X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.py;h=876580666fb7cc6efb5ebae167ed7a868a6987ce;hp=d30cab27310b4eaf34a80e03da5617544232c3d5;hb=1e83bccf057830e335d12b07fe37881a4c1d48ae;hpb=fe17a8a96e60187ab5cce6d2eac24e81d4d2406f diff --git a/src/sst.py b/src/sst.py index d30cab2..8765806 100644 --- a/src/sst.py +++ b/src/sst.py @@ -172,6 +172,13 @@ your score. Docking at a starbase replenishes your crew. Also, the nav subsystem (enabling automatic course setting) can be damaged separately from the main computer (which handles weapons targeting, ETA calculation, and self-destruct). + +After these features were added, I translated this into Python and added +more: + +9. A long-range scan is done silently whenever you call CHART; thus +the LRSCAN command is no longer needed. (Controlled by OPTION_AUTOSCAN +and turned off if game type is "plain" or "almy".) """ import os,sys,math,curses,time,atexit,readline,cPickle,random,getopt,copy @@ -262,6 +269,8 @@ class coord: def __hash__(self): return hash((x, y)) def __str__(self): + if self.x == None or self.y == None: + return "Nowhere" return "%s - %s" % (self.x+1, self.y+1) __repr__ = __str__ @@ -342,15 +351,16 @@ OPTION_TTY = 0x00000001 # old interface OPTION_CURSES = 0x00000002 # new interface OPTION_IOMODES = 0x00000003 # cover both interfaces OPTION_PLANETS = 0x00000004 # planets and mining -OPTION_THOLIAN = 0x00000008 # Tholians and their webs -OPTION_THINGY = 0x00000010 # Space Thingy can shoot back -OPTION_PROBE = 0x00000020 # deep-space probes +OPTION_THOLIAN = 0x00000008 # Tholians and their webs (UT 1979 version) +OPTION_THINGY = 0x00000010 # Space Thingy can shoot back (Stas, 2005) +OPTION_PROBE = 0x00000020 # deep-space probes (DECUS version, 1980) OPTION_SHOWME = 0x00000040 # bracket Enterprise in chart -OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise -OPTION_MVBADDY = 0x00000100 # more enemies can move -OPTION_BLKHOLE = 0x00000200 # black hole may timewarp you -OPTION_BASE = 0x00000400 # bases have good shields -OPTION_WORLDS = 0x00000800 # logic for inhabited worlds +OPTION_RAMMING = 0x00000080 # enemies may ram Enterprise (Almy) +OPTION_MVBADDY = 0x00000100 # more enemies can move (Almy) +OPTION_BLKHOLE = 0x00000200 # black hole may timewarp you (Stas, 2005) +OPTION_BASE = 0x00000400 # bases have good shields (Stas, 2005) +OPTION_WORLDS = 0x00000800 # logic for inhabited worlds (ESR, 2006) +OPTION_AUTOSCAN = 0x00001000 # automatic LRSCAN before CHART (ESR, 2006) OPTION_PLAIN = 0x01000000 # user chose plain game OPTION_ALMY = 0x02000000 # user chose Almy variant @@ -411,15 +421,17 @@ class gamestate: self.state = snapshot() # A snapshot structure self.snapsht = snapshot() # Last snapshot taken for time-travel purposes self.quad = fill2d(QUADSIZE, lambda i, j: IHDOT) # contents of our quadrant - self.kpower = fill2d(QUADSIZE, lambda i, j: 0.0) # enemy energy levels - self.kdist = fill2d(QUADSIZE, lambda i, j: 0.0) # enemy distances - self.kavgd = fill2d(QUADSIZE, lambda i, j: 0.0) # average distances + self.kpower = [0.0]*(QUADSIZE**2) # enemy energy levels + self.kdist = [0.0]*(QUADSIZE**2) # enemy distances + self.kavgd = [0.0]*(QUADSIZE**2) # average distances self.damage = [0.0] * NDEVICES # damage encountered self.future = [] # future events for i in range(NEVENTS): self.future.append(event()) self.passwd = None; # Self Destruct password - self.ks = fill2d(QUADSIZE, lambda i, j: coord()) # enemy sector locations + self.ks = [] # enemy sector locations + for i in range(QUADSIZE**2): + self.ks.append(coord()) self.quadrant = None # where we are in the large self.sector = None # where we are in the small self.tholian = None # coordinates of Tholian @@ -748,9 +760,9 @@ def movebaddy(com, loccom, ienm): motion = game.skill # calculate preferred number of steps if motion < 0: - msteps = -motion + nsteps = -motion