X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fmoving.c;h=0d41dd18f10950eac57bfe95845f30a2ffe0de2f;hp=a8eb87b3ab6769876c61efb262865576e3408cd1;hb=c873e794bf5a029fef3a5ee5385cc0fec6220fa0;hpb=4acfd92e4eadf66c2bc3786c4ea688c2fe8d0139 diff --git a/src/moving.c b/src/moving.c index a8eb87b..0d41dd1 100644 --- a/src/moving.c +++ b/src/moving.c @@ -53,7 +53,7 @@ void imove(bool novapush) /* Don't do it if being pushed by Nova */ if (game.nenhere != 0 && !novapush) { newcnd(); - for_local_enemies(m) { + for (m = 1; m <= game.nenhere; m++) { finald = distance(w, game.ks[m]); game.kavgd[m] = 0.5 * (finald + game.kdist[m]); } @@ -195,7 +195,7 @@ no_quad_change: /* No quadrant change -- compute new avg enemy distances */ game.quad[game.sector.x][game.sector.y] = game.ship; if (game.nenhere) { - for_local_enemies(m) { + for (m = 1; m <= game.nenhere; m++) { finald = distance(w, game.ks[m]); game.kavgd[m] = 0.5 * (finald+game.kdist[m]); game.kdist[m] = finald; @@ -203,7 +203,8 @@ no_quad_change: sortklings(); if (!game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) attack(false); - for_local_enemies(m) game.kavgd[m] = game.kdist[m]; + for (m = 1; m <= game.nenhere; m++) + game.kavgd[m] = game.kdist[m]; } newcnd(); drawmaps(0); @@ -324,7 +325,7 @@ static void getcd(bool isprobe, int akey) prout(_("(Manual navigation assumed.)")); else prout(_("(Manual movement assumed.)")); - navmode = automatic; + navmode = manual; break; } } @@ -510,7 +511,7 @@ void warp(bool timewarp) if (game.damage[DWARPEN] > 10.0) { chew(); skip(1); - prout(_("Engineer Scott- \"The impulse engines are damaged, Sir.\"")); + prout(_("Engineer Scott- \"The warp engines are damaged, Sir.\"")); return; } if (damaged(DWARPEN) && game.warpfac > 4.0) { @@ -758,8 +759,7 @@ void atover(bool igrab) crmshp(); skip(1); prout(_("safely out of quadrant.")); - if (!damaged(DRADIO)) - game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; + game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; /* Try to use warp engines */ if (damaged(DWARPEN)) { skip(1); @@ -792,7 +792,7 @@ void atover(bool igrab) } while /* Repeat if another snova */ (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova); - if (KLINGREM==0) + if ((game.state.remkl + game.state.remcom + game.state.nscrem)==0) finish(FWON); /* Snova killed remaining enemy. */ } @@ -989,7 +989,7 @@ void mayday(void) } else { ddist = FOREVER; - for_starbases(m) { + for (m = 1; m <= game.state.rembase; m++) { xdist = QUADSIZE * distance(game.state.baseq[m], game.quadrant); if (xdist < ddist) { ddist = xdist; @@ -1138,8 +1138,8 @@ void abandon(void) prout(_("Remainder of ship's complement beam down")); prout(_("to nearest habitable planet.")); } else if (q->planet != NOPLANET && !damaged(DTRANSP)) { - prout(_("Remainder of ship's complement beam down")); - prout(_("to %s."), systnames[q->planet]); + prout(_("Remainder of ship's complement beam down to %s."), + systnames[q->planet]); } else { prout(_("Entire crew of %d left to die in outer space."), game.state.crew); @@ -1163,7 +1163,7 @@ void abandon(void) for (;;) { /* position next to base by trial and error */ game.quad[game.sector.x][game.sector.y] = IHDOT; - for_sectors(l) { + for (l = 1; l <= QUADSIZE; l++) { game.sector.x = 3.0*Rand() - 1.0 + game.base.x; game.sector.y = 3.0*Rand() - 1.0 + game.base.y; if (VALID_SECTOR(game.sector.x, game.sector.y) &&