X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=cb6e197b51e5c5625693382f65f9fd830767e42f;hp=3ed56a4d8517f9d184360f1406db377749cfaf04;hb=8f5eef7a4dcbfd3fa8ee33e1f50ae4b0c53efc9c;hpb=2ea1ffb97cc0cdb13d8f4d42547a4e15245adfb2 diff --git a/src/moving.c b/src/moving.c index 3ed56a4..cb6e197 100644 --- a/src/moving.c +++ b/src/moving.c @@ -9,7 +9,8 @@ void imove(void) { double angle, deltax, deltay, bigger, x, y, finald, stopegy, probf; - int n, m, kink, kinks, iquad; + int n, m, kink, kinks; + feature iquad; coord w, final; bool trbeam = false; @@ -276,7 +277,7 @@ static void getcd(bool isprobe, int akey) return; } while (navmode == unspecified) { - if (damaged(DCOMPTR)) { + if (damaged(DNAVSYS)) { if (isprobe) prout(_("Computer damaged; manual navigation only")); else @@ -906,6 +907,26 @@ void probe(void) return; } +/* + * Here's how the mayday code works: + * + * First, the closest starbase is selected. If there is a + * a starbase in your own quadrant, you are in good shape. + * This distance takes quadrant distances into account only. + * + * A magic number is computed based on the distance which acts + * as the probability that you will be rematerialized. You + * get three tries. + * + * When it is determined that you should be able to be remater- + * ialized (i.e., when the probability thing mentioned above + * comes up positive), you are put into that quadrant (anywhere). + * Then, we try to see if there is a spot adjacent to the star- + * base. If not, you can't be rematerialized!!! Otherwise, + * it drops you there. It only tries five times to find a spot + * to drop you. After that, it's your problem. + */ + void mayday(void) /* yell for help from nearest starbase */ {