else: - msteps = motion + nsteps = motion if motion > 0 and nsteps > mdist: nsteps = mdist; # don't overshoot if nsteps > QUADSIZE: @@ -1285,7 +1297,7 @@ def ram(ibumpd, ienm, w): proutn(_(" rammed by ")) else: proutn(_(" rams ")) - crmena(False, ienm, sector, w) + crmena(False, ienm, "sector", w) if ibumpd: proutn(_(" (original position)")) skip(1) @@ -1386,7 +1398,7 @@ def torpedo(course, r, incoming, i, n): shoved = True elif iquad in (IHC, IHS): # Hit a commander if withprob(0.05): - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) prout(_(" uses anti-photon device;")) prout(_(" torpedo neutralized.")) return None @@ -1449,7 +1461,7 @@ def torpedo(course, r, incoming, i, n): newcnd() return None elif iquad == IHP: # Hit a planet - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) prout(_(" destroyed.")) game.state.nplankl += 1 game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = None @@ -1462,7 +1474,7 @@ def torpedo(course, r, incoming, i, n): finish(FDPLANET) return None elif iquad == IHW: # Hit an inhabited world -- very bad! - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) prout(_(" destroyed.")) game.state.nworldkl += 1 game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = None @@ -1480,7 +1492,7 @@ def torpedo(course, r, incoming, i, n): if withprob(0.9): nova(w) else: - crmena(True, IHSTAR, sector, w) + crmena(True, IHSTAR, "sector", w) prout(_(" unaffected by photon blast.")) return None elif iquad == IHQUEST: # Hit a thingy @@ -1506,7 +1518,7 @@ def torpedo(course, r, incoming, i, n): return None elif iquad == IHBLANK: # Black hole skip(1) - crmena(True, IHBLANK, sector, w) + crmena(True, IHBLANK, "sector", w) prout(_(" swallows torpedo.")) return None elif iquad == IHWEB: # hit the web @@ -1523,7 +1535,7 @@ def torpedo(course, r, incoming, i, n): deadkl(w, iquad, w) return None skip(1) - crmena(True, IHT, sector, w) + crmena(True, IHT, "sector", w) if withprob(0.05): prout(_(" survives photon blast.")) return None @@ -1536,7 +1548,7 @@ def torpedo(course, r, incoming, i, n): else: # Problem! skip(1) proutn("Don't know how to handle torpedo collision with ") - crmena(True, iquad, sector, w) + crmena(True, iquad, "sector", w) skip(1) return None break @@ -1556,8 +1568,6 @@ def torpedo(course, r, incoming, i, n): def fry(hit): # critical-hit resolution - ktr=1 - # a critical hit occured if hit < (275.0-25.0*game.skill)*randreal(1.0, 1.5): return ncrit = int(1.0 + hit/(500.0+randreal(100))) @@ -1573,17 +1583,14 @@ def fry(hit): cdam.append(j) extradm = (hit*game.damfac)/(ncrit*randreal(75, 100)) game.damage[j] += extradm - if loop1 > 0: - for loop2 in range(loop1): - if j == cdam[loop2]: - break - if loop2 < loop1: - continue - ktr += 1 - if ktr==3: - skip(1) - proutn(_(" and ")) + skipcount = 0 + for (i, j) in enumerate(cdam): proutn(device[j]) + if skipcount % 3 == 2 and i < len(cdam)-1: + skip() + skipcount += 1 + if i < len(cdam)-1: + proutn(_(" and ")) prout(_(" damaged.")) if damaged(DSHIELD) and game.shldup: prout(_("***Shields knocked down.")) @@ -1745,7 +1752,7 @@ def attack(torps_ok): def deadkl(w, type, mv): # kill a Klingon, Tholian, Romulan, or Thingy # Added mv to allow enemy to "move" before dying - crmena(True, type, sector, mv) + crmena(True, type, "sector", mv) # Decide what kind of enemy it is and update appropriately if type == IHR: # chalk up a Romulan @@ -1979,15 +1986,16 @@ def checkshctrl(rpow): def hittem(hits): # register a phaser hit on Klingons and Romulans - nenhr2 = game.nenhere; kk=1 + nenhr2 = game.nenhere; kk=0 w = coord() skip(1) - for k in range(nenhr2): - wham = hits[k] + for (k, wham) in enumerate(hits): if wham==0: continue dustfac = randreal(0.9, 1.0) + print type(wham), type(dustfac), type(game.kdist[kk]), "Foo!", game.kdist hit = wham*math.pow(dustfac,game.kdist[kk]) + print "Got here" kpini = game.kpower[kk] kp = math.fabs(kpini) if PHASEFAC*hit < kp: @@ -2016,14 +2024,15 @@ def hittem(hits): finish(FWON); if game.alldone: return - kk -= 1; # don't do the increment + kk -= 1 # don't do the increment + continue else: # decide whether or not to emasculate klingon if kpow>0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini: prout(_("***Mr. Spock- \"Captain, the vessel at Sector %s")%w) prout(_(" has just lost its firepower.