X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.py;h=3bb83c1a87e9c12b7322722f40fd752c6ffe47a5;hp=97e038796f9d44a20f9731c66ba12d420acdee78;hb=8bc631d8e9468b57de2d1100e15b646acbde8cc0;hpb=8c4de0c9b62320d0b1b9f1ce5b45fc4d3fe4fe7c diff --git a/sst.py b/sst.py index 97e0387..3bb83c1 100755 --- a/sst.py +++ b/sst.py @@ -1,4 +1,4 @@ -#!/usr/bin/env python +#!/usr/bin/env python2 """ sst.py -- Super Star Trek 2K @@ -11,6 +11,8 @@ Stas Sergeev, and Eric S. Raymond. See the doc/HACKING file in the distribution for designers notes and advice on how to modify (and how not to modify!) this code. """ +from __future__ import print_function, division + import os, sys, math, curses, time, pickle, random, copy, gettext, getpass import getopt, socket, locale @@ -21,7 +23,13 @@ try: except ImportError: pass -version = "2.1" +# Prevent lossage under Python 3 +try: + my_input = raw_input +except NameError: + my_input = input + +version = "2.3" docpath = (".", "doc/", "/usr/share/doc/sst/") @@ -80,10 +88,8 @@ class Coord: return self.i >= 0 and self.i < QUADSIZE and self.j >= 0 and self.j < QUADSIZE def invalidate(self): self.i = self.j = None - def is_valid(self): - return self.i != None and self.j != None def __eq__(self, other): - return other != None and self.i == other.i and self.j == other.j + return other is not None and self.i == other.i and self.j == other.j def __ne__(self, other): return other is None or self.i != other.i or self.j != other.j def __add__(self, other): @@ -96,10 +102,16 @@ class Coord: return Coord(self.i*other, self.j*other) def __div__(self, other): return Coord(self.i/other, self.j/other) + def __truediv__(self, other): + return Coord(self.i/other, self.j/other) + def __floordiv__(self, other): + return Coord(self.i//other, self.j//other) def __mod__(self, other): return Coord(self.i % other, self.j % other) - def __rdiv__(self, other): + def __rtruediv__(self, other): return Coord(self.i/other, self.j/other) + def __rfloordiv__(self, other): + return Coord(self.i//other, self.j//other) def roundtogrid(self): return Coord(int(round(self.i)), int(round(self.j))) def distance(self, other=None): @@ -112,16 +124,20 @@ class Coord: s = Coord() if self.i == 0: s.i = 0 + elif s.i < 0: + s.i =-1 else: - s.i = self.i / abs(self.i) + s.i = 1 if self.j == 0: s.j = 0 + elif s.j < 0: + s.j = -1 else: - s.j = self.j / abs(self.j) + s.j = 1 return s def quadrant(self): #print "Location %s -> %s" % (self, (self / QUADSIZE).roundtogrid()) - return self.roundtogrid() / QUADSIZE + return self.roundtogrid() // QUADSIZE def sector(self): return self.roundtogrid() % QUADSIZE def scatter(self): @@ -166,6 +182,9 @@ class Quadrant: self.supernova = False self.charted = False self.status = "secure" # Could be "secure", "distressed", "enslaved" + def __str__(self): + return "" % self.__dict__ + __repr__ = __str__ class Page: def __init__(self): @@ -186,10 +205,9 @@ def fill2d(size, fillfun): class Snapshot: def __init__(self): - self.snap = False # snapshot taken + self.snap = False # snapshot taken self.crew = 0 # crew complement - self.remkl = 0 # remaining klingons - self.nscrem = 0 # remaining super commanders + self.nscrem = 0 # remaining super commanders self.starkl = 0 # destroyed stars self.basekl = 0 # destroyed bases self.nromrem = 0 # Romulans remaining @@ -206,6 +224,10 @@ class Snapshot: self.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: Quadrant()) # the starchart self.chart = fill2d(GALSIZE, lambda i_unused, j_unused: Page()) + def traverse(self): + for i in range(GALSIZE): + for j in range(GALSIZE): + yield (i, j, self.galaxy[i][j]) class Event: def __init__(self): @@ -254,12 +276,12 @@ DDSP = 15 DCLOAK = 16 NDEVICES = 17 # Number of devices -SKILL_NONE = 0 -SKILL_NOVICE = 1 -SKILL_FAIR = 2 -SKILL_GOOD = 3 -SKILL_EXPERT = 4 -SKILL_EMERITUS = 5 +SKILL_NONE = 0 +SKILL_NOVICE = 1 +SKILL_FAIR = 2 +SKILL_GOOD = 3 +SKILL_EXPERT = 4 +SKILL_EMERITUS = 5 def damaged(dev): return (game.damage[dev] != 0.0) @@ -267,8 +289,8 @@ def communicating(): return not damaged(DRADIO) or game.condition=="docked" # Define future events -FSPY = 0 # Spy event happens always (no future[] entry) - # can cause SC to tractor beam Enterprise +FSPY = 0 # Spy event happens always (no future[] entry) + # can cause SC to tractor beam Enterprise FSNOVA = 1 # Supernova FTBEAM = 2 # Commander tractor beams Enterprise FSNAP = 3 # Snapshot for time warp @@ -277,10 +299,10 @@ FCDBAS = 5 # Commander destroys base FSCMOVE = 6 # Supercommander moves (might attack base) FSCDBAS = 7 # Supercommander destroys base FDSPROB = 8 # Move deep space probe -FDISTR = 9 # Emit distress call from an inhabited world -FENSLV = 10 # Inhabited word is enslaved */ -FREPRO = 11 # Klingons build a ship in an enslaved system -NEVENTS = 12 +FDISTR = 9 # Emit distress call from an inhabited world +FENSLV = 10 # Inhabited word is enslaved */ +FREPRO = 11 # Klingons build a ship in an enslaved system +NEVENTS = 12 # Abstract out the event handling -- underlying data structures will change # when we implement stateful events @@ -312,7 +334,9 @@ class Enemy: else: self.location = Coord() self.kdist = self.kavgd = None - game.enemies.remove(self) + # Guard prevents failure on Tholian or thingy + if self in game.enemies: + game.enemies.remove(self) return motion def __repr__(self): return "<%s,%s.