X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=4908236004714ff29d1b7bd1e126859eea5d6d74;hp=24b6bb08a746bb29897a5e705c2d6f48710d3684;hb=fec5bf04131385b55dc3b0ad9c7d8d245a7d07da;hpb=e3730bb826efe601fe51626aab064d395733d4c3 diff --git a/src/moving.c b/src/moving.c index 24b6bb0..4908236 100644 --- a/src/moving.c +++ b/src/moving.c @@ -2,17 +2,19 @@ #include "sstlinux.h" #include "sst.h" -static void getcd(int, int); +static void getcd(bool, int); void imove(void) { double angle, deltax, deltay, bigger, x, y, finald, finalx, finaly, stopegy, probf; - int trbeam = 0, n, l, ix=0, iy=0, kink, kinks, iquad; + int trbeam = 0, n, l, kink, kinks, iquad; + coord w; + w.x = w.y = 0; if (game.inorbit) { - prout("Helmsman Sulu- \"Leaving standard orbit.\""); - game.inorbit = FALSE; + prout(_("Helmsman Sulu- \"Leaving standard orbit.\"")); + game.inorbit = false; } angle = ((15.0 - game.direc) * 0.5235988); @@ -27,30 +29,30 @@ void imove(void) deltax /= bigger; /* If tractor beam is to occur, don't move full distance */ - if (game.state.date+game.optime >= game.future[FTBEAM]) { + if (game.state.date+game.optime >= scheduled(FTBEAM)) { trbeam = 1; game.condit = IHRED; - game.dist = game.dist*(game.future[FTBEAM]-game.state.date)/game.optime + 0.1; - game.optime = game.future[FTBEAM] - game.state.date + 1e-5; + game.dist = game.dist*(scheduled(FTBEAM)-game.state.date)/game.optime + 0.1; + game.optime = scheduled(FTBEAM) - game.state.date + 1e-5; } /* Move within the quadrant */ - game.quad[game.sectx][game.secty] = IHDOT; - x = game.sectx; - y = game.secty; + game.quad[game.sector.x][game.sector.y] = IHDOT; + x = game.sector.x; + y = game.sector.y; n = 10.0*game.dist*bigger+0.5; if (n > 0) { for (l = 1; l <= n; l++) { - ix = (x += deltax) + 0.5; - iy = (y += deltay) + 0.5; - if (!VALID_SECTOR(ix, iy)) { + w.x = (x += deltax) + 0.5; + w.y = (y += deltay) + 0.5; + if (!VALID_SECTOR(w.x, w.y)) { /* Leaving quadrant -- allow final enemy attack */ /* Don't do it if being pushed by Nova */ if (game.nenhere != 0 && game.iattak != 2) { newcnd(); for_local_enemies(l) { - finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) + - (iy-game.ky[l])*(double)(iy-game.ky[l])); + finald = sqrt((w.x-game.ks[l].x)*(double)(w.x-game.ks[l].x) + + (w.y-game.ks[l].y)*(double)(w.y-game.ks[l].y)); game.kavgd[l] = 0.5 * (finald+game.kdist[l]); } /* @@ -58,33 +60,33 @@ void imove(void) * that attacks only happen if Klingons * are present and your skill is good. */ - if (game.skill > SKILL_GOOD && game.klhere > 0 && !game.state.galaxy[game.quadx][game.quady].supernova) + if (game.skill > SKILL_GOOD && game.klhere > 0 && !game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) attack(0); if (game.alldone) return; } /* compute final position -- new quadrant and sector */ - x = QUADSIZE*(game.quadx-1)+game.sectx; - y = QUADSIZE*(game.quady-1)+game.secty; - ix = x+10.0*game.dist*bigger*deltax+0.5; - iy = y+10.0*game.dist*bigger*deltay+0.5; + x = QUADSIZE*(game.quadrant.x-1)+game.sector.x; + y = QUADSIZE*(game.quadrant.y-1)+game.sector.y; + w.x = x+10.0*game.dist*bigger*deltax+0.5; + w.y = y+10.0*game.dist*bigger*deltay+0.5; /* check for edge of galaxy */ kinks = 0; do { kink = 0; - if (ix <= 0) { - ix = -ix + 1; + if (w.x <= 0) { + w.x = -w.x + 1; kink = 1; } - if (iy <= 0) { - iy = -iy + 1; + if (w.y <= 0) { + w.y = -w.y + 1; kink = 1; } - if (ix > GALSIZE*QUADSIZE) { - ix = (GALSIZE*QUADSIZE*2)+1 - ix; + if (w.x > GALSIZE*QUADSIZE) { + w.x = (GALSIZE*QUADSIZE*2)+1 - w.x; kink = 1; } - if (iy > GALSIZE*QUADSIZE) { - iy = (GALSIZE*QUADSIZE*2)+1 - iy; + if (w.y > GALSIZE*QUADSIZE) { + w.y = (GALSIZE*QUADSIZE*2)+1 - w.y; kink = 1; } if (kink) kinks = 1; @@ -98,30 +100,29 @@ void imove(void) return; } skip(1); - prout("YOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER"); - prout("AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,"); - prout("YOU WILL BE DESTROYED."); + prout(_("YOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER")); + prout(_("AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,")); + prout(_("YOU WILL BE DESTROYED.")); } /* Compute