X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=ca77cd461236b245176ecd1ece01c966852ed06b;hp=dba9f295c13a762a20a5c78056af1eb4de7b3b07;hb=c0682ebb9ae828d035d59892a65e1849d85963b7;hpb=ad1478c7cc24b761592a1e355015b44b243aeeda diff --git a/src/battle.c b/src/battle.c index dba9f29..ca77cd4 100644 --- a/src/battle.c +++ b/src/battle.c @@ -153,7 +153,7 @@ void ram(bool ibumpd, int ienm, coord w) crmena(false, ienm, sector, w); if (ibumpd) proutn(_(" (original position)")); skip(1); - deadkl(w, ienm, game.sector.x, game.sector.y); + deadkl(w, ienm, game.sector); proutn("***"); crmshp(); prout(_(" heavily damaged.")); @@ -178,20 +178,20 @@ void ram(bool ibumpd, int ienm, coord w) return; } -void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n) +void torpedo(double course, double r, coord in, double *hit, int i, int n) /* let a photon torpedo fly */ { - int l, iquad=0, jx=0, jy=0, ll; + int l, iquad=0, ll; bool shoved = false; double ac=course + 0.25*r; double angle = (15.0-ac)*0.5235988; double bullseye = (15.0 - course)*0.5235988; - double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger; + double deltax=-sin(angle), deltay=cos(angle), x=in.x, y=in.y, bigger; double ang, temp, xx, yy, kp, h1; struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; - coord w; + coord w, jw; - w.x = w.y = 0; + w.x = w.y = jw.x = jw.y = 0; bigger = fabs(deltax); if (fabs(deltay) > bigger) bigger = fabs(deltay); deltax /= bigger; @@ -208,7 +208,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int w.y = y + 0.5; if (!VALID_SECTOR(w.x, w.y)) break; iquad=game.quad[w.x][w.y]; - tracktorpedo(w.x, w.y, l, i, n, iquad); + tracktorpedo(w, l, i, n, iquad); if (iquad==IHDOT) continue; /* hit something */ setwnd(message_window); @@ -221,8 +221,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmshp(); prout("."); *hit = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); *hit = fabs(*hit); newcnd(); /* we're blown out of dock */ /* We may be displaced. */ @@ -232,19 +231,18 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); xx = -sin(ang)/temp; yy = cos(ang)/temp; - jx=w.x+xx+0.5; - jy=w.y+yy+0.5; - if (!VALID_SECTOR(jx, jy)) return; - if (game.quad[jx][jy]==IHBLANK) { + jw.x=w.x+xx+0.5; + jw.y=w.y+yy+0.5; + if (!VALID_SECTOR(jw.x, jw.y)) return; + if (game.quad[jw.x][jw.y]==IHBLANK) { finish(FHOLE); return; } - if (game.quad[jx][jy]!=IHDOT) { + if (game.quad[jw.x][jw.y]!=IHDOT) { /* can't move into object */ return; } - game.sector.x = jx; - game.sector.y = jy; + game.sector = jw; crmshp(); shoved = true; break; @@ -261,16 +259,16 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHK: /* find the enemy */ for_local_enemies(ll) - if (w.x==game.ks[ll].x && w.y==game.ks[ll].y) break; + if (same(w, game.ks[ll])) + break; kp = fabs(game.kpower[ll]); h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (kp < h1) h1 = kp; game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1); if (game.kpower[ll] == 0) { - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } crmena(true, iquad, sector, w); @@ -280,25 +278,24 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); xx = -sin(ang)/temp; yy = cos(ang)/temp; - jx=w.x+xx+0.5; - jy=w.y+yy+0.5; - if (!VALID_SECTOR(jx, jy)) { + jw.x=w.x+xx+0.5; + jw.y=w.y+yy+0.5; + if (!VALID_SECTOR(jw.x, jw.y)) { prout(_(" damaged but not destroyed.")); return; } - if (game.quad[jx][jy]==IHBLANK) { + if (game.quad[jw.x][jw.y]==IHBLANK) { prout(_(" buffeted into black hole.")); - deadkl(w, iquad, jx, jy); + deadkl(w, iquad, jw); return; } - if (game.quad[jx][jy]!=IHDOT) { + if (game.quad[jw.x][jw.y]!