X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fevents.c;h=b82aff7caa9b65addeaf47cdb725b20cf5c64722;hp=466867c83e511076aeb7b649a20f4714a1d9048e;hb=9aef5f5aae5fde0ed2b462945750c7aee59b3c1e;hpb=2ea1ffb97cc0cdb13d8f4d42547a4e15245adfb2 diff --git a/src/events.c b/src/events.c index 466867c..b82aff7 100644 --- a/src/events.c +++ b/src/events.c @@ -62,11 +62,13 @@ void events(void) { int evcode, i=0, j, k, l; double fintim = game.state.date + game.optime, datemin, xtime, repair, yank=0; - bool radio_was_broken, ictbeam = false, ipage = false, istract = false; + bool radio_was_broken, ictbeam = false, istract = false; struct quadrant *pdest, *q; coord w, hold; event *ev, *ev2; + pause_reset(); + if (idebug) { prout("=== EVENTS from %.2f to %.2f:", game.state.date, fintim); for (i = 1; i < NEVENTS; i++) { @@ -97,7 +99,8 @@ void events(void) for (;;) { /* Select earliest extraneous event, evcode==0 if no events */ evcode = FSPY; - if (game.alldone) return; + if (game.alldone) + return; datemin = fintim; for (l = 1; l < NEVENTS; l++) if (game.future[l].date < datemin) { @@ -127,11 +130,13 @@ void events(void) return; } game.lsupres -= xtime; - if (game.damage[DLIFSUP] <= xtime) game.lsupres = game.inlsr; + if (game.damage[DLIFSUP] <= xtime) + game.lsupres = game.inlsr; } /* Fix devices */ repair = xtime; - if (game.condition == docked) repair /= game.docfac; + if (game.condition == docked) + repair /= game.docfac; /* Don't fix Deathray here */ for (l=0; l 0.0 && l != DDRAY) @@ -153,16 +158,16 @@ void events(void) game.optime -= xtime; switch (evcode) { case FSNOVA: /* Supernova */ - if (!ipage) pause_game(1); - ipage=true; + pause_game(true); snova(false, NULL); schedule(FSNOVA, expran(0.5*game.intime)); - if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return; + if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) + return; break; case FSPY: /* Check with spy to see if S.C. should tractor beam */ if (game.state.nscrem == 0 || ictbeam || istract || - game.condition==docked || game.isatb==1 || game.iscate==1) return; + game.condition==docked || game.isatb==1 || game.iscate) return; if (game.ientesc || (game.energy < 2000 && game.torps < 4 && game.shield < 1250) || (damaged(DPHASER) && (damaged(DPHOTON) || game.torps < 4)) || @@ -174,7 +179,8 @@ void events(void) yank = distance(game.state.kscmdr, game.quadrant); /********* fall through to FTBEAM code ***********/ } - else return; + else + return; case FTBEAM: /* Tractor beam */ if (evcode==FTBEAM) { if (game.state.remcom == 0) { @@ -192,29 +198,29 @@ void events(void) } /* tractor beaming cases merge here */ yank = sqrt(yank); - if (!ipage) pause_game(1); - ipage=true; + pause_game(true); game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */ - ictbeam = 1; + ictbeam = true; skip(1); proutn("***"); crmshp(); prout(_(" caught in long range tractor beam--")); /* If Kirk & Co. screwing around on planet, handle */ atover(true); /* atover(true) is Grab */ - if (game.alldone) return; + if (game.alldone) + return; if (game.icraft) { /* Caught in Galileo? */ finish(FSTRACTOR); return; } /* Check to see if shuttle is aboard */ - if (game.iscraft==0) { + if (game.iscraft == offship) { skip(1); if (Rand() > 0.5) { prout(_("Galileo, left on the planet surface, is captured")); prout(_("by aliens and made into a flying McDonald's.")); game.damage[DSHUTTL] = -10; - game.iscraft = -1; + game.iscraft = removed; } else { prout(_("Galileo, left on the planet surface, is well hidden.")); @@ -224,7 +230,7 @@ void events(void) game.quadrant = game.state.kscmdr; else game.quadrant = game.state.kcmdr[i]; - game.sector = iran(QUADSIZE); + game.sector = randplace(QUADSIZE); crmshp(); proutn(_(" is pulled to ")); proutn(cramlc(quadrant, game.quadrant)); @@ -236,21 +242,24 @@ void events(void) } if (!game.shldup) { if (!damaged(DSHIELD) && game.shield > 0) { - doshield(2); /* Shldsup */ - game.shldchg=0; + doshield(true); /* raise