From: Eric S. Raymond Date: Tue, 19 Sep 2006 22:03:07 +0000 (+0000) Subject: More boolean cleanups and explanator comments. X-Git-Tag: 2.0~225 X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=commitdiff_plain;h=2b37ecca0c3bb58ae15b492f536303776eda9d73 More boolean cleanups and explanator comments. --- diff --git a/src/battle.c b/src/battle.c index 1d62ab1..7e1d124 100644 --- a/src/battle.c +++ b/src/battle.c @@ -6,7 +6,7 @@ void doshield(int i) int key; enum {NONE, SHUP, SHDN, NRG} action = NONE; - game.ididit = 0; + game.ididit = false; if (i == 2) action = SHUP; else { @@ -80,7 +80,7 @@ void doshield(int i) game.shldup=false; game.shldchg=1; prout(_("Shields lowered.")); - game.ididit=1; + game.ididit = true; return; case NRG: while (scan() != IHREAL) { @@ -109,7 +109,7 @@ void doshield(int i) prout(_("Engineering to bridge--")); prout(_(" Scott here. Power circuit problem, Captain.")); prout(_(" I can't drain the shields.")); - game.ididit = 0; + game.ididit = false; return; } if (game.shield+aaitem < 0) { @@ -733,7 +733,7 @@ void photon(void) double r, dummy; int key, n, i, osuabor; - game.ididit = 0; + game.ididit = false; if (damaged(DPHOTON)) { prout(_("Photon tubes damaged.")); @@ -822,7 +822,7 @@ void photon(void) if (targetcheck(targ[i][1], targ[i][2], &course[i])) return; } } - game.ididit = 1; + game.ididit = true; /* Loop for moving torpedoes */ osuabor = 0; for (i = 1; i <= n && !osuabor; i++) { @@ -1069,7 +1069,7 @@ void phasers(void) } if (powrem > 0.0) extra += powrem; hittem(hits); - game.ididit=1; + game.ididit = true; } if (extra > 0 && game.alldone == 0) { if (game.ithere) { @@ -1181,7 +1181,7 @@ void phasers(void) if (checkshctrl(rpow)) return; } hittem(hits); - game.ididit=1; + game.ididit = true; case NOTSET:; /* avoid gcc warning */ } /* Say shield raised or malfunction, if necessary */ diff --git a/src/events.c b/src/events.c index 99c51d7..eef7033 100644 --- a/src/events.c +++ b/src/events.c @@ -42,6 +42,7 @@ void postpone(int evtype, double offset) } static bool cancelrest(void) +/* rest period is interrupted by event */ { if (game.resting) { skip(1); @@ -57,6 +58,7 @@ static bool cancelrest(void) } void events(void) +/* run through the event queue looking for things to do */ { int istract=0, evcode, i=0, j, k, l; double fintim = game.state.date + game.optime, datemin, xtime, repair, yank=0; @@ -543,11 +545,12 @@ void events(void) void wait(void) +/* wait on events */ { int key; double temp, delay, origTime; - game.ididit = 0; + game.ididit = false; for (;;) { key = scan(); if (key != IHEOL) break; @@ -584,7 +587,7 @@ void wait(void) if (game.optime < delay) attack(0); if (game.alldone) return; events(); - game.ididit = 1; + game.ididit = true; if (game.alldone) return; delay -= temp; /* Repair Deathray if long rest at starbase */ @@ -599,6 +602,7 @@ void wait(void) } void nova(int ix, int iy) +/* star goes nova */ { static double course[] = {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5}; @@ -782,10 +786,11 @@ void nova(int ix, int iy) void snova(int insx, int insy) +/* star goes supernova */ { int comdead, nsx, nsy, num=0, kldead, iscdead; int nrmdead, npdead; - int incipient=0; + bool incipient = false; coord nq; nq.x = nq.y = 0; @@ -835,7 +840,7 @@ void snova(int insx, int insy) } else { /* we are in the quadrant! */ - incipient = 1; + incipient = true; num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1; for_sectors(nsx) { for_sectors(nsy) { @@ -849,7 +854,7 @@ void snova(int insx, int insy) } } else { - incipient = 1; + incipient = true; } if (incipient) { @@ -900,18 +905,18 @@ void snova(int insx, int insy) game.state.nromrem -= nrmdead; npdead = num - nrmdead*10; if (npdead) { - int l; - for (l = 0; l < game.inplan; l++) - if (same(game.state.plnets[l].w, nq)) { - DESTROY(&game.state.plnets[l]); + int loop; + for (loop = 0; loop < game.inplan; loop++) + if (same(game.state.plnets[loop].w, nq)) { + DESTROY(&game.state.plnets[loop]); } } /* Destroy any base in supernovaed quadrant */ if (game.state.rembase) { - int maxloop = game.state.rembase, l; - for (l = 1; l <= maxloop; l++) - if (same(game.state.baseq[l], nq)) { - game.state.baseq[l] = game.state.baseq[game.state.rembase]; + int maxloop = game.state.rembase, loop; + for (loop = 1; loop <= maxloop; loop++) + if (same(game.state.baseq[loop], nq)) { + game.state.baseq[loop] = game.state.baseq[game.state.rembase]; game.state.baseq[game.state.rembase].x = game.state.baseq[game.state.rembase].y = 0; game.state.rembase--; break; @@ -927,7 +932,7 @@ void snova(int insx, int insy) if (same(game.quadrant, nq) || !damaged(DRADIO) || game.condit == IHDOCKED) game.state.galaxy[nq.x][nq.y].supernova = true; /* If supernova destroys last Klingons give special message */ - if (KLINGREM==0 && (nq.x != game.quadrant.x || nq.y != game.quadrant.y)) { + if (KLINGREM==0 && !same(nq, game.quadrant)) { skip(2); if (insx == 0) prout(_("Lucky you!")); proutn(_("A supernova in %s has just destroyed the last Klingons."), diff --git a/src/moving.c b/src/moving.c index 222f86f..52c6b50 100644 --- a/src/moving.c +++ b/src/moving.c @@ -235,7 +235,7 @@ void dock(bool verbose) } game.condit = IHDOCKED; if (verbose) prout(_("Docked.")); - game.ididit=true; + game.ididit = true; if (game.energy < game.inenrg) game.energy = game.inenrg; game.shield = game.inshld; game.torps = game.intorps; diff --git a/src/sst.c b/src/sst.c index 850a940..6d440f9 100644 --- a/src/sst.c +++ b/src/sst.c @@ -409,7 +409,7 @@ static void makemoves(void) makechart(); continue; } - game.ididit=0; + game.ididit = false; clrscr(); setwnd(message_window); clrscr();