%f>" % (self.type, self.location, self.power) # For debugging @@ -358,7 +382,7 @@ class Gamestate: self.thawed = False # thawed game self.condition = None # "green", "yellow", "red", "docked", "dead" self.iscraft = None # "onship", "offship", "removed" - self.skill = None # Player skill level + self.skill = SKILL_NONE # Player skill level self.inkling = 0 # initial number of klingons self.inbase = 0 # initial number of bases self.incom = 0 # initial number of commanders @@ -399,6 +423,7 @@ class Gamestate: self.score = 0.0 # overall score self.perdate = 0.0 # rate of kills self.idebug = False # Debugging instrumentation enabled? + self.cdebug = False # Debugging instrumentation for curses enabled? self.statekscmdr = None # No SuperCommander coordinates yet. self.brigcapacity = 400 # Enterprise brig capacity self.brigfree = 400 # How many klingons can we put in the brig? @@ -406,14 +431,19 @@ class Gamestate: self.iscloaked = False # Cloaking device on? self.ncviol = 0 # Algreon treaty violations self.isviolreported = False # We have been warned + def remkl(self): + return sum([q.klingons for (_i, _j, q) in list(self.state.traverse())]) def recompute(self): # Stas thinks this should be (C expression): - # game.state.remkl + len(game.state.kcmdr) > 0 ? - # game.state.remres/(game.state.remkl + 4*len(game.state.kcmdr)) : 99 + # game.remkl() + len(game.state.kcmdr) > 0 ? + # game.state.remres/(game.remkl() + 4*len(game.state.kcmdr)) : 99 # He says the existing expression is prone to divide-by-zero errors # after killing the last klingon when score is shown -- perhaps also # if the only remaining klingon is SCOM. - self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr)) + self.state.remtime = self.state.remres/(self.remkl() + 4*len(self.state.kcmdr)) + def unwon(self): + "Are there Klingons remaining?" + return self.remkl() FWON = 0 FDEPLETE = 1 @@ -699,7 +729,7 @@ def moveklings(): return tacmoves def movescom(iq, avoid): - "Commander movement helper." + "Supercommander movement helper." # Avoid quadrants with bases if we want to avoid Enterprise if not welcoming(iq) or (avoid and iq in game.state.baseq): return False @@ -747,7 +777,7 @@ def supercommander(): if game.idebug: prout("== SUPERCOMMANDER") # Decide on being active or passive - avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.state.remkl)/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \ + avoid = ((game.incom - len(game.state.kcmdr) + game.inkling - game.remkl())/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) or \ (game.state.date-game.indate) < 3.0) if not game.iscate and avoid: # compute move away from Enterprise @@ -918,12 +948,13 @@ def movetholian(): def cloak(): "Change cloaking-device status." if game.ship == 'F': - prout(_("Ye Faerie Queene hath no cloaking device.")); + prout(_("Ye Faerie Queene hath no cloaking device.")) return key = scanner.nexttok() if key == "IHREAL": + huh() return action = None @@ -943,51 +974,51 @@ def cloak(): return else: if not game.iscloaked: - proutn(_("Switch cloaking device on?")) + proutn(_("Switch cloaking device on? ")) if not ja(): return action = "CLON" else: - proutn(_("Switch cloaking device off?")) + proutn(_("Switch cloaking device off? ")) if not ja(): return action = "CLOFF" - if action == None: - return; + if action is None: + return if action == "CLOFF": if game.irhere and game.state.date >= ALGERON and not game.isviolreported: prout(_("Spock- \"Captain, the Treaty of Algeron is in effect.\n Are you sure this is wise?\"")) if not ja(): - return; - prout("Engineer Scott- \"Aye, Sir.\""); - game.iscloaked = FALSE; + return + prout("Engineer Scott- \"Aye, Sir.\"") + game.iscloaked = False if game.irhere and game.state.date >= ALGERON and not game.isviolreported: prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!")) game.ncviol += 1 game.isviolreported = True #if (neutz and game.state.date >= ALGERON) finish(FCLOAK); - return; + return if action == "CLON": - if damage(DCLOAK): + if damaged(DCLOAK): prout(_("Engineer Scott- \"The cloaking device is damaged, Sir.