X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.h;h=2dbb50c14f190dd894f6fede1a00c9155eb11eef;hp=0c0e49274f80cd7715e736b5a23ba63cccb4843f;hb=9aef5f5aae5fde0ed2b462945750c7aee59b3c1e;hpb=e535e2ef833a03ec84d0f002d684c07ddde893f1 diff --git a/src/sst.h b/src/sst.h index 0c0e492..2dbb50c 100644 --- a/src/sst.h +++ b/src/sst.h @@ -4,7 +4,10 @@ #include #include #include +#include +#include #include +#include #ifdef DATA_DIR #define SSTDOC DATA_DIR"/"DOC_NAME @@ -12,14 +15,16 @@ #define SSTDOC DOC_NAME #endif +#define _(str) gettext(str) + #define min(x, y) ((x)<(y)?(x):(y)) #define max(x, y) ((x)>(y)?(x):(y)) -// #define DEBUG - #define PHASEFAC (2.0) -#define PLNETMAX (10) #define GALSIZE (8) +#define NINHAB (GALSIZE * GALSIZE / 2) +#define MAXUNINHAB (10) +#define PLNETMAX (NINHAB + MAXUNINHAB) #define QUADSIZE (10) #define BASEMAX (5) @@ -32,68 +37,98 @@ #define for_quadrants(i) for (i = 1; i <= GALSIZE; i++) #define for_sectors(i) for (i = 1; i <= QUADSIZE; i++) #define for_commanders(i) for (i = 1; i <= game.state.remcom; i++) -#define for_local_enemies(i) for (i = 1; i <= nenhere; i++) +#define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++) #define for_starbases(i) for (i = 1; i <= game.state.rembase; i++) +typedef struct {int x; int y;} coord; + +#define square(i) ((i)*(i)) +#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y)) +#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y)) +#define invalidate(w) w.x = w.y = 0 +#define is_valid(w) (w.x != 0 && w.y != 0) + typedef struct { - int x; /* Quadrant location of planet */ - int y; + coord w; enum {M=0, N=1, O=2} pclass; - int crystals; /* has crystals */ + int inhabited; /* if NZ, an index into a name array */ +#define UNINHABITED -1 + enum {mined=-1, present=0, absent=1} crystals; /* has crystals */ enum {unknown, known, shuttle_down} known; } planet; #define DESTROY(pl) memset(pl, '\0', sizeof(planet)) +typedef enum { + IHR = 'R', + IHK = 'K', + IHC = 'C', + IHS = 'S', + IHSTAR = '*', + IHP = 'P', + IHW = '@', + IHB = 'B', + IHBLANK = ' ', + IHDOT = '.', + IHQUEST = '?', + IHE = 'E', + IHF = 'F', + IHT = 'T', + IHWEB = '#', + IHMATER0 = '-', + IHMATER1 = 'o', + IHMATER2 = '0', +} feature; + typedef struct { - int snap, // snapshot taken + bool snap; // snapshot taken + int crew, // crew complement +#define FULLCREW 428 /* BSD Trek was 387, that's wrong */ remkl, // remaining klingons remcom, // remaining commanders nscrem, // remaining super commanders rembase, // remaining bases starkl, // destroyed stars basekl, // destroyed bases - cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates - baseqx[BASEMAX+1], // Base quadrant X - baseqy[BASEMAX+1], // Base quadrant Y - isx, isy, // Coordinate of Super Commander nromrem, // Romulans remaining - nplankl; // destroyed planets - planet plnets[PLNETMAX]; // Planet information - double date, // stardate - remres, // remaining resources - remtime; // remaining time - struct { + nplankl, // destroyed uninhabited planets + nworldkl; // destroyed inhabited planets + planet planets[PLNETMAX]; // Planet information + double date, // stardate + remres, // remaining resources + remtime; // remaining time + coord baseq[BASEMAX+1]; // Base quadrant coordinates + coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates + coord kscmdr; // Supercommander quadrant coordinates + struct quadrant { int stars; - int planets; - int starbase; + int planet; +#define NOPLANET -1 + bool starbase; int klingons; int romulans; - int supernova; - int charted; + bool supernova; + bool charted; + enum {secure, distressed, enslaved} status; } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used) - struct { + struct page { int stars; - int starbase; + bool starbase; int klingons; } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used) } snapshot; // Data that is snapshot -#define NKILLK (inkling - game.state.remkl) -#define NKILLC (incom - game.state.remcom) -#define NKILLSC (inscom - game.state.nscrem) -#define NKILLROM (inrom - game.state.nromrem) +#define MAXKLGAME 127 +#define MAXKLQUAD 9 + +#define NKILLK (game.inkling - game.state.remkl) +#define NKILLC (game.incom - game.state.remcom) +#define NKILLSC (game.inscom - game.state.nscrem) +#define NKILLROM (game.inrom - game.state.nromrem) #define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem) -#define INKLINGTOT (inkling + incom + inscom) +#define INKLINGTOT (game.inkling + game.incom + game.inscom) #define KLINGKILLED (INKLINGTOT - KLINGREM) -#define SKILL_NONE 0 -#define SKILL_NOVICE 1 -#define SKILL_FAIR 2 -#define SKILL_GOOD 3 -#define SKILL_EXPERT 4 -#define SKILL_EMERITUS 5 - /* game options */ #define OPTION_ALL 0xffffffff #define OPTION_TTY 0x00000001 /* old interface */ @@ -108,6 +143,7 @@ typedef struct { #define OPTION_MVBADDY 0x00000100 /* more enemies can move */ #define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */ #define OPTION_BASE 0x00000400 /* bases have good shields */ +#define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */ #define OPTION_PLAIN 0x01000000 /* user chose plain game */ #define OPTION_ALMY 0x02000000 /* user chose Almy variant */ @@ -123,11 +159,14 @@ typedef struct { #define DRADIO 8 #define DSHUTTL 9 #define DCOMPTR 10 -#define DTRANSP 11 -#define DSHCTRL 12 -#define DDRAY 13 // Added deathray -#define DDSP 14 // Added deep space probe -#define NDEVICES (15) // Number of devices +#define DNAVSYS 11 +#define DTRANSP 12 +#define DSHCTRL 13 +#define DDRAY 14 +#define DDSP 15 +#define NDEVICES (16) // Number of devices + +#define damaged(dev) (game.damage[dev] != 0.0) #define FOREVER 1e30 @@ -142,273 +181,182 @@ typedef struct { #define FSCMOVE 6 // Supercommander moves (might attack base) #define FSCDBAS 7 // Supercommander destroys base #define FDSPROB 8 // Move deep space probe -#define NEVENTS (9) +#define FDISTR 9 // Emit distress call from an inhabited world +#define FENSLV 10 // Inhabited word is enslaved */ +#define FREPRO 11 // Klingons build a ship in an enslaved system +#define NEVENTS (12) + +typedef struct { + double date; + coord quadrant; +} event; -// Scalar variables that are needed for freezing the game -// are placed in a structure. #defines are used to access by their -// original names. Gee, I could have done this with the d structure, -// but I just didn't think of it back when I started. +/* + * abstract out the event handling -- underlying data structures will change + * when we implement stateful events + */ +extern event *unschedule(int); +extern int is_scheduled(int); +extern event *schedule(int, double); +extern void postpone(int, double); +extern double scheduled(int); +#define findevent(evtype) &game.future[evtype] #define SSTMAGIC "SST2.0\n" -extern WINDOW *curwnd; +#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) struct game { char magic[sizeof(SSTMAGIC)]; unsigned long options; snapshot state; snapshot snapsht; - char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant + feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances double damage[NDEVICES]; // damage encountered - double future[NEVENTS]; // future events + event future[NEVENTS]; // future events char passwd[10]; // Self Destruct password - int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations - int ky[(QUADSIZE+1)*(QUADSIZE+1)]; - /* members with macro definitions start here */ - int inkling, - inbase, - incom, - inscom, - inrom, - instar, - intorps, - condit, - torps, - ship, - quadx, - quady, - sectx, - secty, - length, - skill, - basex, - basey, - klhere, - comhere, - casual, - nhelp, - nkinks, - ididit, - gamewon, - alive, - justin, - alldone, - shldchg, - plnetx, - plnety, - inorbit, - landed, - iplnet, - imine, - inplan, - nenhere, - ishere, - neutz, - irhere, - icraft, - ientesc, - iscraft, - isatb, - iscate, -#ifdef DEBUG - idebug, -#endif - iattak, - icrystl, - tourn, - thawed, - batx, - baty, - ithere, - ithx, - ithy, - iseenit, - probecx, - probecy, - proben, - isarmed, - nprobes; - double inresor, - intime, - inenrg, - inshld, - inlsr, - indate, - energy, - shield, - shldup, - warpfac, - wfacsq, - lsupres, - dist, - direc, - Time, - docfac, - resting, - damfac, - lastchart, - cryprob, - probex, - probey, - probeinx, - probeiny, - height; + coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations + coord quadrant, sector; // where we are + coord tholian; // coordinates of Tholian + coord base; // position of base in current quadrant + coord battle; // base coordinates being attacked + coord plnet; // location of planet in quadrant + coord probec; // current