X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst;h=cb64fd5cd2d14e429b82ff122eafb560cc9764d0;hp=3b62874e180e4d8c7200fb78f257aec4256ab0e7;hb=ea1ec724c5d45d0a64c909e2925647537291a9a3;hpb=a928451a722b828f76a1ceb7c2b9b7b9b361fbed diff --git a/sst b/sst index 3b62874..cb64fd5 100755 --- a/sst +++ b/sst @@ -215,9 +215,6 @@ class Thingy(): "Do not anger the Space Thingy!" def __init__(self): self.location = Coord() - self.angered = False - def angry(self): - self.angered = True def at(self, q): return (q.i, q.j) == (self.location.i, self.location.j) @@ -301,7 +298,6 @@ OPTION_CURSES = 0x00000002 # new interface OPTION_IOMODES = 0x00000003 # cover both interfaces OPTION_PLANETS = 0x00000004 # planets and mining OPTION_THOLIAN = 0x00000008 # Tholians and their webs (UT 1979 version) -OPTION_THINGY = 0x00000010 # Space Thingy can shoot back (Stas, 2005) OPTION_PROBE = 0x00000020 # deep-space probes (DECUS version, 1980) OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy) @@ -323,8 +319,6 @@ option_names = { "TTY": OPTION_TTY, "IOMODES": OPTION_IOMODES, "PLANETS": OPTION_PLANETS, - "THOLIAN": OPTION_THOLIAN, - "THINGY": OPTION_THINGY, "PROBE": OPTION_PROBE, "SHOWME": OPTION_SHOWME, "RAMMING": OPTION_RAMMING, @@ -1420,21 +1414,15 @@ def torpedo(origin, bearing, dispersion, number, nburst): prout(crmena(True, '*', "sector", w) + _(" unaffected by photon blast.")) return None elif iquad == '?': # Hit a thingy - if not (game.options & OPTION_THINGY) or rnd.withprob(0.3): - skip(1) - prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!")) - skip(1) - prouts(_(" HACK! HACK! HACK! *CHOKE!* ")) - skip(1) - proutn(_("Mr. Spock-")) - prouts(_(" \"Fascinating!\"")) - skip(1) - deadkl(w, iquad, w) - else: - # Stas Sergeev added the possibility that - # you can shove the Thingy and piss it off. - # It then becomes an enemy and may fire at you. - thing.angry() + skip(1) + prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!")) + skip(1) + prouts(_(" HACK! HACK! HACK! *CHOKE!* ")) + skip(1) + proutn(_("Mr. Spock-")) + prouts(_(" \"Fascinating!\"")) + skip(1) + deadkl(w, iquad, w) return None elif iquad == ' ': # Black hole skip(1) @@ -1553,7 +1541,7 @@ def attack(torps_ok): prout("Sector %s." % goto) sortenemies() # if no enemies remain after movement, we're done - if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing.at(game.quadrant) and not thing.angered): + if len(game.enemies) == 0 or (len(game.enemies) == 1 and thing.at(game.quadrant)): return # set up partial hits if attack happens during shield status change pfac = 1.0/game.inshld @@ -1573,7 +1561,7 @@ def attack(torps_ok): r *= 0.25 if enemy.power < 500: r *= 0.25 - if enemy.type == 'T' or (enemy.type == '?' and not thing.angered): + if enemy.type in ('T', '?'): continue # different enemies have different probabilities of throwing a torp usephasers = not torps_ok or \ @@ -1916,8 +1904,6 @@ def hittem(hits): else: proutn(_("Very small hit on ")) ienm = game.quad[w.i][w.j] - if ienm == '?': - thing.angry() proutn(crmena(False, ienm, "sector", w)) skip(1) if kpow == 0: @@ -6062,11 +6048,11 @@ def choose(): scanner.nexttok() if scanner.sees("plain"): # Approximates the UT FORTRAN version. - game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_CAPTURE | OPTION_CLOAK | OPTION_DOTFILL | OPTION_ALPHAMERIC) + game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_CAPTURE | OPTION_CLOAK | OPTION_DOTFILL | OPTION_ALPHAMERIC) game.options |= OPTION_PLAIN elif scanner.sees("almy"): # Approximates Tom Almy's version. - game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_DOTFILL | OPTION_ALPHAMERIC) + game.options &=~ (OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS | OPTION_COLOR | OPTION_DOTFILL | OPTION_ALPHAMERIC) game.options |= OPTION_ALMY elif scanner.sees("fancy") or scanner.sees("\n"): pass