\"")) game.kpower[kk] = -kpow kk += 1 - return; + return def phasers(): # fire phasers @@ -2215,7 +2224,7 @@ def phasers(): proutn("??") proutn(") ") proutn(_("units to fire at ")) - crmena(False, ienm, sector, aim) + crmena(False, ienm, "sector", aim) proutn("- ") key = scan() if key == IHALPHA and isit("no"): @@ -2554,10 +2563,9 @@ def events(): game.iseenit = True announce() skip(1) - proutn(_("Lt. Uhura- \"Captain, the starbase in Quadrant %s") % game.battle) + prout(_("Lt. Uhura- \"Captain, the starbase in Quadrant %s") % game.battle) prout(_(" reports that it is under attack and that it can")) - proutn(_(" hold out only until stardate %d") % (int(scheduled(FCDBAS)))) - prout(".\"") + prout(_(" hold out only until stardate %d.\"") % (int(scheduled(FCDBAS)))) if cancelrest(): return elif evcode == FSCDBAS: # Supercommander destroys base @@ -2794,7 +2802,7 @@ def nova(nov): return # handle initial nova game.quad[nov.x][nov.y] = IHDOT - crmena(False, IHSTAR, sector, nov) + crmena(False, IHSTAR, "sector", nov) prout(_(" novas.")) game.state.galaxy[game.quadrant.x][game.quadrant.y].stars -= 1 game.state.starkl += 1 @@ -2829,13 +2837,13 @@ def nova(nov): hits[top2][2]=scratch.y game.state.galaxy[game.quadrant.x][game.quadrant.y].stars -= 1 game.state.starkl += 1 - crmena(True, IHSTAR, sector, scratch) + crmena(True, IHSTAR, "sector", scratch) prout(_(" novas.")) game.quad[scratch.x][scratch.y] = IHDOT elif iquad == IHP: # Destroy planet game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = None game.state.nplankl += 1 - crmena(True, IHP, sector, scratch) + crmena(True, IHP, "sector", scratch) prout(_(" destroyed.")) game.iplnet.pclass = "destroyed" game.iplnet = None @@ -2854,7 +2862,7 @@ def nova(nov): invalidate(game.base) game.state.basekl += 1 newcnd() - crmena(True, IHB, sector, scratch) + crmena(True, IHB, "sector", scratch) prout(_(" destroyed.")) game.quad[scratch.x][scratch.y] = IHDOT elif iquad in (IHE, IHF): # Buffet ship @@ -2890,7 +2898,7 @@ def nova(nov): break newc.x = scratch.x + scratch.x - hits[mm][1] newc.y = scratch.y + scratch.y - hits[mm][2] - crmena(True, iquad, sector, scratch) + crmena(True, iquad, "sector", scratch) proutn(_(" damaged")) if not VALID_SECTOR(newc.x, newc.y): # can't leave quadrant @@ -2899,7 +2907,7 @@ def nova(nov): iquad1 = game.quad[newc.x][newc.y] if iquad1 == IHBLANK: proutn(_(", blasted into ")) - crmena(False, IHBLANK, sector, newc) + crmena(False, IHBLANK, "sector", newc) skip(1) deadkl(scratch, iquad, newc) break @@ -3631,13 +3639,15 @@ def prout(line): def prouts(line): "print slowly!" for c in line: - time.sleep(0.03) + if not replayfp or replayfp.closed: # Don't slow down replays + time.sleep(0.03) proutn(c) if game.options & OPTION_CURSES: wrefresh(curwnd) else: sys.stdout.flush() - time.sleep(0.03) + if not replayfp or replayfp.closed: + time.sleep(0.03) def cgetline(): "Get a line of input." @@ -3648,6 +3658,7 @@ def cgetline(): if replayfp and not replayfp.closed: while True: line = replayfp.readline() + proutn(line) if line == '': prout("*** Replay finished") replayfp.close() @@ -3655,7 +3666,7 @@ def cgetline(): elif line[0] != "#": break else: - line = raw_input("COMMAND> ") + line = raw_input() if logfp: logfp.write(line + "\n") return line @@ -3748,7 +3759,7 @@ def drawmaps(mode): setwnd(lrscan_window) lrscan_window.clear() lrscan_window.move(0, 0) - lrscan() + lrscan(silent=False) def