X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.py;h=b6ac039828e5d872e3309f71aceaf78d239d6cbe;hp=3c94f8f842f701f59fa579387319195b98b1edc8;hb=b9262a12fb1dc8dc7d4772fd72c88e79e582d1c6;hpb=b4e9ea1c2a9e4f2ad21c091dc53bb932005072f0 diff --git a/sst.py b/sst.py index 3c94f8f..b6ac039 100755 --- a/sst.py +++ b/sst.py @@ -1,4 +1,4 @@ -#!/usr/bin/env python +#!/usr/bin/env python2 """ sst.py -- Super Star Trek 2K @@ -27,8 +27,7 @@ try: except NameError: my_input = input - -version = "2.1" +version = "2.3" docpath = (".", "doc/", "/usr/share/doc/sst/") @@ -87,8 +86,6 @@ class Coord: return self.i >= 0 and self.i < QUADSIZE and self.j >= 0 and self.j < QUADSIZE def invalidate(self): self.i = self.j = None - def is_valid(self): - return self.i != None and self.j != None def __eq__(self, other): return other != None and self.i == other.i and self.j == other.j def __ne__(self, other): @@ -173,6 +170,9 @@ class Quadrant: self.supernova = False self.charted = False self.status = "secure" # Could be "secure", "distressed", "enslaved" + def __str__(self): + return "" % self.__dict__ + __repr__ = __str__ class Page: def __init__(self): @@ -193,10 +193,9 @@ def fill2d(size, fillfun): class Snapshot: def __init__(self): - self.snap = False # snapshot taken + self.snap = False # snapshot taken self.crew = 0 # crew complement - self.remkl = 0 # remaining klingons - self.nscrem = 0 # remaining super commanders + self.nscrem = 0 # remaining super commanders self.starkl = 0 # destroyed stars self.basekl = 0 # destroyed bases self.nromrem = 0 # Romulans remaining @@ -213,6 +212,10 @@ class Snapshot: self.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: Quadrant()) # the starchart self.chart = fill2d(GALSIZE, lambda i_unused, j_unused: Page()) + def traverse(self): + for i in range(GALSIZE): + for j in range(GALSIZE): + yield (i, j, self.galaxy[i][j]) class Event: def __init__(self): @@ -274,8 +277,8 @@ def communicating(): return not damaged(DRADIO) or game.condition=="docked" # Define future events -FSPY = 0 # Spy event happens always (no future[] entry) - # can cause SC to tractor beam Enterprise +FSPY = 0 # Spy event happens always (no future[] entry) + # can cause SC to tractor beam Enterprise FSNOVA = 1 # Supernova FTBEAM = 2 # Commander tractor beams Enterprise FSNAP = 3 # Snapshot for time warp @@ -319,7 +322,9 @@ class Enemy: else: self.location = Coord() self.kdist = self.kavgd = None - game.enemies.remove(self) + # Guard prevents failure on Tholian or thingy + if self in game.enemies: + game.enemies.remove(self) return motion def __repr__(self): return "<%s,%s.%f>" % (self.type, self.location, self.power) # For debugging @@ -413,17 +418,19 @@ class Gamestate: self.iscloaked = False # Cloaking device on? self.ncviol = 0 # Algreon treaty violations self.isviolreported = False # We have been warned + def remkl(self): + return sum([q.klingons for (_i, _j, q) in list(self.state.traverse())]) def recompute(self): # Stas thinks this should be (C expression): - # game.state.remkl + len(game.state.kcmdr) > 0 ? - # game.state.remres/(game.state.remkl + 4*len(game.state.kcmdr)) : 99 + # game.remkl() + len(game.state.kcmdr) > 0 ? + # game.state.remres/(game.remkl() + 4*len(game.state.kcmdr)) : 99 # He says the existing expression is prone to divide-by-zero errors # after killing the last klingon when score is shown -- perhaps also # if the only remaining klingon is SCOM. - self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr)) + self.state.remtime = self.state.remres/(self.remkl() + 4*len(self.state.kcmdr)) def unwon(self): "Are there Klingons remaining?" - return self.state.remkl + len(self.state.kcmdr) + self.state.nscrem + return self.remkl() FWON = 0 FDEPLETE = 1 @@ -709,7 +716,7 @@ def moveklings(): return tacmoves def movescom(iq, avoid): - "Commander movement