X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fevents.c;h=7acb042fa8ba76803a2e57773b68f6fcb51e9a1b;hp=8fed80ac80b34e4d0a8fa1345af6e20a1a00ed27;hb=4207ce95e80fe7e2d5114079fa4255e0ad506618;hpb=3fad5b50fc2950c556a55e39a78e7129353af0b1 diff --git a/src/events.c b/src/events.c index 8fed80a..7acb042 100644 --- a/src/events.c +++ b/src/events.c @@ -121,7 +121,7 @@ void events(void) return; } /* Is life support adequate? */ - if (damaged(DLIFSUP) && game.condit != IHDOCKED) { + if (damaged(DLIFSUP) && game.condition != docked) { if (game.lsupres < xtime && game.damage[DLIFSUP] > game.lsupres) { finish(FLIFESUP); return; @@ -131,7 +131,7 @@ void events(void) } /* Fix devices */ repair = xtime; - if (game.condit == IHDOCKED) repair /= game.docfac; + if (game.condition == docked) repair /= game.docfac; /* Don't fix Deathray here */ for (l=0; l 0.0 && l != DDRAY) @@ -141,9 +141,9 @@ void events(void) prout(_("Lt. Uhura- \"Captain, the sub-space radio is working and")); prout(_(" surveillance reports are coming in.")); skip(1); - if (game.iseenit==0) { + if (!game.iseenit) { attakreport(false); - game.iseenit = 1; + game.iseenit = true; } rechart(); prout(_(" The star chart is now up to date.\"")); @@ -153,7 +153,7 @@ void events(void) game.optime -= xtime; switch (evcode) { case FSNOVA: /* Supernova */ - if (!ipage) pause_game(1); + if (!ipage) pause_game(true); ipage=true; snova(false, NULL); schedule(FSNOVA, expran(0.5*game.intime)); @@ -162,7 +162,7 @@ void events(void) case FSPY: /* Check with spy to see if S.C. should tractor beam */ if (game.state.nscrem == 0 || ictbeam || istract || - game.condit==IHDOCKED || game.isatb==1 || game.iscate==1) return; + game.condition==docked || game.isatb==1 || game.iscate) return; if (game.ientesc || (game.energy < 2000 && game.torps < 4 && game.shield < 1250) || (damaged(DPHASER) && (damaged(DPHOTON) || game.torps < 4)) || @@ -183,7 +183,7 @@ void events(void) } i = Rand()*game.state.remcom+1.0; yank = square(game.state.kcmdr[i].x-game.quadrant.x) + square(game.state.kcmdr[i].y-game.quadrant.y); - if (istract || game.condit == IHDOCKED || yank == 0) { + if (istract || game.condition == docked || yank == 0) { /* Drats! Have to reschedule */ schedule(FTBEAM, game.optime + expran(1.5*game.intime/game.state.remcom)); @@ -192,10 +192,10 @@ void events(void) } /* tractor beaming cases merge here */ yank = sqrt(yank); - if (!ipage) pause_game(1); + if (!ipage) pause_game(true); ipage=true; game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */ - ictbeam = 1; + ictbeam = true; skip(1); proutn("***"); crmshp(); @@ -208,13 +208,13 @@ void events(void) return; } /* Check to see if shuttle is aboard */ - if (game.iscraft==0) { + if (game.iscraft == offship) { skip(1); if (Rand() > 0.5) { prout(_("Galileo, left on the planet surface, is captured")); prout(_("by aliens and made into a flying McDonald's.")); game.damage[DSHUTTL] = -10; - game.iscraft = -1; + game.iscraft = removed; } else { prout(_("Galileo, left on the planet surface, is well hidden.")); @@ -224,7 +224,7 @@ void events(void) game.quadrant = game.state.kscmdr; else game.quadrant = game.state.kcmdr[i]; - game.sector = iran(QUADSIZE); + game.sector = randplace(QUADSIZE); crmshp(); proutn(_(" is pulled to ")); proutn(cramlc(quadrant, game.quadrant)); @@ -236,21 +236,21 @@ void events(void) } if (!game.shldup) { if (!damaged(DSHIELD) && game.shield > 0) { - doshield(2); /* Shldsup */ - game.shldchg=0; + doshield(true); /* raise shields */ + game.shldchg=false; } else prout(_("(Shields not currently useable.)")); } newqad(false); /* Adjust finish time to time of tractor beaming */ fintim = game.state.date+game.optime; - attack(0); + attack(false); if (game.state.remcom <= 0) unschedule(FTBEAM); else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom)); break; case FSNAP: /* Snapshot of the universe (for time warp) */ game.snapsht = game.state; - game.state.snap = 1; + game.state.snap = true; schedule(FSNAP, expran(0.5 * game.intime)); break; case FBATTAK: /* Commander attacks starbase */ @@ -283,11 +283,11 @@ void events(void) if (game.isatb) /* extra time if SC already attacking */ postpone(FCDBAS, scheduled(FSCDBAS)-game.state.date); game.future[FBATTAK].date = game.future[FCDBAS].date + expran(0.3*game.intime); - game.iseenit = 0; - if (!damaged(DRADIO) && game.condit != IHDOCKED) + game.iseenit = false; + if (!damaged(DRADIO) && game.condition != docked) break; /* No warning :-( */ - game.iseenit = 1; - if (!ipage) pause_game(1); + game.iseenit = true; + if (!ipage) pause_game(true); ipage = true; skip(1); proutn(_("Lt. Uhura- \"Captain, the starbase in ")); @@ -317,7 +317,7 @@ void events(void) if (i > game.state.remcom || game.state.rembase == 0 || !game.state.galaxy[game.battle.x][game.battle.y].starbase) { /* No action to take after all */ - game.battle.x = game.battle.y = 0; + invalidate(game.battle); break; } } @@ -333,9 +333,9 @@ void events(void) prout(_("Spock- \"Captain, I believe the starbase has been destroyed.\"")); } else if (game.state.rembase != 1 && - (!damaged(DRADIO) || game.condit == IHDOCKED)) { + (!damaged(DRADIO) || game.condition == docked)) { /* Get word via subspace radio */ - if (!ipage) pause_game(1); + if (!ipage) pause_game(true); ipage = true; skip(1); prout(_("Lt. Uhura- \"Captain, Starfleet Command reports that")); @@ -358,14 +358,13 @@ void events(void) game.battle = hold; game.isatb = 0; } - else { - game.battle.x = game.battle.y = 0; - } + else + invalidate(game.battle); break; case FSCMOVE: /* Supercommander moves */ schedule(FSCMOVE, 0.2777); if (!game.ientesc && !istract && game.isatb != 1 && - (game.iscate != 1 || !game.justin)) + (!game.iscate || !game.justin)) scom(&ipage); break; case FDSPROB: /* Move deep space probe */ @@ -380,9 +379,9 @@ void events(void) if (!VALID_QUADRANT(i, j) || game.state.galaxy[game.probec.x][game.probec.y].supernova) { // Left galaxy or ran into supernova - if (!damaged(DRADIO) || game.condit == IHDOCKED) { - if (ipage==0) pause_game(1); - ipage = 1; + if (!damaged(DRADIO) || game.condition == docked) { + if (!ipage) pause_game(true); + ipage = true; skip(1); proutn(_("Lt. Uhura- \"The deep space probe ")); if (!VALID_QUADRANT(j, i)) @@ -394,9 +393,9 @@ void events(void) unschedule(FDSPROB); break; } - if (!damaged(DRADIO) || game.condit == IHDOCKED) { - if (ipage==0) pause_game(1); - ipage = 1; + if (!damaged(DRADIO) || game.condition == docked) { + if (!ipage) pause_game(true); + ipage = true; skip(1); proutn(_("Lt. Uhura- \"The deep space probe is now in ")); proutn(cramlc(quadrant, game.probec)); @@ -406,7 +405,7 @@ void events(void) pdest = &game.state.galaxy[game.probec.x][game.probec.y]; /* Update star chart if Radio is working or have access to radio. */ - if (!damaged(DRADIO) || game.condit == IHDOCKED) { + if (!damaged(DRADIO) || game.condition == docked) { struct page *chp = &game.state.chart[game.probec.x][game.probec.y]; chp->klingons = pdest->klingons; @@ -432,7 +431,7 @@ void events(void) which has some stars which are inhabited and not already under attack, which is not supernova'ed, and which has some Klingons in it */ - w = iran(GALSIZE); + w = randplace(GALSIZE); q = &game.state.galaxy[w.x][w.y]; } while (--i && (same(game.quadrant, w) || q->planet == NOPLANET || @@ -450,10 +449,10 @@ void events(void) q->status = distressed; /* tell the captain about it if we can */ - if (!damaged(DRADIO) || game.condit == IHDOCKED) + if (!damaged(DRADIO) || game.condition == docked) { prout("Uhura- Captain, %s in %s reports it is under attack", - systemname(q->planet), cramlc(quadrant, w)); + systnames[q->planet], cramlc(quadrant, w)); prout("by a Klingon invasion fleet."); if (cancelrest()) return; @@ -474,10 +473,10 @@ void events(void) ev2->quadrant = ev->quadrant; /* report the disaster if we can */ - if (!damaged(DRADIO) || game.condit == IHDOCKED) + if (!damaged(DRADIO) || game.condition == docked) { prout("Uhura- We've lost contact with starsystem %s", - systemname(q->planet)); + systnames[q->planet]); prout("in %s.