final position in new quadrant */ if (trbeam) return; /* Don't bother if we are to be beamed */ - game.quadx = (ix+(QUADSIZE-1))/QUADSIZE; - game.quady = (iy+(QUADSIZE-1))/QUADSIZE; - game.sectx = ix - QUADSIZE*(game.quadx-1); - game.secty = iy - QUADSIZE*(game.quady-1); + game.quadrant.x = (w.x+(QUADSIZE-1))/QUADSIZE; + game.quadrant.y = (w.y+(QUADSIZE-1))/QUADSIZE; + game.sector.x = w.x - QUADSIZE*(game.quadrant.x-1); + game.sector.y = w.y - QUADSIZE*(game.quadrant.y-1); skip(1); - prout("Entering %s.", - cramlc(quadrant, game.quadx, game.quady)); - game.quad[game.sectx][game.secty] = game.ship; - newqad(0); + prout(_("Entering %s."), cramlc(quadrant, game.quadrant)); + game.quad[game.sector.x][game.sector.y] = game.ship; + newqad(false); if (game.skill>SKILL_NOVICE) attack(0); return; } - iquad = game.quad[ix][iy]; + iquad = game.quad[w.x][w.y]; if (iquad != IHDOT) { /* object encountered in flight path */ stopegy = 50.0*game.dist/game.optime; - game.dist=0.1*sqrt((game.sectx-ix)*(double)(game.sectx-ix) + - (game.secty-iy)*(double)(game.secty-iy)); + game.dist=0.1*sqrt((game.sector.x-w.x)*(double)(game.sector.x-w.x) + + (game.sector.y-w.y)*(double)(game.sector.y-w.y)); switch (iquad) { case IHT: /* Ram a Tholian */ case IHK: /* Ram enemy ship */ @@ -129,20 +130,20 @@ void imove(void) case IHS: case IHR: case IHQUEST: - game.sectx = ix; - game.secty = iy; - ram(0, iquad, game.sectx, game.secty); - finalx = game.sectx; - finaly = game.secty; + game.sector.x = w.x; + game.sector.y = w.y; + ram(0, iquad, game.sector); + finalx = game.sector.x; + finaly = game.sector.y; break; case IHBLANK: skip(1); - prouts("***RED ALERT! RED ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(1); proutn("***"); crmshp(); - proutn(" pulled into black hole at "); - prout(cramlc(sector, ix, iy)); + proutn(_(" pulled into black hole at ")); + prout(cramlc(sector, w)); /* * Getting pulled into a black hole was certain * death in Almy's original. Stas Sergeev added a @@ -163,18 +164,18 @@ void imove(void) skip(1); crmshp(); if (iquad == IHWEB) - proutn(" encounters Tholian web at "); + proutn(_(" encounters Tholian web at ")); else - proutn(" blocked by object at "); - proutn(cramlc(sector, ix,iy)); + proutn(_(" blocked by object at ")); + proutn(cramlc(sector, w)); prout(";"); - proutn("Emergency stop required "); - prout("%2d units of energy.", (int)stopegy); + proutn(_("Emergency stop required ")); + prout(_("%2d units of energy."), (int)stopegy); game.energy -= stopegy; finalx = x-deltax+0.5; - game.sectx = finalx; + game.sector.x = finalx; finaly = y-deltay+0.5; - game.secty = finaly; + game.sector.y = finaly; if (game.energy <= 0) { finish(FNRG); return; @@ -184,25 +185,25 @@ void imove(void) goto no_quad_change; /* sorry! */ } } - game.dist = 0.1*sqrt((game.sectx-ix)*(double)(game.sectx-ix) + - (game.secty-iy)*(double)(game.secty-iy)); - game.sectx = ix; - game.secty = iy; + game.dist = 0.1*sqrt((game.sector.x-w.x)*(double)(game.sector.x-w.x) + + (game.sector.y-w.y)*(double)(game.sector.y-w.y)); + game.sector.x = w.x; + game.sector.y = w.y; } - finalx = game.sectx; - finaly = game.secty; + finalx = game.sector.x; + finaly = game.sector.y; no_quad_change: /* No quadrant change -- compute new avg enemy distances */ - game.quad[game.sectx][game.secty] = game.ship; + game.quad[game.sector.x][game.sector.y] = game.ship; if (game.nenhere) { for_local_enemies(l) { - finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) + - (iy-game.ky[l])*(double)(iy-game.ky[l])); + finald = sqrt((w.x-game.ks[l].x)*(double)(w.x-game.ks[l].x) + + (w.y-game.ks[l].y)*(double)(w.y-game.ks[l].y)); game.kavgd[l] = 0.5 * (finald+game.kdist[l]); game.kdist[l] = finald; } sortkl(); - if (!game.state.galaxy[game.quadx][game.quady].supernova && game.iattak == 0) + if (!game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova && game.iattak == 0) attack(0); for_local_enemies(l) game.kavgd[l] = game.kdist[l]; } @@ -213,39 +214,40 @@ no_quad_change: return; } -void dock(int l) +void dock(bool verbose) { chew(); - if (game.condit == IHDOCKED && l) { - prout("Already