helper." + "Supercommander movement helper." # Avoid quadrants with bases if we want to avoid Enterprise if not welcoming(iq) or (avoid and iq in game.state.baseq): return False @@ -757,7 +764,7 @@ def supercommander(): if game.idebug: prout("== SUPERCOMMANDER") # Decide on being active or passive - avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.state.remkl)/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \ + avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.remkl())/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \ (game.state.date-game.indate) < 3.0) if not game.iscate and avoid: # compute move away from Enterprise @@ -934,6 +941,7 @@ def cloak(): key = scanner.nexttok() if key == "IHREAL": + huh() return action = None @@ -988,16 +996,16 @@ def cloak(): if game.condition == "docked": prout(_("You cannot cloak while docked.")) - if game.state.date >= ALGERON and not game.isviolreported: + if game.state.date >= ALGERON and not game.isviolreported: prout(_("Spock- \"Captain, using the cloaking device is a violation")) prout(_(" of the Treaty of Algeron. Considering the alternatives,")) proutn(_(" are you sure this is wise? ")) if not ja(): return - prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\"")) + prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\"")) attack(True) - prout(_("Engineer Scott- \"Cloaking device has engaged, Sir.\"")) - game.iscloaked = True + prout(_("Engineer Scott- \"Cloaking device has engaged, Sir.\"")) + game.iscloaked = True if game.irhere and game.state.date >= ALGERON and not game.isviolreported: prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!")) @@ -1113,23 +1121,23 @@ def doshield(shraise): def randdevice(): "Choose a device to damage, at random." weights = ( - 105, # DSRSENS: short range scanners 10.5% - 105, # DLRSENS: long range scanners 10.5% - 120, # DPHASER: phasers 12.0% - 120, # DPHOTON: photon torpedoes 12.0% - 25, # DLIFSUP: life support 2.5% - 65, # DWARPEN: warp drive 6.5% - 70, # DIMPULS: impulse engines 6.5% - 145, # DSHIELD: deflector shields 14.5% - 30, # DRADIO: subspace radio 3.0% - 45, # DSHUTTL: shuttle 4.5% - 15, # DCOMPTR: computer 1.5% - 20, # NAVCOMP: navigation system 2.0% - 75, # DTRANSP: transporter 7.5% + 105, # DSRSENS: short range scanners 10.5% + 105, # DLRSENS: long range scanners 10.5% + 120, # DPHASER: phasers 12.0% + 120, # DPHOTON: photon torpedoes 12.0% + 25, # DLIFSUP: life support 2.5% + 65, # DWARPEN: warp drive 6.5% + 70, # DIMPULS: impulse engines 6.5% + 135, # DSHIELD: deflector shields 13.5% + 30, # DRADIO: subspace radio 3.0% + 45, # DSHUTTL: shuttle 4.5% + 15, # DCOMPTR: computer 1.5% + 20, # NAVCOMP: navigation system 2.0% + 75, # DTRANSP: transporter 7.5% 20, # DSHCTRL: high-speed shield controller 2.0% - 10, # DDRAY: death ray 1.0% - 30, # DDSP: deep-space probes 3.0% - 0, # DCLOAK: the cloaking device 0.0 + 10, # DDRAY: death ray 1.0% + 30, # DDSP: deep-space probes 3.0% + 10, # DCLOAK: the cloaking device 1.0 ) assert(sum(weights) == 1000) idx = randrange(1000) @@ -1177,7 +1185,7 @@ def collision(rammed, enemy): game.damage[dev] += game.optime + extradm game.shldup = False prout(_("***Shields are down.")) - if game.state.remkl + len(game.state.kcmdr) + game.state.nscrem: + if game.unwon(): announce() damagereport() else: @@ -1615,7 +1623,7 @@ def deadkl(w, etype, mv): if is_scheduled(FCDBAS) and game.battle == game.quadrant: unschedule(FCDBAS) elif etype == 'K': - game.state.remkl -= 1 + pass elif etype == 'S': game.state.nscrem -= 1 game.state.kscmdr.invalidate() @@ -1801,9 +1809,6 @@ def hittem(hits): skip(1) kk = 0 for wham in hits: - if not kk < len(game.enemies): - # Should never happen. - break if wham == 0: continue dustfac = randreal(0.9, 1.0) @@ -2328,7 +2333,7 @@ def events(): return game.state.date = datemin # Decrement Federation resources