X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.py;h=a3455bfbf20e076b7c6439e1ecf5422cefadd0ec;hp=99daaa7199a72536fef9d115dbc95069906e70a9;hb=4d9c5a57b2a16c3c4bc54ab3f897f79101337eb5;hpb=3bfedb00b0cc477d38ea1d8e842d96440540f7e6 diff --git a/src/sst.py b/src/sst.py index 99daaa7..a3455bf 100644 --- a/src/sst.py +++ b/src/sst.py @@ -13,25 +13,42 @@ ion how to modify (and how not to modify!) this code. """ import os, sys, math, curses, time, readline, cPickle, random, copy, gettext, getpass -SSTDOC = "/usr/share/doc/sst/sst.doc" -DOC_NAME = "sst.doc" +docpath = (".", "../doc", "/usr/share/doc/sst") def _(str): return gettext.gettext(str) -PHASEFAC = 2.0 -GALSIZE = 8 -NINHAB = (GALSIZE * GALSIZE / 2) -MAXUNINHAB = 10 -PLNETMAX = (NINHAB + MAXUNINHAB) -QUADSIZE = 10 -BASEMIN = 2 -BASEMAX = (GALSIZE * GALSIZE / 12) -MAXKLGAME = 127 -MAXKLQUAD = 9 -FULLCREW = 428 # BSD Trek was 387, that's wrong -FOREVER = 1e30 -MAXBURST = 3 -MINCMDR = 10 +GALSIZE = 8 # Galaxy size in quadrants +NINHAB = (GALSIZE * GALSIZE / 2) # Number of inhabited worlds +MAXUNINHAB = 10 # Maximum uninhabited worlds +QUADSIZE = 10 # Quadrant size in sectors +BASEMIN = 2 # Minimum starbases +BASEMAX = (GALSIZE * GALSIZE / 12) # Maximum starbases +MAXKLGAME = 127 # Maximum Klingons per game +MAXKLQUAD = 9 # Maximum Klingons per quadrant +FULLCREW = 428 # Crew size. BSD Trek was 387, that's wrong +FOREVER = 1e30 # Time for the indefinite future +MAXBURST = 3 # Max # of torps you can launch in one turn +MINCMDR = 10 # Minimum number of Klingon commanders +DOCKFAC = 0.25 # Repair faster when docked +PHASEFAC = 2.0 # Unclear what this is, it was in the C version + +DEFAULT = -1 +BLACK = 0 +BLUE = 1 +GREEN = 2 +CYAN = 3 +RED = 4 +MAGENTA = 5 +BROWN = 6 +LIGHTGRAY = 7 +DARKGRAY = 8 +LIGHTBLUE = 9 +LIGHTGREEN = 10 +LIGHTCYAN = 11 +LIGHTRED = 12 +LIGHTMAGENTA = 13 +YELLOW = 14 +WHITE = 15 class TrekError: pass @@ -183,6 +200,7 @@ OPTION_WORLDS = 0x00000800 # logic for inhabited worlds (ESR, 2006) OPTION_AUTOSCAN = 0x00001000 # automatic LRSCAN before CHART (ESR, 2006) OPTION_PLAIN = 0x01000000 # user chose plain game OPTION_ALMY = 0x02000000 # user chose Almy variant +OPTION_COLOR = 0x04000000 # enable color display (experimental, ESR, 2010) # Define devices DSRSENS = 0 @@ -319,7 +337,7 @@ class gamestate: self.iplnet = None # planet # in quadrant self.inplan = 0 # initial planets self.irhere = 0 # Romulans in quadrant - self.isatb = 0 # =1 if super commander is attacking base + self.isatb = 0 # =2 if super commander is attacking base self.tourn = None # tournament number self.nprobes = 0 # number of probes available self.inresor = 0.0 # initial resources @@ -331,10 +349,8 @@ class gamestate: self.energy = 0.0 # energy level self.shield = 0.0 # shield level self.warpfac = 0.0 # warp speed - self.wfacsq = 0.0 # squared warp factor self.lsupres = 0.0 # life support reserves self.optime = 0.0 # time taken by current operation - self.docfac = 0.0 # repair factor when docking (constant?) self.damfac = 0.0 # damage factor self.lastchart = 0.0 # time star chart was last updated self.cryprob = 0.0 # probability that