X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsetup.c;h=d464616f04714d21812b37364fa8c5e07f982d67;hp=600afc43dbfb102494c113bb35469bc16249bf55;hb=ad1478c7cc24b761592a1e355015b44b243aeeda;hpb=ac174cf8ec82d71fe16ca5d4318c288586053b6f diff --git a/src/setup.c b/src/setup.c index 600afc4..d464616 100644 --- a/src/setup.c +++ b/src/setup.c @@ -253,8 +253,8 @@ void setup(bool needprompt) game.battle.x = game.battle.y = 0; game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0); game.nkinks = game.nhelp = game.casual = game.abandoned = 0; - game.resting = game.imine = false; - game.isatb = game.iscate = game.icrystl = game.icraft = game.state.nplankl = 0; + game.resting = game.imine = game.icraft = false; + game.isatb = game.iscate = game.icrystl = game.state.nplankl = 0; game.state.starkl = game.state.basekl = 0; game.iscraft = 1; game.landed = -1; @@ -595,7 +595,7 @@ void newqad(bool shutup) { int i, j; coord w; - struct quadrant *here; + struct quadrant *q; game.iattak = 1; game.justin = true; @@ -603,39 +603,39 @@ void newqad(bool shutup) game.klhere = 0; game.comhere = 0; game.plnet.x = game.plnet.y = 0; - game.ishere = 0; + game.ishere = false; game.irhere = 0; game.iplnet = 0; game.nenhere = 0; game.neutz = false; game.inorbit = false; game.landed = -1; - game.ientesc = 0; - game.ithere = 0; - iqhere=0; - iqengry=0; + game.ientesc = false; + game.ithere = false; + iqhere = false; + iqengry = false; game.iseenit = 0; if (game.iscate) { // Attempt to escape Super-commander, so tbeam back! game.iscate = 0; - game.ientesc = 1; + game.ientesc = true; } // Clear quadrant for_sectors(i) for_sectors(j) game.quad[i][j] = IHDOT; - here = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; + q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; // cope with supernova - if (here->supernova) + if (q->supernova) return; - game.klhere = here->klingons; - game.irhere = here->romulans; + game.klhere = q->klingons; + game.irhere = q->romulans; game.nenhere = game.klhere + game.irhere; // Position Starship game.quad[game.sector.x][game.sector.y] = game.ship; - if (here->klingons) { + if (q->klingons) { // Position ordinary Klingons for (i = 1; i <= game.klhere; i++) newkling(i, &w); @@ -654,7 +654,7 @@ void newqad(bool shutup) game.quad[game.ks[1].x][game.ks[1].y] = IHS; game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill; game.iscate = game.state.remkl>1; - game.ishere = 1; + game.ishere = true; } } // Put in Romulans if needed @@ -665,13 +665,13 @@ void newqad(bool shutup) game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill; } // If quadrant needs a starbase, put it in - if (here->starbase) + if (q->starbase) dropin(IHB, &game.base); // If quadrant needs a planet, put it in - if (here->planet != NOPLANET) { - game.iplnet = here->planet; - if (game.state.plnets[here->planet].inhabited == UNINHABITED) + if (q->planet != NOPLANET) { + game.iplnet = q->planet; + if (game.state.plnets[q->planet].inhabited == UNINHABITED) dropin(IHP, &game.plnet); else dropin(IHW, &game.plnet); @@ -679,11 +679,11 @@ void newqad(bool shutup) // Check for game.condition newcnd(); // And finally the stars - for (i = 1; i <= here->stars; i++) + for (i = 1; i <= q->stars; i++) dropin(IHSTAR, &w); // Check for RNZ - if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) { + if (game.irhere > 0 && game.klhere == 0 && (q->planet == NOPLANET || game.state.plnets[q->planet].inhabited == UNINHABITED)) { game.neutz = 1; if (!damaged(DRADIO)) { skip(1); @@ -725,7 +725,7 @@ void newqad(bool shutup) game.tholian.y = Rand() > 0.5 ? QUADSIZE : 1; } while (game.quad[game.tholian.x][game.tholian.y] != IHDOT); game.quad[game.tholian.x][game.tholian.y] = IHT; - game.ithere = 1; + game.ithere = true; game.nenhere++; game.ks[game.nenhere].x = game.tholian.x; game.ks[game.nenhere].y = game.tholian.y;