X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=0d41dd18f10950eac57bfe95845f30a2ffe0de2f;hp=f8965c2d05d2da94afaeb6407784ef23dedf1a7d;hb=c873e794bf5a029fef3a5ee5385cc0fec6220fa0;hpb=3e238aa49df1209b441034e2921fcc69dd331234 diff --git a/src/moving.c b/src/moving.c index f8965c2..0d41dd1 100644 --- a/src/moving.c +++ b/src/moving.c @@ -511,7 +511,7 @@ void warp(bool timewarp) if (game.damage[DWARPEN] > 10.0) { chew(); skip(1); - prout(_("Engineer Scott- \"The impulse engines are damaged, Sir.\"")); + prout(_("Engineer Scott- \"The warp engines are damaged, Sir.\"")); return; } if (damaged(DWARPEN) && game.warpfac > 4.0) { @@ -759,8 +759,7 @@ void atover(bool igrab) crmshp(); skip(1); prout(_("safely out of quadrant.")); - if (!damaged(DRADIO)) - game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; + game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; /* Try to use warp engines */ if (damaged(DWARPEN)) { skip(1);