Zero out the game arrays on initialization to prevent lockups
when they are randomly populated with the game data.
This fixes the lockup when the game is played the second time.
game.nkinks = game.nhelp = game.casual = game.abandoned = 0
game.iscate = game.resting = game.imine = game.icrystl = game.icraft = False
game.isatb = game.state.nplankl = 0
game.nkinks = game.nhelp = game.casual = game.abandoned = 0
game.iscate = game.resting = game.imine = game.icrystl = game.icraft = False
game.isatb = game.state.nplankl = 0
- game.state.starkl = game.state.basekl = 0
+ game.state.starkl = game.state.basekl = game.state.nworldkl = 0
game.iscraft = "onship"
game.landed = False
game.alive = True
game.iscraft = "onship"
game.landed = False
game.alive = True
+
+ # the galaxy
+ game.state.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: Quadrant())
+ # the starchart
+ game.state.chart = fill2d(GALSIZE, lambda i_unused, j_unused: Page())
+
+ game.state.planets = [] # Planet information
+ game.state.baseq = [] # Base quadrant coordinates
+ game.state.kcmdr = [] # Commander quadrant coordinates
+ game.statekscmdr = Coord() # Supercommander quadrant coordinates
+
# Starchart is functional but we've never seen it
game.lastchart = FOREVER
# Put stars in the galaxy
# Starchart is functional but we've never seen it
game.lastchart = FOREVER
# Put stars in the galaxy