X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Freports.c;h=f273cffcccd7c086656adde556da8bf090cc560e;hp=6d58c7f21e299d2cff2eea1ec782d5bc832c6e5a;hb=2e04509ec9be1e3ad2a1f8a7e84552d6896f89ab;hpb=28815fe0dea83042dbcd6f112ae6ce1821edd1e0 diff --git a/src/reports.c b/src/reports.c index 6d58c7f..f273cff 100644 --- a/src/reports.c +++ b/src/reports.c @@ -3,102 +3,119 @@ #include #include -void attakreport(int curt) +void attakreport(bool curt) +/* report status of bases under attack */ { if (!curt) { - if (game.future[FCDBAS] < FOREVER) { - prout("Starbase in %s is currently under Commander attack.", - cramlc(quadrant, game.batx, game.baty)); - prout("It can hold out until Stardate %d.", - (int)game.future[FCDBAS]); + if (is_scheduled(FCDBAS)) { + prout(_("Starbase in %s is currently under Commander attack."), + cramlc(quadrant, game.battle)); + prout(_("It can hold out until Stardate %d."), + (int)scheduled(FCDBAS)); } - if (game.isatb == 1) { - prout("Starbase in %s is under Super-commander attack.", - cramlc(quadrant, game.state.isx, game.state.isy)); - prout("It can hold out until Stardate %d.", - (int)game.future[FSCDBAS]); + else if (game.isatb == 1) { + prout(_("Starbase in %s is under Super-commander attack."), + cramlc(quadrant, game.state.kscmdr)); + prout(_("It can hold out until Stardate %d."), + (int)scheduled(FSCDBAS)); + } else { + prout(_("No Starbase is currently under attack.")); } } else { - if (game.future[FCDBAS] < FOREVER) - proutn("Base in %i - %i attacked by C. Alive until %.1f", game.batx, game.baty, game.future[FCDBAS]); - if (game.isatb == 1) - proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]); + if (is_scheduled(FCDBAS)) + proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS)); + if (game.isatb) + proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS)); + clreol(); } - clreol(); } -void report(void) +void report(void) +/* report on general game status */ { char *s1,*s2,*s3; chew(); - s1 = (game.thawed?"game.thawed ":""); + s1 = (game.thawed?_("thawed "):""); switch (game.length) { - case 1: s2="short"; break; - case 2: s2="medium"; break; - case 4: s2="long"; break; - default: s2="unknown length"; break; + case 1: s2=_("short"); break; + case 2: s2=_("medium"); break; + case 4: s2=_("long"); break; + default: s2=_("unknown length"); break; } switch (game.skill) { - case SKILL_NOVICE: s3="novice"; break; - case SKILL_FAIR: s3="fair"; break; - case SKILL_GOOD: s3="good"; break; - case SKILL_EXPERT: s3="expert"; break; - case SKILL_EMERITUS: s3="emeritus"; break; - default: s3="skilled"; break; + case SKILL_NOVICE: s3=_("novice"); break; + case SKILL_FAIR: s3=_("fair"); break; + case SKILL_GOOD: s3=_("good"); break; + case SKILL_EXPERT: s3=_("expert"); break; + case SKILL_EMERITUS: s3=_("emeritus"); break; + default: s3=_("skilled"); break; } - prout(""); - prout("You %s playing a %s%s %s game.", - game.alldone? "were": "are now", s1, s2, s3); - if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed."); - if (game.tourn) prout("This is tournament game %d.", game.tourn); - prout("Your secret password is \"%s\"",game.passwd); - proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT); - if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s"); - else if (NKILLK + NKILLSC > 0) prout(", but no Commanders."); - else prout("."); - if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.", - game.state.nscrem?"not ":""); + skip(1); + prout(_("You %s a %s%s %s game."), + game.alldone? _("were playing") : _("are playing"), s1, s2, s3); + if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) + prout(_("No plaque is allowed.")); + if (game.tourn) + prout(_("This is tournament game %d."), game.tourn); + prout(_("Your secret password is \"%s\""),game.passwd); + proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT); + if (NKILLC) + prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s")); + else if (NKILLK + NKILLSC > 0) + prout(_(", but no Commanders.")); + else + prout("."); + if (game.skill > SKILL_FAIR) + prout(_("The Super Commander has %sbeen destroyed."), + game.state.nscrem?_("not "):""); if (game.state.rembase != game.inbase) { - proutn("There "); - if (game.inbase-game.state.rembase==1) proutn("has been 1 base"); + proutn(_("There ")); + if (game.inbase-game.state.rembase==1) + proutn(_("has been 1 base")); else { - proutn("have been %d bases", game.inbase-game.state.rembase); + proutn(_("have been %d bases"), game.inbase-game.state.rembase); } - prout(" destroyed, %d remaining.", game.state.rembase); + prout(_(" destroyed, %d remaining."), game.state.rembase); } - else prout("There are %d bases.", game.inbase); - if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) { + else + prout(_("There are %d bases."), game.inbase); + if (!damaged(DRADIO) || game.condition == docked || game.iseenit) { /* Don't report this if not seen and either the radio is dead or not at base! */ - attakreport(0); - game.iseenit = 1; + attakreport(false); + game.iseenit = true; } - if (game.casual) prout("%d casualt%s suffered so far.", - game.casual, game.casual==1? "y" : "ies"); - if (game.nhelp) prout("There were %d call%s for help.", - game.nhelp, game.nhelp==1 ? "" : "s"); + if (game.casual) + prout(_("%d casualt%s suffered so far."), + game.casual, game.casual==1? "y" : "ies"); + if (game.nhelp) + prout(_("There were %d call%s for help."), + game.nhelp, game.nhelp==1 ? "" : _("s")); if (game.ship == IHE) { - proutn("You have "); - if (game.nprobes) proutn("%d", game.nprobes); - else proutn("no"); - proutn(" deep space probe"); - if (game.nprobes!=1) proutn("s"); + proutn(_("You have ")); + if (game.nprobes) + proutn("%d", game.nprobes); + else + proutn(_("no")); + proutn(_(" deep space probe")); + if (game.nprobes!=1) + proutn(_("s")); prout("."); } - if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)&& - game.future[FDSPROB] != FOREVER) { + if ((!damaged(DRADIO) || game.condition == docked) + && is_scheduled(FDSPROB)) { if (game.isarmed) - proutn("An armed deep space probe is in"); + proutn(_("An armed deep space probe is in ")); else - proutn("A deep space probe is in"); - proutn(cramlc(quadrant, game.probecx, game.probecy)); + proutn(_("A deep space probe is in ")); + proutn(cramlc(quadrant, game.probec)); prout("."); } if (game.icrystl) { if (game.cryprob <= .05) - prout("Dilithium crystals aboard ship... not yet used."); + prout(_("Dilithium crystals aboard ship... not yet used.")); else { int i=0; double ai = 0.05; @@ -106,36 +123,36 @@ void report(void) ai *= 2.0; i++; } - prout("Dilithium crystals have been used %d time%s.", - i, i==1? "" : "s"); + prout(_("Dilithium crystals have been used %d time%s."), + i, i==1? "" : _("s")); } } skip(1); } void lrscan(void) +/* long-range sensor scan */ { int x, y; - chew(); - if (game.damage[DLRSENS] != 0.0) { + if (damaged(DLRSENS)) { /* Now allow base's sensors if docked */ - if (game.condit != IHDOCKED) { - prout("LONG-RANGE SENSORS DAMAGED."); + if (game.condition != docked) { + prout(_("LONG-RANGE SENSORS DAMAGED.")); return; } - prout("Starbase's long-range scan"); + prout(_("Starbase's long-range scan")); } else { - prout("Long-range scan"); + prout(_("Long-range scan")); } - for (x = game.quadx-1; x <= game.quadx+1; x++) { + for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) { proutn(" "); - for (y = game.quady-1; y <= game.quady+1; y++) { + for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) { if (!VALID_QUADRANT(x, y)) proutn(" -1"); else { - if (!game.damage[DRADIO]) - game.state.galaxy[x][y].charted = TRUE; + if (!damaged(DRADIO)) + game.state.galaxy[x][y].charted = true; game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons; game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase; game.state.chart[x][y].stars = game.state.galaxy[x][y].stars; @@ -150,24 +167,27 @@ void lrscan(void) } void dreprt(void) +/* damage report */ { - int jdam = FALSE, i; + bool jdam = false; + int i; chew(); for (i = 0; i < NDEVICES; i++) { - if (game.damage[i] > 0.0) { + if (damaged(i)) { if (!jdam) { - prout("DEVICE -REPAIR TIMES-"); - prout(" IN FLIGHT DOCKED"); - jdam = TRUE; + prout(_("\tDEVICE\t\t\t-REPAIR TIMES-")); + prout(_("\t\t\tIN FLIGHT\t\tDOCKED")); + jdam = true; } - prout(" %16s %8.2f %8.2f", + prout(" %-26s\t%8.2f\t\t%8.2f", device[i], game.damage[i]+0.05, game.docfac*game.damage[i]+0.005); } } - if (!jdam) prout("All devices functional."); + if (!jdam) + prout(_("All devices functional.")); } void rechart(void) @@ -184,29 +204,30 @@ void rechart(void) } } -void chart(int nn) +void chart(void) +/* display the star chart */ { int i,j; chew(); - if (game.damage[DRADIO] == 0.0) + if (!damaged(DRADIO)) rechart(); - if (game.lastchart < game.state.date && game.condit == IHDOCKED) { - prout("Spock- \"I revised the Star Chart from the starbase's records.\""); + if (game.lastchart < game.state.date && game.condition == docked) { + prout(_("Spock- \"I revised the Star Chart from the starbase's records.\"")); rechart(); } - if (nn == 0) prout(" STAR CHART FOR THE KNOWN GALAXY"); + prout(_(" STAR CHART FOR THE KNOWN GALAXY")); if (game.state.date > game.lastchart) - prout("(Last surveillance update %d stardates ago).", + prout(_("(Last surveillance update %d stardates ago)."), (int)(game.state.date-game.lastchart)); prout(" 1 2 3 4 5 6 7 8"); for_quadrants(i) { proutn("%d |", i); for_quadrants(j) { char buf[4]; - if ((game.options & OPTION_SHOWME) && i == game.quadx && j == game.quady) + if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y) proutn("<"); else proutn(" "); @@ -219,27 +240,28 @@ void chart(int nn) else strcpy(buf, "..."); proutn(buf); - if ((game.options & OPTION_SHOWME) && i == game.quadx && j == game.quady) + if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y) proutn(">"); else proutn(" "); } proutn(" |"); - if (i0) dam++; - proutn("Condition %s, %i DAMAGES", cp, dam); - break; - case 3: - proutn("Position %d - %d , %d - %d", - game.quadx, game.quady, game.sectx, game.secty); - break; - case 4: - proutn("Life Support "); - if (game.damage[DLIFSUP] != 0.0) { - if (game.condit == IHDOCKED) - proutn("DAMAGED, Base provides"); + prstat(_("Condition"), _("%s, %i DAMAGES"), cp, dam); + ); + + RQ(3, + prstat(_("Position"), "%d - %d , %d - %d", + game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y); + ); + + RQ(4, + if (damaged(DLIFSUP)) { + if (game.condition == docked) + sprintf(s, _("DAMAGED, Base provides")); else - proutn("DAMAGED, reserves=%4.2f", game.lsupres); + sprintf(s, _("DAMAGED, reserves=%4.2f"), game.lsupres); } else - proutn("ACTIVE"); - break; - case 5: - proutn("Warp Factor %.1f", game.warpfac); - break; - case 6: - proutn("Energy %.2f", game.energy); - if (game.icrystl && (game.options & OPTION_SHOWME)) /* ESR */ - proutn(" (have crystals)"); - break; - case 7: - proutn("Torpedoes %d", game.torps); - break; - case 8: - proutn("Shields "); - if (game.damage[DSHIELD] != 0) - proutn("DAMAGED,"); + sprintf(s, _("ACTIVE")); + prstat(_("Life Support"), s); + ); + + RQ(5, + prstat(_("Warp Factor"), "%.1f", game.warpfac); + ); + + RQ(6, + prstat(_("Energy"), "%.2f%s", game.energy, + (game.icrystl && (game.options & OPTION_SHOWME)) ? /* ESR */ + _(" (have crystals)") : ""); + ); + + RQ(7, + prstat(_("Torpedoes"), "%d", game.torps); + ); + + RQ(8, + if (damaged(DSHIELD)) + strcpy(s, _("DAMAGED,")); else if (game.shldup) - proutn("UP,"); + strcpy(s, _("UP,")); else - proutn("DOWN,"); - proutn(" %d%% %.1f units", + strcpy(s, _("DOWN,")); + sprintf(s + strlen(s), _(" %d%% %.1f units"), (int)((100.0*game.shield)/game.inshld + 0.5), game.shield); - break; - case 9: - proutn("Klingons Left %d", KLINGREM); - break; - case 10: + prstat(_("Shields"), s); + ); + + RQ(9, + prstat(_("Klingons Left"), "%d", KLINGREM); + ); + + RQ(10, if (game.options & OPTION_WORLDS) { - planet *here = game.state.galaxy[game.quadx][game.quady].planet; - if (here && here->inhabited != UNINHABITED) - proutn("Major system %s", systemname(here)); + int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet; + if (plnet != NOPLANET && game.state.planets[plnet].inhabited != UNINHABITED) + prstat(_("Major system"), "%s", systnames[plnet]); else - proutn("Sector is uninhabited"); + prout(_("Sector is uninhabited")); } + ); + + RQ(11, + attakreport(!req); + ); + +#undef RQ +} - break; - case 11: - attakreport(1); - break; +void request(void) +{ + int req; + static char requests[][3] = + {"da","co","po","ls","wa","en","to","sh","kl","sy", "ti"}; + + while (scan() == IHEOL) + proutn(_("Information desired? ")); + chew(); + for (req = 0; req < ARRAY_SIZE(requests); req++) + if (strncmp(citem, requests[req], min(2,strlen(citem)))==0) + break; + if (req >= ARRAY_SIZE(requests)) { + prout(_("UNRECOGNIZED REQUEST. Legal requests are:")); + prout((" date, condition, position, lsupport, warpfactor,")); + prout((" energy, torpedoes, shields, klingons, system, time.")); + return; } + status(req + 1); } -int srscan(int l) +void srscan(void) +/* short-range scan */ { - /* the "sy" request is undocumented */ - static char requests[][3] = - {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"}; - int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE; - int goodScan=TRUE; - switch (l) { - case SCAN_FULL: // SRSCAN - if (game.damage[DSRSENS] != 0) { - /* Allow base's sensors if docked */ - if (game.condit != IHDOCKED) { - prout(" S.R. SENSORS DAMAGED!"); - goodScan=FALSE; - } - else - prout(" [Using Base's sensors]"); - } - else prout(" Short-range scan"); - if (goodScan && !game.damage[DRADIO]) { - game.state.chart[game.quadx][game.quady].klingons = game.state.galaxy[game.quadx][game.quady].klingons; - game.state.chart[game.quadx][game.quady].starbase = game.state.galaxy[game.quadx][game.quady].starbase; - game.state.chart[game.quadx][game.quady].stars = game.state.galaxy[game.quadx][game.quady].stars; - game.state.galaxy[game.quadx][game.quady].charted = TRUE; - } - scan(); - if (isit("chart")) nn = TRUE; - if (isit("no")) rightside = FALSE; - chew(); - prout(" 1 2 3 4 5 6 7 8 9 10"); - break; - case SCAN_REQUEST: - while (scan() == IHEOL) - proutn("Information desired? "); - chew(); - for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++) - if (strncmp(citem,requests[req],min(2,strlen(citem)))==0) - break; - if (req > sizeof(requests)/sizeof(requests[0])) { - prout("UNRECOGNIZED REQUEST. Legal requests are:"); - prout(" date, condition, position, lsupport, warpfactor,"); - prout(" energy, torpedoes, shields, klingons, time, system, bases."); - return FALSE; + int i, j; + int goodScan=true; + if (damaged(DSRSENS)) { + /* Allow base's sensors if docked */ + if (game.condition != docked) { + prout(_(" S.R. SENSORS DAMAGED!")); + goodScan=false; } - // no break - case SCAN_STATUS: // STATUS - chew(); - leftside = FALSE; - skip(1); - // no break - case SCAN_NO_LEFTSIDE: // REQUEST - leftside=FALSE; - break; + else + prout(_(" [Using Base's sensors]")); } - if (game.condit != IHDOCKED) newcnd(); - for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) { - jj = (req!=0 ? req : i); - if (leftside && i <= QUADSIZE) { - proutn("%2d ", i); - for_sectors(j) { - sectscan(goodScan, i, j); - } + else + prout(_(" Short-range scan")); + if (goodScan && !damaged(DRADIO)) { + game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons; + game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase; + game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars; + game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; + } + prout(" 1 2 3 4 5 6 7 8 9 10"); + if (game.condition != docked) + newcnd(); + for (i = 1; i <= QUADSIZE; i++) { + proutn("%2d ", i); + for_sectors(j) { + sectscan(goodScan, i, j); } - if (rightside) - status(jj); - if (iix1) ix2 = 1; - else ix2=QUADSIZE; - if (game.quadx>iy1) iy2 = 1; - else iy2=QUADSIZE; + if (game.quadrant.y>w1.x) + w2.x = 1; + else + w2.x=QUADSIZE; + if (game.quadrant.x>w1.y) + w2.y = 1; + else + w2.y=QUADSIZE; } - if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) { + if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) { huh(); return; } - game.dist = sqrt(square(iy1-game.quadx+0.1*(iy2-game.sectx))+ - square(ix1-game.quady+0.1*(ix2-game.secty))); - wfl = FALSE; + game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+ + square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x))); + wfl = false; - if (prompt) prout("Answer \"no\" if you don't know the value:"); - while (TRUE) { + if (prompt) + prout(_("Answer \"no\" if you don't know the value:")); + for (;;) { chew(); - proutn("Time or arrival date? "); + proutn(_("Time or arrival date? ")); if (scan()==IHREAL) { ttime = aaitem; if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date if (ttime <= 1e-10 || (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) { - prout("We'll never make it, sir."); + prout(_("We'll never make it, sir.")); chew(); return; } - if (twarp < 1.0) twarp = 1.0; + if (twarp < 1.0) + twarp = 1.0; break; } chew(); - proutn("Warp factor? "); + proutn(_("Warp factor? ")); if (scan()== IHREAL) { - wfl = TRUE; + wfl = true; twarp = aaitem; if (twarp<1.0 || twarp > 10.0) { huh(); @@ -478,19 +502,20 @@ void eta(void) } break; } - prout("Captain, certainly you can give me one of these."); + prout(_("Captain, certainly