+ so I implemented it based on its description.\r
+\r
+\r
+\f 26\r
+\r
+Eric Raymond's story:\r
+\r
+I played the FORTRAN version of this game in the mid-1970s on\r
+a DEC minicomputer. In the late 1980s Dave Matuszek and I became\r
+friends; I was vaguely aware that he had had something to do with the\r
+original Star Trek game. In October 2004, sitting in Dave's living\r
+room, we got to talking about the game and I realized it would make a\r
+great exhibit for the Retrocomputing Museum <http://www.catb.org/retro/>.\r
+\r
+A few quick web searches later we found Tom Almy's page. We\r
+downloaded his code and Dave verified that that it was a direct\r
+descendent of UT Super Star Trek -- even though it had been translated\r
+to C, he was able to recognize some of his FORTRAN code.\r
+\r
+Thus, this game is a cousin of Eric Allman's BSD Trek game, which is also\r
+derived from UT Super Star Trek. However, this one has had a lot more\r
+stuff folded into it over the years -- deep space probes, dilithium mining,\r
+the Tholian Web, and so forth.\r
+\r
+This lineage differs from most of the BASIC versions out there in that you\r
+set courses and firing directions with rectangular rather than polar \r
+coordinates. It also preserves the original numbered rather than named\r
+quadrants.\r
+\r
+This game is now an open-source project; see the project site at \r
+\r
+ <http://developer.berlios.de/projects/sst/>\r