docked."); + if (game.condit == IHDOCKED && verbose) { + prout(_("Already docked.")); return; } if (game.inorbit) { - prout("You must first leave standard orbit."); + prout(_("You must first leave standard orbit.")); return; } - if (game.basex==0 || abs(game.sectx-game.basex) > 1 || abs(game.secty-game.basey) > 1) { + if (game.base.x==0 || abs(game.sector.x-game.base.x) > 1 || abs(game.sector.y-game.base.y) > 1) { crmshp(); - prout(" not adjacent to base."); + prout(_(" not adjacent to base.")); return; } game.condit = IHDOCKED; - if (l) prout("Docked."); + if (verbose) prout(_("Docked.")); game.ididit=1; if (game.energy < game.inenrg) game.energy = game.inenrg; game.shield = game.inshld; game.torps = game.intorps; game.lsupres = game.inlsr; - if (game.damage[DRADIO] == 0.0 && - (game.future[FCDBAS] < FOREVER || game.isatb == 1) && game.iseenit == 0) { + game.state.crew = FULLCREW; + if (!damaged(DRADIO) && + (is_scheduled(FCDBAS) || game.isatb == 1) && game.iseenit == 0) { /* get attack report from base */ - prout("Lt. Uhura- \"Captain, an important message from the starbase:\""); + prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\"")); attakreport(0); game.iseenit = 1; } } -static void getcd(int isprobe, int akey) { +static void getcd(bool isprobe, int akey) { /* This program originally required input in terms of a (clock) direction and distance. Somewhere in history, it was changed to cartesian coordinates. So we need to convert. I think @@ -255,10 +257,11 @@ static void getcd(int isprobe, int akey) { are always displayed y - x, where +y is downward! */ - int irowq=game.quadx, icolq=game.quady, irows, icols, itemp=0, iprompt=0, key=0; + int irowq=game.quadrant.x, icolq=game.quadrant.y, itemp=0, iprompt=0, key=0; double xi, xj, xk, xl; double deltax, deltay; int automatic = -1; + coord incr; /* Get course direction and distance. If user types bad values, return with DIREC = -1.0. */ @@ -266,19 +269,19 @@ static void getcd(int isprobe, int akey) { game.direc = -1.0; if (game.landed == 1 && !isprobe) { - prout("Dummy! You can't leave standard orbit until you"); - proutn("are back aboard the "); + prout(_("Dummy! You can't leave standard orbit until you")); + proutn(_("are back aboard the ")); crmshp(); prout("."); chew(); return; } while (automatic == -1) { - if (game.damage[DCOMPTR]) { + if (damaged(DCOMPTR)) { if (isprobe) - prout("Computer damaged; manual navigation only"); + prout(_("Computer damaged; manual navigation only")); else - prout("Computer damaged; manual movement only"); + prout(_("Computer damaged; manual movement only")); chew(); automatic = 0; key = IHEOL; @@ -293,7 +296,7 @@ static void getcd(int isprobe, int akey) { key = scan(); if (key == IHEOL) { - proutn("Manual or automatic- "); + proutn(_("Manual or automatic- ")); iprompt = 1; chew(); } @@ -316,9 +319,9 @@ static void getcd(int isprobe, int akey) { } else { /* numeric */ if (isprobe) - prout("(Manual navigation assumed.)"); + prout(_("(Manual navigation assumed.)")); else - prout("(Manual movement assumed.)"); + prout(_("(Manual movement assumed.)")); automatic = 0; break; } @@ -327,9 +330,9 @@ static void getcd(int isprobe, int akey) { if (automatic) { while (key == IHEOL) { if (isprobe) - proutn("Target quadrant or quadrant§or- "); + proutn(_("Target quadrant or quadrant§or- ")); else - proutn("Destination sector or quadrant§or- "); + proutn(_("Destination sector or quadrant§or- ")); chew(); iprompt = 1; key = scan(); @@ -359,23 +362,23 @@ static void getcd(int isprobe, int akey) { irowq = xi + 0.5; icolq = xj + 0.5; - irows = xk + 0.5; - icols = xl + 0.5; + incr.y = xk + 0.5; + incr.x = xl + 0.5; } else { if (isprobe) { /* only quadrant specified -- go to center of dest quad */ irowq = xi + 0.5; icolq = xj + 0.5; - irows = icols = 5; + incr.y = incr.x = 5; } else { - irows = xi + 0.5; - icols = xj + 0.5; + incr.y = xi + 0.5; + incr.x = xj + 0.5; } itemp = 1; } - if (!VALID_QUADRANT(icolq,irowq)||!VALID_SECTOR(icols,irows)) { + if (!VALID_QUADRANT(icolq,irowq)||!VALID_SECTOR(incr.x,incr.y)) { huh(); return; } @@ -383,18 +386,18 @@ static void getcd(int isprobe, int akey) { if (!isprobe) { if (itemp) { if (iprompt) { - prout("Helmsman Sulu- \"Course locked in for %s.