\"")) - return; + return if game.condition == "docked": prout(_("You cannot cloak while docked.")) - if game.state.date >= ALGERON and not game.isviolreported: - prout(_("Spock- \"Captain, using the cloaking device is be a violation")) + if game.state.date >= ALGERON and not game.isviolreported: + prout(_("Spock- \"Captain, using the cloaking device is a violation")) prout(_(" of the Treaty of Algeron. Considering the alternatives,")) - proutn(" are you sure this is wise?"); + proutn(_(" are you sure this is wise? ")) if not ja(): return - prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\"")) + prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\"")) attack(True) - prout(_("Engineer Scott- \"Cloaking device has engaged, Sir.\"")) - game.iscloaked = True + prout(_("Engineer Scott- \"Cloaking device has engaged, Sir.\"")) + game.iscloaked = True if game.irhere and game.state.date >= ALGERON and not game.isviolreported: prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!")) @@ -1103,23 +1134,23 @@ def doshield(shraise): def randdevice(): "Choose a device to damage, at random." weights = ( - 105, # DSRSENS: short range scanners 10.5% - 105, # DLRSENS: long range scanners 10.5% - 120, # DPHASER: phasers 12.0% - 120, # DPHOTON: photon torpedoes 12.0% - 25, # DLIFSUP: life support 2.5% - 65, # DWARPEN: warp drive 6.5% - 70, # DIMPULS: impulse engines 6.5% - 145, # DSHIELD: deflector shields 14.5% - 30, # DRADIO: subspace radio 3.0% - 45, # DSHUTTL: shuttle 4.5% - 15, # DCOMPTR: computer 1.5% - 20, # NAVCOMP: navigation system 2.0% - 75, # DTRANSP: transporter 7.5% + 105, # DSRSENS: short range scanners 10.5% + 105, # DLRSENS: long range scanners 10.5% + 120, # DPHASER: phasers 12.0% + 120, # DPHOTON: photon torpedoes 12.0% + 25, # DLIFSUP: life support 2.5% + 65, # DWARPEN: warp drive 6.5% + 70, # DIMPULS: impulse engines 6.5% + 135, # DSHIELD: deflector shields 13.5% + 30, # DRADIO: subspace radio 3.0% + 45, # DSHUTTL: shuttle 4.5% + 15, # DCOMPTR: computer 1.5% + 20, # NAVCOMP: navigation system 2.0% + 75, # DTRANSP: transporter 7.5% 20, # DSHCTRL: high-speed shield controller 2.0% - 10, # DDRAY: death ray 1.0% - 30, # DDSP: deep-space probes 3.0% - 0, # DCLOAK: the cloaking device 0.0 + 10, # DDRAY: death ray 1.0% + 30, # DDSP: deep-space probes 3.0% + 10, # DCLOAK: the cloaking device 1.0 ) assert(sum(weights) == 1000) idx = randrange(1000) @@ -1167,7 +1198,7 @@ def collision(rammed, enemy): game.damage[dev] += game.optime + extradm game.shldup = False prout(_("***Shields are down.")) - if game.state.remkl + len(game.state.kcmdr) + game.state.nscrem: + if game.unwon(): announce() damagereport() else: @@ -1268,8 +1299,8 @@ def torpedo(origin, bearing, dispersion, number, nburst): enemy.location = bumpto game.quad[w.i][w.j] = '.' game.quad[bumpto.i][bumpto.j] = iquad - for enemy in game.enemies: - enemy.kdist = enemy.kavgd = (game.sector-enemy.location).distance() + for tenemy in game.enemies: + tenemy.kdist = tenemy.kavgd = (game.sector-tenemy.location).distance() sortenemies() break else: @@ -1500,7 +1531,7 @@ def attack(torps_ok): dispersion = (randreal()+randreal())*0.5 - 0.5 dispersion += 0.002*enemy.power*dispersion hit = torpedo(enemy.location, pcourse, dispersion, number=1, nburst=1) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0: + if game.unwon() == 0: finish(FWON) # Klingons did themselves in! if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova or game.alldone: return # Supernova or finished @@ -1597,16 +1628,16 @@ def deadkl(w, etype, mv): # Killed some type of Klingon game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons -= 1 game.klhere -= 1 - if type == 'C': + if etype == 'C': game.state.kcmdr.remove(game.quadrant) unschedule(FTBEAM) if game.state.kcmdr: schedule(FTBEAM, expran(1.0*game.incom/len(game.state.kcmdr))) if is_scheduled(FCDBAS) and game.battle == game.quadrant: unschedule(FCDBAS) - elif type == 'K': - game.state.remkl -= 1 - elif type == 'S': + elif etype == 'K': + pass + elif etype == 'S': game.state.nscrem -= 1 game.state.kscmdr.invalidate() game.isatb = 0 @@ -1615,7 +1646,7 @@ def deadkl(w, etype, mv): unschedule(FSCDBAS) # For each kind of enemy, finish message to player prout(_(" destroyed.")) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0: + if game.unwon() == 0: return game.recompute() # Remove enemy ship from arrays describing local conditions @@ -1738,7 +1769,7 @@ def torps(): torpedo(game.sector, tcourse[i], dispersion, number=i, nburst=n) if game.alldone or game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova: return - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0: + if game.unwon()<=0: finish(FWON) def overheat(rpow): @@ -1818,11 +1849,10 @@ def hittem(hits): skip(1) if kpow == 0: deadkl(w, ienm, w) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0: + if game.unwon()==0: finish(FWON) if game.alldone: return - kk -= 1 # don't do the increment continue else: # decide whether or not to emasculate klingon if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini: @@ -2086,12 +2116,12 @@ def phasers(): def capture(): game.ididit = False # Nothing if we fail - game.optime = 0.0; + game.optime = 0.0 # Make sure there is room in the brig */ if game.brigfree == 0: prout(_("Security reports the brig is already full.")) - return; + return if damaged(DRADIO): prout(_("Uhura- \"We have no subspace radio communication, sir.\"")) @@ -2111,7 +2141,7 @@ def capture(): # Nah, just select the weakest one since it is most likely to # surrender (Tom Almy mod) klingons = [e for e in game.enemies if e.type == 'K'] - weakest = sorted(klingons, key=lambda e: e.power) + weakest = sorted(klingons, key=lambda e: e.power)[0] game.optime = 0.05 # This action will take some time game.ididit = True # So any others can strike back @@ -2120,28 +2150,30 @@ def capture(): # intelligent design # x = 300 + 25*skill; x = game.energy / (weakest.power * len(klingons)) - x *= 2.5; # would originally have been equivalent of 1.4, + #prout(_("Stats: energy = %s, kpower = %s, klingons = %s") + # % (game.energy, weakest.power, len(klingons))) + x *= 2.5 # would originally have been equivalent of 1.4, # but we want command to work more often, more humanely */ - #prout(_("Prob = %d (%.4f)\n", i, x)) + #prout(_("Prob = %.4f" % x)) # x = 100; // For testing, of course! - if x > randreal(100): + if x < randreal(100): # guess what, he surrendered!!! */ prout(_("Klingon captain at %s surrenders.") % weakest.location) i = randreal(200) if i > 0: - prout(_("%d Klingons commit suicide rather than be taken captive.") % 200 - i) - if i > brigfree: - prout(_("%d Klingons die because there is no room for them in the brig.") % i-brigfree) - i = brigfree - brigfree -= i + prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i)) + if i > game.brigfree: + prout(_("%d Klingons die because there is no room for them in the brig.") % (i-game.brigfree)) + i = game.brigfree + game.brigfree -= i prout(_("%d captives taken") % i) deadkl(weakest.location, weakest.type, game.sector) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0: + if game.unwon()<=0: finish(FWON) return # big surprise, he refuses to surrender */ - prout(_("Fat chance, captain!")) + prout(_("Fat chance, captain!")) # Code from events.c begins here. @@ -2314,7 +2346,7 @@ def events(): return game.state.date = datemin # Decrement Federation resources and recompute remaining time - game.state.remres -= (game.state.remkl+4*len(game.state.kcmdr))*xtime + game.state.remres -= (game.remkl()+4*len(game.state.kcmdr))*xtime game.recompute() if game.state.remtime <= 0: finish(FDEPLETE) @@ -2547,7 +2579,7 @@ def events(): if q.klingons <= 0: q.status = "secure" continue - if game.state.remkl >= MAXKLGAME: + if game.remkl() >= MAXKLGAME: continue # full right now # reproduce one Klingon w = ev.quadrant @@ -2569,11 +2601,10 @@ def events(): except JumpOut: w = m # deliver the child - game.state.remkl += 1 q.klingons += 1 if game.quadrant == w: game.klhere += 1 - game.enemies.append(newkling()) + newkling() # also adds it to game.enemies # recompute time left game.recompute() if communicating(): @@ -2582,7 +2613,7 @@ def events(): prout(_("launched a warship from %s.") % q.planet) else: prout(_("Uhura- Starfleet reports increased Klingon activity")) - if q.planet != None: + if q.planet is not None: proutn(_("near %s ") % q.planet) prout(_("in Quadrant %s.") % w) @@ -2594,7 +2625,7 @@ def wait(): if key != "IHEOL": break proutn(_("How long? ")) - scanner.chew() + scanner.chew() if key != "IHREAL": huh() return @@ -2735,7 +2766,7 @@ def nova(nov): deadkl(neighbor, iquad, neighbor) continue # neighbor loop # Else enemy gets flung by the blast wave - newc = neighbor + neighbor - hits[-1] + newc = neighbor + neighbor - start proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged")) if not newc.valid_sector(): # can't leave quadrant @@ -2773,7 +2804,7 @@ def nova(nov): def supernova(w): "Star goes supernova." num = 0; npdead = 0 - if w != None: + if w is not None: nq = copy.copy(w) else: # Scheduled supernova -- select star at random. @@ -2825,7 +2856,6 @@ def supernova(w): stars() game.alldone = True # destroy any Klingons in supernovaed quadrant - kldead = game.state.galaxy[nq.i][nq.j].klingons game.state.galaxy[nq.i][nq.j].klingons = 0 if nq == game.state.kscmdr: # did in the