and recompute remaining time - game.state.remres -= (game.state.remkl+4*len(game.state.kcmdr))*xtime + game.state.remres -= (game.remkl()+4*len(game.state.kcmdr))*xtime game.recompute() if game.state.remtime <= 0: finish(FDEPLETE) @@ -2561,7 +2566,7 @@ def events(): if q.klingons <= 0: q.status = "secure" continue - if game.state.remkl >= MAXKLGAME: + if game.remkl() >= MAXKLGAME: continue # full right now # reproduce one Klingon w = ev.quadrant @@ -2583,11 +2588,10 @@ def events(): except JumpOut: w = m # deliver the child - game.state.remkl += 1 q.klingons += 1 if game.quadrant == w: game.klhere += 1 - game.enemies.append(newkling()) + newkling() # also adds it to game.enemies # recompute time left game.recompute() if communicating(): @@ -2608,7 +2612,7 @@ def wait(): if key != "IHEOL": break proutn(_("How long? ")) - scanner.chew() + scanner.chew() if key != "IHREAL": huh() return @@ -2749,7 +2753,7 @@ def nova(nov): deadkl(neighbor, iquad, neighbor) continue # neighbor loop # Else enemy gets flung by the blast wave - newc = neighbor + neighbor - hits[-1] + newc = neighbor + neighbor - start proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged")) if not newc.valid_sector(): # can't leave quadrant @@ -2839,7 +2843,6 @@ def supernova(w): stars() game.alldone = True # destroy any Klingons in supernovaed quadrant - kldead = game.state.galaxy[nq.i][nq.j].klingons game.state.galaxy[nq.i][nq.j].klingons = 0 if nq == game.state.kscmdr: # did in the Supercommander! @@ -2850,10 +2853,8 @@ def supernova(w): survivors = filter(lambda w: w != nq, game.state.kcmdr) comkills = len(game.state.kcmdr) - len(survivors) game.state.kcmdr = survivors - kldead -= comkills if not game.state.kcmdr: unschedule(FTBEAM) - game.state.remkl -= kldead # destroy Romulans and planets in supernovaed quadrant nrmdead = game.state.galaxy[nq.i][nq.j].romulans game.state.galaxy[nq.i][nq.j].romulans = 0 @@ -2936,9 +2937,9 @@ def kaboom(): skip(1) if len(game.enemies) != 0: whammo = 25.0 * game.energy - for l in range(len(game.enemies)): - if game.enemies[l].power*game.enemies[l].kdist <= whammo: - deadkl(game.enemies[l].location, game.quad[game.enemies[l].location.i][game.enemies[l].location.j], game.enemies[l].location) + for e in game.enemies[::-1]: + if e.power*e.kdist <= whammo: + deadkl(e.location, game.quad[e.location.i][e.location.j], e.location) finish(FDILITHIUM) def killrate(): @@ -3151,7 +3152,7 @@ def finish(ifin): game.alive = False if game.unwon() != 0: goodies = game.state.remres/game.inresor - baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom) + baddies = (game.remkl() + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom) if goodies/baddies >= randreal(1.0, 1.5): prout(_("As a result of your actions, a treaty with the Klingon")) prout(_("Empire has been signed. The terms of the treaty are")) @@ -3188,7 +3189,8 @@ def score(): klship = 1 else: klship = 2 - game.score = 10*(game.inkling - game.state.remkl) \ + dead_ordinaries= game.inkling - game.remkl() + len(game.state.kcmdr) + game.state.nscrem + game.score = 10*(dead_ordinaries)\ + 50*(game.incom - len(game.state.kcmdr)) \ + ithperd + iwon \ + 20*(game.inrom - game.state.nromrem) \ @@ -3206,9 +3208,9 @@ def score(): if game.state.nromrem and game.gamewon: prout(_("%6d Romulans captured %5d") % (game.state.nromrem, game.state.nromrem)) - if game.inkling - game.state.remkl: + if dead_ordinaries: prout(_("%6d ordinary Klingons destroyed %5d") % - (game.inkling - game.state.remkl, 10*(game.inkling - game.state.remkl))) + (dead_ordinaries, 10*dead_ordinaries)) if game.incom - len(game.state.kcmdr): prout(_("%6d Klingon commanders destroyed %5d") % (game.incom - len(game.state.kcmdr), 50*(game.incom - len(game.state.kcmdr)))) @@ -3280,24 +3282,9 @@ def plaque(): winner = cgetline() # The 38 below must be 64 for 132-column