X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fevents.c;h=3a93a84cf0320c7c85d062e79e80624efb959084;hp=b934b8d88690bd44569cfa4233c3c5bd333c70f6;hb=9ae916e9144e84ef1de4a86ea73a45a2bc4cc1be;hpb=3cabc30da8bc015a1c66c63ee7d5250a4b15ea47 diff --git a/src/events.c b/src/events.c index b934b8d..3a93a84 100644 --- a/src/events.c +++ b/src/events.c @@ -97,7 +97,8 @@ void events(void) for (;;) { /* Select earliest extraneous event, evcode==0 if no events */ evcode = FSPY; - if (game.alldone) return; + if (game.alldone) + return; datemin = fintim; for (l = 1; l < NEVENTS; l++) if (game.future[l].date < datemin) { @@ -127,11 +128,13 @@ void events(void) return; } game.lsupres -= xtime; - if (game.damage[DLIFSUP] <= xtime) game.lsupres = game.inlsr; + if (game.damage[DLIFSUP] <= xtime) + game.lsupres = game.inlsr; } /* Fix devices */ repair = xtime; - if (game.condition == docked) repair /= game.docfac; + if (game.condition == docked) + repair /= game.docfac; /* Don't fix Deathray here */ for (l=0; l 0.0 && l != DDRAY) @@ -153,11 +156,13 @@ void events(void) game.optime -= xtime; switch (evcode) { case FSNOVA: /* Supernova */ - if (!ipage) pause_game(true); + if (!ipage) + pause_game(true); ipage=true; snova(false, NULL); schedule(FSNOVA, expran(0.5*game.intime)); - if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return; + if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) + return; break; case FSPY: /* Check with spy to see if S.C. should tractor beam */ if (game.state.nscrem == 0 || @@ -174,7 +179,8 @@ void events(void) yank = distance(game.state.kscmdr, game.quadrant); /********* fall through to FTBEAM code ***********/ } - else return; + else + return; case FTBEAM: /* Tractor beam */ if (evcode==FTBEAM) { if (game.state.remcom == 0) { @@ -192,7 +198,8 @@ void events(void) } /* tractor beaming cases merge here */ yank = sqrt(yank); - if (!ipage) pause_game(true); + if (!ipage) + pause_game(true); ipage=true; game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */ ictbeam = true; @@ -202,7 +209,8 @@ void events(void) prout(_(" caught in long range tractor beam--")); /* If Kirk & Co. screwing around on planet, handle */ atover(true); /* atover(true) is Grab */ - if (game.alldone) return; + if (game.alldone) + return; if (game.icraft) { /* Caught in Galileo? */ finish(FSTRACTOR); return; @@ -239,14 +247,17 @@ void events(void) doshield(true); /* raise shields */ game.shldchg=false; } - else prout(_("(Shields not currently useable.)")); + else + prout(_("(Shields not currently useable.)")); } newqad(false); /* Adjust finish time to time of tractor beaming */ fintim = game.state.date+game.optime; attack(false); - if (game.state.remcom <= 0) unschedule(FTBEAM); - else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom)); + if (game.state.remcom <= 0) + unschedule(FTBEAM); + else + schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom)); break; case FSNAP: /* Snapshot of the universe (for time warp) */ game.snapsht = game.state; @@ -269,7 +280,8 @@ void events(void) i = 1; break; } - if (i == 1) break; + if (i == 1) + break; } if (j>game.state.rembase) { /* no match found -- try later */ @@ -287,7 +299,8 @@ void events(void) if (!damaged(DRADIO) && game.condition != docked) break; /* No warning :-( */ game.iseenit = true; - if (!ipage) pause_game(true); + if (!ipage) + pause_game(true); ipage = true; skip(1); proutn(_("Lt. Uhura- \"Captain, the starbase in ")); @@ -335,7 +348,8 @@ void events(void) else if (game.state.rembase != 1 && (!damaged(DRADIO) || game.condition == docked)) { /* Get word via subspace radio */ - if (!ipage) pause_game(true); + if (!ipage) + pause_game(true); ipage = true; skip(1); prout(_("Lt. Uhura- \"Captain, Starfleet Command reports that")); @@ -344,7 +358,8 @@ void events(void) prout(_(" has been destroyed by")); if (game.isatb == 2) prout(_("the Klingon Super-Commander")); - else prout(_("a Klingon Commander")); + else + prout(_("a Klingon Commander")); game.state.chart[game.battle.x][game.battle.y].starbase = false; } /* Remove Starbase from galaxy */ @@ -380,7 +395,8 @@ void events(void) game.state.galaxy[game.probec.x][game.probec.y].supernova) { // Left galaxy or ran into supernova if (!damaged(DRADIO) || game.condition == docked) { - if (!ipage) pause_game(true); + if (!ipage) + pause_game(true); ipage = true; skip(1); proutn(_("Lt. Uhura- \"The deep space probe ")); @@ -394,7 +410,8 @@ void events(void) break; } if (!damaged(DRADIO) || game.condition == docked) { - if (!ipage) pause_game(true); + if (!ipage) + pause_game(true); ipage = true; skip(1); proutn(_("Lt. Uhura- \"The deep space probe is now in ")); @@ -553,7 +570,8 @@ void wait(void) game.ididit = false; for (;;) { key = scan(); - if (key != IHEOL) break; + if (key != IHEOL) + break; proutn(_("How long? ")); } chew(); @@ -562,17 +580,20 @@ void wait(void) return; } origTime = delay = aaitem; - if (delay <= 0.0) return; + if (delay <= 0.0) + return; if (delay >= game.state.remtime || game.nenhere != 0) { proutn(_("Are you sure? ")); - if (ja() == false) return; + if (ja() == false) + return; } /* Alternate resting periods (events) with attacks */ game.resting = true; do { - if (delay <= 0) game.resting = false; + if (delay <= 0) + game.resting = false; if (!game.resting) { prout(_("%d stardates left."), (int)game.state.remtime); return; @@ -581,14 +602,18 @@ void wait(void) if (game.nenhere) { double rtime = 1.0 + Rand(); - if (rtime < temp) temp = rtime; + if (rtime < temp) + temp = rtime; game.optime = temp; } - if (game.optime < delay) attack(false); - if (game.alldone) return; + if (game.optime < delay) + attack(false); + if (game.alldone) + return; events(); game.ididit = true; - if (game.alldone) return; + if (game.alldone) + return; delay -= temp; /* Repair Deathray if long rest at starbase */ if (origTime-delay >= 9.99 && game.condition == docked) @@ -641,10 +666,12 @@ void nova(coord nov) for (mm = bot; mm <= top; mm++) for (nn = 1; nn <= 3; nn++) /* nn,j represents coordinates around current */ for (j = 1; j <= 3; j++) { - if (j==2 && nn== 2) continue; + if (j==2 && nn== 2) + continue; scratch.x = hits[mm][1]+nn-2; scratch.y = hits[mm][2]+j-2; - if (!VALID_SECTOR(scratch.y, scratch.x)) continue; + if (!VALID_SECTOR(scratch.y, scratch.x)) + continue; iquad = game.quad[scratch.x][scratch.y]; switch (iquad) { // case IHDOT: /* Empty space ends reaction @@ -701,7 +728,8 @@ void nova(coord nov) case IHF: prout(_("***Starship buffeted by nova.")); if (game.shldup) { - if (game.shield >= 2000.0) game.shield -= 2000.0; + if (game.shield >= 2000.0) + game.shield -= 2000.0; else { double diff = 2000.0 - game.shield; game.energy -= diff; @@ -711,7 +739,8 @@ void nova(coord nov) game.damage[DSHIELD] += 0.005*game.damfac*Rand()*diff; } } - else game.energy -= 2000.0; + else + game.energy -= 2000.0; if (game.energy <= 0) { finish(FNOVA); return; @@ -728,7 +757,8 @@ void nova(coord nov) case IHS: case IHR: for_local_enemies(ll) - if (same(game.ks[ll], scratch)) break; + if (same(game.ks[ll], scratch)) + break; game.kpower[ll] -= 800.0; /* If firepower is lost, die */ if (game.kpower[ll] <= 0.0) { deadkl(scratch, iquad, scratch); @@ -776,11 +806,15 @@ void nova(coord nov) /* Starship affected by nova -- kick it away. */ game.dist = kount*0.1; - if (icx) icx = (icx < 0 ? -1 : 1); - if (icy) icy = (icy < 0 ? -1 : 1); + if (icx) + icx = (icx < 0 ? -1 : 1); + if (icy) + icy = (icy < 0 ? -1 : 1); game.direc = course[3*(icx+1)+icy+2]; - if (game.direc == 0.0) game.dist = 0.0; - if (game.dist == 0.0) return; + if (game.direc == 0.0) + game.dist = 0.0; + if (game.dist == 0.0) + return; game.optime = 10.0*game.dist/16.0; skip(1); prout(_("Force of nova displaces starship.")); @@ -813,9 +847,11 @@ void snova(bool induced, coord *w) for_quadrants(nq.x) { for_quadrants(nq.y) { num -= game.state.galaxy[nq.x][nq.y].stars; - if (num <= 0) break; + if (num <= 0) + break; } - if (num <=0) break; + if (num <=0) + break; } if (idebug) { proutn("=== Super nova here?"); @@ -841,10 +877,12 @@ void snova(bool induced, coord *w) for_sectors(ns.y) { if (game.quad[ns.x][ns.y]==IHSTAR) { num--; - if (num==0) break; + if (num==0) + break; } } - if (num==0) break; + if (num==0) + break; } skip(1); @@ -878,7 +916,8 @@ void snova(bool induced, coord *w) invalidate(game.state.kcmdr[game.state.remcom]); game.state.remcom--; kldead--; - if (game.state.remcom==0) unschedule(FTBEAM); + if (game.state.remcom==0) + unschedule(FTBEAM); break; } } @@ -919,13 +958,15 @@ void snova(bool induced, coord *w) /* If supernova destroys last Klingons give special message */ if (KLINGREM==0 && !same(nq, game.quadrant)) { skip(2); - if (!induced) prout(_("Lucky you!")); + if (!induced) + prout(_("Lucky you!")); proutn(_("A supernova in %s has just destroyed the last Klingons."), cramlc(quadrant, nq)); finish(FWON); return; } /* if some Klingons remain, continue or die in supernova */ - if (game.alldone) finish(FSNOVAED); + if (game.alldone) + finish(FSNOVAED); return; }