shields */ + game.shldchg=false; } - else prout(_("(Shields not currently useable.)")); + else + prout(_("(Shields not currently useable.)")); } newqad(false); /* Adjust finish time to time of tractor beaming */ fintim = game.state.date+game.optime; - attack(0); - if (game.state.remcom <= 0) unschedule(FTBEAM); - else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom)); + attack(false); + if (game.state.remcom <= 0) + unschedule(FTBEAM); + else + schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom)); break; case FSNAP: /* Snapshot of the universe (for time warp) */ game.snapsht = game.state; - game.state.snap = 1; + game.state.snap = true; schedule(FSNAP, expran(0.5 * game.intime)); break; case FBATTAK: /* Commander attacks starbase */ @@ -269,7 +278,8 @@ void events(void) i = 1; break; } - if (i == 1) break; + if (i == 1) + break; } if (j>game.state.rembase) { /* no match found -- try later */ @@ -287,8 +297,7 @@ void events(void) if (!damaged(DRADIO) && game.condition != docked) break; /* No warning :-( */ game.iseenit = true; - if (!ipage) pause_game(1); - ipage = true; + pause_game(true); skip(1); proutn(_("Lt. Uhura- \"Captain, the starbase in ")); prout(cramlc(quadrant, game.battle)); @@ -317,7 +326,7 @@ void events(void) if (i > game.state.remcom || game.state.rembase == 0 || !game.state.galaxy[game.battle.x][game.battle.y].starbase) { /* No action to take after all */ - game.battle.x = game.battle.y = 0; + invalidate(game.battle); break; } } @@ -335,8 +344,7 @@ void events(void) else if (game.state.rembase != 1 && (!damaged(DRADIO) || game.condition == docked)) { /* Get word via subspace radio */ - if (!ipage) pause_game(1); - ipage = true; + pause_game(true); skip(1); prout(_("Lt. Uhura- \"Captain, Starfleet Command reports that")); proutn(_(" the starbase in ")); @@ -344,7 +352,8 @@ void events(void) prout(_(" has been destroyed by")); if (game.isatb == 2) prout(_("the Klingon Super-Commander")); - else prout(_("a Klingon Commander")); + else + prout(_("a Klingon Commander")); game.state.chart[game.battle.x][game.battle.y].starbase = false; } /* Remove Starbase from galaxy */ @@ -358,15 +367,14 @@ void events(void) game.battle = hold; game.isatb = 0; } - else { - game.battle.x = game.battle.y = 0; - } + else + invalidate(game.battle); break; case FSCMOVE: /* Supercommander moves */ schedule(FSCMOVE, 0.2777); if (!game.ientesc && !istract && game.isatb != 1 && - (game.iscate != 1 || !game.justin)) - scom(&ipage); + (!game.iscate || !game.justin)) + scom(); break; case FDSPROB: /* Move deep space probe */ schedule(FDSPROB, 0.01); @@ -381,8 +389,7 @@ void events(void) game.state.galaxy[game.probec.x][game.probec.y].supernova) { // Left galaxy or ran into supernova if (!damaged(DRADIO) || game.condition == docked) { - if (ipage==0) pause_game(1); - ipage = 1; + pause_game(true); skip(1); proutn(_("Lt. Uhura- \"The deep space probe ")); if (!VALID_QUADRANT(j, i)) @@ -395,8 +402,7 @@ void events(void) break; } if (!damaged(DRADIO) || game.condition == docked) { - if (ipage==0) pause_game(1); - ipage = 1; + pause_game(true); skip(1); proutn(_("Lt. Uhura- \"The deep space probe is now in ")); proutn(cramlc(quadrant, game.probec)); @@ -432,7 +438,7 @@ void events(void) which has some stars which are inhabited and not already under attack, which is not supernova'ed, and which has some Klingons in it */ - w = iran(GALSIZE); + w = randplace(GALSIZE); q = &game.state.galaxy[w.x][w.y]; } while (--i && (same(game.quadrant, w) || q->planet == NOPLANET || @@ -453,7 +459,7 @@ void events(void) if (!damaged(DRADIO) || game.condition == docked) { prout("Uhura- Captain, %s in %s reports it is under attack", - systemname(q->planet), cramlc(quadrant, w)); + systnames[q->planet], cramlc(quadrant, w)); prout("by a Klingon invasion fleet."); if (cancelrest()) return; @@ -477,7 +483,7 @@ void events(void) if (!damaged(DRADIO) || game.condition == docked) { prout("Uhura- We've lost contact with starsystem %s", - systemname(q->planet)); + systnames[q->planet]); prout("in %s.