X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=sst-doc.xml;h=e810746fa6f08a843a6d1ea889a00346fcb06a48;hp=392628a6136cb96cdf626dc46c55701eabe898da;hb=c1bda490aef42a6b3d0e8d97a20fb58236d02ee7;hpb=d5826a672dd4afc591476655b4905cb6542cd89c diff --git a/sst-doc.xml b/sst-doc.xml index 392628a..e810746 100644 --- a/sst-doc.xml +++ b/sst-doc.xml @@ -589,7 +589,7 @@ safely even in the midst of battle. Mnemonic: MOVE Shortest abbreviation: M Full command: MOVE MANUAL <displacement> - MOVE AUTOMATIC <estination*gt; + MOVE AUTOMATIC <destination> This command is the usual way to move from one place to another @@ -635,7 +635,7 @@ scan shown earlier. <para>where <qrow> and <qcol> are the row and column numbers of the destination quadrant, and <srow> and <scol> -are the row and column numbers of thedestination sector in that +are the row and column numbers of the destination sector in that quadrant. This command also moves your ship in a straight line path to the destination. For moving within a quadrant, <qrow> and <qcol> may be omitted. For example, to move to sector 2 - 9 in @@ -1679,6 +1679,10 @@ All the game state now lives in one big structure that can be written to and read from disk as one blob. The write gives it an an identifiable magic number and the thaw logic checks for same. + +I made the internal pager work, nd in the process got rid of a number +of platform dependencies in the code. +