X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=4908236004714ff29d1b7bd1e126859eea5d6d74;hp=126d3baa13ecd63c12158781a8ddfeefdf7c3a97;hb=fec5bf04131385b55dc3b0ad9c7d8d245a7d07da;hpb=fbb4aa04129c7e9fbe17428c5e151d4afbdd039e diff --git a/src/moving.c b/src/moving.c index 126d3ba..4908236 100644 --- a/src/moving.c +++ b/src/moving.c @@ -113,7 +113,7 @@ void imove(void) skip(1); prout(_("Entering %s."), cramlc(quadrant, game.quadrant)); game.quad[game.sector.x][game.sector.y] = game.ship; - newqad(0); + newqad(false); if (game.skill>SKILL_NOVICE) attack(0); return; } @@ -824,7 +824,7 @@ void timwrp() postpone(FTBEAM, game.optime); game.damage[DRADIO] += game.optime; } - newqad(0); + newqad(false); events(); /* Stas Sergeev added this -- do pending events */ } @@ -943,7 +943,7 @@ void mayday(void) } /* Since starbase not in quadrant, set up new quadrant */ game.quadrant = game.state.baseq[line]; - newqad(1); + newqad(true); } /* dematerialize starship */ game.quad[game.sector.x][game.sector.y]=IHDOT;