=IHDOT) { /* can't move into object */ prout(_(" damaged but not destroyed.")); return; } proutn(_(" damaged--")); - game.ks[ll].x = jx; - game.ks[ll].y = jy; + game.ks[ll] = jw; shoved = true; break; case IHB: /* Hit a base */ @@ -366,7 +363,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int proutn(_("Mr. Spock-")); prouts(_(" \"Fascinating!\"")); skip(1); - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); } else { /* * Stas Sergeev added the possibility that @@ -388,14 +385,12 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHT: /* Hit a Tholian */ h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (h1 >= 600) { game.quad[w.x][w.y] = IHDOT; game.ithere = false; - game.tholian.x = game.tholian.y = 0; - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } skip(1); @@ -407,12 +402,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int prout(_(" disappears.")); game.quad[w.x][w.y] = IHWEB; game.ithere = false; - game.tholian.x = game.tholian.y = 0; game.nenhere--; - { - coord dummy; - dropin(IHBLANK, &dummy); - } + dropin(IHBLANK); return; default: /* Problem! */ @@ -429,10 +420,10 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } if (shoved) { game.quad[w.x][w.y]=IHDOT; - game.quad[jx][jy]=iquad; - prout(_(" displaced by blast to %s "), cramlc(sector, w)); + game.quad[jw.x][jw.y]=iquad; + prout(_(" displaced by blast to %s "), cramlc(sector, jw)); for_local_enemies(ll) - game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y)); + game.kdist[ll] = game.kavgd[ll] = distance(game.sector,game.ks[ll]); sortkl(); return; } @@ -495,7 +486,7 @@ void attack(bool torps_ok) if (game.ithere) movetho(); if (game.neutz) { /* The one chance not to be attacked */ - game.neutz = 0; + game.neutz = false; return; } if ((((game.comhere || game.ishere) && !game.justin) || game.skill == SKILL_EMERITUS) && torps_ok) movcom(); @@ -539,7 +530,7 @@ void attack(bool torps_ok) prout(" "); r = (Rand()+Rand())*0.5 -0.5; r += 0.002*game.kpower[loop]*r; - torpedo(course, r, jay.x, jay.y, &hit, 1, 1); + torpedo(course, r, jay, &hit, 1, 1); if (KLINGREM==0) finish(FWON); /* Klingons did themselves in! */ if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.alldone) @@ -622,14 +613,12 @@ void attack(bool torps_ok) return; } -void deadkl(coord w, int type, int ixx, int iyy) +void deadkl(coord w, int type, coord mv) /* kill a Klingon, Tholian, Romulan, or Thingy */ { - /* Added ixx and iyy allow enemy to "move" before dying */ - coord mv; + /* Added mv to allow enemy to "move" before dying */ int i,j; - mv.x = ixx; mv.y = iyy; skip(1); crmena(true, type, sector, mv); /* Decide what kind of enemy it is and update approriately */ @@ -654,7 +643,7 @@ void deadkl(coord w, int type, int ixx, int iyy) game.klhere--; switch (type) { case IHC: - game.comhere = 0; + game.comhere = false; for_commanders (i) if (game.state.kcmdr[i].x==game.quadrant.x && game.state.kcmdr[i].y==game.quadrant.y) break; game.state.kcmdr[i] = game.state.kcmdr[game.state.remcom]; @@ -850,7 +839,7 @@ void photon(void) } if (game.shldup || game.condit == IHDOCKED) r *= 1.0 + 0.0001*game.shield; - torpedo(course[i], r, game.sector.x, game.sector.y, &dummy, i, n); + torpedo(course[i], r, game.sector, &dummy, i, n); if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return; } @@ -1229,7 +1218,7 @@ void hittem(double *hits) w = game.ks[kk]; if (hit > 0.005) { if (!damaged(DSRSENS)) - boom(w.x, w.y); + boom(w); proutn(_("%d unit hit on "), (int)hit); } else @@ -1239,7 +1228,7 @@ void hittem(double *hits) crmena(false,ienm,sector,w); skip(1); if (kpow == 0) { - deadkl(w, ienm, w.x, w.y); + deadkl(w, ienm, w); if (KLINGREM==0) finish(FWON); if (game.alldone) return; kk--; /* don't do the increment */