X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fplanets.c;h=2a68878e633ed0c8211eeebcf6153175fe7265c3;hp=c1ead062244db3436a38cc3f00dd6f45b234be17;hb=9ae916e9144e84ef1de4a86ea73a45a2bc4cc1be;hpb=c8f91a7e3437017d237a3bad0166054b97206d8d diff --git a/src/planets.c b/src/planets.c index c1ead06..2a68878 100644 --- a/src/planets.c +++ b/src/planets.c @@ -2,457 +2,462 @@ static char *classes[] = {"M","N","O"}; -static int consumeTime(void) +static bool consumeTime(void) +/* abort a lengthy operation if an event interrupts it */ { -/* I think most of this avoidance was caused by overlay scheme. - Let's see what happens if all events can occur here */ - -// double asave; - game.ididit = 1; -#if 0 - /* Don't worry about this */ - if (scheduled(FTBEAM) <= game.state.date+game.optime && game.state.remcom != 0 && game.condit != IHDOCKED) { - /* We are about to be tractor beamed -- operation fails */ - return 1; - } -#endif -// asave = scheduled(FSNOVA); -// unschedule(FSNOVA); /* defer supernovas */ - events(); /* Used to avoid if FSCMOVE is scheduled within time */ -// schedule(FSNOVA, asave-game.state.time); - /*fails if game over, quadrant super-novas or we've moved to new quadrant*/ - if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin != 0) return 1; - return 0; + game.ididit = true; + events(); + if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin) + return true; + return false; } void preport(void) +/* report on (uninhabited) planets in the galaxy */ { - int iknow = 0, i; + bool iknow = false; + int i; skip(1); chew(); - prout("Spock- \"Planet report follows, Captain.\""); + prout(_("Spock- \"Planet report follows, Captain.\"")); skip(1); for (i = 0; i < game.inplan; i++) { if ((game.state.plnets[i].known != unknown - && game.state.plnets[i].crystals != 0) -#ifdef DEBUG - || ( game.idebug && game.state.plnets[i].x !=0) -#endif + && game.state.plnets[i].inhabited == UNINHABITED) + || (idebug && game.state.plnets[i].w.x !=0) ) { - iknow = 1; -#ifdef DEBUG - if (game.idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) "); -#endif + iknow = true; + if (idebug && game.state.plnets[i].known==unknown) + proutn("(Unknown) "); proutn(cramlc(quadrant, game.state.plnets[i].w)); - proutn(" class "); + proutn(_(" class ")); proutn(classes[game.state.plnets[i].pclass]); proutn(" "); - if (game.state.plnets[i].crystals <= 0) proutn("no "); - prout("dilithium crystals present."); + if (game.state.plnets[i].crystals != present) + proutn(_("no ")); + prout(_("dilithium crystals present.")); if (game.state.plnets[i].known==shuttle_down) - prout(" Shuttle Craft Galileo on surface."); + prout(_(" Shuttle Craft Galileo on surface.")); } } - if (iknow==0) prout("No information available."); + if (!iknow) + prout(_("No information available.")); } -void orbit(void) +void orbit(void) +/* enter standard orbit */ { skip(1); chew(); - if (game.inorbit!=0) { - prout("Already in standard orbit."); + if (game.inorbit) { + prout(_("Already in standard orbit.")); return; } - if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) { - prout("Both warp and impulse engines damaged."); + if (damaged(DWARPEN) && damaged(DIMPULS)) { + prout(_("Both warp and impulse engines damaged.")); return; } - if (game.plnet.x == 0 || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) { + if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) { crmshp(); - prout(" not adjacent to planet."); + prout(_(" not adjacent to planet.")); skip(1); return; } game.optime = 0.02+0.03*Rand(); - prout("Helmsman Sulu- \"Entering standard orbit, Sir.\""); + prout(_("Helmsman Sulu- \"Entering standard orbit, Sir.\"")); newcnd(); - if (consumeTime()) return; + if (consumeTime()) + return; game.height = (1400.0+7200.0*Rand()); - prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height); - game.inorbit = 1; - game.ididit=1; + prout(_("Sulu- \"Entered orbit at altitude %.2f kilometers.