Supercommander! @@ -2833,13 +2863,13 @@ def supernova(w): game.iscate = False unschedule(FSCMOVE) unschedule(FSCDBAS) - survivors = filter(lambda w: w != nq, game.state.kcmdr) - comkills = len(game.state.kcmdr) - len(survivors) + # Changing this to [w for w in game.state.kcmdr if w != nq] + # causes regression-test failure + survivors = list(filter(lambda w: w != nq, game.state.kcmdr)) + #comkills = len(game.state.kcmdr) - len(survivors) game.state.kcmdr = survivors - kldead -= comkills if not game.state.kcmdr: unschedule(FTBEAM) - game.state.remkl -= kldead # destroy Romulans and planets in supernovaed quadrant nrmdead = game.state.galaxy[nq.i][nq.j].romulans game.state.galaxy[nq.i][nq.j].romulans = 0 @@ -2852,7 +2882,7 @@ def supernova(w): # Destroy any base in supernovaed quadrant game.state.baseq = [x for x in game.state.baseq if x != nq] # If starship caused supernova, tally up destruction - if w != None: + if w is not None: game.state.starkl += game.state.galaxy[nq.i][nq.j].stars game.state.basekl += game.state.galaxy[nq.i][nq.j].starbase game.state.nplankl += npdead @@ -2860,7 +2890,7 @@ def supernova(w): if game.quadrant == nq or communicating(): game.state.galaxy[nq.i][nq.j].supernova = True # If supernova destroys last Klingons give special message - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant: + if game.unwon()==0 and not nq == game.quadrant: skip(2) if w is None: prout(_("Lucky you!")) @@ -2922,9 +2952,9 @@ def kaboom(): skip(1) if len(game.enemies) != 0: whammo = 25.0 * game.energy - for l in range(len(game.enemies)): - if game.enemies[l].power*game.enemies[l].kdist <= whammo: - deadkl(game.enemies[l].location, game.quad[game.enemies[l].location.i][game.enemies[l].location.j], game.enemies[l].location) + for e in game.enemies[::-1]: + if e.power*e.kdist <= whammo: + deadkl(e.location, game.quad[e.location.i][e.location.j], e.location) finish(FDILITHIUM) def killrate(): @@ -2934,7 +2964,7 @@ def killrate(): return 0 else: starting = (game.inkling + game.incom + game.inscom) - remaining = (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) + remaining = game.unwon() return (starting - remaining)/elapsed def badpoints(): @@ -3028,7 +3058,7 @@ def finish(ifin): prout(_("conquered. Your starship is now Klingon property,")) prout(_("and you are put on trial as a war criminal. On the")) proutn(_("basis of your record, you are ")) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)*3.0 > (game.inkling + game.incom + game.inscom): + if game.unwon()*3.0 > (game.inkling + game.incom + game.inscom): prout(_("acquitted.")) skip(1) prout(_("LIVE LONG AND PROSPER.")) @@ -3135,9 +3165,9 @@ def finish(ifin): elif game.ship == 'E': game.ship = 'F' game.alive = False - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0: + if game.unwon() != 0: goodies = game.state.remres/game.inresor - baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom) + baddies = (game.remkl() + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom) if goodies/baddies >= randreal(1.0, 1.5): prout(_("As a result of your actions, a treaty with the Klingon")) prout(_("Empire has been signed. The terms of the treaty are")) @@ -3156,11 +3186,12 @@ def finish(ifin): prout(_("to think about pigeons.")) game.gamewon = True score() + scanner.chew() # Clean up leftovers def score(): "Compute player's score." timused = game.state.date - game.indate - if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0: + if (timused == 0 or game.unwon() != 0) and timused < 5.0: timused = 5.0 game.perdate = killrate() ithperd = 500*game.perdate + 0.5 @@ -3173,7 +3204,8 @@ def score(): klship = 1 else: klship = 2 - game.score = 10*(game.inkling - game.state.remkl) \ + dead_ordinaries= game.inkling - game.remkl() + len(game.state.kcmdr) + game.state.nscrem + game.score = 10*(dead_ordinaries)\ + 50*(game.incom - len(game.state.kcmdr)) \ + ithperd + iwon \ + 20*(game.inrom - game.state.nromrem) \ @@ -3191,9 +3223,9 @@ def score(): if game.state.nromrem and game.gamewon: prout(_("%6d Romulans captured %5d") % (game.state.nromrem, game.state.nromrem)) - if game.inkling - game.state.remkl: + if dead_ordinaries: prout(_("%6d ordinary Klingons destroyed %5d") % - (game.inkling - game.state.remkl, 10*(game.inkling - game.state.remkl))) + (dead_ordinaries, 10*dead_ordinaries)) if game.incom - len(game.state.kcmdr): prout(_("%6d Klingon commanders destroyed %5d") % (game.incom - len(game.state.kcmdr), 50*(game.incom - len(game.state.kcmdr)))) @@ -3231,11 +3263,11 @@ def score(): prout(_("%6d ship(s) lost or destroyed %5d") % (klship, -100*klship)) if game.ncviol > 0: - if ncviol == 1: + if game.ncviol == 1: prout(_("1 Treaty of Algeron violation -100")) else: prout(_("%6d Treaty of Algeron violations %5d\n") % - (ncviol, -100*ncviol)) + (game.ncviol, -100*game.ncviol)) if not game.alive: prout(_("Penalty for getting yourself killed -200")) if game.gamewon: @@ -3265,24 +3297,9 @@ def plaque(): winner = cgetline() # The 38 below must be 64 for 132-column paper nskip = 38 - len(winner)/2 - fp.write("\n\n\n\n") - # --------DRAW ENTERPRISE PICTURE. - fp.write(" EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n" ) - fp.write(" EEE E : : : E\n" ) - fp.write(" EE EEE E : : NCC-1701 : E\n") - fp.write("EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEE : : : E\n") - fp.write(" E EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n") - fp.write(" EEEEEEEEE EEEEEEEEEEEEE E E\n") - fp.write(" EEEEEEE EEEEE E E E E\n") - fp.write(" EEE E E E E\n") - fp.write(" E E E E\n") - fp.write(" EEEEEEEEEEEEE E E\n") - fp.write(" EEE : EEEEEEE EEEEEEEE\n") - fp.write(" :E : EEEE E\n") - fp.write(" .-E -:----- E\n") - fp.write(" :E : E\n") - fp.write(" EE : EEEEEEEE\n") - fp.write(" EEEEEEEEEEEEEEEEEEEEEEE\n") + # This is where the ASCII art picture was emitted. + # It got garbled somewhere in the chain of transmission to the Almy version. + # We should restore it if we can find old enough FORTRAN sources. fp.write("\n\n\n") fp.write(_(" U. S. S. ENTERPRISE\n")) fp.write("\n\n\n\n") @@ -3403,7 +3420,7 @@ def pause_game(): sys.stdout.write('\n') proutn(prompt) if not replayfp: - input() + my_input() sys.stdout.write('\n' * rows) linecount = 0 @@ -3432,8 +3449,7 @@ def proutn(proutntline): if curwnd == message_window and y >= my - 2: pause_game() clrscr() - # Uncomment this to debug curses problems - if logfp: + if logfp and game.cdebug: logfp.write("#curses: at %s proutn(%s)\n" % ((y, x), repr(proutntline))) curwnd.addstr(proutntline) curwnd.refresh() @@ -3475,7 +3491,11 @@ def cgetline(): elif linein[0] != "#": break else: - linein = eval(input()) + "\n" + try: + linein = my_input() + "\n" + except EOFError: + prout("") + sys.exit(0) if logfp: logfp.write(linein) return linein @@ -3484,8 +3504,7 @@ def setwnd(wnd): "Change windows -- OK for this to be a no-op in tty mode." global curwnd if game.options & OPTION_CURSES: - # Uncomment this to debug curses problems - if logfp: + if game.cdebug and logfp: if wnd == fullscreen_window: legend = "fullscreen" elif wnd == srscan_window: @@ -3526,7 +3545,7 @@ def clrscr(): linecount = 0 def textcolor(color=DEFAULT): - if game.options & OPTION_COLOR: + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): if color == DEFAULT: curwnd.attrset(0) elif color == BLACK: @@ -3563,7 +3582,7 @@ def textcolor(color=DEFAULT): curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD) def highvideo(): - if game.options & OPTION_COLOR: + if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES): curwnd.attron(curses.A_REVERSE) # @@ -3600,7 +3619,7 @@ def put_srscan_sym(w, sym): def boom(w): "Enemy fall down, go boom." if game.options & OPTION_CURSES: - drawmaps(2) + drawmaps(0) setwnd(srscan_window) srscan_window.attron(curses.A_REVERSE) put_srscan_sym(w, game.quad[w.i][w.j]) @@ -3706,8 +3725,6 @@ def imove(icourse=None, noattack=False): # check for edge of galaxy kinks = 0 while True: - - kink = False if icourse.final.i < 0: icourse.final.i = -icourse.final.i @@ -3805,7 +3822,6 @@ def imove(icourse=None, noattack=False): # We can't be tractor beamed if cloaked, # so move the event into the future postpone(FTBEAM, game.optime + expran(1.5*game.intime/len(game.kcmdr))) - pass else: trbeam = True game.condition = "red" @@ -3850,7 +3866,7 @@ def dock(verbose): if game.inorbit: prout(_("You must first leave standard orbit.")) return - if not game.base.is_valid() or abs(game.sector.i-game.base.i) > 1 or abs(game.sector.j-game.base.j) > 1: + if game.base is None or abs(game.sector.i-game.base.i) > 1 or abs(game.sector.j-game.base.j) > 1: prout(crmshp() + _(" not adjacent to base.")) return if game.iscloaked: @@ -3870,7 +3886,7 @@ def dock(verbose): prout(_("%d captured Klingons transferred to base") % (game.brigcapacity-game.brigfree)) game.kcaptured += game.brigcapacity-game.brigfree game.brigfree = game.brigcapacity - if not damaged(DRADIO) and \ + if communicating() and \ ((is_scheduled(FCDBAS) or game.isatb == 1) and not game.iseenit): # get attack report from base prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\"")) @@ -3997,15 +4013,20 @@ def getcourse(isprobe): iprompt = True key = scanner.nexttok() itemp = "verbose" - if key != "IHREAL": + if key == "IHREAL": + delta.j = scanner.real + else: huh() raise TrekError - delta.j = scanner.real key = scanner.nexttok() - if key != "IHREAL": + if key == "IHREAL": + delta.i = scanner.real + elif key == "IHEOL": + delta.i = 0 + scanner.push("\n") + else: huh() raise TrekError - delta.i = scanner.real # Check for zero movement if delta.i == 0 and delta.j == 0: scanner.chew() @@ -4330,7 +4351,7 @@ def atover(igrab): # Repeat if another snova if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova: break - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0: + if game.unwon()==0: finish(FWON) # Snova killed remaining enemy. def timwrp(): @@ -4481,7 +4502,7 @@ def mayday(): # found one -- finish up game.sector = w break - if not game.sector.is_valid(): + if game.sector is None: prout(_("You have been lost in space...")) finish(FMATERIALIZE) return @@ -4555,7 +4576,7 @@ def abandon(): if not (game.options & OPTION_WORLDS) and not damaged(DTRANSP): prout(_("Remainder of ship's complement beam down")) prout(_("to nearest habitable planet.")) - elif q.planet != None and not damaged(DTRANSP): + elif q.planet is not None and not damaged(DTRANSP): prout(_("Remainder of ship's complement beam down to %s.") % q.planet) else: @@ -4661,7 +4682,7 @@ def orbit(): if damaged(DWARPEN) and damaged(DIMPULS): prout(_("Both warp and impulse engines damaged.")) return - if not game.plnet.is_valid(): + if game.plnet is None: prout("There is no planet in this sector.") return if abs(game.sector.i-game.plnet.i)>1 or abs(game.sector.j-game.plnet.j)>1: @@ -5010,9 +5031,9 @@ def deathray(): prouts(_("Sulu- \"Captain! It's working!\"")) skip(2) while len(game.enemies) > 0: - deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location) + deadkl(game.enemies[-1].location, game.quad[game.enemies[-1].location.i][game.enemies[-1].location.j],game.enemies[-1].location) prout(_("Ensign Chekov- \"Congratulations, Captain!\"")) - if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0: + if game.unwon() == 0: finish(FWON) if (game.options & OPTION_PLAIN) == 0: prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'")) @@ -5104,11 +5125,11 @@ def report(): if game.tourn: prout(_("This is tournament game %d.") % game.tourn) prout(_("Your secret password is \"%s\"") % game.passwd) - proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)), + proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - game.unwon()), (game.inkling + game.incom + game.inscom))) if game.incom - len(game.state.kcmdr): prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1])) - elif game.inkling - game.state.remkl + (game.inscom - game.state.nscrem) > 0: + elif game.inkling - game.remkl() + (game.inscom - game.state.nscrem) > 0: prout(_(", but no Commanders.")) else: prout(".") @@ -5131,7 +5152,7 @@ def report(): if game.casual: prout(_("%d casualt%s suffered so far.") % (game.casual, ("y", "ies")[game.casual!=1])) if game.brigcapacity != game.brigfree: - embriggened = brigcapacity-brigfree + embriggened = game.brigcapacity-game.brigfree if embriggened == 1: prout(_("1 Klingon in brig")) else: @@ -5201,7 +5222,8 @@ def lrscan(silent): if not silent and game.state.galaxy[x][y].supernova: proutn(" ***") elif not silent: - proutn(" %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars)) + cn = " %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars) + proutn(((3 - len(cn)) * '.') + cn) if not silent: prout(" ") @@ -5236,7 +5258,7 @@ def chart(): scanner.chew() if (game.options & OPTION_AUTOSCAN): lrscan(silent=True) - if not damaged(DRADIO): + if communicating(): rechart() if game.lastchart < game.state.date and game.condition == "docked": prout(_("Spock- \"I revised the Star Chart from the starbase's records.\"")) @@ -5273,6 +5295,8 @@ def sectscan(goodScan, i, j): "Light up an individual dot in a sector." if goodScan or (abs(i-game.sector.i)<= 1 and abs(j-game.sector.j) <= 1): if game.quad[i][j] in ('E', 'F'): + if game.iscloaked: + highvideo() textcolor({"green":GREEN, "yellow":YELLOW, "red":RED, @@ -5285,9 +5309,7 @@ def sectscan(goodScan, i, j): 'C':LIGHTRED, 'R':LIGHTRED, 'T':LIGHTRED, - }.get(game.quad[i][j], DEFAULT)) - if game.iscloaked: - highvideo() + }.get(game.quad[i][j], DEFAULT)) proutn("%c " % game.quad[i][j]) textcolor(DEFAULT) else: @@ -5336,8 +5358,7 @@ def status(req=0): % (int((100.0*game.shield)/game.inshld + 0.5), game.shield) prstat(_("Shields"), s+data) if not req or req == 9: - prstat(_("Klingons Left"), "%d" \ - % (game.state.remkl+len(game.state.kcmdr)+game.state.nscrem)) + prstat(_("Klingons Left"), "%d" % game.unwon()) if not req or req == 10: if game.options & OPTION_WORLDS: plnet = game.state.galaxy[game.quadrant.i][game.quadrant.j].planet @@ -5373,7 +5394,7 @@ def srscan(): prout(_(" [Using Base's sensors]")) else: prout(_(" Short-range scan")) - if goodScan and not damaged(DRADIO): + if