X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.py;h=925643bd70fde02a8cdacbd161da3d9cf4901312;hp=07317a04faee98b4f6fb831087fedb577ff37281;hb=4785cc851958dc855d4bcc2d2fbac2277deadb9a;hpb=5717accde8b5714a06899067f6c7e37b98d7b52f diff --git a/sst.py b/sst.py index 07317a0..925643b 100755 --- a/sst.py +++ b/sst.py @@ -12,6 +12,8 @@ See the doc/HACKING file in the distribution for designers notes and advice on how to modify (and how not to modify!) this code. """ from __future__ import print_function, division +# Runs under Python 2 an Python 3. Preserve this property! +# SPDX-License-Identifier: BSD-2-clause import os, sys, math, curses, time, pickle, copy, gettext, getpass import getopt, socket, locale @@ -950,7 +952,6 @@ def movetholian(): game.tholian.move(None) prout("***Internal error: Tholian in a bad spot.") return - print("Tholian moving from %s to %s" % (game.tholian.location, tid)) # do nothing if we are blocked if game.quad[tid.i][tid.j] not in ('.', '#'): return @@ -1738,7 +1739,11 @@ def torps(): proutn(_("Number of torpedoes to fire- ")) continue # Go back around to get a number else: # key == "IHREAL" - n = scanner.int() + try: + n = scanner.int() + except TypeError: + huh() + return if n <= 0: # abort command scanner.chew() return @@ -2083,7 +2088,6 @@ def phasers(): scanner.chew() key = "IHEOL" hits[k] = 0 # prevent overflow -- thanks to Alexei Voitenko - k += 1 continue if key == "IHEOL": scanner.chew() @@ -2113,7 +2117,7 @@ def phasers(): # abort out scanner.chew() return - hits[k] = scanner.real + hits.append(scanner.real) rpow += scanner.real # If total requested is too much, inform and start over if rpow > avail: @@ -2121,7 +2125,6 @@ def phasers(): scanner.chew() return key = scanner.nexttok() # scan for next value - k += 1 if rpow == 0.0: # zero energy -- abort scanner.chew() @@ -3877,7 +3880,7 @@ def imove(icourse=None, noattack=False): newquadrant(noattack) break elif check_collision(w): - print("Collision detected") + prout(_("Collision detected")) break else: game.sector = w