X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.h;h=c6a1c87479a0951376a2b655a31d53c0864bf9a0;hp=78b8ca46d3b6b371fd83bf96a234e3240323b2c3;hb=359039abfddd65910747b48f5de6faedd496240e;hpb=e1d80424873d901a732bf81c3a7ecc564636375e diff --git a/sst.h b/sst.h index 78b8ca4..c6a1c87 100644 --- a/sst.h +++ b/sst.h @@ -49,15 +49,13 @@ EXTERN struct foo { remtime; // remaining time } state, snapsht; // Data that is snapshot -EXTERN char - quad[11][11]; // contents of our quadrant - // Scalar variables that are needed for freezing the game // are placed in a structure. #defines are used to access by their // original names. Gee, I could have done this with the d structure, // but I just didn't think of it back when I started. EXTERN struct foo2 { + char quad[11][11]; // contents of our quadrant int inkling, inbase, incom,