goodScan and communicating(): game.state.chart[game.quadrant.i][game.quadrant.j].klingons = game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons game.state.chart[game.quadrant.i][game.quadrant.j].starbase = game.state.galaxy[game.quadrant.i][game.quadrant.j].starbase game.state.chart[game.quadrant.i][game.quadrant.j].stars = game.state.galaxy[game.quadrant.i][game.quadrant.j].stars @@ -5559,7 +5580,7 @@ def thaw(): fp = open(scanner.token, "rb") except IOError: prout(_("Can't thaw game in %s") % scanner.token) - return + return True game = pickle.load(fp) fp.close() scanner.chew() @@ -5726,7 +5747,7 @@ def setup(): klumper = MAXKLQUAD while True: r = randreal() - klump = (1.0 - r*r)*klumper + klump = int((1.0 - r*r)*klumper) if klump > krem: klump = krem krem -= klump @@ -5735,7 +5756,7 @@ def setup(): if not game.state.galaxy[w.i][w.j].supernova and \ game.state.galaxy[w.i][w.j].klingons + klump <= MAXKLQUAD: break - game.state.galaxy[w.i][w.j].klingons += int(klump) + game.state.galaxy[w.i][w.j].klingons += klump if krem <= 0: break # Position Klingon Commander Ships @@ -5845,7 +5866,7 @@ def setup(): clrscr() setwnd(message_window) newqad() - if len(game.enemies) - (thing == game.quadrant) - (game.tholian != None): + if len(game.enemies) - (thing == game.quadrant) - (game.tholian is not None): game.shldup = True if game.neutz: # bad luck to start in a Romulan Neutral Zone attack(torps_ok=False) @@ -5856,9 +5877,9 @@ def choose(): game.tourn = game.length = 0 game.thawed = False game.skill = SKILL_NONE - scanner.chew() -# if not scanner.inqueue: # Can start with command line options - proutn(_("Would you like a regular, tournament, or saved game? ")) + # Do not chew here, we want to use command-line tokens + if not scanner.inqueue: # Can start with command line options + proutn(_("Would you like a regular, tournament, or saved game? ")) scanner.nexttok() if scanner.sees("tournament"): while scanner.nexttok() == "IHEOL": @@ -5947,7 +5968,7 @@ def choose(): game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR) game.state.remtime = 7.0 * game.length game.intime = game.state.remtime - game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15) + game.inkling = int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15)) game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal())) game.state.remres = (game.inkling+4*game.incom)*game.intime game.inresor = game.state.remres @@ -6020,7 +6041,7 @@ def newqad(): e = game.enemies[0] game.quad[e.location.i][e.location.j] = 'S' e.power = randreal(1175.0, 1575.0) + 125.0*game.skill - game.iscate = (game.state.remkl > 1) + game.iscate = (game.remkl() > 1) # Put in Romulans if needed for _i in range(q.romulans): Enemy('R', loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill) @@ -6094,6 +6115,9 @@ def newqad(): game.quad[QUADSIZE-1][0] = '.' if game.quad[QUADSIZE-1][QUADSIZE-1]=='X': game.quad[QUADSIZE-1][QUADSIZE-1] = '.' + # This should guarantee that replay games don't lose info about the chart + if (game.options & OPTION_AUTOSCAN) or replayfp: + lrscan(silent=True) def setpassword(): "Set the self-destruct password." @@ -6103,7 +6127,7 @@ def setpassword(): proutn(_("Please type in a secret password- ")) scanner.nexttok() game.passwd = scanner.token - if game.passwd != None: + if game.passwd is not None: break else: game.passwd = "" @@ -6155,6 +6179,7 @@ commands = [ ("QUIT", 0), ("HELP", 0), ("SCORE", 0), + ("CURSES", 0), ("", 0), ] @@ -6267,6 +6292,8 @@ def makemoves(): huh() else: break + if game.options & OPTION_CURSES: + prout("COMMAND> %s" % cmd) if cmd == "SRSCAN": # srscan srscan() elif cmd == "STATUS": # status @@ -6359,6 +6386,8 @@ def makemoves(): hitme = True elif cmd == "CAPTURE": capture() + elif cmd == "CLOAK": + cloak() elif cmd == "DEBUGCMD": # What do we want for debug??? debugme() elif cmd == "MAYDAY": # Call for help @@ -6371,6 +6400,9 @@ def makemoves(): helpme() # get help elif cmd == "SCORE": score() # see current score + elif cmd == "CURSES": + game.options |= (OPTION_CURSES | OPTION_COLOR) + iostart() while True: if game.alldone: break # Game has ended @@ -6631,7 +6663,7 @@ if __name__ == '__main__': else: game.options |= OPTION_TTY seed = int(time.time()) - (options, arguments) = getopt.getopt(sys.argv[1:], "r:s:txV") + (options, arguments) = getopt.getopt(sys.argv[1:], "cr:s:txV") replay = False for (switch, val) in options: if switch == '-r': @@ -6660,6 +6692,8 @@ if __name__ == '__main__': game.options &=~ OPTION_CURSES elif switch == '-x': game.idebug = True + elif switch == '-c': # Enable curses debugging - undocumented + game.cdebug = True elif switch == '-V': print("SST2K", version) raise SystemExit(0)