Get rid of a duplicative variable.
authorEric S. Raymond <esr@thyrsus.com>
Tue, 10 Oct 2006 02:18:09 +0000 (02:18 +0000)
committerEric S. Raymond <esr@thyrsus.com>
Tue, 10 Oct 2006 02:18:09 +0000 (02:18 +0000)
src/sst.py

index 60284f050717a67e9c9332c1482950f3064dbc5d..1346b45466d3e9e1c4e84c47e5925133ffe6c633 100644 (file)
@@ -4090,7 +4090,7 @@ def warp(timewarp):
            return
                                                
        # Make sure enough time is left for the trip 
            return
                                                
        # Make sure enough time is left for the trip 
-       game.optime = 10.0*game.dist/game.wfacsq
+       game.optime = 10.0*game.dist/game.warpfac**2
        if game.optime >= 0.8*game.state.remtime:
            skip(1)
            prout(_("First Officer Spock- \"Captain, I compute that such"))
        if game.optime >= 0.8*game.state.remtime:
            skip(1)
            prout(_("First Officer Spock- \"Captain, I compute that such"))
@@ -4150,7 +4150,7 @@ def warp(timewarp):
     game.energy -= game.dist*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)
     if game.energy <= 0:
        finish(FNRG)
     game.energy -= game.dist*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)
     if game.energy <= 0:
        finish(FNRG)
-    game.optime = 10.0*game.dist/game.wfacsq
+    game.optime = 10.0*game.dist/game.warpfac**2
     if twarp:
        timwrp()
     if blooey:
     if twarp:
        timwrp()
     if blooey:
@@ -4189,7 +4189,6 @@ def setwarp():
        return
     oldfac = game.warpfac
     game.warpfac = scanner.real
        return
     oldfac = game.warpfac
     game.warpfac = scanner.real
-    game.wfacsq=game.warpfac*game.warpfac
     if game.warpfac <= oldfac or game.warpfac <= 6.0:
        prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\"") %
               int(game.warpfac))
     if game.warpfac <= oldfac or game.warpfac <= 6.0:
        prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\"") %
               int(game.warpfac))
@@ -4257,14 +4256,13 @@ def atover(igrab):
            finish(FSNOVAED)
            return
        game.warpfac = randreal(6.0, 8.0)
            finish(FSNOVAED)
            return
        game.warpfac = randreal(6.0, 8.0)
-       game.wfacsq = game.warpfac * game.warpfac
        prout(_("Warp factor set to %d") % int(game.warpfac))
        power = 0.75*game.energy
        game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1))
        distreq = randreal(math.sqrt(2))
        if distreq < game.dist:
            game.dist = distreq
        prout(_("Warp factor set to %d") % int(game.warpfac))
        power = 0.75*game.energy
        game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1))
        distreq = randreal(math.sqrt(2))
        if distreq < game.dist:
            game.dist = distreq
-       game.optime = 10.0*game.dist/game.wfacsq
+       game.optime = 10.0*game.dist/game.warpfac**2
        game.direc = randreal(12)       # How dumb! 
        game.justin = False
        game.inorbit = False
        game.direc = randreal(12)       # How dumb! 
        game.justin = False
        game.inorbit = False
@@ -4601,7 +4599,6 @@ def abandon():
     game.lsupres=game.inlsr=3.0
     game.shldup=False
     game.warpfac=5.0
     game.lsupres=game.inlsr=3.0
     game.shldup=False
     game.warpfac=5.0
-    game.wfacsq=25.0
     return
 
 # Code from planets.c begins here.
     return
 
 # Code from planets.c begins here.
@@ -5616,13 +5613,11 @@ def setup():
     if choose():
        return # frozen game
     # Prepare the Enterprise
     if choose():
        return # frozen game
     # Prepare the Enterprise
-    game.alldone = game.gamewon = False
+    game.alldone = game.gamewon = game.shldchg = game.shldup = False
     game.ship = IHE
     game.state.crew = FULLCREW
     game.energy = game.inenrg = 5000.0
     game.shield = game.inshld = 2500.0
     game.ship = IHE
     game.state.crew = FULLCREW
     game.energy = game.inenrg = 5000.0
     game.shield = game.inshld = 2500.0
-    game.shldchg = False
-    game.shldup = False
     game.inlsr = 4.0
     game.lsupres = 4.0
     game.quadrant = randplace(GALSIZE)
     game.inlsr = 4.0
     game.lsupres = 4.0
     game.quadrant = randplace(GALSIZE)
@@ -5630,7 +5625,6 @@ def setup():
     game.torps = game.intorps = 10
     game.nprobes = randrange(2, 5)
     game.warpfac = 5.0
     game.torps = game.intorps = 10
     game.nprobes = randrange(2, 5)
     game.warpfac = 5.0
-    game.wfacsq = game.warpfac * game.warpfac
     for i in range(NDEVICES): 
        game.damage[i] = 0.0
     # Set up assorted game parameters
     for i in range(NDEVICES): 
        game.damage[i] = 0.0
     # Set up assorted game parameters