\"", - cramlc(sector, irows, icols)); + prout(_("Helmsman Sulu- \"Course locked in for %s.\""), + cramlc(sector, incr)); } } - else prout("Ensign Chekov- \"Course laid in, Captain.\""); + else prout(_("Ensign Chekov- \"Course laid in, Captain.\"")); } - deltax = icolq - game.quady + 0.1*(icols-game.secty); - deltay = game.quadx - irowq + 0.1*(game.sectx-irows); + deltax = icolq - game.quadrant.y + 0.1*(incr.x-game.sector.y); + deltay = game.quadrant.x - irowq + 0.1*(game.sector.x-incr.y); } else { /* manual */ while (key == IHEOL) { - proutn("X and Y displacements- "); + proutn(_("X and Y displacements- ")); chew(); iprompt = 1; key = scan(); @@ -419,7 +422,7 @@ static void getcd(int isprobe, int akey) { } if (itemp == 2 && !isprobe) { skip(1); - prout("Helmsman Sulu- \"Aye, Sir.\""); + prout(_("Helmsman Sulu- \"Aye, Sir.\"")); } game.dist = sqrt(deltax*deltax + deltay*deltay); game.direc = atan2(deltax, deltay)*1.90985932; @@ -436,15 +439,15 @@ void impuls(void) double power; game.ididit = 0; - if (game.damage[DIMPULS]) { + if (damaged(DIMPULS)) { chew(); skip(1); - prout("Engineer Scott- \"The impulse engines are damaged, Sir.\""); + prout(_("Engineer Scott- \"The impulse engines are damaged, Sir.\"")); return; } if (game.energy > 30.0) { - getcd(FALSE, 0); + getcd(false, 0); if (game.direc == -1.0) return; power = 20.0 + 100.0*game.dist; } @@ -454,15 +457,15 @@ void impuls(void) if (power >= game.energy) { /* Insufficient power for trip */ skip(1); - prout("First Officer Spock- \"Captain, the impulse engines"); - prout("require 20.0 units to engage, plus 100.0 units per"); + prout(_("First Officer Spock- \"Captain, the impulse engines")); + prout(_("require 20.0 units to engage, plus 100.0 units per")); if (game.energy > 30) { - proutn("quadrant. We can go, therefore, a maximum of %d", + proutn(_("quadrant. We can go, therefore, a maximum of %d"), (int)(0.01 * (game.energy-20.0)-0.05)); - prout(" quadrants.\""); + prout(_(" quadrants.\"")); } else { - prout("quadrant. They are, therefore, useless.\""); + prout(_("quadrant. They are, therefore, useless.\"")); } chew(); return; @@ -470,9 +473,9 @@ void impuls(void) /* Make sure enough time is left for the trip */ game.optime = game.dist/0.095; if (game.optime >= game.state.remtime) { - prout("First Officer Spock- \"Captain, our speed under impulse"); - prout("power is only 0.95 sectors per stardate. Are you sure"); - proutn("we dare spend the time?\" "); + prout(_("First Officer Spock- \"Captain, our speed under impulse")); + prout(_("power is only 0.95 sectors per stardate. Are you sure")); + proutn(_("we dare spend the time?\" ")); if (ja() == 0) return; } /* Activate impulse engines and pay the cost */ @@ -487,29 +490,29 @@ void impuls(void) } -void warp(int i) +void warp(bool timewarp) { int blooey=0, twarp=0, iwarp; double power; - if (i!=2) { /* Not WARPX entry */ + if (!timewarp) { /* Not WARPX entry */ game.ididit = 0; if (game.damage[DWARPEN] > 10.0) { chew(); skip(1); - prout("Engineer Scott- \"The impulse engines are damaged, Sir.\""); + prout(_("Engineer Scott- \"The impulse engines are damaged, Sir.\"")); return; } - if (game.damage[DWARPEN] > 0.0 && game.warpfac > 4.0) { + if (damaged(DWARPEN) && game.warpfac > 4.0) { chew(); skip(1); - prout("Engineer Scott- \"Sorry, Captain. Until this damage"); - prout(" is repaired, I can only give you warp 4.\""); + prout(_("Engineer Scott- \"Sorry, Captain. Until this damage")); + prout(_(" is repaired, I can only give you warp 4.