X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.py;h=234d37ba9b1d324c4f72040d73241c15db7eda62;hp=599ebc9fae1ef5aa4506004a4520b949fdc7c04b;hb=467b74d816d5376c9c6bd66f20cfe6f740d2ab8b;hpb=da72eafb0c4bb2bb3e012ab8bef4dbaa4fd9a74e diff --git a/sst.py b/sst.py index 599ebc9..234d37b 100755 --- a/sst.py +++ b/sst.py @@ -319,7 +319,9 @@ class Enemy: else: self.location = Coord() self.kdist = self.kavgd = None - game.enemies.remove(self) + # Guard prevents failure on Tholian or thingy + if self in game.enemies: + game.enemies.remove(self) return motion def __repr__(self): return "<%s,%s.%f>" % (self.type, self.location, self.power) # For debugging @@ -2747,7 +2749,7 @@ def nova(nov): deadkl(neighbor, iquad, neighbor) continue # neighbor loop # Else enemy gets flung by the blast wave - newc = neighbor + neighbor - hits[-1] + newc = neighbor + neighbor - start proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged")) if not newc.valid_sector(): # can't leave quadrant @@ -5953,7 +5955,7 @@ def choose(): game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR) game.state.remtime = 7.0 * game.length game.intime = game.state.remtime - game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15) + game.state.remkl = game.inkling = int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15)) game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal())) game.state.remres = (game.inkling+4*game.incom)*game.intime game.inresor = game.state.remres @@ -6161,6 +6163,7 @@ commands = [ ("QUIT", 0), ("HELP", 0), ("SCORE", 0), + ("CURSES", 0), ("", 0), ] @@ -6381,6 +6384,9 @@ def makemoves(): helpme() # get help elif cmd == "SCORE": score() # see current score + elif cmd == "CURSES": + game.options |= (OPTION_CURSES | OPTION_COLOR) + iostart() while True: if game.alldone: break # Game has ended