you can give me one of these.")); } - while (TRUE) { + for (;;) { chew(); ttime = (10.0*game.dist)/square(twarp); tpower = game.dist*twarp*twarp*twarp*(game.shldup+1); if (tpower >= game.energy) { - prout("Insufficient energy, sir."); - if (game.shldup==0 || tpower > game.energy*2.0) { - if (!wfl) return; - proutn("New warp factor to try? "); + prout(_("Insufficient energy, sir.")); + if (!game.shldup || tpower > game.energy*2.0) { + if (!wfl) + return; + proutn(_("New warp factor to try? ")); if (scan() == IHREAL) { - wfl = TRUE; + wfl = true; twarp = aaitem; if (twarp<1.0 || twarp > 10.0) { huh(); @@ -504,35 +529,35 @@ void eta(void) return; } } - prout("But if you lower your shields,"); - proutn("remaining"); + prout(_("But if you lower your shields,")); + proutn(_("remaining")); tpower /= 2; } else - proutn("Remaining"); - prout(" game.energy will be %.2f.", game.energy-tpower); + proutn(_("Remaining")); + prout(_(" energy will be %.2f."), game.energy-tpower); if (wfl) { - prout("And we will arrive at stardate %.2f.", + prout(_("And we will arrive at stardate %.2f."), game.state.date+ttime); } else if (twarp==1.0) - prout("Any warp speed is adequate."); + prout(_("Any warp speed is adequate.")); else { - prout("Minimum warp needed is %.2f,", twarp); - prout("and we will arrive at stardate %.2f.", + prout(_("Minimum warp needed is %.2f,"), twarp); + prout(_("and we will arrive at stardate %.2f."), game.state.date+ttime); } if (game.state.remtime < ttime) - prout("Unfortunately, the Federation will be destroyed by then."); + prout(_("Unfortunately, the Federation will be destroyed by then.")); if (twarp > 6.0) - prout("You'll be taking risks at that speed, Captain"); - if ((game.isatb==1 && game.state.isy == iy1 && game.state.isx == ix1 && - game.future[FSCDBAS]< ttime+game.state.date)|| - (game.future[FCDBAS] 10.0) { huh(); @@ -547,3 +572,74 @@ void eta(void) } } + +#if BSD_BUG_FOR_BUG +/* + * A visual scan is made in a particular direction of three sectors + * in the general direction specified. This takes time, and + * Klingons can attack you, so it should be done only when sensors + * are out. Code swiped from BSD-Trek. Not presently used, as we + * automatically display all adjacent sectors on the short-range + * scan even when short-range sensors are out. + */ + +/* This struct[] has the delta x, delta y for particular directions */ +coord visdelta[] = +{ + {-1,-1}, + {-1, 0}, + {-1, 1}, + {0, 1}, + {1, 1}, + {1, 0}, + {1, -1}, + {0, -1}, + {-1,-1}, + {-1, 0}, + {-1, 1}, +}; + +void visual(void) +{ + int co, ix, iy; + coord *v; + + if (scan() != IHREAL) { + chew(); + proutn(_("Direction? ")); + if (scan()!=IHREAL) { + huh(); + return; + } + } + if (aaitem < 0.0 || aaitem > 360.0) + return; + co = (aaitem + 22) / 45; + v = &visdelta[co]; + ix = game.sector.x + v->x; + iy = game.sector.y + v->y; + if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) + co = '?'; + else + co = game.quad[ix][iy]; + printf("%d,%d %c ", ix, iy, co); + v++; + ix = game.sector.x + v->x; + iy = game.sector.y + v->y; + if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) + co = '?'; + else + co = game.quad[ix][iy]; + printf("%c ", co); + v++; + ix = game.sector.x + v->x; + iy = game.sector.y + v->y; + if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) + co = '?'; + else + co = game.quad[ix][iy]; + printf("%c %d,%d\n", co, ix, iy); + game.optime = 0.5; + game.ididit = true; +} +#endif