\"")); return; } /* Read in course and distance */ - getcd(FALSE, 0); + getcd(false, 0); if (game.direc == -1.0) return; /* Make sure starship has enough energy for the trip */ @@ -520,24 +523,24 @@ void warp(int i) /* Insufficient power for trip */ game.ididit = 0; skip(1); - prout("Engineering to bridge--"); - if (game.shldup==0 || 0.5*power > game.energy) { + prout(_("Engineering to bridge--")); + if (!game.shldup || 0.5*power > game.energy) { iwarp = pow((game.energy/(game.dist+0.05)), 0.333333333); if (iwarp <= 0) { - prout("We can't do it, Captain. We haven't the energy."); + prout(_("We can't do it, Captain. We don't have enough energy.")); } else { - proutn("We haven't the energy, but we could do it at warp %d", iwarp); + proutn(_("We don't have enough energy, but we could do it at warp %d"), iwarp); if (game.shldup) { prout(","); - prout("if you'll lower the shields."); + prout(_("if you'll lower the shields.")); } else prout("."); } } else - prout("We haven't the energy to go that far with the shields up."); + prout(_("We haven't the energy to go that far with the shields up.")); return; } @@ -545,11 +548,11 @@ void warp(int i) game.optime = 10.0*game.dist/game.wfacsq; if (game.optime >= 0.8*game.state.remtime) { skip(1); - prout("First Officer Spock- \"Captain, I compute that such"); - proutn(" a trip would require approximately %2.0f", + prout(_("First Officer Spock- \"Captain, I compute that such")); + proutn(_(" a trip would require approximately %2.0f"), 100.0*game.optime/game.state.remtime); - prout(" percent of our"); - proutn(" remaining time. Are you sure this is wise?\" "); + prout(_(" percent of our")); + proutn(_(" remaining time. Are you sure this is wise?\" ")); if (ja() == 0) { game.ididit = 0; game.optime=0; return;} } } @@ -563,13 +566,11 @@ void warp(int i) } /* Decide if time warp will occur */ if (0.5*game.dist*pow(7.0,game.warpfac-10.0) > Rand()) twarp=1; -#ifdef DEBUG - if (game.idebug &&game.warpfac==10 && twarp==0) { + if (idebug && game.warpfac==10 && twarp==0) { blooey=0; - proutn("Force time warp? "); + proutn("=== Force time warp? "); if (ja()==1) twarp=1; } -#endif if (blooey || twarp) { /* If time warp or engine damage, check path */ /* If it is obstructed, don't do warp or damage */ @@ -586,8 +587,8 @@ void warp(int i) deltax /= bigger; deltay /= bigger; n = 10.0 * game.dist * bigger +0.5; - x = game.sectx; - y = game.secty; + x = game.sector.x; + y = game.sector.y; for (l = 1; l <= n; l++) { x += deltax; ix = x + 0.5; @@ -613,9 +614,9 @@ void warp(int i) if (blooey) { game.damage[DWARPEN] = game.damfac*(3.0*Rand()+1.0); skip(1); - prout("Engineering to bridge--"); - prout(" Scott here. The warp engines are damaged."); - prout(" We'll have to reduce speed to warp 4."); + prout(_("Engineering to bridge--")); + prout(_(" Scott here. The warp engines are damaged.")); + prout(_(" We'll have to reduce speed to warp 4.")); } game.ididit = 1; return; @@ -630,7 +631,7 @@ void setwrp(void) while ((key=scan()) == IHEOL) { chew(); - proutn("Warp factor- "); + proutn(_("Warp factor- ")); } chew(); if (key != IHREAL) { @@ -638,39 +639,39 @@ void setwrp(void) return; } if (game.damage[DWARPEN] > 10.0) { - prout("Warp engines inoperative."); + prout(_("Warp engines inoperative.")); return; } - if (game.damage[DWARPEN] > 0.0 && aaitem > 4.0) { - prout("Engineer Scott- \"I'm doing my best, Captain,"); - prout(" but right now we can only go warp 4.\""); + if (damaged(DWARPEN) && aaitem > 4.0) { + prout(_("Engineer Scott- \"I'm doing my best, Captain,")); + prout(_(" but right now we can only go warp 4.\"")); return; } if (aaitem > 10.0) { - prout("Helmsman Sulu- \"Our top speed is warp 10, Captain.\""); + prout(_("Helmsman Sulu- \"Our top speed is warp 10, Captain.\"")); return; } if (aaitem < 1.0) { - prout("Helmsman Sulu- \"We can't go below warp 1, Captain.\""); + prout(_("Helmsman Sulu- \"We can't go below warp 1, Captain.\"")); return; } oldfac = game.warpfac; game.warpfac = aaitem; game.wfacsq=game.warpfac*game.warpfac; if (game.warpfac <= oldfac || game.warpfac <= 6.0) { - proutn("Helmsman Sulu- \"Warp factor %d, Captain.\"", + proutn(_("Helmsman Sulu- \"Warp factor %d, Captain.\""), (int)game.warpfac); return; } if (game.warpfac < 8.00) { - prout("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\""); + prout(_("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\"")); return; } if (game.warpfac == 10.0) { - prout("Engineer Scott- \"Aye, Captain, we'll try it.\""); + prout(_("Engineer Scott- \"Aye, Captain, we'll try it.