From: Eric S. Raymond Date: Wed, 20 Sep 2006 04:35:23 +0000 (+0000) Subject: Still more application of coord type. X-Git-Tag: 2.0~220 X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=commitdiff_plain;h=3fad5b50fc2950c556a55e39a78e7129353af0b1 Still more application of coord type. --- diff --git a/src/ai.c b/src/ai.c index e596571..889aafe 100644 --- a/src/ai.c +++ b/src/ai.c @@ -208,7 +208,7 @@ static void movebaddy(coord com, int loccom, int ienm) /* See if we should ram ship */ if (game.quad[lookx][looky] == game.ship && (ienm == IHC || ienm == IHS)) { - ram(1, ienm, com); + ram(true, ienm, com); return; } if (krawlx != mx && my != 0) { diff --git a/src/battle.c b/src/battle.c index 20b35ef..69abfaa 100644 --- a/src/battle.c +++ b/src/battle.c @@ -153,7 +153,7 @@ void ram(bool ibumpd, int ienm, coord w) crmena(false, ienm, sector, w); if (ibumpd) proutn(_(" (original position)")); skip(1); - deadkl(w, ienm, game.sector.x, game.sector.y); + deadkl(w, ienm, game.sector); proutn("***"); crmshp(); prout(_(" heavily damaged.")); @@ -178,7 +178,7 @@ void ram(bool ibumpd, int ienm, coord w) return; } -void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n) +void torpedo(double course, double r, coord in, double *hit, int i, int n) /* let a photon torpedo fly */ { int l, iquad=0, ll; @@ -186,7 +186,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int double ac=course + 0.25*r; double angle = (15.0-ac)*0.5235988; double bullseye = (15.0 - course)*0.5235988; - double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger; + double deltax=-sin(angle), deltay=cos(angle), x=in.x, y=in.y, bigger; double ang, temp, xx, yy, kp, h1; struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; coord w, jw; @@ -221,8 +221,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmshp(); prout("."); *hit = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); *hit = fabs(*hit); newcnd(); /* we're blown out of dock */ /* We may be displaced. */ @@ -243,8 +242,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int /* can't move into object */ return; } - game.sector.x = jw.x; - game.sector.y = jw.y; + game.sector = jw; crmshp(); shoved = true; break; @@ -261,16 +259,16 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHK: /* find the enemy */ for_local_enemies(ll) - if (w.x==game.ks[ll].x && w.y==game.ks[ll].y) break; + if (same(w, game.ks[ll])) + break; kp = fabs(game.kpower[ll]); h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (kp < h1) h1 = kp; game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1); if (game.kpower[ll] == 0) { - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } crmena(true, iquad, sector, w); @@ -288,7 +286,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } if (game.quad[jw.x][jw.y]==IHBLANK) { prout(_(" buffeted into black hole.")); - deadkl(w, iquad, jw.x, jw.y); + deadkl(w, iquad, jw); return; } if (game.quad[jw.x][jw.y]!=IHDOT) { @@ -297,8 +295,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; } proutn(_(" damaged--")); - game.ks[ll].x = jw.x; - game.ks[ll].y = jw.y; + game.ks[ll] = jw; shoved = true; break; case IHB: /* Hit a base */ @@ -366,7 +363,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int proutn(_("Mr. Spock-")); prouts(_(" \"Fascinating!\"")); skip(1); - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); } else { /* * Stas Sergeev added the possibility that @@ -388,14 +385,13 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHT: /* Hit a Tholian */ h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (h1 >= 600) { game.quad[w.x][w.y] = IHDOT; game.ithere = false; game.tholian.x = game.tholian.y = 0; - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } skip(1); @@ -536,7 +532,7 @@ void attack(bool torps_ok) prout(" "); r = (Rand()+Rand())*0.5 -0.5; r += 0.002*game.kpower[loop]*r; - torpedo(course, r, jay.x, jay.y, &hit, 1, 1); + torpedo(course, r, jay, &hit, 1, 1); if (KLINGREM==0) finish(FWON); /* Klingons did themselves in! */ if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.alldone) @@ -619,14 +615,12 @@ void attack(bool torps_ok) return; } -void deadkl(coord w, int type, int ixx, int iyy) +void deadkl(coord w, int type, coord mv) /* kill a Klingon, Tholian, Romulan, or Thingy */ { - /* Added ixx and iyy allow enemy to "move" before dying */ - coord mv; + /* Added mv to allow enemy to "move" before dying */ int i,j; - mv.x = ixx; mv.y = iyy; skip(1); crmena(true, type, sector, mv); /* Decide what kind of enemy it is and update approriately */ @@ -847,7 +841,7 @@ void photon(void) } if (game.shldup || game.condit == IHDOCKED) r *= 1.0 + 0.0001*game.shield; - torpedo(course[i], r, game.sector.x, game.sector.y, &dummy, i, n); + torpedo(course[i], r, game.sector, &dummy, i, n); if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return; } @@ -1236,7 +1230,7 @@ void hittem(double *hits) crmena(false,ienm,sector,w); skip(1); if (kpow == 0) { - deadkl(w, ienm, w.x, w.y); + deadkl(w, ienm, w); if (KLINGREM==0) finish(FWON); if (game.alldone) return; kk--; /* don't do the increment */ diff --git a/src/events.c b/src/events.c index 1e04dd0..8fed80a 100644 --- a/src/events.c +++ b/src/events.c @@ -171,7 +171,7 @@ void events(void) (game.torps < 5 || damaged(DPHOTON)))) { /* Tractor-beam her! */ istract = true; - yank = square(game.state.kscmdr.x-game.quadrant.x) + square(game.state.kscmdr.y-game.quadrant.y); + yank = distance(game.state.kscmdr, game.quadrant); /********* fall through to FTBEAM code ***********/ } else return; @@ -714,7 +714,7 @@ void nova(coord nov) kount++; break; case IHK: /* kill klingon */ - deadkl(scratch,iquad, scratch.x, scratch.y); + deadkl(scratch,iquad, scratch); break; case IHC: /* Damage/destroy big enemies */ case IHS: @@ -723,7 +723,7 @@ void nova(coord nov) if (same(game.ks[ll], scratch)) break; game.kpower[ll] -= 800.0; /* If firepower is lost, die */ if (game.kpower[ll] <= 0.0) { - deadkl(scratch, iquad, scratch.x, scratch.y); + deadkl(scratch, iquad, scratch); break; } newc.x = scratch.x + scratch.x - hits[mm][1]; @@ -740,7 +740,7 @@ void nova(coord nov) proutn(_(", blasted into ")); crmena(false, IHBLANK, sector, newc); skip(1); - deadkl(scratch, iquad, newc.x, newc.y); + deadkl(scratch, iquad, newc); break; } if (iquad1 != IHDOT) { diff --git a/src/finish.c b/src/finish.c index 570be4e..ac21d07 100644 --- a/src/finish.c +++ b/src/finish.c @@ -62,7 +62,7 @@ void kaboom(void) int l=1; while (l <= game.nenhere) { if (game.kpower[l]*game.kdist[l] <= whammo) - deadkl(game.ks[l], game.quad[game.ks[l].x][game.ks[l].y], game.ks[l].x, game.ks[l].y); + deadkl(game.ks[l], game.quad[game.ks[l].x][game.ks[l].y], game.ks[l]); l++; } } diff --git a/src/moving.c b/src/moving.c index 348d165..11142a3 100644 --- a/src/moving.c +++ b/src/moving.c @@ -131,7 +131,7 @@ void imove(void) case IHR: case IHQUEST: game.sector = w; - ram(0, iquad, game.sector); + ram(false, iquad, game.sector); final = game.sector; break; case IHBLANK: diff --git a/src/planets.c b/src/planets.c index e0c75a6..52bc32d 100644 --- a/src/planets.c +++ b/src/planets.c @@ -436,7 +436,7 @@ void deathray(void) prouts(_("Sulu- \"Captain! It's working!\"")); skip(2); while (game.nenhere > 0) - deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1].x,game.ks[1].y); + deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]); prout(_("Ensign Chekov- \"Congratulations, Captain!\"")); if (KLINGREM == 0) finish(FWON); if ((game.options & OPTION_PLAIN) == 0) { diff --git a/src/sst.h b/src/sst.h index 89cb16f..9aaf5a5 100644 --- a/src/sst.h +++ b/src/sst.h @@ -383,10 +383,10 @@ void sortkl(void); void imove(void); void ram(bool, int, coord); void crmena(bool, int, enum loctype, coord w); -void deadkl(coord, int, int, int); +void deadkl(coord, int, coord); void timwrp(void); void movcom(void); -void torpedo(double, double, int, int, double *, int, int); +void torpedo(double, double, coord, double *, int, int); void huh(void); void pause_game(int); void nova(coord);