X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsst.c;h=16199e6df68ccb8acd5fd54b1fcf2ab7e4b7f966;hp=21c803e770c362e3b494d6ba0e6b818387fad743;hb=ad1478c7cc24b761592a1e355015b44b243aeeda;hpb=11dc64d8fe2c6e39557fbacdd5d9a1ab8d436b05 diff --git a/src/sst.c b/src/sst.c index 21c803e..16199e6 100644 --- a/src/sst.c +++ b/src/sst.c @@ -155,20 +155,34 @@ for a lot of magic numbers and refactored the heck out of it. 5. Half the quadrants now have inhabited planets, from which one cannot mine dilithium (there will still be the same additional number - of dilithium-bearing planets). Right now this is just color, but - eventually we'll fold in BSD-Trek-like logic for Klingons to attack - and enslave inhabited worlds. + of dilithium-bearing planets). Torpedoing an inhabited world is *bad*. + There is BSD-Trek-like logic for Klingons to attack and enslave + inhabited worlds, producing more ships (only is skill is 'good' or + better). (Controlled by OPTION_WORLDS and turned off if game + type is "plain" or "almy".) + + 6. User input is now logged so we can do regression testing. + + 7. More BSD-Trek features: You can now lose if your entire crew + dies in battle. When abandoning ship in a game with inhabited + worlds enabled, they must have one in the quadrant to beam down + to; otherwise they die in space and this counts heavily against + your score. Docking at a starbase replenishes your crew. */ /* the input queue */ static char line[128], *linep = line; struct game game; -int thingx, thingy, iqhere, iqengry; -int iscore, iskill; // Common PLAQ +coord thing; +bool iqhere, iqengry; +int iscore, iskill; // Common PLAQ double aaitem; double perdate; char citem[10]; +int seed; // the random-number seed +bool idebug; // debug mode +FILE *logfp, *replayfp; char *device[NDEVICES] = { "S. R. Sensors", @@ -269,6 +283,8 @@ commands[] = { {"QUIT", QUIT, 0}, #define HELP 36 {"HELP", HELP, 0}, +#define SEED 37 + {"SEED", SEED, 0}, }; #define NUMCOMMANDS sizeof(commands)/sizeof(commands[0]) @@ -297,7 +313,7 @@ static void helpme(void) /* Give help on commands */ int key; key = scan(); - while (TRUE) { + for(;;) { if (key == IHEOL) { setwnd(prompt_window); proutn("Help on what command? "); @@ -374,13 +390,14 @@ void enqueue(char *s) static void makemoves(void) { - int i, v = 0, hitme; + int key, i, v = 0; + bool hitme; clrscr(); setwnd(message_window); - while (TRUE) { /* command loop */ + for(;;) { /* command loop */ drawmaps(1); - while (TRUE) { /* get a command */ - hitme = FALSE; + for(;;) { /* get a command */ + hitme = false; game.justin = 0; game.optime = 0.0; i = -1; @@ -392,7 +409,7 @@ static void makemoves(void) makechart(); continue; } - game.ididit=0; + game.ididit = false; clrscr(); setwnd(message_window); clrscr(); @@ -412,7 +429,7 @@ static void makemoves(void) break; listCommands(); } - commandhook(commands[i].name, TRUE); + commandhook(commands[i].name, true); switch (v) { /* command switch */ case SRSCAN: // srscan srscan(SCAN_FULL); @@ -428,19 +445,19 @@ static void makemoves(void) break; case PHASERS: // phasers phasers(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case TORPEDO: // photons photon(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case MOVE: // move - warp(1); + warp(false); break; case SHIELDS: // shields doshield(1); if (game.ididit) { - hitme=TRUE; + hitme=true; game.shldchg = 0; } break; @@ -452,14 +469,14 @@ static void makemoves(void) dreprt(); break; case CHART: // chart - chart(0); + chart(false); break; case IMPULSE: // impulse impuls(); break; case REST: // rest wait(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case WARP: // warp setwrp(); @@ -472,22 +489,22 @@ static void makemoves(void) break; case ORBIT: // orbit orbit(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case TRANSPORT: // transport "beam" beam(); break; case MINE: // mine mine(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case CRYSTALS: // crystals