\"")); return; } - prout("Engineer Scott- \"Aye, Captain, but our engines may not take it.\""); + prout(_("Engineer Scott- \"Aye, Captain, but our engines may not take it.\"")); return; } @@ -681,30 +682,30 @@ void atover(int igrab) chew(); /* is captain on planet? */ if (game.landed==1) { - if (game.damage[DTRANSP]) { + if (damaged(DTRANSP)) { finish(FPNOVA); return; } - prout("Scotty rushes to the transporter controls."); + prout(_("Scotty rushes to the transporter controls.")); if (game.shldup) { - prout("But with the shields up it's hopeless."); + prout(_("But with the shields up it's hopeless.")); finish(FPNOVA); } - prouts("His desperate attempt to rescue you . . ."); + prouts(_("His desperate attempt to rescue you . . .")); if (Rand() <= 0.5) { - prout("fails."); + prout(_("fails.")); finish(FPNOVA); return; } - prout("SUCCEEDS!"); + prout(_("SUCCEEDS!")); if (game.imine) { game.imine = 0; - proutn("The crystals mined were "); + proutn(_("The crystals mined were ")); if (Rand() <= 0.25) { - prout("lost."); + prout(_("lost.")); } else { - prout("saved."); + prout(_("saved.")); game.icrystl = 1; } } @@ -719,50 +720,50 @@ void atover(int igrab) skip(1); do { if (game.justin) { - prouts("***RED ALERT! READ ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(1); - proutn("The "); + proutn(_("The ")); crmshp(); - prout(" has stopped in a quadrant containing"); - prouts(" a supernova."); + prout(_(" has stopped in a quadrant containing")); + prouts(_(" a supernova.")); skip(2); } - proutn("***Emergency automatic override attempts to hurl "); + proutn(_("***Emergency automatic override attempts to hurl ")); crmshp(); skip(1); - prout("safely out of quadrant."); - if (game.damage[DRADIO] == 0.0) - game.state.galaxy[game.quadx][game.quady].charted = TRUE; + prout(_("safely out of quadrant.")); + if (!damaged(DRADIO)) + game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; /* Try to use warp engines */ - if (game.damage[DWARPEN]) { + if (damaged(DWARPEN)) { skip(1); - prout("Warp engines damaged."); + prout(_("Warp engines damaged.")); finish(FSNOVAED); return; } game.warpfac = 6.0+2.0*Rand(); game.wfacsq = game.warpfac * game.warpfac; - prout("Warp factor set to %d", (int)game.warpfac); + prout(_("Warp factor set to %d"), (int)game.warpfac); power = 0.75*game.energy; game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)); distreq = 1.4142+Rand(); if (distreq < game.dist) game.dist = distreq; game.optime = 10.0*game.dist/game.wfacsq; game.direc = 12.0*Rand(); /* How dumb! */ - game.justin = 0; - game.inorbit = 0; - warp(2); - if (game.justin == 0) { + game.justin = false; + game.inorbit = false; + warp(true); + if (!game.justin) { /* This is bad news, we didn't leave quadrant. */ if (game.alldone) return; skip(1); - prout("Insufficient energy to leave quadrant."); + prout(_("Insufficient energy to leave quadrant.")); finish(FSNOVAED); return; } } while /* Repeat if another snova */ - (game.state.galaxy[game.quadx][game.quady].supernova); + (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova); if (KLINGREM==0) finish(FWON); /* Snova killed remaining enemy. */ } @@ -770,24 +771,26 @@ void atover(int igrab) void timwrp() { int l, gotit; - prout("***TIME WARP ENTERED."); + prout(_("***TIME WARP ENTERED.")); if (game.state.snap && Rand() < 0.5) { /* Go back in time */ - prout("You are traveling backwards in time %d stardates.", + prout(_("You are traveling backwards in time %d stardates."), (int)(game.state.date-game.snapsht.date)); game.state = game.snapsht; game.state.snap = 0; if (game.state.remcom) { - game.future[FTBEAM] = game.state.date + expran(game.intime/game.state.remcom); - game.future[FBATTAK] = game.state.date + expran(0.3*game.intime); + schedule(FTBEAM, expran(game.intime/game.state.remcom)); + schedule(FBATTAK, expran(0.3*game.intime)); } - game.future[FSNOVA] = game.state.date + expran(0.5*game.intime); - game.future[FSNAP] = game.state.date +expran(0.25*game.state.remtime); /* next snapshot will - be sooner */ - if (game.state.nscrem) game.future[FSCMOVE] = 0.2777; + schedule(FSNOVA, expran(0.5*game.intime)); + /* next snapshot will be sooner */ + schedule(FSNAP, expran(0.25*game.state.remtime)); + + if (game.state.nscrem) schedule(FSCMOVE, 0.2777); game.isatb = 0; - game.future[FCDBAS] = game.future[FSCDBAS] = FOREVER; - game.batx = game.baty = 0; + unschedule(FCDBAS); + unschedule(FSCDBAS); + game.battle.x = game.battle.y = 0; /* Make sure Galileo is consistant -- Snapshot may have been taken when on planet, which would give us two Galileos! */ @@ -796,7 +799,7 @@ void timwrp() if (game.state.plnets[l].known == shuttle_down) { gotit = 1; if (game.iscraft==1 && game.ship==IHE) { - prout("Checkov- \"Security reports the Galileo has disappeared, Sir!"); + prout(_("Checkov- \"Security reports the Galileo has disappeared, Sir!")); game.iscraft = 0; } } @@ -804,24 +807,24 @@ void timwrp() /* Likewise, if in the original time the Galileo was abandoned, but was on ship earlier, it would have vanished -- lets restore it */ if (game.iscraft==0 && gotit==0 && game.damage[DSHUTTL] >= 0.0) { - prout("Checkov- \"Security reports the Galileo has reappeared in the dock!\""); + prout(_("Checkov- \"Security reports the Galileo has reappeared in the dock!\"")); game.iscraft = 1; } /* * There used to be code to do the actual reconstrction here, * but the starchart is now part of the snapshotted galaxy state. */ - prout("Spock has reconstructed a correct star chart from memory"); + prout(_("Spock has reconstructed a correct star chart from memory")); } else { /* Go forward in time */ game.optime = -0.5*game.intime*log(Rand()); - prout("You are traveling forward in time %d stardates.", (int)game.optime); + prout(_("You are traveling forward in time %d stardates."), (int)game.optime); /* cheat to make sure no tractor beams occur during time warp */ - game.future[FTBEAM] += game.optime; + postpone(FTBEAM, game.optime); game.damage[DRADIO] += game.optime; } - newqad(0); + newqad(false); events(); /* Stas Sergeev added this -- do pending events */ } @@ -834,47 +837,47 @@ void probe(void) chew(); skip(1); if (game.ship == IHE) - prout("Engineer Scott- \"We have no more deep space probes, Sir.\""); + prout(_("Engineer Scott- \"We have no more deep space probes, Sir.\"")); else - prout("Ye Faerie Queene has no deep space probes."); + prout(_("Ye Faerie Queene has no deep space probes.")); return; } - if (game.damage[DDSP] != 0.0) { + if (damaged(DDSP)) { chew(); skip(1); - prout("Engineer Scott- \"The probe launcher is damaged, Sir.\""); + prout(_("Engineer Scott- \"The probe launcher is damaged, Sir.\"")); return; } - if (game.future[FDSPROB] != FOREVER) { + if (is_scheduled(FDSPROB)) { chew(); skip(1); - if (game.damage[DRADIO] != 0 && game.condit != IHDOCKED) { - prout("Spock- \"Records show the previous probe has not yet"); - prout(" reached its destination.\""); + if (damaged(DRADIO) && game.condit != IHDOCKED) { + prout(_("Spock- \"Records show the previous probe has not yet")); + prout(_(" reached its destination.\"")); } else - prout("Uhura- \"The previous probe is still reporting data, Sir.\""); + prout(_("Uhura- \"The previous probe is still reporting data, Sir.\"")); return; } key = scan(); if (key == IHEOL) { /* slow mode, so let Kirk know how many probes there are left */ - prout(game.nprobes==1 ? "%d probe left." : "%d probes left.", game.nprobes); - proutn("Are you sure you want to fire a probe? "); + prout(game.nprobes==1 ? _("%d probe left.") : _("%d probes left."), game.nprobes); + proutn(_("Are you sure you want to fire a probe? ")); if (ja()==0) return; } - game.isarmed = FALSE; + game.isarmed = false; if (key == IHALPHA && strcmp(citem,"armed") == 0) { - game.isarmed = TRUE; + game.isarmed = true; key = scan(); } else if (key == IHEOL) { - proutn("Arm NOVAMAX warhead? "); + proutn(_("Arm NOVAMAX warhead? ")); game.isarmed = ja(); } - getcd(TRUE, key); + getcd(true, key); if (game.direc == -1.0) return; game.nprobes--; angle = ((15.0 - game.direc) * 0.5235988); @@ -888,17 +891,16 @@ void probe(void) game.probeiny /= bigger; game.probeinx /= bigger; game.proben = 10.0*game.dist*bigger +0.5; - game.probex = game.quadx*QUADSIZE + game.sectx - 1; // We will use better packing than original - game.probey = game.quady*QUADSIZE + game.secty - 1; - game.probecx = game.quadx; - game.probecy = game.quady; - game.future[FDSPROB] = game.state.date + 0.01; // Time to move one sector - prout("Ensign Chekov- \"The deep space probe is launched, Captain.