X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsetup.c;h=7b17fbcd9c0745556310ee8ff3ce120963257ab0;hp=5c67f231cdf980fe3a999e5343a945d700f8fb0c;hb=459d6afcbe13be588b29c8bd1fbffb39b13fdee1;hpb=d5b31ded06283b5ae9788716c7753108d23b777c diff --git a/src/setup.c b/src/setup.c index 5c67f23..7b17fbc 100644 --- a/src/setup.c +++ b/src/setup.c @@ -195,9 +195,6 @@ void setup(int needprompt) { int i,j, krem, klumper; int ix, iy; -#ifdef DEBUG - game.idebug = 0; -#endif // Decide how many of everything if (choose(needprompt)) return; // frozen game // Prepare the Enterprise @@ -279,16 +276,14 @@ void setup(int needprompt) double distq = square(ix-game.state.baseq[j].x) + square(iy-game.state.baseq[j].y); if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) { contflag = true; -#ifdef DEBUG - prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy); -#endif + if (idebug) + prout("=== Abandoning base #%d at %d-%d", i, ix, iy); break; } -#ifdef DEBUG else if (distq < 6.0 * (BASEMAX+1-game.inbase)) { - prout("DEBUG: saving base #%d, close to #%d", i, j); + if (idebug) + prout("=== Saving base #%d, close to #%d", i, j); } -#endif } } while (contflag); @@ -300,7 +295,8 @@ void setup(int needprompt) // Position ordinary Klingon Battle Cruisers krem = game.inkling; klumper = 0.25*game.skill*(9.0-game.length)+1.0; - if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant + if (klumper > 9) + klumper = 9; // Can't have more than 9 in quadrant do { double r = Rand(); int klump = (1.0 - r*r)*klumper; @@ -312,20 +308,20 @@ void setup(int needprompt) game.state.galaxy[ix][iy].klingons += klump; } while (krem > 0); // Position Klingon Commander Ships -#ifdef DEBUG +#ifdef ODEBUG klumper = 1; -#endif +#endif /* ODEBUG */ for (i = 1; i <= game.incom; i++) { do { do { /* IF debugging, put commanders by bases, always! */ -#ifdef DEBUG +#ifdef ODEBUG if (game.idebug && klumper <= game.inbase) { ix = game.state.baseq[klumper].x; iy = game.state.baseq[klumper].y; klumper++; } else -#endif +#endif /* ODEBUG */ iran(GALSIZE, &ix, &iy); } while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)|| @@ -508,9 +504,11 @@ bool choose(bool needprompt) prout("\"?"); } setpassword(); -#ifdef DEBUG - if (strcmp(game.passwd, "debug")==0) game.idebug = 1; -#endif + if (strcmp(game.passwd, "debug")==0) { + idebug = true; + logfp = fopen("sst-input.log", "w"); + fputs("=== Debug mode enabled\n", stdout); + } // Use parameters to generate initial values of things game.damfac = 0.5 * game.skill; @@ -687,9 +685,6 @@ void newqad(int shutup) if ((game.skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */ (game.skill == SKILL_GOOD && Rand() <= 0.05) || (game.skill > SKILL_GOOD && Rand() <= 0.08) - #ifdef DEBUG - || strcmp(game.passwd, "tholianx")==0 - #endif ) { do { game.tholian.x = Rand() > 0.5 ? QUADSIZE : 1;