X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.py;h=e79dd5b58d4d8ec3daa65b6eba15f84e808bfe75;hp=2cc711bff8a37f570eec3fcefec01e5605ff8a2e;hb=9023547111577e2cda6f4d88fdff7303b3cfc726;hpb=328cfa015ee53eca56bf3c9145ff1461a12093fa diff --git a/sst.py b/sst.py index 2cc711b..e79dd5b 100755 --- a/sst.py +++ b/sst.py @@ -421,6 +421,9 @@ class Gamestate: # after killing the last klingon when score is shown -- perhaps also # if the only remaining klingon is SCOM. self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr)) + def unwon(self): + "Are there Klingons remaining?" + return self.state.remkl + len(self.state.kcmdr) + self.state.nscrem FWON = 0 FDEPLETE = 1 @@ -1507,7 +1510,7 @@ def attack(torps_ok): dispersion = (randreal()+randreal())*0.5 - 0.5 dispersion += 0.002*enemy.power*dispersion hit = torpedo(enemy.location, pcourse, dispersion, number=1, nburst=1) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0: + if game.unwon() == 0: finish(FWON) # Klingons did themselves in! if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova or game.alldone: return # Supernova or finished @@ -1622,7 +1625,7 @@ def deadkl(w, etype, mv): unschedule(FSCDBAS) # For each kind of enemy, finish message to player prout(_(" destroyed.")) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0: + if game.unwon() == 0: return game.recompute() # Remove enemy ship from arrays describing local conditions @@ -1745,7 +1748,7 @@ def torps(): torpedo(game.sector, tcourse[i], dispersion, number=i, nburst=n) if game.alldone or game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova: return - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0: + if game.unwon()<=0: finish(FWON) def overheat(rpow): @@ -1825,7 +1828,7 @@ def hittem(hits): skip(1) if kpow == 0: deadkl(w, ienm, w) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0: + if game.unwon()==0: finish(FWON) if game.alldone: return @@ -2127,28 +2130,30 @@ def capture(): # intelligent design # x = 300 + 25*skill; x = game.energy / (weakest.power * len(klingons)) - x *= 2.5; # would originally have been equivalent of 1.4, + #prout(_("Stats: energy = %s, kpower = %s, klingons = %s") + # % (game.energy, weakest.power, len(klingons))) + x *= 2.5 # would originally have been equivalent of 1.4, # but we want command to work more often, more humanely */ - #prout(_("Prob = %d (%.4f)\n", i, x)) + #prout(_("Prob = %.4f" % x)) # x = 100; // For testing, of course! - if x > randreal(100): + if x < randreal(100): # guess what, he surrendered!!! */ prout(_("Klingon captain at %s surrenders.") % weakest.location) i = randreal(200) if i > 0: - prout(_("%d Klingons commit suicide rather than be taken captive.") % 200 - i) - if i > brigfree: - prout(_("%d Klingons die because there is no room for them in the brig.") % i-brigfree) - i = brigfree - brigfree -= i + prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i)) + if i > game.brigfree: + prout(_("%d Klingons die because there is no room for them in the brig.") % (i-brigfree)) + i = game.brigfree + game.brigfree -= i prout(_("%d captives taken") % i) deadkl(weakest.location, weakest.type, game.sector) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0: + if game.unwon()<=0: finish(FWON) return # big surprise, he refuses to surrender */ - prout(_("Fat chance, captain!")) + prout(_("Fat chance, captain!")) # Code from events.c begins here. @@ -2867,7 +2872,7 @@ def supernova(w): if game.quadrant == nq or communicating(): game.state.galaxy[nq.i][nq.j].supernova = True # If supernova destroys last Klingons give special message - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant: + if game.unwon()==0 and not nq == game.quadrant: skip(2) if w is None: prout(_("Lucky you!")) @@ -2941,7 +2946,7 @@ def killrate(): return 0 else: starting = (game.inkling + game.incom + game.inscom) - remaining = (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) + remaining = game.unwon() return (starting - remaining)/elapsed def badpoints(): @@ -3035,7 +3040,7 @@ def finish(ifin): prout(_("conquered. Your starship is now Klingon property,")) prout(_("and you are put on trial as a war criminal. On the")) proutn(_("basis of your record, you are ")) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)*3.0 > (game.inkling + game.incom + game.inscom): + if game.unwon()*3.0 > (game.inkling + game.incom + game.inscom): prout(_("acquitted.")) skip(1) prout(_("LIVE LONG AND PROSPER.")) @@ -3142,7 +3147,7 @@ def finish(ifin): elif game.ship == 'E': game.ship = 'F' game.alive = False - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0: + if game.unwon() != 0: goodies = game.state.remres/game.inresor baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom) if goodies/baddies >= randreal(1.0, 1.5): @@ -3168,7 +3173,7 @@ def finish(ifin): def score(): "Compute player's score." timused = game.state.date - game.indate - if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0: + if (timused == 0 or game.unwon() != 0) and timused < 5.0: timused = 5.0 game.perdate = killrate() ithperd = 500*game.perdate + 0.5 @@ -3483,7 +3488,11 @@ def cgetline(): elif linein[0] != "#": break else: - linein = my_input() + "\n" + try: + linein = my_input() + "\n" + except EOFError: + prout("") + sys.exit(0) if logfp: logfp.write(linein) return linein @@ -3534,7 +3543,7 @@ def clrscr(): linecount = 0 def textcolor(color=DEFAULT): - if game.options & OPTION_COLOR: + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): if color == DEFAULT: curwnd.attrset(0) elif color == BLACK: @@ -3571,7 +3580,7 @@ def textcolor(color=DEFAULT): curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD) def highvideo(): - if game.options & OPTION_COLOR: + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): curwnd.attron(curses.A_REVERSE) # @@ -3608,7 +3617,7 @@ def put_srscan_sym(w, sym): def boom(w): "Enemy fall down, go boom." if game.options & OPTION_CURSES: - drawmaps(2) + drawmaps(0) setwnd(srscan_window) srscan_window.attron(curses.A_REVERSE) put_srscan_sym(w, game.quad[w.i][w.j]) @@ -4005,15 +4014,16 @@ def getcourse(isprobe): iprompt = True key = scanner.nexttok() itemp = "verbose" - if key != "IHREAL": + if key == "IHREAL": + delta.j = scanner.real + else: huh() raise TrekError - delta.j = scanner.real key = scanner.nexttok() - if key != "IHREAL": - huh() - raise TrekError - delta.i = scanner.real + if key == "IHREAL": + delta.i = scanner.real + else: + delta.i = 0 # Check for zero movement if delta.i == 0 and delta.j == 0: scanner.chew() @@ -4338,7 +4348,7 @@ def atover(igrab): # Repeat if another snova if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova: break - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0: + if game.unwon()==0: finish(FWON) # Snova killed remaining enemy. def timwrp(): @@ -5020,7 +5030,7 @@ def deathray(): while len(game.enemies) > 0: deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location) prout(_("Ensign Chekov- \"Congratulations, Captain!\"")) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0: + if game.unwon() == 0: finish(FWON) if (game.options & OPTION_PLAIN) == 0: prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'")) @@ -5112,7 +5122,7 @@ def report(): if game.tourn: prout(_("This is tournament game %d.") % game.tourn) prout(_("Your secret password is \"%s\"") % game.passwd) - proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)), + proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - game.unwon()), (game.inkling + game.incom + game.inscom))) if game.incom - len(game.state.kcmdr): prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1])) @@ -5344,8 +5354,7 @@ def status(req=0): % (int((100.0*game.shield)/game.inshld + 0.5), game.shield) prstat(_("Shields"), s+data) if not req or req == 9: - prstat(_("Klingons Left"), "%d" \ - % (game.state.remkl+len(game.state.kcmdr)+game.state.nscrem)) + prstat(_("Klingons Left"), "%d" % game.unwon()) if not req or req == 10: if game.options & OPTION_WORLDS: plnet = game.state.galaxy[game.quadrant.i][game.quadrant.j].planet