X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.c;h=62ffe2547293718d4abf7dfdd80c7aa0d822c98e;hp=f0ee5f9b6c9403853b0fceb967bdb57ab4d846c4;hb=f9acc563cce04f40f3d622f34ce5fd6263bfc619;hpb=c94108fede4723af905386473f6435467e96e630 diff --git a/src/sst.c b/src/sst.c index f0ee5f9..62ffe25 100644 --- a/src/sst.c +++ b/src/sst.c @@ -168,6 +168,11 @@ for a lot of magic numbers and refactored the heck out of it. worlds enabled, they must have one in the quadrant to beam down to; otherwise they die in space and this counts heavily against your score. Docking at a starbase replenishes your crew. + + 8. Still more BSD-Trek: we now have a weighted damage table. + Also, the nav subsystem (enabling automatic course + setting) can be damaged separately from the main computer (which + handles weapons targeting, ETA calculation, and self-destruct). */ /* the input queue */ @@ -196,6 +201,7 @@ char *device[NDEVICES] = { "Subspace Radio", "Shuttle Craft", "Computer", + "Navigation System", "Transporter", "Shield Control", "Death Ray",