\""); + game.probex = game.quadrant.x*QUADSIZE + game.sector.x - 1; // We will use better packing than original + game.probey = game.quadrant.y*QUADSIZE + game.sector.y - 1; + game.probec = game.quadrant; + schedule(FDSPROB, 0.01); // Time to move one sector + prout(_("Ensign Chekov- \"The deep space probe is launched, Captain.\"")); game.ididit = 1; return; } -void help(void) +void mayday(void) { /* There's more than one way to move in this game! */ double ddist, xdist, probf; @@ -907,62 +909,61 @@ void help(void) chew(); /* Test for game.conditions which prevent calling for help */ if (game.condit == IHDOCKED) { - prout("Lt. Uhura- \"But Captain, we're already docked.\""); + prout(_("Lt. Uhura- \"But Captain, we're already docked.\"")); return; } - if (game.damage[DRADIO] != 0) { - prout("Subspace radio damaged."); + if (damaged(DRADIO)) { + prout(_("Subspace radio damaged.")); return; } if (game.state.rembase==0) { - prout("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\""); + prout(_("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\"")); return; } if (game.landed == 1) { - proutn("You must be aboard the "); + proutn(_("You must be aboard the ")); crmshp(); prout("."); return; } /* OK -- call for help from nearest starbase */ game.nhelp++; - if (game.basex!=0) { + if (game.base.x!=0) { /* There's one in this quadrant */ - ddist = sqrt(square(game.basex-game.sectx)+square(game.basey-game.secty)); + ddist = sqrt(square(game.base.x-game.sector.x)+square(game.base.y-game.sector.y)); } else { ddist = FOREVER; for_starbases(l) { - xdist=10.0*sqrt(square(game.state.baseqx[l]-game.quadx)+square(game.state.baseqy[l]-game.quady)); + xdist=10.0*sqrt(square(game.state.baseq[l].x-game.quadrant.x)+square(game.state.baseq[l].y-game.quadrant.y)); if (xdist < ddist) { ddist = xdist; line = l; } } /* Since starbase not in quadrant, set up new quadrant */ - game.quadx = game.state.baseqx[line]; - game.quady = game.state.baseqy[line]; - newqad(1); + game.quadrant = game.state.baseq[line]; + newqad(true); } /* dematerialize starship */ - game.quad[game.sectx][game.secty]=IHDOT; - proutn("Starbase in %s responds--", cramlc(quadrant, game.quadx, game.quady)); + game.quad[game.sector.x][game.sector.y]=IHDOT; + proutn(_("Starbase in %s responds--"), cramlc(quadrant, game.quadrant)); proutn(""); crmshp(); - prout(" dematerializes."); - game.sectx=0; + prout(_(" dematerializes.")); + game.sector.x=0; for (l = 1; l <= 5; l++) { - ix = game.basex+3.0*Rand()-1; - iy = game.basey+3.0*Rand()-1; + ix = game.base.x+3.0*Rand()-1; + iy = game.base.y+3.0*Rand()-1; if (VALID_SECTOR(ix,iy) && game.quad[ix][iy]==IHDOT) { /* found one -- finish up */ - game.sectx=ix; - game.secty=iy; + game.sector.x=ix; + game.sector.y=iy; break; } } - if (game.sectx==0){ - prout("You have been lost in space..."); + if (game.sector.x==0){ + prout(_("You have been lost in space...")); finish(FMATERIALIZE); return; } @@ -970,11 +971,11 @@ void help(void) probf = pow((1.0 - pow(0.98,ddist)), 0.33333333); for (l = 1; l <= 3; l++) { switch (l) { - case 1: proutn("1st"); break; - case 2: proutn("2nd"); break; - case 3: proutn("3rd"); break; + case 1: proutn(_("1st")); break; + case 2: proutn(_("2nd")); break; + case 3: proutn(_("3rd")); break; } - proutn(" attempt to re-materialize "); + proutn(_(" attempt to re-materialize ")); crmshp(); switch (l){ case 1: game.quad[ix][iy]=IHMATER0; @@ -987,7 +988,7 @@ void help(void) textcolor(RED); warble(); if (Rand() > probf) break; - prout("fails."); + prout(_("fails.")); delay(500); textcolor(DEFAULT); } @@ -1001,9 +1002,9 @@ void help(void) } game.quad[ix][iy]=game.ship; textcolor(GREEN); - prout("succeeds."); + prout(_("succeeds.")); textcolor(DEFAULT); dock(0); skip(1); - prout("Lt. Uhura- \"Captain, we made it!\""); + prout(_("Lt. Uhura- \"Captain, we made it!\"")); }