\""), game.height); + game.inorbit = true; + game.ididit = true; } -void sensor(void) +void sensor(void) +/* examine planets in this quadrant */ { skip(1); chew(); - if (game.damage[DSRSENS] != 0.0) { - prout("Short range sensors damaged."); + if (damaged(DSRSENS)) { + prout(_("Short range sensors damaged.")); return; } if (!game.plnet.x && (game.options & OPTION_TTY)) { - prout("Spock- \"No planet in this quadrant, Captain.\""); + prout(_("Spock- \"No planet in this quadrant, Captain.\"")); return; } if ((game.plnet.x != 0)&& (game.state.plnets[game.iplnet].known == unknown)) { - prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, game.quadrant)); + prout(_("Spock- \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant)); skip(1); - prout(" Planet at %s is of class %s.", + prout(_(" Planet at %s is of class %s."), cramlc(sector,game.plnet), classes[game.state.plnets[game.iplnet].pclass]); if (game.state.plnets[game.iplnet].known==shuttle_down) - prout(" Sensors show Galileo still on surface."); - proutn(" Readings indicate"); - if (game.state.plnets[game.iplnet].crystals == 0) proutn(" no"); - prout(" dilithium crystals present.\""); - if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known; + prout(_(" Sensors show Galileo still on surface.")); + proutn(_(" Readings indicate")); + if (game.state.plnets[game.iplnet].crystals != present) + proutn(_(" no")); + prout(_(" dilithium crystals present.\"")); + if (game.state.plnets[game.iplnet].known == unknown) + game.state.plnets[game.iplnet].known = known; } } void beam(void) +/* use the transporter */ { chew(); skip(1); - if (game.damage[DTRANSP] != 0) { - prout("Transporter damaged."); - if (game.damage[DSHUTTL]==0 && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) { + if (damaged(DTRANSP)) { + prout(_("Transporter damaged.")); + if (!damaged(DSHUTTL) && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == onship)) { skip(1); - proutn("Spock- \"May I suggest the shuttle craft, Sir?\" "); - if (ja() != 0) shuttle(); + proutn(_("Spock- \"May I suggest the shuttle craft, Sir?\" ")); + if (ja() == true) + shuttle(); } return; } - if (game.inorbit==0) { + if (!game.inorbit) { crmshp(); - prout(" not in standard orbit."); + prout(_(" not in standard orbit.")); return; } - if (game.shldup!=0) { - prout("Impossible to transport through shields."); + if (game.shldup) { + prout(_("Impossible to transport through shields.")); return; } if (game.state.plnets[game.iplnet].known==unknown) { - prout("Spock- \"Captain, we have no information on this planet"); - prout(" and Starfleet Regulations clearly state that in this situation"); - prout(" you may not go down.\""); + prout(_("Spock- \"Captain, we have no information on this planet")); + prout(_(" and Starfleet Regulations clearly state that in this situation")); + prout(_(" you may not go down.\"")); return; } - if (game.landed==1) { + if (game.landed) { /* Coming from planet */ if (game.state.plnets[game.iplnet].known==shuttle_down) { - proutn("Spock- \"Wouldn't you rather take the Galileo?\" "); - if (ja() != 0) { + proutn(_("Spock- \"Wouldn't you rather take the Galileo?\" ")); + if (ja() == true) { chew(); return; } - prout("Your crew hides the Galileo to prevent capture by aliens."); + prout(_("Your crew hides the Galileo to prevent capture by aliens.")); } - prout("Landing party assembled, ready to beam up."); + prout(_("Landing party assembled, ready to beam up.")); skip(1); - prout("Kirk whips out communicator..."); - prouts("BEEP BEEP BEEP"); + prout(_("Kirk whips out communicator...")); + prouts(_("BEEP BEEP BEEP")); skip(2); - prout("\"Kirk to enterprise- Lock on coordinates...energize.\""); + prout(_("\"Kirk to enterprise- Lock on coordinates...energize.\"")); } else { /* Going to planet */ - if (game.state.plnets[game.iplnet].crystals==0) { - prout("Spock- \"Captain, I fail to see the logic in"); - prout(" exploring a planet with no dilithium crystals."); - proutn(" Are you sure this is wise?