crystal will work @@ -651,7 +667,7 @@ def movescom(iq, avoid): game.state.kscmdr = iq game.state.galaxy[game.state.kscmdr.i][game.state.kscmdr.j].klingons += 1 if game.state.kscmdr==game.quadrant: - # SC has scooted, Remove him from current quadrant + # SC has scooted, remove him from current quadrant game.iscate=False game.isatb=0 game.ientesc = False @@ -872,7 +888,6 @@ def doshield(shraise): if action=="NONE": proutn(_("Do you wish to change shield energy? ")) if ja() == True: - proutn(_("Energy to transfer to shields- ")) action = "NRG" elif damaged(DSHIELD): prout(_("Shields damaged and down.")) @@ -920,21 +935,22 @@ def doshield(shraise): while scanner.next() != "IHREAL": scanner.chew() proutn(_("Energy to transfer to shields- ")) + nrg = scanner.real scanner.chew() - if scanner.real == 0: + if nrg == 0: return - if scanner.real > game.energy: + if nrg > game.energy: prout(_("Insufficient ship energy.")) return game.ididit = True - if game.shield+scanner.real >= game.inshld: + if game.shield+nrg >= game.inshld: prout(_("Shield energy maximized.")) - if game.shield+scanner.real > game.inshld: + if game.shield+nrg > game.inshld: prout(_("Excess energy requested returned to ship energy")) game.energy -= game.inshld-game.shield game.shield = game.inshld return - if scanner.real < 0.0 and game.energy-scanner.real > game.inenrg: + if nrg < 0.0 and game.energy-nrg > game.inenrg: # Prevent shield drain loophole skip(1) prout(_("Engineering to bridge--")) @@ -942,18 +958,18 @@ def doshield(shraise): prout(_(" I can't drain the shields.")) game.ididit = False return - if game.shield+scanner.real < 0: + if game.shield+nrg < 0: prout(_("All shield energy transferred to ship.")) game.energy += game.shield game.shield = 0.0 return proutn(_("Scotty- \"")) - if scanner.real > 0: + if nrg > 0: prout(_("Transferring energy to shields.\"")) else: prout(_("Draining energy from shields.\"")) - game.shield += scanner.real - game.energy -= scanner.real + game.shield += nrg + game.energy -= nrg return def randdevice(): @@ -972,11 +988,12 @@ def randdevice(): 15, # DCOMPTR: computer 1.5% 20, # NAVCOMP: navigation system 2.0% 75, # DTRANSP: transporter 7.5% - 20, # DSHCTRL: high-speed shield controller 2.0% + 20, # DSHCTRL: high-speed shield controller 2.0% 10, # DDRAY: death ray 1.0% 30, # DDSP: deep-space probes 3.0% ) - idx = randrange(1000) # weights must sum to 1000 + assert(sum(weights) == 1000) + idx = randrange(1000) sum = 0 for (i, w) in enumerate(weights): sum += w @@ -1465,8 +1482,8 @@ def targetcheck(w): return None return delta.bearing() -def photon(): - "Launch photon torpedo." +def torps(): + "Launch photon torpedo salvo." course = [] game.ididit = False if damaged(DPHOTON): @@ -2079,7 +2096,7 @@ def events(): # Fix devices repair = xtime if game.condition == "docked": - repair /= game.docfac + repair /= DOCKFAC # Don't fix Deathray here for l in range(NDEVICES): if game.damage[l] > 0.0 and l != DDRAY: @@ -2328,7 +2345,7 @@ def events(): else: prout(_("Uhura- Starfleet reports increased Klingon activity")) if q.planet != None: - proutn(_("near %s") % q.planet) + proutn(_("near %s ") % q.planet) prout(_("in Quadrant %s.") % w) def wait(): @@ -2906,8 +2923,6 @@ def score(): klship = 1 else: klship = 2 - if not game.gamewon: - game.state.nromrem = 0 # None captured if no win iscore = 10*(game.inkling - game.state.remkl) \ + 50*(game.incom - len(game.state.kcmdr)) \ + ithperd + iwon \ @@ -2922,7 +2937,7 @@ def score(): if game.inrom - game.state.nromrem: prout(_("%6d Romulans destroyed %5d") % (game.inrom - game.state.nromrem, 20*(game.inrom - game.state.nromrem))) - if game.state.nromrem: + if game.state.nromrem and game.gamewon: prout(_("%6d Romulans captured %5d") % (game.state.nromrem, game.state.nromrem)) if game.inkling - game.state.remkl: @@ -2945,7 +2960,7 @@ def score(): (game.state.nplankl, -10*game.state.nplankl)) if (game.options & OPTION_WORLDS) and game.state.nworldkl: prout(_("%6d inhabited planets destroyed by your action %5d") % - (game.state.nplankl, -300*game.state.nworldkl)) + (game.state.nworldkl, -300*game.state.nworldkl)) if game.state.basekl: prout(_("%6d bases destroyed by your action %5d") % (game.state.basekl, -100*game.state.basekl)) @@ -3061,6 +3076,17 @@ def iostart(): stdscr.keypad(True) curses.nonl() curses.cbreak() + if game.options & OPTION_COLOR: + curses.start_color(); + curses.use_default_colors() + curses.init_pair(curses.COLOR_BLACK, curses.COLOR_BLACK, -1); + curses.init_pair(curses.COLOR_GREEN, curses.COLOR_GREEN, -1); + curses.init_pair(curses.COLOR_RED, curses.COLOR_RED, -1); + curses.init_pair(curses.COLOR_CYAN, curses.COLOR_CYAN, -1); + curses.init_pair(curses.COLOR_WHITE, curses.COLOR_WHITE, -1); + curses.init_pair(curses.COLOR_MAGENTA, curses.COLOR_MAGENTA, -1); + curses.init_pair(curses.COLOR_BLUE, curses.COLOR_BLUE, -1); + curses.init_pair(curses.COLOR_YELLOW, curses.COLOR_YELLOW, -1); global fullscreen_window, srscan_window, report_window, status_window global lrscan_window, message_window, prompt_window (rows, columns) = stdscr.getmaxyx() @@ -3207,7 +3233,48 @@ def clrscr(): curwnd.move(0, 0) curwnd.refresh() linecount = 0 - + +def textcolor(color=DEFAULT): + if game.options & OPTION_COLOR: + if color == DEFAULT: + curwnd.attrset(0); + elif color == BLACK: + curwnd.attron(curses.color_pair(curses.COLOR_BLACK)); + elif color == BLUE: + curwnd.attron(curses.color_pair(curses.COLOR_BLUE)); + elif color == GREEN: + curwnd.attron(curses.color_pair(curses.COLOR_GREEN)); + elif color == CYAN: + curwnd.attron(curses.color_pair(curses.COLOR_CYAN)); + elif color == RED: + curwnd.attron(curses.color_pair(curses.COLOR_RED)); + elif color == MAGENTA: + curwnd.attron(curses.color_pair(curses.COLOR_MAGENTA)); + elif color == BROWN: + curwnd.attron(curses.color_pair(curses.COLOR_YELLOW)); + elif color == LIGHTGRAY: + curwnd.attron(curses.color_pair(curses.COLOR_WHITE)); + elif color == DARKGRAY: + curwnd.attron(curses.color_pair(curses.COLOR_BLACK) | curses.A_BOLD); + elif color == LIGHTBLUE: + curwnd.attron(curses.color_pair(curses.COLOR_BLUE) | curses.A_BOLD); + elif color == LIGHTGREEN: + curwnd.attron(curses.color_pair(curses.COLOR_GREEN) | curses.A_BOLD); + elif color == LIGHTCYAN: + curwnd.attron(curses.color_pair(curses.COLOR_CYAN) | curses.A_BOLD); + elif color == LIGHTRED: + curwnd.attron(curses.color_pair(curses.COLOR_RED) | curses.A_BOLD); + elif color == LIGHTMAGENTA: + curwnd.attron(curses.color_pair(curses.COLOR_MAGENTA) | curses.A_BOLD); + elif color == YELLOW: + curwnd.attron(curses.color_pair(curses.COLOR_YELLOW) | curses.A_BOLD); + elif color == WHITE: + curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD); + +def highvideo(): + if game.options & OPTION_COLOR: + curwnd.attron(curses.A_REVERSE) + # # Things past this point have policy implications. # @@ -3995,7 +4062,7 @@ def timwrp(): prout(_("Spock has reconstructed a correct star chart from memory")) else: # Go forward in time - game.optime = -0.5*game.intime*math.log(randreal()) + game.optime = expran(0.5*game.intime) prout(_("You are traveling forward in time %d stardates.") % int(game.optime)) # cheat to make sure no tractor beams occur during time warp postpone(FTBEAM, game.optime) @@ -4110,10 +4177,12 @@ def mayday(): elif m == 3: proutn(_("3rd")) proutn(_(" attempt to re-materialize ") + crmshp()) game.quad[ix][iy]=('-','o','O')[m-1] + textcolor(RED) warble() if randreal() > probf: break prout(_("fails.")) + textcolor(DEFAULT) curses.delay_output(500) if m > 3: game.quad[ix][iy]='?' @@ -4123,7 +4192,9 @@ def mayday(): finish(FMATERIALIZE) return game.quad[ix][iy]=game.ship + textcolor(GREEN); prout(_("succeeds.")) + textcolor(DEFAULT); dock(False) skip(1) prout(_("Lt. Uhura- \"Captain, we made it!\"")) @@ -4462,7 +4533,7 @@ def usecrystals(): skip(1) prouts(_("Scotty- \"Keep your fingers crossed, Sir!\"")) skip(1) - if with(game.cryprob): + if withprob(game.cryprob): prouts(_(" \"Activating now! - - No good! It's***")) skip(2) prouts(_("***RED ALERT! RED A*L********************************")) @@ -4816,7 +4887,7 @@ def damagereport(): jdam = True prout(" %-26s\t%8.2f\t\t%8.2f" % (device[i], game.damage[i]+0.05, - game.docfac*game.damage[i]+0.005)) + DOCKFAC*game.damage[i]+0.005)) if not jdam: prout(_("All devices functional.")) @@ -4871,7 +4942,15 @@ def chart(): def sectscan(goodScan, i, j): "Light up an individual dot in a sector." if goodScan or (abs(i-game.sector.i)<= 1 and abs(j-game.sector.j) <= 1): + textcolor({"green":GREEN, + "yellow":YELLOW, + "red":RED, + "docked":CYAN, + "dead":BROWN}[game.condition]) + if game.quad[i][j] != game.ship: + highvideo(); proutn("%c " % game.quad[i][j]) + textcolor(DEFAULT) else: proutn("- ") @@ -5246,7 +5325,6 @@ def setup(): game.iscraft = "onship" game.landed = False game.alive = True - game.docfac = 0.25 # Starchart is functional but we've never seen it game.lastchart = FOREVER # Put stars in the galaxy @@ -5412,12 +5490,10 @@ def setup(): def choose(): "Choose your game type." - global thing while True: - game.tourn = 0 + game.tourn = game.length = 0 game.thawed = False game.skill = SKILL_NONE - game.length = 0 if not scanner.inqueue: # Can start with command line options proutn(_("Would you like a regular, tournament, or saved game? ")) scanner.next() @@ -5478,7 +5554,7 @@ def choose(): # Choose game options -- added by ESR for SST2K if