paper nskip = 38 - len(winner)/2 - fp.write("\n\n\n\n") - # --------DRAW ENTERPRISE PICTURE. - fp.write(" EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n" ) - fp.write(" EEE E : : : E\n" ) - fp.write(" EE EEE E : : NCC-1701 : E\n") - fp.write("EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEE : : : E\n") - fp.write(" E EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n") - fp.write(" EEEEEEEEE EEEEEEEEEEEEE E E\n") - fp.write(" EEEEEEE EEEEE E E E E\n") - fp.write(" EEE E E E E\n") - fp.write(" E E E E\n") - fp.write(" EEEEEEEEEEEEE E E\n") - fp.write(" EEE : EEEEEEE EEEEEEEE\n") - fp.write(" :E : EEEE E\n") - fp.write(" .-E -:----- E\n") - fp.write(" :E : E\n") - fp.write(" EE : EEEEEEEE\n") - fp.write(" EEEEEEEEEEEEEEEEEEEEEEE\n") + # This is where the ASCII art picture was emitted. + # It got garbled somewhere in the chain of transmission to the Almy version. + # We should restore it if we can find old enough FORTRAN sources. fp.write("\n\n\n") fp.write(_(" U. S. S. ENTERPRISE\n")) fp.write("\n\n\n\n") @@ -3448,8 +3435,8 @@ def proutn(proutntline): pause_game() clrscr() # Uncomment this to debug curses problems - if logfp: - logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline))) + #if logfp: + # logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline))) curwnd.addstr(proutntline) curwnd.refresh() else: @@ -3521,7 +3508,7 @@ def setwnd(wnd): legend = "prompt" else: legend = "unknown" - logfp.write("#curses: setwnd(%s)\n" % legend) + #logfp.write("#curses: setwnd(%s)\n" % legend) curwnd = wnd # Some curses implementations get confused when you try this. try: @@ -3725,8 +3712,6 @@ def imove(icourse=None, noattack=False): # check for edge of galaxy kinks = 0 while True: - - kink = False if icourse.final.i < 0: icourse.final.i = -icourse.final.i @@ -3869,7 +3854,7 @@ def dock(verbose): if game.inorbit: prout(_("You must first leave standard orbit.")) return - if not game.base.is_valid() or abs(game.sector.i-game.base.i) > 1 or abs(game.sector.j-game.base.j) > 1: + if game.base is None or abs(game.sector.i-game.base.i) > 1 or abs(game.sector.j-game.base.j) > 1: prout(crmshp() + _(" not adjacent to base.")) return if game.iscloaked: @@ -3889,7 +3874,7 @@ def dock(verbose): prout(_("%d captured Klingons transferred to base") % (game.brigcapacity-game.brigfree)) game.kcaptured += game.brigcapacity-game.brigfree game.brigfree = game.brigcapacity - if not damaged(DRADIO) and \ + if communicating() and \ ((is_scheduled(FCDBAS) or game.isatb == 1) and not game.iseenit): # get attack report from base prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\"")) @@ -4024,8 +4009,12 @@ def getcourse(isprobe): key = scanner.nexttok() if key == "IHREAL": delta.i = scanner.real - else: + elif key == "IHEOL": delta.i = 0 + scanner.push("\n") + else: + huh() + raise TrekError # Check for zero movement if delta.i == 0 and delta.j == 0: scanner.chew() @@ -4501,7 +4490,7 @@ def mayday(): # found one -- finish up game.sector = w break - if not game.sector.is_valid(): + if game.sector is None: prout(_("You have been lost in space...")) finish(FMATERIALIZE) return @@ -4681,7 +4670,7 @@ def orbit(): if damaged(DWARPEN) and damaged(DIMPULS): prout(_("Both warp and impulse engines damaged.")) return - if not game.plnet.is_valid(): + if game.plnet is None: prout("There is no planet in this sector.") return if abs(game.sector.i-game.plnet.i)>1 or abs(game.sector.j-game.plnet.j)>1: @@ -5030,7 +5019,7 @@ def deathray(): prouts(_("Sulu- \"Captain! It's working!\"")) skip(2) while len(game.enemies) > 0: - deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location) + deadkl(game.enemies[-1].location, game.quad[game.enemies[-1].location.i][game.enemies[-1].location.j],game.enemies[-1].location) prout(_("Ensign Chekov- \"Congratulations, Captain!