\" "); - if (ja()==0) { + if (game.state.plnets[game.iplnet].crystals==absent) { + prout(_("Spock- \"Captain, I fail to see the logic in")); + prout(_(" exploring a planet with no dilithium crystals.")); + proutn(_(" Are you sure this is wise?\" ")); + if (ja() == false) { chew(); return; } } - prout("Scotty- \"Transporter room ready, Sir.\""); + prout(_("Scotty- \"Transporter room ready, Sir.\"")); skip(1); - prout("Kirk, and landing party prepare to beam down to planet surface."); + prout(_("Kirk and landing party prepare to beam down to planet surface.")); skip(1); - prout("Kirk- \"Energize.\""); + prout(_("Kirk- \"Energize.\"")); } - game.ididit=1; + game.ididit = true; skip(1); prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . ."); skip(2); if (Rand() > 0.98) { prouts("BOOOIIIOOOIIOOOOIIIOIING . . ."); skip(2); - prout("Scotty- \"Oh my God! I've lost them.\""); + prout(_("Scotty- \"Oh my God! I've lost them.\"")); finish(FLOST); return; } prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW"); skip(2); - prout("Transport complete."); - game.landed = -game.landed; - if (game.landed==1 && game.state.plnets[game.iplnet].known==shuttle_down) { - prout("The shuttle craft Galileo is here!"); + prout(_("Transport complete.")); + game.landed = !game.landed; + if (game.landed && game.state.plnets[game.iplnet].known==shuttle_down) { + prout(_("The shuttle craft Galileo is here!")); } - if (game.landed!=1 && game.imine==1) { - game.icrystl = 1; + if (!game.landed && game.imine) { + game.icrystl = true; game.cryprob = 0.05; } - game.imine = 0; + game.imine = false; return; } void mine(void) +/* strip-mine a world for dilithium */ { skip(1); chew(); - if (game.landed!= 1) { - prout("Mining party not on planet."); + if (!game.landed) { + prout(_("Mining party not on planet.")); return; } - if (game.state.plnets[game.iplnet].crystals == MINED) { - prout("This planet has already been strip-mined for dilithium."); + if (game.state.plnets[game.iplnet].crystals == mined) { + prout(_("This planet has already been strip-mined for dilithium.")); return; } - else if (game.state.plnets[game.iplnet].crystals == 0) { - prout("No dilithium crystals on this planet."); + else if (game.state.plnets[game.iplnet].crystals == absent) { + prout(_("No dilithium crystals on this planet.")); return; } - if (game.imine == 1) { - prout("You've already mined enough crystals for this trip."); + if (game.imine) { + prout(_("You've already mined enough crystals for this trip.")); return; } - if (game.icrystl == 1 && game.cryprob == 0.05) { - proutn("With all those fresh crystals aboard the "); + if (game.icrystl && game.cryprob == 0.05) { + proutn(_("With all those fresh crystals aboard the ")); crmshp(); skip(1); - prout("there's no reason to mine more at this time."); + prout(_("there's no reason to mine more at this time.")); return; } game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass; - if (consumeTime()) return; - prout("Mining operation complete."); - game.state.plnets[game.iplnet].crystals = MINED; - game.imine = 1; - game.ididit=1; + if (consumeTime()) + return; + prout(_("Mining operation complete.")); + game.state.plnets[game.iplnet].crystals = mined; + game.imine = game.ididit = true; } -void usecrystals(void) +void usecrystals(void) +/* use dilithium crystals */ { - game.ididit=0; + game.ididit = false; skip(1); chew(); - if (game.icrystl!=1) { - prout("No dilithium crystals available."); + if (!game.icrystl) { + prout(_("No dilithium crystals available.")); return; } if (game.energy >= 1000) { - prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation"); - prout(" except when game.condition Yellow exists."); + prout(_("Spock- \"Captain, Starfleet Regulations prohibit such an operation")); + prout(_(" except when Condition Yellow exists.")); return; } - prout("Spock- \"Captain, I must warn you that loading"); - prout(" raw dilithium crystals into the ship's power"); - prout(" system may risk a severe explosion."); - proutn(" Are you sure this is wise?