put_srscan_sym(w, sym): "Emit symbol for short-range scan." @@ -5363,30 +5374,34 @@ def report(): (i, (_("s"), "")[i==1])) skip(1) -def lrscan(): +def lrscan(silent): # long-range sensor scan if damaged(DLRSENS): # Now allow base's sensors if docked if game.condition != "docked": - prout(_("LONG-RANGE SENSORS DAMAGED.")) + if not silent: + prout(_("LONG-RANGE SENSORS DAMAGED.")) return - prout(_("Starbase's long-range scan")) - else: + if not silent: + prout(_("Starbase's long-range scan")) + elif not silent: prout(_("Long-range scan")) for x in range(game.quadrant.x-1, game.quadrant.x+2): - proutn(" ") + if not silent: + proutn(" ") for y in range(game.quadrant.y-1, game.quadrant.y+2): if not VALID_QUADRANT(x, y): - proutn(" -1") + if not silent: + proutn(" -1") else: if not damaged(DRADIO): game.state.galaxy[x][y].charted = True game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase game.state.chart[x][y].stars = game.state.galaxy[x][y].stars - if game.state.galaxy[x][y].supernova: + if not silent and game.state.galaxy[x][y].supernova: proutn(" ***") - else: + elif not silent: proutn(" %3d" % (game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars)) prout(" ") @@ -5420,6 +5435,8 @@ def rechart(): def chart(): # display the star chart chew() + if (game.options & OPTION_AUTOSCAN): + lrscan(silent=True) if not damaged(DRADIO): rechart() if game.lastchart < game.state.date and game.condition == "docked": @@ -6193,22 +6210,19 @@ def newqad(shutup): # Position Starship game.quad[game.sector.x][game.sector.y] = game.ship if q.klingons: - w.x = w.y = 0 # quiet a gcc warning # Position ordinary Klingons for i in range(game.klhere): w = newkling(i) # If we need a commander, promote a Klingon for i in range(game.state.remcom): if game.state.kcmdr[i] == game.quadrant: - break - - if i <= game.state.remcom: - game.quad[w.x][w.y] = IHC - game.kpower[game.klhere] = randreal(950, 1350) + 50.0*game.skill - game.comhere = True + game.quad[game.ks[i].x][game.ks[i].y] = IHC + game.kpower[game.klhere] = randreal(950,1350) + 50.0*game.skill + game.comhere = True + break # If we need a super-commander, promote a Klingon if game.quadrant == game.state.kscmdr: - game.quad[game.ks[0].x][game.ks[0].y] = IHS + game.quad[w.x][w.y] = IHS game.kpower[0] = randreal(1175.0, 1575.0) + 125.0*game.skill game.iscate = (game.state.remkl > 1) game.ishere = True @@ -6231,9 +6245,8 @@ def newqad(shutup): # Check for condition newcnd() # And finally the stars - for i in range(q.stars): + for i in range(q.stars): dropin(IHSTAR) - # Check for RNZ if game.irhere > 0 and game.klhere == 0: game.neutz = True @@ -6308,7 +6321,7 @@ def sortklings(): return while True: sw = False - for j in range(game.nenhere): + for j in range(game.nenhere-1): if game.kdist[j] > game.kdist[j+1]: sw = True t = game.kdist[j] @@ -6475,6 +6488,7 @@ def makemoves(): chew() setwnd(prompt_window) clrscr() + proutn("COMMAND> ") if scan() == IHEOL: if game.options & OPTION_CURSES: makechart() @@ -6500,7 +6514,7 @@ def makemoves(): elif cmd == "REQUEST": # status request request() elif cmd == "LRSCAN": # long range scan - lrscan() + lrscan(silent=False) elif cmd == "PHASERS": # phasers phasers() if game.ididit: @@ -6829,84 +6843,89 @@ def debugme(): atover(True) if __name__ == '__main__': - global line, thing, game, idebug, iqengry - game = citem = aaitem = inqueue = None - line = '' - thing = coord() - iqengry = False - game = gamestate() - idebug = 0 - game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_SHOWME | OPTION_PLAIN | OPTION_ALMY) - # Disable curses mode until the game logic is working. - # if os.getenv("TERM"): - # game.options |= OPTION_CURSES | OPTION_SHOWME - # else: - game.options |= OPTION_TTY - seed = int(time.time()) - (options, arguments) = getopt.getopt(sys.argv[1:], "r:tx") - for (switch, val) in options: - if switch == '-r': - try: - replayfp = open(val, "r") - except IOError: - sys.stderr.write("sst: can't open replay file %s\n" % val) - raise SystemExit, 1 - try: - line = replayfp.readline().strip() - (leader, key, seed) = line.split() - seed = eval(seed) - sys.stderr.write("sst2k: seed set to %s\n" % seed) - line = replayfp.readline().strip() - arguments += line.split()[2:] - except ValueError: - sys.stderr.write("sst: replay file %s is ill-formed\n"% val) - os.exit(1) - game.options |= OPTION_TTY - game.options &=~ OPTION_CURSES - elif switch == '-t': - game.options |= OPTION_TTY - game.options &=~ OPTION_CURSES - elif switch == '-x': - idebug = True - else: - sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n") - os.exit(0) - # where to save the input in case of bugs try: - logfp = open("/usr/tmp/sst-input.log", "w") - except IOError: - sys.stderr.write("sst: warning, can't open logfile\n") - if logfp: - logfp.write("# seed %s\n" % seed) - logfp.write("# options %s\n" % " ".join(arguments)) - random.seed(seed) - iostart() - if arguments: - inqueue = arguments - else: - inqueue = None - while True: # Play a game - setwnd(fullscreen_window) - clrscr() - prelim() - setup(needprompt=not inqueue) - if game.alldone: - score() - game.alldone = False - else: - makemoves() - skip(1) - stars() - skip(1) - if game.tourn and game.alldone: - proutn(_("Do you want your score recorded?")) - if ja() == True: - chew2() - freeze(False) - chew() - proutn(_("Do you want to play again? ")) - if not ja(): - break - skip(1) - prout(_("May the Great Bird of the Galaxy roost upon your home planet.")) - raise SystemExit, 0 + global line, thing, game, idebug, iqengry + game = citem = aaitem = inqueue = None + line = '' + thing = coord() + iqengry = False + game = gamestate() + idebug = 0 + game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY) + # Disable curses mode until the game logic is working. + # if os.getenv("TERM"): + # game.options |= OPTION_CURSES | OPTION_SHOWME + # else: + game.options |= OPTION_TTY + seed = int(time.time()) + (options, arguments) = getopt.getopt(sys.argv[1:], "r:tx") + for (switch, val) in options: + if switch == '-r': + try: + replayfp = open(val, "r") + except IOError: + sys.stderr.write("sst: can't open replay file %s\n" % val) + raise SystemExit, 1 + try: + line = replayfp.readline().strip() + (leader, key, seed) = line.split() + seed = eval(seed) + sys.stderr.write("sst2k: seed set to %s\n" % seed) + line = replayfp.readline().strip() + arguments += line.split()[2:] + except ValueError: + sys.stderr.write("sst: replay file %s is ill-formed\n"% val) + raise SystemExit(1) + game.options |= OPTION_TTY + game.options &=~ OPTION_CURSES + elif switch == '-t': + game.options |= OPTION_TTY + game.options &=~ OPTION_CURSES + elif switch == '-x': + idebug = True + else: + sys.stderr.write("usage: sst [-t] [-x] [startcommand...].\n") + raise SystemExit, 1 + # where to save the input in case of bugs + try: + logfp = open("/usr/tmp/sst-input.log", "w") + except IOError: + sys.stderr.write("sst: warning, can't open logfile\n") + if logfp: + logfp.write("# seed %s\n" % seed) + logfp.write("# options %s\n" % " ".join(arguments)) + random.seed(seed) + iostart() + if arguments: + inqueue = arguments + else: + inqueue = None + while True: # Play a game + setwnd(fullscreen_window) + clrscr() + prelim() + setup(needprompt=not inqueue) + if game.alldone: + score() + game.alldone = False + else: + makemoves() + skip(1) + stars() + skip(1) + if game.tourn and game.alldone: + proutn(_("Do you want your score recorded?")) + if ja() == True: + chew2() + freeze(False) + chew() + proutn(_("Do you want to play again? ")) + if not ja(): + break + skip(1) + prout(_("May the Great Bird of the Galaxy roost upon your home planet.")) + raise SystemExit, 0 + except KeyboardInterrupt: + print"" + pass +