\n", cramlc(quadrant, ev->quadrant)); } break; @@ -527,15 +526,15 @@ void events(void) /* recompute time left */ game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom); /* report the disaster if we can */ - if (!damaged(DRADIO) || game.condit == IHDOCKED) + if (!damaged(DRADIO) || game.condition == docked) { if (same(game.quadrant, w)) { prout("Spock- sensors indicate the Klingons have"); - prout("launched a warship from %s.",systemname(q->planet)); + prout("launched a warship from %s.", systnames[q->planet]); } else { prout("Uhura- Starfleet reports increased Klingon activity"); if (q->planet != NOPLANET) - proutn("near %s", systemname(q->planet)); + proutn("near %s", systnames[q->planet]); prout("in %s.\n", cramlc(quadrant, w)); } } @@ -585,14 +584,14 @@ void wait(void) if (rtime < temp) temp = rtime; game.optime = temp; } - if (game.optime < delay) attack(0); + if (game.optime < delay) attack(false); if (game.alldone) return; events(); game.ididit = true; if (game.alldone) return; delay -= temp; /* Repair Deathray if long rest at starbase */ - if (origTime-delay >= 9.99 && game.condit == IHDOCKED) + if (origTime-delay >= 9.99 && game.condition == docked) game.damage[DDRAY] = 0.0; } while // leave if quadrant supernovas @@ -602,6 +601,14 @@ void wait(void) game.optime = 0; } +/* + * A nova occurs. It is the result of having a star hit with a + * photon torpedo, or possibly of a probe warhead going off. + * Stars that go nova cause stars which surround them to undergo + * the same probabilistic process. Klingons next to them are + * destroyed. And if the starship is next to it, it gets zapped. + * If the zap is too much, it gets destroyed. + */ void nova(coord nov) /* star goes nova */ { @@ -668,8 +675,9 @@ void nova(coord nov) crmena(true, IHP, sector, scratch); prout(_(" destroyed.")); DESTROY(&game.state.plnets[game.iplnet]); - game.iplnet = game.plnet.x = game.plnet.y = 0; - if (game.landed == 1) { + game.iplnet = 0; + invalidate(game.plnet); + if (game.landed) { finish(FPNOVA); return; } @@ -682,7 +690,7 @@ void nova(coord nov) break; game.state.baseq[i] = game.state.baseq[game.state.rembase]; game.state.rembase--; - game.base.x = game.base.y = 0; + invalidate(game.base); game.state.basekl++; newcnd(); crmena(true, IHB, sector, scratch); @@ -776,8 +784,7 @@ void nova(coord nov) game.optime = 10.0*game.dist/16.0; skip(1); prout(_("Force of nova displaces starship.")); - game.iattak=2; /* Eliminates recursion problem */ - imove(); + imove(true); game.optime = 10.0*game.dist/16.0; return; } @@ -819,7 +826,7 @@ void snova(bool induced, coord *w) if (!same(nq, game.quadrant) || game.justin) { /* it isn't here, or we just entered (treat as enroute) */ - if (!damaged(DRADIO) || game.condit == IHDOCKED) { + if (!damaged(DRADIO) || game.condition == docked) { skip(1); prout(_("Message from Starfleet Command Stardate %.2f"), game.state.date); prout(_(" Supernova in %s; caution advised."), @@ -858,7 +865,8 @@ void snova(bool induced, coord *w) game.state.galaxy[nq.x][nq.y].klingons = 0; if (same(nq, game.state.kscmdr)) { /* did in the Supercommander! */ - game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0; + game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = 0; + game.iscate = false; unschedule(FSCMOVE); unschedule(FSCDBAS); } @@ -867,7 +875,7 @@ void snova(bool induced, coord *w) for (l = 1; l <= maxloop; l++) { if (same(game.state.kcmdr[l], nq)) { game.state.kcmdr[l] = game.state.kcmdr[game.state.remcom]; - game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0; + invalidate(game.state.kcmdr[game.state.remcom]); game.state.remcom--; kldead--; if (game.state.remcom==0) unschedule(FTBEAM); @@ -894,7 +902,7 @@ void snova(bool induced, coord *w) for (loop = 1; loop <= maxloop; loop++) if (same(game.state.baseq[loop], nq)) { game.state.baseq[loop] = game.state.baseq[game.state.rembase]; - game.state.baseq[game.state.rembase].x = game.state.baseq[game.state.rembase].y = 0; + invalidate(game.state.baseq[game.state.rembase]); game.state.rembase--; break; } @@ -906,7 +914,7 @@ void snova(bool induced, coord *w) game.state.nplankl += npdead; } /* mark supernova in galaxy and in star chart */ - if (same(game.quadrant, nq) || !damaged(DRADIO) || game.condit == IHDOCKED) + if (same(game.quadrant, nq) || !damaged(DRADIO) || game.condition == docked) game.state.galaxy[nq.x][nq.y].supernova = true; /* If supernova destroys last Klingons give special message */ if (KLINGREM==0 && !same(nq, game.quadrant)) {