\n", cramlc(quadrant, ev->quadrant)); } break; @@ -531,11 +537,11 @@ void events(void) { if (same(game.quadrant, w)) { prout("Spock- sensors indicate the Klingons have"); - prout("launched a warship from %s.",systemname(q->planet)); + prout("launched a warship from %s.", systnames[q->planet]); } else { prout("Uhura- Starfleet reports increased Klingon activity"); if (q->planet != NOPLANET) - proutn("near %s", systemname(q->planet)); + proutn("near %s", systnames[q->planet]); prout("in %s.\n", cramlc(quadrant, w)); } } @@ -554,7 +560,8 @@ void wait(void) game.ididit = false; for (;;) { key = scan(); - if (key != IHEOL) break; + if (key != IHEOL) + break; proutn(_("How long? ")); } chew(); @@ -563,17 +570,20 @@ void wait(void) return; } origTime = delay = aaitem; - if (delay <= 0.0) return; + if (delay <= 0.0) + return; if (delay >= game.state.remtime || game.nenhere != 0) { proutn(_("Are you sure? ")); - if (ja() == false) return; + if (ja() == false) + return; } /* Alternate resting periods (events) with attacks */ game.resting = true; do { - if (delay <= 0) game.resting = false; + if (delay <= 0) + game.resting = false; if (!game.resting) { prout(_("%d stardates left."), (int)game.state.remtime); return; @@ -582,14 +592,18 @@ void wait(void) if (game.nenhere) { double rtime = 1.0 + Rand(); - if (rtime < temp) temp = rtime; + if (rtime < temp) + temp = rtime; game.optime = temp; } - if (game.optime < delay) attack(0); - if (game.alldone) return; + if (game.optime < delay) + attack(false); + if (game.alldone) + return; events(); game.ididit = true; - if (game.alldone) return; + if (game.alldone) + return; delay -= temp; /* Repair Deathray if long rest at starbase */ if (origTime-delay >= 9.99 && game.condition == docked) @@ -602,6 +616,14 @@ void wait(void) game.optime = 0; } +/* + * A nova occurs. It is the result of having a star hit with a + * photon torpedo, or possibly of a probe warhead going off. + * Stars that go nova cause stars which surround them to undergo + * the same probabilistic process. Klingons next to them are + * destroyed. And if the starship is next to it, it gets zapped. + * If the zap is too much, it gets destroyed. + */ void nova(coord nov) /* star goes nova */ { @@ -634,10 +656,12 @@ void nova(coord nov) for (mm = bot; mm <= top; mm++) for (nn = 1; nn <= 3; nn++) /* nn,j represents coordinates around current */ for (j = 1; j <= 3; j++) { - if (j==2 && nn== 2) continue; + if (j==2 && nn== 2) + continue; scratch.x = hits[mm][1]+nn-2; scratch.y = hits[mm][2]+j-2; - if (!VALID_SECTOR(scratch.y, scratch.x)) continue; + if (!VALID_SECTOR(scratch.y, scratch.x)) + continue; iquad = game.quad[scratch.x][scratch.y]; switch (iquad) { // case IHDOT: /* Empty space ends reaction @@ -667,9 +691,10 @@ void nova(coord nov) game.state.nplankl++; crmena(true, IHP, sector, scratch); prout(_(" destroyed.")); - DESTROY(&game.state.plnets[game.iplnet]); - game.iplnet = game.plnet.x = game.plnet.y = 0; - if (game.landed == 1) { + DESTROY(&game.state.planets[game.iplnet]); + game.iplnet = 0; + invalidate(game.plnet); + if (game.landed) { finish(FPNOVA); return; } @@ -682,7 +707,7 @@ void nova(coord nov) break; game.state.baseq[i] = game.state.baseq[game.state.rembase]; game.state.rembase--; - game.base.x = game.base.y = 0; + invalidate(game.base); game.state.basekl++; newcnd(); crmena(true, IHB, sector, scratch); @@ -693,7 +718,8 @@ void nova(coord nov) case IHF: prout(_("***Starship buffeted by nova.")); if (game.shldup) { - if (game.shield >= 2000.0) game.shield -= 2000.0; + if (game.shield >= 2000.0) + game.shield -= 2000.0; else { double diff = 2000.0 - game.shield; game.energy -= diff; @@ -703,7 +729,8 @@ void nova(coord nov) game.damage[DSHIELD] += 0.005*game.damfac*Rand()*diff; } } - else game.energy -= 2000.0; + else + game.energy -= 2000.0; if (game.energy <= 0) { finish(FNOVA); return; @@ -720,7 +747,8 @@ void nova(coord nov) case IHS: case IHR: for_local_enemies(ll) - if (same(game.ks[ll], scratch)) break; + if (same(game.ks[ll], scratch)) + break; game.kpower[ll] -= 800.0; /* If firepower is lost, die */ if (game.kpower[ll] <= 0.0) { deadkl(scratch, iquad, scratch); @@ -768,16 +796,19 @@ void nova(coord nov) /* Starship affected by nova -- kick it away. */ game.dist = kount*0.1; - if (icx) icx = (icx < 0 ? -1 : 1); - if (icy) icy = (icy < 0 ? -1 : 1); + if (icx) + icx = (icx < 0 ? -1 : 1); + if (icy) + icy = (icy < 0 ? -1 : 1); game.direc = course[3*(icx+1)+icy+2]; - if (game.direc == 0.0) game.dist = 0.0; - if (game.dist == 0.0) return; + if (game.direc == 0.0) + game.dist = 0.0; + if (game.dist == 0.0) + return; game.optime = 10.0*game.dist/16.0; skip(1); prout(_("Force of nova displaces starship.")); - game.iattak=2; /* Eliminates recursion problem */ - imove(); + imove(true); game.optime = 10.0*game.dist/16.0; return; } @@ -806,9 +837,11 @@ void snova(bool induced, coord *w) for_quadrants(nq.x) { for_quadrants(nq.y) { num -= game.state.galaxy[nq.x][nq.y].stars; - if (num <= 0) break; + if (num <= 0) + break; } - if (num <=0) break; + if (num <=0) + break; } if (idebug) { proutn("=== Super nova here?"); @@ -834,16 +867,18 @@ void snova(bool induced, coord *w) for_sectors(ns.y) { if (game.quad[ns.x][ns.y]==IHSTAR) { num--; - if (num==0) break; + if (num==0) + break; } } - if (num==0) break; + if (num==0) + break; } skip(1); prouts(_("***RED ALERT! RED ALERT!")); skip(1); - prout(_("***Incipient supernova detected at "), cramlc(sector, ns)); + prout(_("***Incipient supernova detected at %s"), cramlc(sector, ns)); if (square(ns.x-game.sector.x) + square(ns.y-game.sector.y) <= 2.1) { proutn(_("Emergency override attempts t")); prouts("***************"); @@ -858,7 +893,8 @@ void snova(bool induced, coord *w) game.state.galaxy[nq.x][nq.y].klingons = 0; if (same(nq, game.state.kscmdr)) { /* did in the Supercommander! */ - game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0; + game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = 0; + game.iscate = false; unschedule(FSCMOVE); unschedule(FSCDBAS); } @@ -867,10 +903,11 @@ void snova(bool induced, coord *w) for (l = 1; l <= maxloop; l++) { if (same(game.state.kcmdr[l], nq)) { game.state.kcmdr[l] = game.state.kcmdr[game.state.remcom]; - game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0; + invalidate(game.state.kcmdr[game.state.remcom]); game.state.remcom--; kldead--; - if (game.state.remcom==0) unschedule(FTBEAM); + if (game.state.remcom==0) + unschedule(FTBEAM); break; } } @@ -884,8 +921,8 @@ void snova(bool induced, coord *w) if (npdead) { int loop; for (loop = 0; loop < game.inplan; loop++) - if (same(game.state.plnets[loop].w, nq)) { - DESTROY(&game.state.plnets[loop]); + if (same(game.state.planets[loop].w, nq)) { + DESTROY(&game.state.planets[loop]); } } /* Destroy any base in supernovaed quadrant */ @@ -894,7 +931,7 @@ void snova(bool induced, coord *w) for (loop = 1; loop <= maxloop; loop++) if (same(game.state.baseq[loop], nq)) { game.state.baseq[loop] = game.state.baseq[game.state.rembase]; - game.state.baseq[game.state.rembase].x = game.state.baseq[game.state.rembase].y = 0; + invalidate(game.state.baseq[game.state.rembase]); game.state.rembase--; break; } @@ -911,13 +948,15 @@ void snova(bool induced, coord *w) /* If supernova destroys last Klingons give special message */ if (KLINGREM==0 && !same(nq, game.quadrant)) { skip(2); - if (!induced) prout(_("Lucky you!")); + if (!induced) + prout(_("Lucky you!")); proutn(_("A supernova in %s has just destroyed the last Klingons."), cramlc(quadrant, nq)); finish(FWON); return; } /* if some Klingons remain, continue or die in supernova */ - if (game.alldone) finish(FSNOVAED); + if (game.alldone) + finish(FSNOVAED); return; }