X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=a8eb87b3ab6769876c61efb262865576e3408cd1;hp=2ee44367afd1417e41fb897ebb11a060f446814e;hb=4acfd92e4eadf66c2bc3786c4ea688c2fe8d0139;hpb=cbb2d987e8c23c6c25bd441fdef5401d5a89289e diff --git a/src/moving.c b/src/moving.c index 2ee4436..a8eb87b 100644 --- a/src/moving.c +++ b/src/moving.c @@ -250,7 +250,7 @@ void dock(bool verbose) /* * This program originally required input in terms of a (clock) * direction and distance. Somewhere in history, it was changed to - * cartesian coordinates. So we need to convert. I think + * cartesian coordinates. So we need to convert. Probably * "manual" input should still be done this way -- it's a real * pain if the computer isn't working! Manual mode is still confusing * because it involves giving x and y motions, yet the coordinates @@ -268,9 +268,8 @@ static void getcd(bool isprobe, int akey) coord incr; bool iprompt = false; - /* Get course direction and distance. If user types bad values, return - with DIREC = -1.0. */ - + // Get course direction and distance. If user types bad values, return + // with DIREC = -1.0. game.direc = -1.0; if (game.landed && !isprobe) { @@ -836,8 +835,8 @@ void timwrp() } } } - /* Likewise, if in the original time the Galileo was abandoned, but - was on ship earlier, it would have vanished -- lets restore it */ + // Likewise, if in the original time the Galileo was abandoned, but + // was on ship earlier, it would have vanished -- let's restore it. if (game.iscraft == offship && !gotit && game.damage[DSHUTTL] >= 0.0) { prout(_("Checkov- \"Security reports the Galileo has reappeared in the dock!\"")); game.iscraft = onship; @@ -1066,25 +1065,25 @@ void mayday(void) } /* -** Abandon Ship -** -** The ship is abandoned. If your current ship is the Faire -** Queene, or if your shuttlecraft is dead, you're out of -** luck. You need the shuttlecraft in order for the captain -** (that's you!!) to escape. -** -** Your crew can beam to an inhabited starsystem in the -** quadrant, if there is one and if the transporter is working. -** If there is no inhabited starsystem, or if the transporter -** is out, they are left to die in outer space. -** -** If there are no starbases left, you are captured by the -** Klingons, who torture you mercilessly. However, if there -** is at least one starbase, you are returned to the -** Federation in a prisoner of war exchange. Of course, this -** can't happen unless you have taken some prisoners. -** -*/ + * Abandon Ship + * + * The ship is abandoned. If your current ship is the Faire + * Queene, or if your shuttlecraft is dead, you're out of + * luck. You need the shuttlecraft in order for the captain + * (that's you!!) to escape. + * + * Your crew can beam to an inhabited starsystem in the + * quadrant, if there is one and if the transporter is working. + * If there is no inhabited starsystem, or if the transporter + * is out, they are left to die in outer space. + * + * If there are no starbases left, you are captured by the + * Klingons, who torture you mercilessly. However, if there + * is at least one starbase, you are returned to the + * Federation in a prisoner of war exchange. Of course, this + * can't happen unless you have taken some prisoners. + * + */ void abandon(void) /* abandon ship */