\" "); - if (ja()==0) { + prout(_("Spock- \"Captain, I must warn you that loading")); + prout(_(" raw dilithium crystals into the ship's power")); + prout(_(" system may risk a severe explosion.")); + proutn(_(" Are you sure this is wise?\" ")); + if (ja() == false) { chew(); return; } skip(1); - prout("Engineering Officer Scott- \"(GULP) Aye Sir."); - prout(" Mr. Spock and I will try it.\""); + prout(_("Engineering Officer Scott- \"(GULP) Aye Sir.")); + prout(_(" Mr. Spock and I will try it.\"")); skip(1); - prout("Spock- \"Crystals in place, Sir."); - prout(" Ready to activate circuit.\""); + prout(_("Spock- \"Crystals in place, Sir.")); + prout(_(" Ready to activate circuit.\"")); skip(1); - prouts("Scotty- \"Keep your fingers crossed, Sir!\""); + prouts(_("Scotty- \"Keep your fingers crossed, Sir!\"")); skip(1); if (Rand() <= game.cryprob) { - prouts(" \"Activating now! - - No good! It's***"); + prouts(_(" \"Activating now! - - No good! It's***")); skip(2); - prouts("***RED ALERT! RED A*L********************************"); + prouts(_("***RED ALERT! RED A*L********************************")); skip(1); stars(); - prouts("****************** KA-BOOM!!!! *******************"); + prouts(_("****************** KA-BOOM!!!! *******************")); skip(1); kaboom(); return; } game.energy += 5000.0*(1.0 + 0.9*Rand()); - prouts(" \"Activating now! - - "); - prout("The instruments"); - prout(" are going crazy, but I think it's"); - prout(" going to work!! Congratulations, Sir!\""); + prouts(_(" \"Activating now! - - ")); + prout(_("The instruments")); + prout(_(" are going crazy, but I think it's")); + prout(_(" going to work!! Congratulations, Sir!\"")); game.cryprob *= 2.0; - game.ididit=1; + game.ididit = true; } void shuttle(void) +/* use shuttlecraft for planetary jaunt */ { chew(); skip(1); - if(game.damage[DSHUTTL] != 0.0) { + if(damaged(DSHUTTL)) { if (game.damage[DSHUTTL] == -1.0) { if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down) - prout("Ye Faerie Queene has no shuttle craft bay to dock it at."); + prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at.")); else - prout("Ye Faerie Queene had no shuttle craft."); + prout(_("Ye Faerie Queene had no shuttle craft.")); } else if (game.damage[DSHUTTL] > 0) - prout("The Galileo is damaged."); - else prout("Shuttle craft is now serving Big Macs."); + prout(_("The Galileo is damaged.")); + else /* game.damage[DSHUTTL] < 0 */ + prout(_("Shuttle craft is now serving Big Macs.")); return; } - if (game.inorbit==0) { + if (!game.inorbit) { crmshp(); - prout(" not in standard orbit."); + prout(_(" not in standard orbit.")); return; } - if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != 1) { - prout("Shuttle craft not currently available."); + if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != onship) { + prout(_("Shuttle craft not currently available.")); return; } - if (game.landed==-1 && game.state.plnets[game.iplnet].known==shuttle_down) { - prout("You will have to beam down to retrieve the shuttle craft."); + if (!game.landed && game.state.plnets[game.iplnet].known==shuttle_down) { + prout(_("You will have to beam down to retrieve the shuttle craft.")); return; } - if (game.shldup!=0 || game.condit == IHDOCKED) { - prout("Shuttle craft cannot pass through shields."); + if (game.shldup || game.condition == docked) { + prout(_("Shuttle craft cannot pass through shields.")); return; } if (game.state.plnets[game.iplnet].known==unknown) { - prout("Spock- \"Captain, we have no information on this planet"); - prout(" and Starfleet Regulations clearly state that in this situation"); - prout(" you may not fly down.\""); + prout(_("Spock- \"Captain, we have no information on this planet")); + prout(_(" and Starfleet Regulations clearly state that in this situation")); + prout(_(" you may not fly down.