X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fplanets.c;h=8471848718b1cc544ef51b2e48b3c2d3f2d319e9;hp=25a4dfc5ebd23f940938eef4e65078cb8fc9d742;hb=2cae1cd3feb922843b40af851f43f9e08bb18f0d;hpb=5191195da307757c381ca209d5b7f3e947dbd9ee diff --git a/src/planets.c b/src/planets.c index 25a4dfc..8471848 100644 --- a/src/planets.c +++ b/src/planets.c @@ -62,7 +62,7 @@ void orbit(void) prout("Already in standard orbit."); return; } - if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) { + if (damaged(DWARPEN) && damaged(DIMPULS)) { prout("Both warp and impulse engines damaged."); return; } @@ -86,7 +86,7 @@ void sensor(void) { skip(1); chew(); - if (game.damage[DSRSENS] != 0.0) { + if (damaged(DSRSENS)) { prout("Short range sensors damaged."); return; } @@ -113,9 +113,9 @@ void beam(void) { chew(); skip(1); - if (game.damage[DTRANSP] != 0) { + if (damaged(DTRANSP)) { prout("Transporter damaged."); - if (game.damage[DSHUTTL]==0 && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) { + if (!damaged(DSHUTTL) && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) { skip(1); proutn("Spock- \"May I suggest the shuttle craft, Sir?\" "); if (ja() != 0) shuttle(); @@ -287,7 +287,7 @@ void shuttle(void) { chew(); skip(1); - if(game.damage[DSHUTTL] != 0.0) { + if(damaged(DSHUTTL)) { if (game.damage[DSHUTTL] == -1.0) { if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down) prout("Ye Faerie Queene has no shuttle craft bay to dock it at."); @@ -296,7 +296,8 @@ void shuttle(void) } else if (game.damage[DSHUTTL] > 0) prout("The Galileo is damaged."); - else prout("Shuttle craft is now serving Big Macs."); + else /* game.damage[DSHUTTL] < 0 */ + prout("Shuttle craft is now serving Big Macs."); return; } if (!game.inorbit) { @@ -338,7 +339,7 @@ void shuttle(void) /* Kirk on planet */ if (game.iscraft==1) { /* Galileo on ship! */ - if (game.damage[DTRANSP]==0) { + if (!damaged(DTRANSP)) { proutn("Spock- \"Would you rather use the transporter?\" "); if (ja() != 0) { beam(); @@ -412,7 +413,7 @@ void deathray(void) prout("Sulu- \"But Sir, there are no enemies in this quadrant.\""); return; } - if (game.damage[DDRAY] > 0.0) { + if (damaged(DDRAY)) { prout("Death Ray is damaged."); return; }