Add -s option to Python version. Fix more minor bugs.
authorEric S. Raymond <esr@thyrsus.com>
Mon, 9 Oct 2006 00:51:34 +0000 (00:51 +0000)
committerEric S. Raymond <esr@thyrsus.com>
Mon, 9 Oct 2006 00:51:34 +0000 (00:51 +0000)
src/sst.py

index e857234559a9863c5cd76c7ed78949d7c63ff9d5..020e91fefd5c16dad704cbb4fb39daeb5369b431 100644 (file)
@@ -440,7 +440,7 @@ class enemy:
             game.enemies.remove(self)
         return motion
     def __repr__(self):
             game.enemies.remove(self)
         return motion
     def __repr__(self):
-        return "<%s=%f>" % (self.kloc, self.kpower)    # For debugging
+        return "<%s,%s.%f>" % (self.type, self.kloc, self.kpower)      # For debugging
 
 class gamestate:
     def __init__(self):
 
 class gamestate:
     def __init__(self):
@@ -3877,14 +3877,14 @@ def imove(novapush):
                    skip(1)
                    crmshp()
                    if iquad == IHWEB:
                    skip(1)
                    crmshp()
                    if iquad == IHWEB:
-                       proutn(_(" encounters Tholian web at %s;") % w)
+                       prout(_(" encounters Tholian web at %s;") % w)
                    else:
                    else:
-                       proutn(_(" blocked by object at %s;") % w)
+                       prout(_(" blocked by object at %s;") % w)
                    proutn(_("Emergency stop required "))
                    prout(_("%2d units of energy.") % int(stopegy))
                    game.energy -= stopegy
                    proutn(_("Emergency stop required "))
                    prout(_("%2d units of energy.") % int(stopegy))
                    game.energy -= stopegy
-                   final.x = x-deltax+0.5
-                   final.y = y-deltay+0.5
+                   final.x = int(round(deltax))
+                   final.y = int(round(deltay))
                    game.sector = final
                    if game.energy <= 0:
                        finish(FNRG)
                    game.sector = final
                    if game.energy <= 0:
                        finish(FNRG)
@@ -5829,11 +5829,11 @@ def setup():
     for i in range(game.state.nromrem):
        w = randplace(GALSIZE)
        game.state.galaxy[w.x][w.y].romulans += 1
     for i in range(game.state.nromrem):
        w = randplace(GALSIZE)
        game.state.galaxy[w.x][w.y].romulans += 1
-    # Locate the Super Commander
+    # Place the Super-Commander if needed
     if game.state.nscrem > 0:
         while True:
             w = randplace(GALSIZE)
     if game.state.nscrem > 0:
         while True:
             w = randplace(GALSIZE)
-            if not welcoming(w):
+            if welcoming(w):
                 break
        game.state.kscmdr = w
        game.state.galaxy[w.x][w.y].klingons += 1
                 break
        game.state.kscmdr = w
        game.state.galaxy[w.x][w.y].klingons += 1
@@ -6076,7 +6076,7 @@ def newqad(shutup):
            e.kpower = randreal(1175.0,  1575.0) + 125.0*game.skill
            game.iscate = (game.state.remkl > 1)
     # Put in Romulans if needed
            e.kpower = randreal(1175.0,  1575.0) + 125.0*game.skill
            game.iscate = (game.state.remkl > 1)
     # Put in Romulans if needed
-    for i in range(game.klhere, len(game.enemies)):
+    for i in range(q.romulans):
         enemy(IHR, loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill)
     # If quadrant needs a starbase, put it in
     if q.starbase:
         enemy(IHR, loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill)
     # If quadrant needs a starbase, put it in
     if q.starbase:
@@ -6088,7 +6088,6 @@ def newqad(shutup):
            game.plnet = dropin(IHP)
        else:
            game.plnet = dropin(IHW)
            game.plnet = dropin(IHP)
        else:
            game.plnet = dropin(IHW)
-        
     # Check for condition
     newcnd()
     # Check for RNZ
     # Check for condition
     newcnd()
     # Check for RNZ
@@ -6208,8 +6207,6 @@ commands = {
     "CALL":            0,      # Synonym for MAYDAY
     "QUIT":            0,
     "HELP":            0,
     "CALL":            0,      # Synonym for MAYDAY
     "QUIT":            0,
     "HELP":            0,
-    "SEED":            0,
-    "VISUAL":          0,
 }
 
 def ACCEPT(cmd):       return (not commands[cmd] or (commands[cmd] & game.options))
 }
 
 def ACCEPT(cmd):       return (not commands[cmd] or (commands[cmd] & game.options))
@@ -6573,7 +6570,6 @@ def huh():
     skip(1)
     prout(_("Beg your pardon, Captain?"))
 
     skip(1)
     prout(_("Beg your pardon, Captain?"))
 
-
 def debugme():
     # access to the internals for debugging 
     proutn("Reset levels? ")
 def debugme():
     # access to the internals for debugging 
     proutn("Reset levels? ")
@@ -6678,7 +6674,7 @@ if __name__ == '__main__':
         #    else:
         game.options |= OPTION_TTY
         seed = int(time.time())
         #    else:
         game.options |= OPTION_TTY
         seed = int(time.time())
-        (options, arguments) = getopt.getopt(sys.argv[1:], "r:tx")
+        (options, arguments) = getopt.getopt(sys.argv[1:], "r:s:tx")
         for (switch, val) in options:
             if switch == '-r':
                 try:
         for (switch, val) in options:
             if switch == '-r':
                 try:
@@ -6698,6 +6694,8 @@ if __name__ == '__main__':
                     raise SystemExit(1)
                 game.options |= OPTION_TTY
                 game.options &=~ OPTION_CURSES
                     raise SystemExit(1)
                 game.options |= OPTION_TTY
                 game.options &=~ OPTION_CURSES
+            elif switch == '-s':
+                seed = int(val)
             elif switch == '-t':
                 game.options |= OPTION_TTY
                 game.options &=~ OPTION_CURSES
             elif switch == '-t':
                 game.options |= OPTION_TTY
                 game.options &=~ OPTION_CURSES