scanner.next() != "IHALPHA": scanner.chew() - proutn(_("Choose your game style (or just press enter): ")) + proutn(_("Choose your game style (plain, almy, fancy or just press enter): ")) scanner.next() if scanner.sees("plain"): # Approximates the UT FORTRAN version. @@ -5492,6 +5568,7 @@ def choose(): pass elif len(scanner.token): proutn(_("What is \"%s\"?") % scanner.token) + game.options &=~ OPTION_COLOR setpassword() if game.passwd == "debug": idebug = True @@ -5734,7 +5811,7 @@ def helpme(): setwnd(message_window) if key == "IHEOL": return - if scanner.token in commands or scanner.token == "ABBREV": + if scanner.token.upper() in commands or scanner.token == "ABBREV": break skip(1) listCommands() @@ -5742,22 +5819,20 @@ def helpme(): scanner.chew() skip(1) cmd = scanner.token.upper() - try: - fp = open(SSTDOC, "r") - except IOError: + for directory in docpath: try: - fp = open(DOC_NAME, "r") + fp = open(os.path.join(directory, "sst.doc"), "r") + break except IOError: - prout(_("Spock- \"Captain, that information is missing from the")) - proutn(_(" computer. You need to find ")) - proutn(DOC_NAME) - prout(_(" and put it in the")) - proutn(_(" current directory or to ")) - proutn(SSTDOC) - prout(".\"") - # This used to continue: "You need to find SST.DOC and put - # it in the current directory." - return + pass + else: + prout(_("Spock- \"Captain, that information is missing from the")) + prout(_(" computer. You need to find sst.doc and put it somewhere")) + proutn(_(" in these directories: %s") % ":".join(docpath)) + prout(".\"") + # This used to continue: "You need to find SST.DOC and put + # it in the current directory." + return while True: linebuf = fp.readline() if linebuf == '': @@ -5766,12 +5841,13 @@ def helpme(): return if linebuf[0] == '%' and linebuf[1] == '%' and linebuf[2] == ' ': linebuf = linebuf[3:].strip() - if cmd == linebuf: + if cmd.upper() == linebuf: break skip(1) prout(_("Spock- \"Captain, I've found the following information:\"")) skip(1) - while linebuf in fp: + while True: + linebuf = fp.readline() if "******" in linebuf: break proutn(linebuf) @@ -5785,8 +5861,7 @@ def makemoves(): drawmaps(1) while True: # get a command hitme = False - game.justin = False - game.optime = 0.0 + game.optime = game.justin = False scanner.chew() setwnd(prompt_window) clrscr() @@ -5823,8 +5898,8 @@ def makemoves(): phasers() if game.ididit: hitme = True - elif cmd == "TORPEDO": # photon torpedos - photon() + elif cmd in ("TORPEDO", "PHOTONS"): # photon torpedos + torps() if game.ididit: hitme = True elif cmd == "MOVE": # move under warp @@ -6205,10 +6280,15 @@ if __name__ == '__main__': sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n") raise SystemExit, 1 # where to save the input in case of bugs + if "TMPDIR" in os.environ: + tmpdir = os.environ['TMPDIR'] + else: + tmpdir = "/tmp" try: - logfp = open("/usr/tmp/sst-input.log", "w") + logfp = open(os.path.join(tmpdir, "sst-input.log"), "w") except IOError: sys.stderr.write("sst: warning, can't open logfile\n") + sys.exit(1) if logfp: logfp.write("# seed %s\n" % seed) logfp.write("# options %s\n" % " ".join(arguments))