X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsetup.c;h=77f58bd899cb4d6479d9de30a4b8769bad3809d2;hp=7b17fbcd9c0745556310ee8ff3ce120963257ab0;hb=dc45b3ccf42344c238ddb146d79dc62086624848;hpb=459d6afcbe13be588b29c8bd1fbffb39b13fdee1 diff --git a/src/setup.c b/src/setup.c index 7b17fbc..77f58bd 100644 --- a/src/setup.c +++ b/src/setup.c @@ -185,7 +185,7 @@ void abandn(void) game.shield = game.inshld = 1250.0; game.torps = game.intorps = 6; game.lsupres=game.inlsr=3.0; - game.shldup=0; + game.shldup=false; game.warpfac=5.0; game.wfacsq=25.0; return; @@ -202,7 +202,8 @@ void setup(int needprompt) game.ship = IHE; game.energy = game.inenrg = 5000.0; game.shield = game.inshld = 2500.0; - game.shldchg = game.shldup = 0; + game.shldchg = 0; + game.shldup = false; game.inlsr = 4.0; game.lsupres = 4.0; iran(GALSIZE, &game.quadrant.x, &game.quadrant.y); @@ -216,7 +217,8 @@ void setup(int needprompt) // Set up assorted game parameters game.battle.x = game.battle.y = 0; game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0); - game.nkinks = game.nhelp = game.resting = game.casual = 0; + game.nkinks = game.nhelp = game.casual = 0; + game.resting = false; game.isatb = game.iscate = game.imine = game.icrystl = game.icraft = game.state.nplankl = 0; game.state.starkl = game.state.basekl = 0; game.iscraft = 1; @@ -227,14 +229,12 @@ void setup(int needprompt) for_quadrants(j) { struct quadrant *quad = &game.state.galaxy[i][j]; quad->charted = 0; - quad->planet = NULL; + quad->planet = NOPLANET; quad->romulans = 0; quad->klingons = 0; quad->starbase = 0; quad->supernova = 0; -#ifdef EXPERIMENTAL quad->status = secure; -#endif /* EXPERIMENTAL */ } // Initialize times for extraneous events schedule(FSNOVA, expran(0.5 * game.intime)); @@ -248,12 +248,12 @@ void setup(int needprompt) unschedule(FSCMOVE); unschedule(FSCDBAS); unschedule(FDSPROB); -#ifdef EXPERIMENTAL - if (game.options & OPTION_WORLDS) + if ((game.options & OPTION_WORLDS) && game.skill >= SKILL_GOOD) schedule(FDISTR, expran(1.0 + game.intime)); + else + unschedule(FDISTR); unschedule(FENSLV); unschedule(FREPRO); -#endif /* EXPERIMENTAL */ // Starchart is functional but we've never seen it game.lastchart = FOREVER; // Put stars in the galaxy @@ -295,8 +295,8 @@ void setup(int needprompt) // Position ordinary Klingon Battle Cruisers krem = game.inkling; klumper = 0.25*game.skill*(9.0-game.length)+1.0; - if (klumper > 9) - klumper = 9; // Can't have more than 9 in quadrant + if (klumper > MAXKLQUAD) + klumper = MAXKLQUAD; do { double r = Rand(); int klump = (1.0 - r*r)*klumper; @@ -337,7 +337,7 @@ void setup(int needprompt) } // Locate planets in galaxy for (i = 0; i < game.inplan; i++) { - do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet); + do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet != NOPLANET); game.state.plnets[i].w.x = ix; game.state.plnets[i].w.y = iy; if (i < NINHAB) { @@ -352,7 +352,7 @@ void setup(int needprompt) game.state.plnets[i].inhabited = UNINHABITED; } if ((game.options & OPTION_WORLDS) || i >= NINHAB) - game.state.galaxy[ix][iy].planet = game.state.plnets + i; + game.state.galaxy[ix][iy].planet = i; } // Locate Romulans for (i = 1; i <= game.state.nromrem; i++) { @@ -415,7 +415,7 @@ void setup(int needprompt) if (game.state.nscrem) prout(" YOU'LL NEED IT."); waitfor(); newqad(0); - if (game.nenhere-iqhere-game.ithere) game.shldup=1.0; + if (game.nenhere-iqhere-game.ithere) game.shldup = true; if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone } @@ -506,7 +506,6 @@ bool choose(bool needprompt) setpassword(); if (strcmp(game.passwd, "debug")==0) { idebug = true; - logfp = fopen("sst-input.log", "w"); fputs("=== Debug mode enabled\n", stdout); } @@ -564,7 +563,7 @@ void newqad(int shutup) struct quadrant *here; game.iattak = 1; - game.justin = 1; + game.justin = true; game.base.x = game.base.y = 0; game.klhere = 0; game.comhere = 0; @@ -573,8 +572,8 @@ void newqad(int shutup) game.irhere = 0; game.iplnet = 0; game.nenhere = 0; - game.neutz = 0; - game.inorbit = 0; + game.neutz = false; + game.inorbit = false; game.landed = -1; game.ientesc = 0; game.ithere = 0; @@ -635,9 +634,9 @@ void newqad(int shutup) dropin(IHB, &game.base); // If quadrant needs a planet, put it in - if (here->planet) { - game.iplnet = here->planet - game.state.plnets; - if (here->planet->inhabited == UNINHABITED) + if (here->planet != NOPLANET) { + game.iplnet = here->planet; + if (game.state.plnets[here->planet].inhabited == UNINHABITED) dropin(IHP, &game.plnet); else dropin(IHW, &game.plnet); @@ -649,7 +648,7 @@ void newqad(int shutup) dropin(IHSTAR, &w); // Check for RNZ - if (game.irhere > 0 && game.klhere == 0 && (!here->planet || here->planet->inhabited == UNINHABITED)) { + if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) { game.neutz = 1; if (game.damage[DRADIO] <= 0.0) { skip(1);