\"")); return; } game.optime = 3.0e-5*game.height; if (game.optime >= 0.8*game.state.remtime) { - prout("First Officer Spock- \"Captain, I compute that such"); - proutn(" a maneuver would require approximately 2d%% of our", + prout(_("First Officer Spock- \"Captain, I compute that such")); + proutn(_(" a maneuver would require approximately %2d%% of our"), (int)(100*game.optime/game.state.remtime)); - prout("remaining time."); - proutn("Are you sure this is wise?\" "); - if (ja()==0) { + prout(_("remaining time.")); + proutn(_("Are you sure this is wise?\" ")); + if (ja() == false) { game.optime = 0.0; return; } } - if (game.landed == 1) { + if (game.landed) { /* Kirk on planet */ - if (game.iscraft==1) { + if (game.iscraft == onship) { /* Galileo on ship! */ - if (game.damage[DTRANSP]==0) { - proutn("Spock- \"Would you rather use the transporter?\" "); - if (ja() != 0) { + if (!damaged(DTRANSP)) { + proutn(_("Spock- \"Would you rather use the transporter?\" ")); + if (ja() == true) { beam(); return; } - proutn("Shuttle crew"); + proutn(_("Shuttle crew")); } else - proutn("Rescue party"); - prout(" boards Galileo and swoops toward planet surface."); - game.iscraft = 0; + proutn(_("Rescue party")); + prout(_(" boards Galileo and swoops toward planet surface.")); + game.iscraft = offship; skip(1); - if (consumeTime()) return; + if (consumeTime()) + return; game.state.plnets[game.iplnet].known=shuttle_down; - prout("Trip complete."); + prout(_("Trip complete.")); return; } else { /* Ready to go back to ship */ - prout("You and your mining party board the"); - prout("shuttle craft for the trip back to the Enterprise."); + prout(_("You and your mining party board the")); + prout(_("shuttle craft for the trip back to the Enterprise.")); skip(1); - prout("The short hop begins . . ."); + prout(_("The short hop begins . . .")); game.state.plnets[game.iplnet].known=known; - game.icraft = 1; + game.icraft = true; skip(1); - game.landed = -1; - if (consumeTime()) return; - game.iscraft = 1; - game.icraft = 0; - if (game.imine!=0) { - game.icrystl = 1; + game.landed = false; + if (consumeTime()) + return; + game.iscraft = onship; + game.icraft = false; + if (game.imine) { + game.icrystl = true; game.cryprob = 0.05; } - game.imine = 0; - prout("Trip complete."); + game.imine = false; + prout(_("Trip complete.")); return; } } else { /* Kirk on ship */ /* and so is Galileo */ - prout("Mining party assembles in the hangar deck,"); - prout("ready to board the shuttle craft \"Galileo\"."); + prout(_("Mining party assembles in the hangar deck,")); + prout(_("ready to board the shuttle craft \"Galileo\".")); skip(1); - prouts("The hangar doors open; the trip begins."); + prouts(_("The hangar doors open; the trip begins.")); skip(1); - game.icraft = 1; - game.iscraft = 0; - if (consumeTime()) return; + game.icraft = true; + game.iscraft = offship; + if (consumeTime()) + return; game.state.plnets[game.iplnet].known = shuttle_down; - game.landed = 1; - game.icraft = 0; - prout("Trip complete"); + game.landed = true; + game.icraft = false; + prout(_("Trip complete.")); return; } } -void deathray(void) +void deathray(void) +/* use the big zapper */ { double dprob, r = Rand(); - game.ididit = 0; + game.ididit = false; skip(1); chew(); if (game.ship != IHE) { - prout("Ye Faerie Queene has no death ray."); + prout(_("Ye Faerie Queene has no death ray.")); return; } if (game.nenhere==0) { - prout("Sulu- \"But Sir, there are no enemies in this quadrant.\""); + prout(_("Sulu- \"But Sir, there are no enemies in this quadrant.\"")); return; } - if (game.damage[DDRAY] > 0.0) { - prout("Death Ray is damaged."); + if (damaged(DDRAY)) { + prout(_("Death Ray is damaged.")); return; } - prout("Spock- \"Captain, the 'Experimental Death Ray'"); - prout(" is highly unpredictible. Considering the alternatives,"); - proutn(" are you sure this is wise?\" "); - if (ja()==0) return; - prout("Spock- \"Acknowledged.