usecrystals(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case SHUTTLE: // shuttle shuttle(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case PLANETS: // Planet list preport(); @@ -503,68 +520,65 @@ static void makemoves(void) break; case EMEXIT: // Emergency exit clrscr(); // Hide screen - freeze(TRUE); // forced save + freeze(true); // forced save exit(1); // And quick exit break; case PROBE: probe(); // Launch probe - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case ABANDON: // Abandon Ship abandn(); break; case DESTRUCT: // Self Destruct - dstrct(); + selfdestruct(); break; case SAVE: // Save Game - freeze(FALSE); + freeze(false); clrscr(); if (game.skill > SKILL_GOOD) prout("WARNING--Saved games produce no plaques!"); break; case DEATHRAY: // Try a desparation measure deathray(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case DEBUGCMD: // What do we want for debug??? -#ifdef DEBUG debugme(); -#endif break; case MAYDAY: // Call for help mayday(); - if (game.ididit) hitme = TRUE; + if (game.ididit) hitme = true; break; case QUIT: game.alldone = 1; // quit the game -#ifdef DEBUG - if (game.idebug) score(); -#endif break; case HELP: - helpme(); // get help + helpme(); // get help + break; + case SEED: // set random-number seed + key = scan(); + if (key == IHREAL) + seed = (int)aaitem; break; } - commandhook(commands[i].name, FALSE); + commandhook(commands[i].name, false); for (;;) { if (game.alldone) break; // Game has ended -#ifdef DEBUG - if (game.idebug) prout("2500"); -#endif if (game.optime != 0.0) { events(); if (game.alldone) break; // Events did us in } - if (game.state.galaxy[game.quadx][game.quady].supernova) { // Galaxy went Nova! - atover(0); + if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // Galaxy went Nova! + atover(false); continue; } - if (hitme && game.justin==0) { + if (hitme && !game.justin) { attack(2); if (game.alldone) break; - if (game.state.galaxy[game.quadx][game.quady].supernova) { // went NOVA! - atover(0); - hitme = TRUE; + if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) { // went NOVA! + atover(false); + hitme = true; continue; } } @@ -572,6 +586,7 @@ static void makemoves(void) } if (game.alldone) break; } + if (idebug) prout("=== Ending"); } @@ -585,19 +600,39 @@ int main(int argc, char **argv) else game.options |= OPTION_TTY; - while ((option = getopt(argc, argv, "t")) != -1) { + seed = (int)time(NULL); + while ((option = getopt(argc, argv, "r:tx")) != -1) { switch (option) { + case 'r': + replayfp = fopen(optarg, "r"); + if (replayfp == NULL) { + fprintf(stderr, "sst: can't open replay file %s\n", optarg); + exit(1); + } + if (fscanf(replayfp, "seed %d\n", &seed) != 1) { + fprintf(stderr, "sst: replay file %s is ill-formed\n", optarg); + exit(1); + } + /* FALL THROUGH */ case 't': game.options |= OPTION_TTY; game.options &=~ OPTION_CURSES; break; + case 'x': + idebug = true; + break; default: - fprintf(stderr, "usage: sst [-t] [startcommand...].\n"); + fprintf(stderr, "usage: sst [-t] [-x] [startcommand...].\n"); exit(0); } } + /* where to save the input in case of bugs */ + logfp = fopen("sst-input.log", "w"); + setlinebuf(logfp); + fprintf(logfp, "seed %d\n", seed); + srand(seed); - randomize(); + srand(seed); iostart(); line[0] = '\0'; @@ -605,11 +640,8 @@ int main(int argc, char **argv) strcat(line, argv[i]); strcat(line, " "); } - while (TRUE) { /* Play a game */ + for(;;) { /* Play a game */ setwnd(fullscreen_window); -#ifdef DEBUG - prout("INITIAL OPTIONS: %0lx", game.options); -#endif /* DEBUG */ clrscr(); prelim(); setup(line[0] == '\0'); @@ -624,9 +656,9 @@ int main(int argc, char **argv) if (game.tourn && game.alldone) { proutn("Do you want your score recorded?"); - if (ja()) { + if (ja() == true) { chew2(); - freeze(FALSE); + freeze(false); } } proutn("Do you want to play again? "); @@ -660,22 +692,22 @@ void cramen(int i) proutn(s); } -char *cramlc(enum loctype key, int x, int y) +char *cramlc(enum loctype key, coord w) { static