X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.c;h=36f444959238493d6414a44f1ab3b6c9e13671b3;hp=080a9a01b0224f42870138fce382f97e15eca17f;hb=d48a2567098e4d756e0ca9d4b707bcd5867ac6c9;hpb=c8f91a7e3437017d237a3bad0166054b97206d8d diff --git a/src/sst.c b/src/sst.c index 080a9a0..36f4449 100644 --- a/src/sst.c +++ b/src/sst.c @@ -155,9 +155,13 @@ for a lot of magic numbers and refactored the heck out of it. 5. Half the quadrants now have inhabited planets, from which one cannot mine dilithium (there will still be the same additional number - of dilithium-bearing planets). Right now this is just color, but - eventually we'll fold in BSD-Trek-like logic for Klingons to attack - and enslave inhabited worlds. + of dilithium-bearing planets). Torpedoing an inhabited world is *bad*. + There is BSD-Trek-like logic for Klingons to attack and enslave + inhabited worlds, producing more ships (only is skill is 'good' or + better). (Controlled by OPTION_WORLDS and turned off if game + type is "plain" or "almy".) + + 6. User input is now logged so we can do regression testing. */ /* the input queue */ @@ -166,10 +170,14 @@ static char line[128], *linep = line; struct game game; coord thing; int iqhere, iqengry; -int iscore, iskill; // Common PLAQ +int iscore, iskill; // Common PLAQ double aaitem; double perdate; char citem[10]; +int seed; // the random-number seed +bool idebug; // debug mode +bool randready; // Has the random-number generator initialized? +FILE *logfp; char *device[NDEVICES] = { "S. R. Sensors", @@ -270,6 +278,8 @@ commands[] = { {"QUIT", QUIT, 0}, #define HELP 36 {"HELP", HELP, 0}, +#define SEED 37 + {"SEED", SEED, 0}, }; #define NUMCOMMANDS sizeof(commands)/sizeof(commands[0]) @@ -375,7 +385,7 @@ void enqueue(char *s) static void makemoves(void) { - int i, v = 0; + int key, i, v = 0; bool hitme; clrscr(); setwnd(message_window); @@ -437,7 +447,7 @@ static void makemoves(void) if (game.ididit) hitme = true; break; case MOVE: // move - warp(1); + warp(false); break; case SHIELDS: // shields doshield(1); @@ -529,9 +539,7 @@ static void makemoves(void) if (game.ididit) hitme = true; break; case DEBUGCMD: // What do we want for debug??? -#ifdef DEBUG debugme(); -#endif break; case MAYDAY: // Call for help mayday(); @@ -539,20 +547,19 @@ static void makemoves(void) break; case QUIT: game.alldone = 1; // quit the game -#ifdef DEBUG - if (game.idebug) score(); -#endif break; case HELP: - helpme(); // get help + helpme(); // get help + break; + case SEED: // set random-number seed + key = scan(); + if (key == IHREAL) + seed = (int)aaitem; break; } commandhook(commands[i].name, false); for (;;) { if (game.alldone) break; // Game has ended -#ifdef DEBUG - if (game.idebug) prout("2500"); -#endif if (game.optime != 0.0) { events(); if (game.alldone) break; // Events did us in @@ -574,6 +581,7 @@ static void makemoves(void) } if (game.alldone) break; } + if (idebug) prout("=== Ending"); } @@ -587,17 +595,23 @@ int main(int argc, char **argv) else game.options |= OPTION_TTY; - while ((option = getopt(argc, argv, "t")) != -1) { + while ((option = getopt(argc, argv, "tx")) != -1) { switch (option) { case 't': game.options |= OPTION_TTY; game.options &=~ OPTION_CURSES; break; + case 'x': + idebug = true; + break; default: - fprintf(stderr, "usage: sst [-t] [startcommand...].\n"); + fprintf(stderr, "usage: sst [-t] [-x] [startcommand...].\n"); exit(0); } } + /* where to save the input in case of bugs */ + logfp = fopen("sst-input.log", "w"); + setlinebuf(logfp); randomize(); iostart(); @@ -609,9 +623,6 @@ int main(int argc, char **argv) } for(;;) { /* Play a game */ setwnd(fullscreen_window); -#ifdef DEBUG - prout("INITIAL OPTIONS: %0lx", game.options); -#endif /* DEBUG */ clrscr(); prelim(); setup(line[0] == '\0'); @@ -702,8 +713,17 @@ double expran(double avrage) return -avrage*log(1e-7 + Rand()); } -double Rand(void) { - return rand()/(1.0 + (double)RAND_MAX); +double Rand(void) +{ + if (!randready) { + if (seed == 0) + seed = (unsigned)time(NULL); + if (logfp) + fprintf(logfp, "seed %d\n", seed); + srand(seed); + randready = true; + } + return rand()/(1.0 + (double)RAND_MAX); } void iran(int size, int *i, int *j) @@ -808,14 +828,13 @@ int isit(char *s) } -#ifdef DEBUG void debugme(void) { proutn("Reset levels? "); if (ja() != 0) { - if (energy < game.inenrg) energy = game.inenrg; - shield = game.inshld; - torps = game.intorps; + if (game.energy < game.inenrg) game.energy = game.inenrg; + game.shield = game.inshld; + game.torps = game.intorps; game.lsupres = game.inlsr; } proutn("Reset damage? "); @@ -825,10 +844,10 @@ void debugme(void) if (game.damage[i] > 0.0) game.damage[i] = 0.0; } - proutn("Toggle game.idebug? "); + proutn("Toggle debug flag? "); if (ja() != 0) { - game.idebug = !game.idebug; - if (game.idebug) prout("Debug output ON"); + idebug = !idebug; + if (idebug) prout("Debug output ON"); else prout("Debug output OFF"); } proutn("Cause selective damage? "); @@ -847,6 +866,8 @@ void debugme(void) } proutn("Examine/change events? "); if (ja() != 0) { + event *ev; + coord w; int i; for (i = 1; i < NEVENTS; i++) { int key; @@ -859,13 +880,36 @@ void debugme(void) case FCDBAS: proutn("Base Destroy "); break; case FSCMOVE: proutn("SC Move "); break; case FSCDBAS: proutn("SC Base Destroy "); break; + //case FDSPROB:proutn("Probe Move "); break; + case FDISTR: proutn("Distress Call "); break; + case FENSLV: proutn("Enlavement "); break; + case FREPRO: proutn("Klingon Build "); break; } proutn("%.2f", scheduled(i)-game.state.date); chew(); proutn(" ?"); key = scan(); if (key == IHREAL) { - schedule(i, aaitem); + ev = schedule(i, aaitem); + if (i == FENSLV || i == FREPRO) { + chew(); + proutn("In quadrant- "); + key = scan(); + if (key != IHREAL) { + prout("Event %d canceled, no y coordinate.", i); + unschedule(i); + continue; + } + w.y = (int)aaitem; + key = scan(); + if (key != IHREAL) { + prout("Event %d canceled, no x coordinate.", i); + unschedule(i); + continue; + } + w.x = (int)aaitem; + ev->quadrant = w; + } } } chew(); @@ -876,4 +920,3 @@ void debugme(void) atover(1); } } -#endif