\""); + prout(_("Spock- \"Captain, the 'Experimental Death Ray'")); + prout(_(" is highly unpredictible. Considering the alternatives,")); + proutn(_(" are you sure this is wise?\" ")); + if (ja() == false) + return; + prout(_("Spock- \"Acknowledged.\"")); skip(1); - game.ididit=1; - prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE"); + game.ididit = true; + prouts(_("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE")); skip(1); - prout("Crew scrambles in emergency preparation."); - prout("Spock and Scotty ready the death ray and"); - prout("prepare to channel all ship's power to the device."); + prout(_("Crew scrambles in emergency preparation.")); + prout(_("Spock and Scotty ready the death ray and")); + prout(_("prepare to channel all ship's power to the device.")); skip(1); - prout("Spock- \"Preparations complete, sir.\""); - prout("Kirk- \"Engage!\""); + prout(_("Spock- \"Preparations complete, sir.\"")); + prout(_("Kirk- \"Engage!\"")); skip(1); - prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"); + prouts(_("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR")); skip(1); dprob = .30; if (game.options & OPTION_PLAIN) dprob = .5; if (r > dprob) { - prouts("Sulu- \"Captain! It's working!\""); + prouts(_("Sulu- \"Captain! It's working!\"")); skip(2); while (game.nenhere > 0) - deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1].x,game.ks[1].y); - prout("Ensign Chekov- \"Congratulations, Captain!\""); - if (KLINGREM == 0) finish(FWON); + deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]); + prout(_("Ensign Chekov- \"Congratulations, Captain!\"")); + if (KLINGREM == 0) + finish(FWON); if ((game.options & OPTION_PLAIN) == 0) { - prout("Spock- \"Captain, I believe the `Experimental Death Ray'"); + prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'")); if (Rand() <= 0.05) { - prout(" is still operational.\""); + prout(_(" is still operational.\"")); } else { - prout(" has been rendered nonfunctional.\""); + prout(_(" has been rendered nonfunctional.\"")); game.damage[DDRAY] = 39.95; } } @@ -460,129 +465,54 @@ void deathray(void) } r = Rand(); // Pick failure method if (r <= .30) { - prouts("Sulu- \"Captain! It's working!\""); + prouts(_("Sulu- \"Captain! It's working!\"")); skip(1); - prouts("***RED ALERT! RED ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(1); - prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!"); + prout(_("***MATTER-ANTIMATTER IMPLOSION IMMINENT!")); skip(1); - prouts("***RED ALERT! RED A*L********************************"); + prouts(_("***RED ALERT! RED A*L********************************")); skip(1); stars(); - prouts("****************** KA-BOOM!!!! *******************"); + prouts(_("****************** KA-BOOM!!!! *******************")); skip(1); kaboom(); return; } if (r <= .55) { - prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\""); + prouts(_("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"")); skip(1); - prout("Lt. Uhura- \"Graaeek! Graaeek!\""); + prout(_("Lt. Uhura- \"Graaeek! Graaeek!\"")); skip(1); - prout("Spock- \"Fascinating! . . . All humans aboard"); - prout(" have apparently been transformed into strange mutations."); - prout(" Vulcans do not seem to be affected."); + prout(_("Spock- \"Fascinating! . . . All humans aboard")); + prout(_(" have apparently been transformed into strange mutations.")); + prout(_(" Vulcans do not seem to be affected.")); skip(1); - prout("Kirk- \"Raauch! Raauch!\""); + prout(_("Kirk- \"Raauch! Raauch!\"")); finish(FDRAY); return; } if (r <= 0.75) { int i,j; - prouts("Sulu- \"Captain! It's --WHAT?!?!\""); + prouts(_("Sulu- \"Captain! It's --WHAT?!?!\"")); skip(2); - proutn("Spock- \"I believe the word is"); - prouts(" *ASTONISHING*"); - prout(" Mr. Sulu."); + proutn(_("Spock- \"I believe the word is")); + prouts(_(" *ASTONISHING*")); + prout(_(" Mr. Sulu.")); for_sectors(i) for_sectors(j) - if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST; - prout(" Captain, our quadrant is now infested with"); - prouts(" - - - - - - *THINGS*."); + if (game.quad[i][j] == IHDOT) + game.quad[i][j] = IHQUEST; + prout(_(" Captain, our quadrant is now infested with")); + prouts(_(" - - - - - - *THINGS*.")); skip(1); - prout(" I have no logical explanation.