probe quadrant + bool gamewon, // Finished! + ididit, // action taken -- allows enemy to attack + alive, // we are alive (not killed) + justin, // just entered quadrant + shldup, // shields are up + shldchg, // shield is changing (affects efficiency) + comhere, // commander here + ishere, // super-commander in quadrant + iscate, // super commander is here + ientesc, // attempted escape from supercommander + ithere, // Tholian is here + resting, // rest time + icraft, // Kirk in Galileo + landed, // party on planet (true), on ship (false) + alldone, // game is now finished + neutz, // Romulan Neutral Zone + isarmed, // probe is armed + inorbit, // orbiting a planet + imine, // mining + icrystl, // dilithium crystals aboard + iseenit, // seen base attack report + thawed; // thawed game + enum { + green, + yellow, + red, + docked, + dead, + } condition; // condition (red/yellow/green/docked) + enum { + onship, + offship, + removed, + } iscraft; // 'onship' if craft on ship, 'removed' if out of game + enum { + SKILL_NONE, + SKILL_NOVICE, + SKILL_FAIR, + SKILL_GOOD, + SKILL_EXPERT, + SKILL_EMERITUS, + } skill; // skill level + int inkling, // initial number of klingons + inbase, // initial number of bases + incom, // initial number of commanders + inscom, // initial number of commanders + inrom, // initial number of commanders + instar, // initial stars + intorps, // initial/max torpedoes + torps, // number of torpedoes + ship, // ship type -- 'E' is Enterprise + abandoned, // count of crew abandoned in space + length, // length of game + klhere, // klingons here + casual, // causalties + nhelp, // calls for help + nkinks, // count of energy-barrier crossings + iplnet, // planet # in quadrant + inplan, // initial planets + nenhere, // number of enemies in quadrant + irhere, // Romulans in quadrant + isatb, // =1 if super commander is attacking base + tourn, // tournament number + proben, // number of moves for probe + nprobes; // number of probes available + double inresor, // initial resources + intime, // initial time + inenrg, // initial/max energy + inshld, // initial/max shield + inlsr, // initial life support resources + indate, // initial date + energy, // energy level + shield, // shield level + warpfac, // warp speed + wfacsq, // squared warp factor + lsupres, // life support reserves + dist, // movement distance + direc, // movement direction + optime, // time taken by current operation + docfac, // repair factor when docking (constant?) + damfac, // damage factor + lastchart, // time star chart was last updated + cryprob, // probability that crystal will work + probex, // location of probe + probey, // + probeinx, // probe x,y increment + probeiny, // + height; // height of orbit around planet }; extern struct game game; -#define inkling game.inkling // Initial number of klingons -#define inbase game.inbase // Initial number of bases -#define incom game.incom // Initian number of commanders -#define inscom game.inscom // Initian number of commanders -#define inrom game.inrom // Initian number of commanders -#define instar game.instar // Initial stars -#define intorps game.intorps // Initial/Max torpedoes -#define condit game.condit // Condition (red/yellow/green/docked) -#define torps game.torps // number of torpedoes -#define ship game.ship // Ship type -- 'E' is Enterprise -#define quadx game.quadx // where we are -#define quady game.quady // -#define sectx game.sectx // where we are -#define secty game.secty // -#define length game.length // length of game -#define skill game.skill // skill level -#define basex game.basex // position of base in current quad -#define basey game.basey // -#define klhere game.klhere // klingons here -#define comhere game.comhere // commanders here -#define casual game.casual // causalties -#define nhelp game.nhelp // calls for help -#define nkinks game.nkinks // -#define ididit game.ididit // Action taken -- allows enemy to attack -#define gamewon game.gamewon // Finished! -#define alive game.alive // We are alive (not killed) -#define justin game.justin // just entered quadrant -#define alldone game.alldone // game is now finished -#define shldchg game.shldchg // shield is changing (affects efficiency) -#define plnetx game.plnetx // location of planet in quadrant -#define plnety game.plnety // -#define inorbit game.inorbit // orbiting -#define landed game.landed // party on planet (1), on ship (-1) -#define iplnet game.iplnet // planet # in quadrant -#define imine game.imine // mining -#define inplan game.inplan // initial planets -#define nenhere game.nenhere // Number of enemies in quadrant -#define ishere game.ishere // Super-commander in quandrant -#define neutz game.neutz // Romulan Neutral Zone -#define irhere game.irhere // Romulans in quadrant -#define icraft game.icraft // Kirk in Galileo -#define ientesc game.ientesc // Attempted escape from supercommander -#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game -#define isatb game.isatb // =1 if SuperCommander is attacking base -#define iscate game.iscate // Super Commander is here -#ifdef DEBUG -#define idebug game.idebug // Debug mode -#endif -#define iattak game.iattak // attack recursion elimination (was cracks[4]) -#define icrystl game.icrystl // dilithium crystals aboard -#define tourn game.tourn // Tournament number -#define thawed game.thawed // Thawed game -#define batx game.batx // Base coordinates being attacked -#define baty game.baty // -#define ithere game.ithere // Tholean is here -#define ithx game.ithx // coordinates of tholean -#define ithy game.ithy -#define iseenit game.iseenit // Seen base attack report -#define inresor game.inresor // initial resources -#define intime game.intime // initial time -#define inenrg game.inenrg // Initial/Max Energy -#define inshld game.inshld // Initial/Max Shield -#define inlsr game.inlsr // initial life support resources -#define indate game.indate // Initial date -#define energy game.energy // Energy level -#define shield game.shield // Shield level -#define shldup game.shldup // Shields are up -#define warpfac game.warpfac // Warp speed -#define wfacsq game.wfacsq // squared warp factor -#define lsupres game.lsupres // life support reserves -#define dist game.dist // movement distance -#define direc game.direc // movement direction -#define Time game.Time // time taken by current operation -#define docfac game.docfac // repair factor when docking (constant?) -#define resting game.resting // rest time -#define damfac game.damfac // damage factor -#define lastchart game.lastchart // time star chart was last updated -#define cryprob game.cryprob // probability that crystal will work -#define probex game.probex // location of probe -#define probey game.probey -#define probecx game.probecx // current probe quadrant -#define probecy game.probecy -#define probeinx game.probeinx // Probe x,y increment -#define probeiny game.probeiny -#define proben game.proben // number of moves for probe -#define isarmed game.isarmed // Probe is armed -#define nprobes game.nprobes // number of probes available - /* the following global state doesn't need to be saved */ extern char *device[NDEVICES]; +extern char *systnames[NINHAB + 1]; extern int iscore, iskill; // Common PLAQ extern double perdate; extern double aaitem; extern char citem[10]; +extern int seed; +extern bool idebug; +extern FILE *logfp, *replayfp; /* the Space Thingy's global state should *not* be saved! */ -extern int thingx, thingy, iqhere, iqengry; - -typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE, - FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM, - FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET, - FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE, - FHOLE} FINTYPE ; -enum loctype {neither, quadrant, sector}; - -#ifndef TRUE -#define TRUE (1) -#define FALSE (0) -#endif +extern coord thing; +extern bool iqhere, iqengry; -#define IHR 'R' -#define IHK 'K' -#define IHC 'C' -#define IHS 'S' -#define IHSTAR '*' -#define IHP 'P' -#define IHB 'B' -#define IHBLANK ' ' -#define IHDOT '.' -#define IHQUEST '?' -#define IHE 'E' -#define IHF 'F' -#define IHT 'T' -#define IHWEB '#' -#define IHGREEN 'G' -#define IHYELLOW 'Y' -#define IHRED 'R' -#define IHDOCKED 'D' -#define IHDEAD 'Z' -#define IHMATER0 '-' -#define IHMATER1 'o' -#define IHMATER2 '0' +typedef enum { + FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE, + FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM, + FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET, + FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE, + FHOLE, FCREW +} FINTYPE ; +enum loctype {neither, quadrant, sector}; /* Function prototypes */ void prelim(void); -void attack(int); -int choose(int); -void setup(int); +void attack(bool); +bool choose(bool); +void setup(bool); void score(void); -void atover(int); -int srscan(int); +void atover(bool); +void srscan(void); void lrscan(void); void phasers(void); void photon(void); -void warp(int); -void doshield(int); -void dock(int); +void warp(bool); +void doshield(bool); +void dock(bool); void dreprt(void); -void chart(int); +void chart(void); void rechart(void); void impuls(void); void wait(void); @@ -416,92 +364,94 @@ void setwrp(void); void events(void); void report(void); void eta(void); -void help(void); +void mayday(void); void abandn(void); void finish(FINTYPE); -void dstrct(void); +void selfdestruct(void); void kaboom(void); -void freeze(int); -int thaw(void); +void freeze(bool); +bool thaw(void); void plaque(void); int scan(void); +void status(int req); +void request(void); #define IHEOL (0) #define IHALPHA (1) #define IHREAL (2) void chew(void); void chew2(void); void skip(int); -void prout(char *, ...); -void proutn(char *, ...); +void prout(const char *, ...) __attribute__((format(printf, 1, 2))); +void proutn(const char *, ...) __attribute__((format(printf, 1, 2))); +void prouts(const char *, ...) __attribute__((format(printf, 1, 2))); +void prstat(const char *txt, const char *fmt, ...) + __attribute__((format(printf, 2, 3))); void stars(void); -void newqad(int); -int ja(void); -void cramen(int); +void newqad(bool); +bool ja(void); +void cramen(feature); void crmshp(void); -char *cramlc(enum loctype, int, int); +char *cramlc(enum loctype, coord w); double expran(double); double Rand(void); -void iran(int, int *, int *); -#define square(i) ((i)*(i)) -void dropin(int, int*, int*); +coord randplace(int); +coord dropin(feature); void newcnd(void); void sortkl(void); -void imove(void); -void ram(int, int, int, int); -void crmena(int, int, int, int, int); -void deadkl(int, int, int, int, int); +void imove(bool); +void ram(bool, feature, coord); +void crmena(bool, feature, enum loctype, coord w); +void deadkl(coord, feature, coord); void timwrp(void); -void movcom(void); -void torpedo(double, double, int, int, double *, int, int); +void moveklings(void); +void torpedo(double, double, coord, double *, int, int); void huh(void); -void pause_game(int); -void nova(int, int); -void snova(int, int); -void scom(int *); +void pause_reset(void); +void pause_game(bool); +void nova(coord); +void snova(bool, coord *); +void scom(void); void hittem(double *); -void prouts(char *, ...); -int isit(char *); +bool isit(char *); void preport(void); void orbit(void); void sensor(void); -void drawmaps(short); +void drawmaps(int); void beam(void); void mine(void); void usecrystals(void); void shuttle(void); void deathray(void); void debugme(void); -void attakreport(int); +void attakreport(bool); void movetho(void); void probe(void); void iostart(void); void setwnd(WINDOW *); void warble(void); -void boom(int ii, int jj); -void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad); +void boom(coord); +void tracktorpedo(coord, int, int, int, int); void cgetline(char *, int); void waitfor(void); void setpassword(void); -void commandhook(char *, int); +void commandhook(char *, bool); void makechart(void); -void enqueue(char *); - -/* mode arguments for srscan() */ -#define SCAN_FULL 1 -#define SCAN_REQUEST 2 -#define SCAN_STATUS 3 -#define SCAN_NO_LEFTSIDE 4 +coord newkling(int); +#if BSD_BUG_FOR_BUG +void visual(void); +#endif -WINDOW *fullscreen_window; -WINDOW *srscan_window; -WINDOW *report_window; -WINDOW *lrscan_window; -WINDOW *message_window; -WINDOW *prompt_window; +extern WINDOW *curwnd; +extern WINDOW *fullscreen_window; +extern WINDOW *srscan_window; +extern WINDOW *report_window; +extern WINDOW *lrscan_window; +extern WINDOW *message_window; +extern WINDOW *prompt_window; extern void clreol(void); extern void clrscr(void); -extern void textcolor(int color); +extern void textcolor(int); extern void highvideo(void); enum COLORS { @@ -510,6 +460,4 @@ enum COLORS { DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE }; -#define DAMAGED 128 /* marker for damaged ship in starmap */ - #endif