X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Freports.c;h=39fcf36cbed4df92796eb802f3db2b304390536d;hp=90b9faf8fc36b6f8753de7d4728bb8a8c6cfade2;hb=0def1139fe1c02cd25c21fe26c9a9722debf4211;hpb=0f68a074434296ae409accdc39ba0142600ea255 diff --git a/src/reports.c b/src/reports.c index 90b9faf..39fcf36 100644 --- a/src/reports.c +++ b/src/reports.c @@ -557,3 +557,74 @@ void eta(void) } } + +#if BSD_BUG_FOR_BUG +/* + * A visual scan is made in a particular direction of three sectors + * in the general direction specified. This takes time, and + * Klingons can attack you, so it should be done only when sensors + * are out. Code swiped from BSD-Trek. Not presently used, as we + * automatically display all adjacent sectors on the short-range + * scan even when short-range sensors are out. + */ + +/* This struct[] has the delta x, delta y for particular directions */ +coord visdelta[] = +{ + {-1,-1}, + {-1, 0}, + {-1, 1}, + {0, 1}, + {1, 1}, + {1, 0}, + {1, -1}, + {0, -1}, + {-1,-1}, + {-1, 0}, + {-1, 1}, +}; + +void visual(void) +{ + int co, ix, iy; + coord *v; + + if (scan() != IHREAL) { + chew(); + proutn(_("Direction? ")); + if (scan()!=IHREAL) { + huh(); + return; + } + } + if (aaitem < 0.0 || aaitem > 360.0) + return; + co = (aaitem + 22) / 45; + v = &visdelta[co]; + ix = game.sector.x + v->x; + iy = game.sector.y + v->y; + if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) + co = '?'; + else + co = game.quad[ix][iy]; + printf("%d,%d %c ", ix, iy, co); + v++; + ix = game.sector.x + v->x; + iy = game.sector.y + v->y; + if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) + co = '?'; + else + co = game.quad[ix][iy]; + printf("%c ", co); + v++; + ix = game.sector.x + v->x; + iy = game.sector.y + v->y; + if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) + co = '?'; + else + co = game.quad[ix][iy]; + printf("%c %d,%d\n", co, ix, iy); + game.optime = 0.5; + game.ididit = true; +} +#endif