+
+/*
+ * Things past this point have policy implications.
+ */
+
+void drawmaps(short l) {
+/* hook to be called after moving to redraw maps */
+#ifdef SERGEEV
+ _setcursortype(_NOCURSOR);
+ if (l==1) sensor();
+ if (l!=2) setwnd(LEFTUPPER_WINDOW);
+ gotoxy(1,1);
+ strcpy(line,"s");
+ srscan(1);
+ if (l!=2){
+ setwnd(SRSCAN_WINDOW);
+ clrscr();
+ srscan(2);
+ setwnd(LRSCAN_WINDOW);
+ clrscr();
+ strcpy(line,"l");
+ lrscan();
+ _setcursortype(_NORMALCURSOR);
+ }
+#endif /* SERGEEV */
+}
+
+void warble(void)
+/* sound and visual effects for teleportation */
+{
+#ifdef SERGEEV
+ int posx, posy;
+ posx=wherex();
+ posy=wherey();
+ drawmaps(1);
+ setwnd(LOWER_WINDOW);
+ gotoxy(posx,posy);
+ sound(50);
+ delay(1000);
+ nosound();
+#else
+ prouts(" . . . . . ");
+#endif /* SERGEEV */
+}
+
+void setpassword(void) {
+#ifndef SERGEEV
+ while (TRUE) {
+ scan();
+ strcpy(game.passwd, citem);
+ chew();
+ if (*game.passwd != 0) break;
+ proutn("Please type in a secret password-");
+ }
+#else
+ int i;
+ for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));
+ game.passwd[3]=0;
+#endif /* SERGEEV */
+}
+