X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsetup.c;h=7b28c2d6fab57e377590ffdefa901b422a37563d;hp=4b1ed3a325789afb472b2ce6021fae35f3d0d599;hb=8700dc6a521fe201815aad02cf05f7f4c297c305;hpb=36fb7c4fe8cbcfa498bcb45bcde3334e555939b1 diff --git a/src/setup.c b/src/setup.c index 4b1ed3a..7b28c2d 100644 --- a/src/setup.c +++ b/src/setup.c @@ -229,7 +229,7 @@ void setup(int needprompt) for_quadrants(i) for_quadrants(j) { game.state.galaxy[i][j].charted = 0; - game.state.galaxy[i][j].planets = 0; + game.state.galaxy[i][j].planet = NULL; game.state.galaxy[i][j].romulans = 0; game.state.galaxy[i][j].klingons = 0; game.state.galaxy[i][j].starbase = 0; @@ -328,13 +328,22 @@ void setup(int needprompt) } // Locate planets in galaxy for (i = 0; i < game.inplan; i++) { - do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planets); - game.state.galaxy[ix][iy].planets = 1; + do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet); game.state.plnets[i].x = ix; game.state.plnets[i].y = iy; - game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O - game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals - game.state.plnets[i].known = unknown; + if (i < NINHAB) { + game.state.plnets[i].pclass = M; // All inhabited planets are class M + game.state.plnets[i].crystals = 0; + game.state.plnets[i].known = known; + game.state.plnets[i].inhabited = i; + } else { + game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O + game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals + game.state.plnets[i].known = unknown; + game.state.plnets[i].inhabited = UNINHABITED; + } + if ((game.options & OPTION_WORLDS) || i >= NINHAB) + game.state.galaxy[ix][iy].planet = game.state.plnets + i; } // Locate Romulans for (i = 1; i <= game.state.nromrem; i++) { @@ -465,17 +474,17 @@ int choose(int needprompt) // Choose game options -- added by ESR for SST2K if (scan() != IHALPHA) { chew(); - proutn("Choose your game options: "); + proutn("Choose your game style (or just press enter): "); scan(); } if (isit("plain")) { // Approximates the UT FORTRAN version. - game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE); + game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS); game.options |= OPTION_PLAIN; } else if (isit("almy")) { // Approximates Tom Almy's version. - game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE); + game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS); game.options |= OPTION_ALMY; } else if (isit("fancy")) @@ -495,7 +504,7 @@ int choose(int needprompt) game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0); game.inbase = game.state.rembase; if (game.options & OPTION_PLANETS) - game.inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand(); + game.inplan = NINHAB + (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand(); game.state.nromrem = game.inrom = (2.0+Rand())*game.skill; game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0); game.state.remtime = 7.0 * game.length; @@ -531,7 +540,8 @@ void newcnd(void) void newqad(int shutup) { - int i, j, ix, iy, nplan; + int i, j, ix, iy; + planet *planhere; game.iattak = 1; game.justin = 1; @@ -565,7 +575,6 @@ void newqad(int shutup) return; game.klhere = game.state.galaxy[game.quadx][game.quady].klingons; game.irhere = game.state.galaxy[game.quadx][game.quady].romulans; - nplan = game.state.galaxy[game.quadx][game.quady].planets; game.nenhere = game.klhere + game.irhere; // Position Starship @@ -610,14 +619,14 @@ void newqad(int shutup) if (game.state.galaxy[game.quadx][game.quady].starbase) dropin(IHB, &game.basex, &game.basey); - if (nplan) { - // If quadrant needs a planet, put it in - for (i=0; i < game.inplan; i++) - if (game.state.plnets[i].x == game.quadx && game.state.plnets[i].y == game.quady) break; - if (i < game.inplan) { - game.iplnet = i; + // If quadrant needs a planet, put it in + planhere = game.state.galaxy[game.quadx][game.quady].planet; + if (planhere) { + game.iplnet = planhere - game.state.plnets; + if (planhere->inhabited == UNINHABITED) dropin(IHP, &game.plnetx, &game.plnety); - } + else + dropin(IHW, &game.plnetx, &game.plnety); } // Check for game.condition newcnd(); @@ -626,7 +635,7 @@ void newqad(int shutup) dropin(IHSTAR, &ix, &iy); // Check for RNZ - if (game.irhere > 0 && game.klhere == 0) { + if (game.irhere > 0 && game.klhere == 0 && (!planhere || planhere->inhabited == UNINHABITED)) { game.neutz = 1; if (game.damage[DRADIO] <= 0.0) { skip(1);