\"")) if game.unwon() == 0: finish(FWON) @@ -5128,7 +5117,7 @@ def report(): (game.inkling + game.incom + game.inscom))) if game.incom - len(game.state.kcmdr): prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1])) - elif game.inkling - game.state.remkl + (game.inscom - game.state.nscrem) > 0: + elif game.inkling - game.remkl() + (game.inscom - game.state.nscrem) > 0: prout(_(", but no Commanders.")) else: prout(".") @@ -5221,7 +5210,8 @@ def lrscan(silent): if not silent and game.state.galaxy[x][y].supernova: proutn(" ***") elif not silent: - proutn(" %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars)) + cn = " %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars) + proutn(((3 - len(cn)) * '.') + cn) if not silent: prout(" ") @@ -5256,7 +5246,7 @@ def chart(): scanner.chew() if (game.options & OPTION_AUTOSCAN): lrscan(silent=True) - if not damaged(DRADIO): + if communicating(): rechart() if game.lastchart < game.state.date and game.condition == "docked": prout(_("Spock- \"I revised the Star Chart from the starbase's records.\"")) @@ -5392,7 +5382,7 @@ def srscan(): prout(_(" [Using Base's sensors]")) else: prout(_(" Short-range scan")) - if goodScan and not damaged(DRADIO): + if goodScan and communicating(): game.state.chart[game.quadrant.i][game.quadrant.j].klingons = game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons game.state.chart[game.quadrant.i][game.quadrant.j].starbase = game.state.galaxy[game.quadrant.i][game.quadrant.j].starbase game.state.chart[game.quadrant.i][game.quadrant.j].stars = game.state.galaxy[game.quadrant.i][game.quadrant.j].stars @@ -5745,7 +5735,7 @@ def setup(): klumper = MAXKLQUAD while True: r = randreal() - klump = (1.0 - r*r)*klumper + klump = int((1.0 - r*r)*klumper) if klump > krem: klump = krem krem -= klump @@ -5754,7 +5744,7 @@ def setup(): if not game.state.galaxy[w.i][w.j].supernova and \ game.state.galaxy[w.i][w.j].klingons + klump <= MAXKLQUAD: break - game.state.galaxy[w.i][w.j].klingons += int(klump) + game.state.galaxy[w.i][w.j].klingons += klump if krem <= 0: break # Position Klingon Commander Ships @@ -5966,7 +5956,7 @@ def choose(): game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR) game.state.remtime = 7.0 * game.length game.intime = game.state.remtime - game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15) + game.inkling = int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15)) game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal())) game.state.remres = (game.inkling+4*game.incom)*game.intime game.inresor = game.state.remres @@ -6039,7 +6029,7 @@ def newqad(): e = game.enemies[0] game.quad[e.location.i][e.location.j] = 'S' e.power = randreal(1175.0, 1575.0) + 125.0*game.skill - game.iscate = (game.state.remkl > 1) + game.iscate = (game.remkl() > 1) # Put in Romulans if needed for _i in range(q.romulans): Enemy('R', loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill) @@ -6113,6 +6103,9 @@ def newqad(): game.quad[QUADSIZE-1][0] = '.' if game.quad[QUADSIZE-1][QUADSIZE-1]=='X': game.quad[QUADSIZE-1][QUADSIZE-1] = '.' + # This should guarantee that replay games don't lose info about the chart + if (game.options & OPTION_AUTOSCAN) or replayfp: + lrscan(silent=True) def setpassword(): "Set the self-destruct password." @@ -6174,6 +6167,7 @@ commands = [ ("QUIT", 0), ("HELP", 0), ("SCORE", 0), + ("CURSES", 0), ("", 0), ] @@ -6286,7 +6280,8 @@ def makemoves(): huh() else: break - prout("COMMAND> %s" % cmd) + if game.options & OPTION_CURSES: + prout("COMMAND> %s" % cmd) if cmd == "SRSCAN": # srscan srscan() elif cmd == "STATUS": # status @@ -6393,6 +6388,9 @@ def makemoves(): helpme() # get help elif cmd == "SCORE": score() # see current score + elif cmd == "CURSES": + game.options |= (OPTION_CURSES | OPTION_COLOR) + iostart() while True: if game.alldone: break # Game has ended