@ def ram(ibumpd, ienm, w): proutn(_(" rammed by ")) else: proutn(_(" rams ")) - crmena(False, ienm, sector, w) + crmena(False, ienm, "sector", w) if ibumpd: proutn(_(" (original position)")) skip(1) @@ -1386,7 +1386,7 @@ def torpedo(course, r, incoming, i, n): shoved = True elif iquad in (IHC, IHS): # Hit a commander if withprob(0.05): - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) prout(_(" uses anti-photon device;")) prout(_(" torpedo neutralized.")) return None @@ -1449,7 +1449,7 @@ def torpedo(course, r, incoming, i, n): newcnd() return None elif iquad == IHP: # Hit a planet - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) prout(_(" destroyed.")) game.state.nplankl += 1 game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = None @@ -1462,7 +1462,7 @@ def torpedo(course, r, incoming, i, n): finish(FDPLANET) return None elif iquad == IHW: # Hit an inhabited world -- very bad! - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) prout(_(" destroyed.")) game.state.nworldkl += 1 game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = None @@ -1480,7 +1480,7 @@ def torpedo(course, r, incoming, i, n): if withprob(0.9): nova(w) else: - crmena(True, IHSTAR, sector, w) + crmena(True, IHSTAR, "sector", w) prout(_(" unaffected by photon blast.")) return None elif iquad == IHQUEST: # Hit a thingy @@ -1506,7 +1506,7 @@ def torpedo(course, r, incoming, i, n): return None elif iquad == IHBLANK: # Black hole skip(1) - crmena(True, IHBLANK, sector, w) + crmena(True, IHBLANK, "sector", w) prout(_(" swallows torpedo.")) return None elif iquad == IHWEB: # hit the web @@ -1523,7 +1523,7 @@ def torpedo(course, r, incoming, i, n): deadkl(w, iquad, w) return None skip(1) - crmena(True, IHT, sector, w) + crmena(True, IHT, "sector", w) if withprob(0.05): prout(_(" survives photon blast.")) return None @@ -1536,7 +1536,7 @@ def torpedo(course, r, incoming, i, n): else: # Problem! skip(1) proutn("Don't know how to handle torpedo collision with ") - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) skip(1) return None break @@ -1745,7 +1745,7 @@ def attack(torps_ok): def deadkl(w, type, mv): # kill a Klingon, Tholian, Romulan, or Thingy # Added mv to allow enemy to "move" before dying - crmena(True, type, sector, mv) + crmena(True, type, "sector", mv) # Decide what kind of enemy it is and update appropriately if type == IHR: # chalk up a Romulan @@ -2215,7 +2215,7 @@ def phasers(): proutn("??") proutn(") ") proutn(_("units to fire at ")) - crmena(False, ienm, sector, aim) + crmena(False, ienm, "sector", aim) proutn("- ") key = scan() if key == IHALPHA and isit("no"): @@ -2794,7 +2794,7 @@ def nova(nov): return # handle initial nova game.quad[nov.x][nov.y] = IHDOT - crmena(False, IHSTAR, sector, nov) + crmena(False, IHSTAR, "sector", nov) prout(_(" novas.")) game.state.galaxy[game.quadrant.x][game.quadrant.y].stars -= 1 game.state.starkl += 1 @@ -2829,13 +2829,13 @@ def nova(nov): hits[top2][2]=scratch.y game.state.galaxy[game.quadrant.x][game.quadrant.y].stars -= 1 game.state.starkl += 1 - crmena(True, IHSTAR, sector, scratch) + crmena(True, IHSTAR, "sector", scratch) prout(_(" novas.")) game.quad[scratch.x][scratch.y] = IHDOT elif iquad == IHP: # Destroy planet game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = None game.state.nplankl += 1 - crmena(True, IHP, sector, scratch) + crmena(True, IHP, "sector", scratch) prout(_(" destroyed.")) game.iplnet.pclass = "destroyed" game.iplnet = None @@ -2854,7 +2854,7 @@ def nova(nov): invalidate(game.base) game.state.basekl += 1 newcnd() - crmena(True, IHB, sector, scratch) + crmena(True, IHB, "sector", scratch) prout(_(" destroyed.")) game.quad[scratch.x][scratch.y] = IHDOT elif iquad in (IHE, IHF): # Buffet ship @@ -2890,7 +2890,7 @@ def nova(nov): break newc.x = scratch.x + scratch.x - hits[mm][1] newc.y = scratch.y + scratch.y - hits[mm][2] - crmena(True, iquad, sector, scratch) + crmena(True, iquad, "sector", scratch) proutn(_(" damaged")) if not VALID_SECTOR(newc.x, newc.y): # can't leave quadrant @@ -2899,7 +2899,7 @@ def nova(nov): iquad1 = game.quad[newc.x][newc.y] if iquad1 == IHBLANK: proutn(_(", blasted into ")) - crmena(False, IHBLANK, sector, newc) + crmena(False, IHBLANK, "sector", newc) skip(1) deadkl(scratch, iquad, newc) break @@ -3655,7 +3655,7 @@ def cgetline(): elif line[0] != "#": break else: - line = raw_input("COMMAND> ") + line = raw_input() if logfp: logfp.write(line + "\n") return line @@ -6475,6 +6475,7 @@ def makemoves(): chew() setwnd(prompt_window) clrscr() + proutn("COMMAND> ") if scan() == IHEOL: if game.options & OPTION_CURSES: makechart()