char buf[32]; buf[0] = '\0'; if (key == quadrant) strcpy(buf, "Quadrant "); else if (key == sector) strcpy(buf, "Sector "); - sprintf(buf+strlen(buf), "%d - %d", x, y); + sprintf(buf+strlen(buf), "%d - %d", w.x, w.y); return buf; } -void crmena(int i, int enemy, int key, int x, int y) +void crmena(bool stars, int enemy, enum loctype key, coord w) { - if (i == 1) proutn("***"); + if (stars) proutn("***"); cramen(enemy); proutn(" at "); - proutn(cramlc(key, x, y)); + proutn(cramlc(key, w)); } void crmshp(void) @@ -700,8 +732,9 @@ double expran(double avrage) return -avrage*log(1e-7 + Rand()); } -double Rand(void) { - return rand()/(1.0 + (double)RAND_MAX); +double Rand(void) +{ + return rand()/(1.0 + (double)RAND_MAX); } void iran(int size, int *i, int *j) @@ -778,14 +811,14 @@ int scan(void) return IHALPHA; } -int ja(void) +bool ja(void) { chew(); - while (TRUE) { + for(;;) { scan(); chew(); - if (*citem == 'y') return TRUE; - if (*citem == 'n') return FALSE; + if (*citem == 'y') return true; + if (*citem == 'n') return false; proutn("Please answer with \"Y\" or \"N\": "); } } @@ -806,31 +839,30 @@ int isit(char *s) } -#ifdef DEBUG void debugme(void) { proutn("Reset levels? "); - if (ja() != 0) { - if (energy < game.inenrg) energy = game.inenrg; - shield = game.inshld; - torps = game.intorps; + if (ja() == true) { + if (game.energy < game.inenrg) game.energy = game.inenrg; + game.shield = game.inshld; + game.torps = game.intorps; game.lsupres = game.inlsr; } proutn("Reset damage? "); - if (ja() != 0) { + if (ja() == true) { int i; for (i=0; i < NDEVICES; i++) if (game.damage[i] > 0.0) game.damage[i] = 0.0; } - proutn("Toggle game.idebug? "); - if (ja() != 0) { - game.idebug = !game.idebug; - if (game.idebug) prout("Debug output ON"); + proutn("Toggle debug flag? "); + if (ja() == true) { + idebug = !idebug; + if (idebug) prout("Debug output ON"); else prout("Debug output OFF"); } proutn("Cause selective damage? "); - if (ja() != 0) { + if (ja() == true) { int i, key; for (i=0; i < NDEVICES; i++) { proutn("Kill "); @@ -844,11 +876,12 @@ void debugme(void) } } proutn("Examine/change events? "); - if (ja() != 0) { + if (ja() == true) { + event *ev; + coord w; int i; for (i = 1; i < NEVENTS; i++) { int key; - if (game.future[i] == FOREVER) continue; switch (i) { case FSNOVA: proutn("Supernova "); break; case FTBEAM: proutn("T Beam "); break; @@ -857,21 +890,56 @@ void debugme(void) case FCDBAS: proutn("Base Destroy "); break; case FSCMOVE: proutn("SC Move "); break; case FSCDBAS: proutn("SC Base Destroy "); break; + case FDSPROB: proutn("Probe Move "); break; + case FDISTR: proutn("Distress Call "); break; + case FENSLV: proutn("Enlavement "); break; + case FREPRO: proutn("Klingon Build "); break; } - proutn("%.2f", game.future[i]-game.state.date); + if (is_scheduled(i)) { + proutn("%.2f", scheduled(i)-game.state.date); + if (i == FENSLV || i == FREPRO) { + ev = findevent(i); + proutn(" in %d-%d", ev->quadrant.x,ev->quadrant.y); + } + } else + proutn("never"); + proutn("? "); chew(); - proutn(" ?"); key = scan(); - if (key == IHREAL) { - game.future[i] = game.state.date + aaitem; + if (key == 'n') { + unschedule(i); + chew(); + } else if (key == IHREAL) { + ev = schedule(i, aaitem); + if (i == FENSLV || i == FREPRO) { + chew(); + proutn("In quadrant- "); + key = scan(); + /* IHEOL says to leave coordinates as they are */ + if (key != IHEOL) { + if (key != IHREAL) { + prout("Event %d canceled, no x coordinate.", i); + unschedule(i); + continue; + } + w.x = (int)aaitem; + key = scan(); + if (key != IHREAL) { + prout("Event %d canceled, no y coordinate.", i); + unschedule(i); + continue; + } + w.y = (int)aaitem; + ev->quadrant = w; + } + } } } chew(); } proutn("Induce supernova here? "); - if (ja() != 0) { - game.state.galaxy[game.quadx][game.quady].supernova = TRUE; - atover(1); + if (ja() == true) { + game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova = true; + atover(true); } } -#endif