X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.h;fp=src%2Fsst.h;h=63a967996edbfced2e5fff75f2bf8fb8eb92a226;hp=5ea29e9a07f96f96062326f7f3ed0b69370b0631;hb=321425c10831f63599c41c31e9d42bc4ec8001d0;hpb=4acfd92e4eadf66c2bc3786c4ea688c2fe8d0139 diff --git a/src/sst.h b/src/sst.h index 5ea29e9..63a9679 100644 --- a/src/sst.h +++ b/src/sst.h @@ -36,11 +36,6 @@ */ #define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE) #define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE) -#define for_quadrants(i) for (i = 1; i <= GALSIZE; i++) -#define for_sectors(i) for (i = 1; i <= QUADSIZE; i++) -#define for_commanders(i) for (i = 1; i <= game.state.remcom; i++) -#define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++) -#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++) typedef struct {int x; int y;} coord;