X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fevents.c;h=b4b61214b14cecd18efcb09c2c836c9b7c9aa153;hp=7e5c411d511013cff951cdebd9ab2d4fc50139ef;hb=2c5438d3c22fe863ad8054d214f2afdd061ad43a;hpb=4acfd92e4eadf66c2bc3786c4ea688c2fe8d0139 diff --git a/src/events.c b/src/events.c index 7e5c411..b4b6121 100644 --- a/src/events.c +++ b/src/events.c @@ -270,8 +270,8 @@ void events(void) break; } i = 0; - for_starbases(j) { - for_commanders(k) + for (j = 1; j <= game.state.rembase; j++) { + for (k = 1; k <= game.state.remcom; k++) if (same(game.state.baseq[j], game.state.kcmdr[k]) && !same(game.state.baseq[j], game.quadrant) && !same(game.state.baseq[j], game.state.kscmdr)) { @@ -320,7 +320,7 @@ void events(void) if (evcode==FCDBAS) { unschedule(FCDBAS); /* find the lucky pair */ - for_commanders(i) + for (i = 1; i <= game.state.remcom; i++) if (same(game.state.kcmdr[i], game.battle)) break; if (i > game.state.remcom || game.state.rembase == 0 || @@ -358,7 +358,7 @@ void events(void) } /* Remove Starbase from galaxy */ game.state.galaxy[game.battle.x][game.battle.y].starbase = false; - for_starbases(i) + for (i = 1; i <= game.state.rembase; i++) if (same(game.state.baseq[i], game.battle)) game.state.baseq[i] = game.state.baseq[game.state.rembase]; game.state.rembase--; @@ -689,7 +689,7 @@ void nova(coord nov) game.state.nplankl++; crmena(true, IHP, sector, scratch); prout(_(" destroyed.")); - DESTROY(&game.state.planets[game.iplnet]); + game.state.planets[game.iplnet].pclass = destroyed; game.iplnet = 0; invalidate(game.plnet); if (game.landed) { @@ -700,7 +700,7 @@ void nova(coord nov) break; case IHB: /* Destroy base */ game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase = false; - for_starbases(i) + for (i = 1; i <= game.state.rembase; i++) if (same(game.state.baseq[i], game.quadrant)) break; game.state.baseq[i] = game.state.baseq[game.state.rembase]; @@ -744,7 +744,7 @@ void nova(coord nov) case IHC: /* Damage/destroy big enemies */ case IHS: case IHR: - for_local_enemies(ll) + for (ll = 1; ll <= game.nenhere; ll++) if (same(game.ks[ll], scratch)) break; game.kpower[ll] -= 800.0; /* If firepower is lost, die */ @@ -825,16 +825,14 @@ void supernova(bool induced, coord *w) /* Scheduled supernova -- select star */ /* logic changed here so that we won't favor quadrants in top left of universe */ - for_quadrants(nq.x) { - for_quadrants(nq.y) { + for (nq.x = 1; nq.x <= GALSIZE; nq.x++) + for (nq.y = 1; nq.y <= GALSIZE; nq.y++) stars += game.state.galaxy[nq.x][nq.y].stars; - } - } if (stars == 0) return; /* nothing to supernova exists */ num = Rand()*stars + 1; - for_quadrants(nq.x) { - for_quadrants(nq.y) { + for (nq.x = 1; nq.x <= GALSIZE; nq.x++) { + for (nq.y = 1; nq.y <= GALSIZE; nq.y++) { num -= game.state.galaxy[nq.x][nq.y].stars; if (num <= 0) break; @@ -862,8 +860,8 @@ void supernova(bool induced, coord *w) coord ns; /* we are in the quadrant! */ num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1; - for_sectors(ns.x) { - for_sectors(ns.y) { + for (ns.x = 1; ns.x <= QUADSIZE; ns.x++) { + for (ns.y = 1; ns.y <= QUADSIZE; ns.y++) { if (game.quad[ns.x][ns.y]==IHSTAR) { num--; if (num==0) @@ -921,7 +919,7 @@ void supernova(bool induced, coord *w) int loop; for (loop = 0; loop < game.inplan; loop++) if (same(game.state.planets[loop].w, nq)) { - DESTROY(&game.state.planets[loop]); + game.state.planets[loop].pclass = destroyed; } } /* Destroy any base in supernovaed quadrant */