\""); + prout(_(" I have no logical explanation.\"")); return; } - prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\""); + prouts(_("Sulu- \"Captain! The Death Ray is creating tribbles!\"")); skip(1); - prout("Scotty- \"There are so many tribbles down here"); - prout(" in Engineering, we can't move for 'em, Captain.\""); + prout(_("Scotty- \"There are so many tribbles down here")); + prout(_(" in Engineering, we can't move for 'em, Captain.\"")); finish(FTRIBBLE); return; } - -char *systemname(planet *planet) -{ - static char *names[NINHAB] = - { - /* - * This started out life as the BSD Trek inhabited-planets list, - * but I used to weed out planets - * with no references in ST:TOS and to fill it out again to the - * required length from "The Worlds of The Federation" list, - * . - * Some misspellings have been silently corrected. (To be - * fair, there was no Web when Eric Allman did his list.) - * - * Some planets marked Class G and P here will be displayed as class M - * because of the way planets are generated. This is a known bug. - */ - "ERROR", - // Added Federation Worlds - "Deneva", /* TOS: "Operation -- Annihilate!" */ - "Eminiar VII", /* TOS: "A Taste of Armageddon" */ - "Hansen's Planet", /* TOS: "The Galileo Seven" */ - "Taurus IV", /* TOS: "The Galileo Seven" (class G) */ - "Aldebaran III", /* TOS: "The Deadly Years" */ - "Vulcan (T'Khasi)", /* many episodes */ - "Tellar Prime (Miracht)", /* TOS: "Journey to Babel" */ - "Andoria (Fesoan)", /* several episodes */ - "Antos IV (Doraphane)", /* TOS: "Whom Gods Destroy", "Who Mourns for Adonais?" */ - "Catulla (Cendo-Prae)", /* TOS: "The Way to Eden" */ - "Izar", /* TOS: "Whom Gods Destroy" */ - "Tiburon", /* TOS: "The Way to Eden" */ - "Merak II", /* TOS: "The Cloud Minders" */ - "Argelius II (Nelphia)", /* TOS: "Wolf in the Fold" ("IV" in BSD) */ - "Daran V", /* TOS: "For the World is Hollow and I Have Touched the Sky" */ - "Medusa", /* TOS: "Is There in Truth No Beauty?" */ - "Coridan (Desotriana)", /* TOS: "Journey to Babel" */ - "Berengaria IV", /* TOS: "This Side of Paradise" */ - "Capella IV (Kohath)", /* TOS: "Friday's Child" (Class G) */ - "Gideon", /* TOS: "The Mark of Gideon" */ - "Iotia", /* TOS: "A Piece of the Action" */ - /* Worlds from BSD Trek */ - //"Talos IV", /* TOS: "The Cage" (interdicted world) */ - "Rigel II", /* TOS: "Shore Leave" ("III" in BSD) */ - "Deneb II", /* TOS: "Wolf in the Fold" ("IV" in BSD) */ - //"Canopus V", /* noncanonical */ - //"Icarus I", /* noncanonical */ - //"Prometheus II", /* noncanonical */ - //"Omega VII", /* noncanonical */ - //"Elysium I", /* noncanonical */ - "Scalos IV", /* TOS: "Wink of an Eye" */ - //"Procyon IV", /* noncanonical */ - //"Arachnid I", /* noncanonical */ - //"Argo VIII", /* noncanonical */ - //"Triad III", /* noncanonical */ - //"Echo IV", /* noncanonical */ - //"Nimrod III", /* noncanonical */ - //"Nemisis IV", /* noncanonical */ - //"Centarurus I", /* noncanonical */ - //"Kronos III", /* noncanonical */ - //"Spectros V", /* noncanonical */ - "Beta III", /* TOS: "The Return of the Archons" */ - "Gamma Tranguli VI (Vaalel)", /* TOS: "The Apple" */ - "Pyris VII", /* TOS: "Catspaw" ("III" in BSD) */ - "Triacus", /* TOS: "And the Children Shall Lead", */ - "Marcos XII", /* TOS: "And the Children Shall Lead", */ - //"Kaland", /* noncanonical */ - "Ardana", /* TOS: "The Cloud Minders" */ - //"Stratos", /* noncanonical */ - //"Eden", /* TOS: "The Way to Eden" (in Romulan space) */ - //"Arrikis", /* noncanonical */ - //"Epsilon Eridani IV", /* noncanonical */ - "Exo III", /* TOS: "What Are Little Girls Made Of?" (Class P) */ - }; - - return names[planet->inhabited]; -}