X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst.c;h=1d4ca2feb1d55d33a9e89a00d7a43326c0828f26;hp=c2e02f5be68c6e83537a2ba709fbf5ca954421cf;hb=f1af4f83e663d93c704ce0ada75ea4aa9ae3c65b;hpb=7fbca3f9c0e2b23a942600911535de3caac7069e diff --git a/sst.c b/sst.c index c2e02f5..1d4ca2f 100644 --- a/sst.c +++ b/sst.c @@ -82,7 +82,7 @@ Here are Stas Sergeev's changes: chasing SCom can take an eternity). 5. Probe target you enter is now the destination quadrant. Before I don't - remember what it was, but it was something I had difficulty using) + remember what it was, but it was something I had difficulty using. 6. Secret password is now autogenerated. @@ -537,7 +537,7 @@ int main(int argc, char **argv) while (TRUE) { /* Play a game */ setwnd(fullscreen_window); #ifdef DEBUG - prout("INITIAL OPTIONS: %0lx\n", game.options); + prout("INITIAL OPTIONS: %0lx", game.options); #endif /* DEBUG */ clrscr(); prelim(); @@ -797,5 +797,10 @@ void debugme(void) } chew(); } + proutn("Induce supernova here? "); + if (ja() != 0) { + game.state.galaxy[quadx][quady].supernova = TRUE; + atover(1); + } } #endif