X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=e966bed76a47899bb6633828656301df8f619ee3;hp=48c08a210449561ff4a81ea8f5ac9daaac619205;hb=dc45b3ccf42344c238ddb146d79dc62086624848;hpb=c81e0f1dc6cd1fe5c56e9d521ee1d262932e3a2b diff --git a/src/moving.c b/src/moving.c index 48c08a2..e966bed 100644 --- a/src/moving.c +++ b/src/moving.c @@ -2,7 +2,7 @@ #include "sstlinux.h" #include "sst.h" -static void getcd(int, int); +static void getcd(bool, int); void imove(void) { @@ -14,7 +14,7 @@ void imove(void) w.x = w.y = 0; if (game.inorbit) { prout("Helmsman Sulu- \"Leaving standard orbit.\""); - game.inorbit = FALSE; + game.inorbit = false; } angle = ((15.0 - game.direc) * 0.5235988); @@ -246,7 +246,7 @@ void dock(int l) } } -static void getcd(int isprobe, int akey) { +static void getcd(bool isprobe, int akey) { /* This program originally required input in terms of a (clock) direction and distance. Somewhere in history, it was changed to cartesian coordinates. So we need to convert. I think @@ -446,7 +446,7 @@ void impuls(void) } if (game.energy > 30.0) { - getcd(FALSE, 0); + getcd(false, 0); if (game.direc == -1.0) return; power = 20.0 + 100.0*game.dist; } @@ -489,12 +489,12 @@ void impuls(void) } -void warp(int i) +void warp(bool timewarp) { int blooey=0, twarp=0, iwarp; double power; - if (i!=2) { /* Not WARPX entry */ + if (!timewarp) { /* Not WARPX entry */ game.ididit = 0; if (game.damage[DWARPEN] > 10.0) { chew(); @@ -511,7 +511,7 @@ void warp(int i) } /* Read in course and distance */ - getcd(FALSE, 0); + getcd(false, 0); if (game.direc == -1.0) return; /* Make sure starship has enough energy for the trip */ @@ -523,7 +523,7 @@ void warp(int i) game.ididit = 0; skip(1); prout("Engineering to bridge--"); - if (game.shldup==0 || 0.5*power > game.energy) { + if (!game.shldup || 0.5*power > game.energy) { iwarp = pow((game.energy/(game.dist+0.05)), 0.333333333); if (iwarp <= 0) { prout("We can't do it, Captain. We haven't the energy."); @@ -565,13 +565,11 @@ void warp(int i) } /* Decide if time warp will occur */ if (0.5*game.dist*pow(7.0,game.warpfac-10.0) > Rand()) twarp=1; -#ifdef DEBUG - if (game.idebug &&game.warpfac==10 && twarp==0) { + if (idebug && game.warpfac==10 && twarp==0) { blooey=0; - proutn("Force time warp? "); + proutn("=== Force time warp? "); if (ja()==1) twarp=1; } -#endif if (blooey || twarp) { /* If time warp or engine damage, check path */ /* If it is obstructed, don't do warp or damage */ @@ -734,7 +732,7 @@ void atover(int igrab) skip(1); prout("safely out of quadrant."); if (game.damage[DRADIO] == 0.0) - game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = TRUE; + game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; /* Try to use warp engines */ if (game.damage[DWARPEN]) { skip(1); @@ -751,10 +749,10 @@ void atover(int igrab) if (distreq < game.dist) game.dist = distreq; game.optime = 10.0*game.dist/game.wfacsq; game.direc = 12.0*Rand(); /* How dumb! */ - game.justin = 0; - game.inorbit = 0; - warp(2); - if (game.justin == 0) { + game.justin = false; + game.inorbit = false; + warp(true); + if (!game.justin) { /* This is bad news, we didn't leave quadrant. */ if (game.alldone) return; skip(1); @@ -869,16 +867,16 @@ void probe(void) if (ja()==0) return; } - game.isarmed = FALSE; + game.isarmed = false; if (key == IHALPHA && strcmp(citem,"armed") == 0) { - game.isarmed = TRUE; + game.isarmed = true; key = scan(); } else if (key == IHEOL) { proutn("Arm NOVAMAX warhead? "); game.isarmed = ja(); } - getcd(TRUE, key); + getcd(true, key); if (game.direc == -1.0) return; game.nprobes--; angle = ((15.0 - game.direc) * 0.5235988); @@ -943,8 +941,7 @@ void mayday(void) } } /* Since starbase not in quadrant, set up new quadrant */ - game.quadrant.x = game.state.baseq[line].x; - game.quadrant.y = game.state.baseq[line].y; + game.quadrant = game.state.baseq[line]; newqad(1); } /* dematerialize starship */