X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=b8ffbcbb4eeb143c842a11159f4b4cc4ce5e466a;hp=374b3822693972a1ec22291b1ad716a2ca5c599c;hb=e3730bb826efe601fe51626aab064d395733d4c3;hpb=f21d3481583b5cf877fc7b6efd6f2e08a1ade4b9 diff --git a/src/battle.c b/src/battle.c index 374b382..b8ffbcb 100644 --- a/src/battle.c +++ b/src/battle.c @@ -5,7 +5,7 @@ void doshield(int i) int key; enum {NONE, SHUP, SHDN, NRG} action = NONE; - ididit = 0; + game.ididit = 0; if (i == 2) action = SHUP; else { @@ -35,7 +35,7 @@ void doshield(int i) prout("Shields damaged and down."); return; } - else if (shldup) { + else if (game.shldup) { proutn("Shields are up. Do you want them down? "); if (ja()) action = SHDN; else { @@ -55,31 +55,31 @@ void doshield(int i) } switch (action) { case SHUP: /* raise shields */ - if (shldup) { + if (game.shldup) { prout("Shields already up."); return; } - shldup = 1; - shldchg = 1; - if (condit != IHDOCKED) energy -= 50.0; + game.shldup = 1; + game.shldchg = 1; + if (game.condit != IHDOCKED) game.energy -= 50.0; prout("Shields raised."); - if (energy <= 0) { + if (game.energy <= 0) { skip(1); prout("Shields raising uses up last of energy."); finish(FNRG); return; } - ididit=1; + game.ididit=1; return; case SHDN: - if (shldup==0) { + if (game.shldup==0) { prout("Shields already down."); return; } - shldup=0; - shldchg=1; + game.shldup=0; + game.shldchg=1; prout("Shields lowered."); - ididit=1; + game.ididit=1; return; case NRG: while (scan() != IHREAL) { @@ -88,33 +88,33 @@ void doshield(int i) } chew(); if (aaitem==0) return; - if (aaitem > energy) { + if (aaitem > game.energy) { prout("Insufficient ship energy."); return; } - ididit = 1; - if (shield+aaitem >= inshld) { + game.ididit = 1; + if (game.shield+aaitem >= game.inshld) { prout("Shield energy maximized."); - if (shield+aaitem > inshld) { + if (game.shield+aaitem > game.inshld) { prout("Excess energy requested returned to ship energy"); } - energy -= inshld-shield; - shield = inshld; + game.energy -= game.inshld-game.shield; + game.shield = game.inshld; return; } - if (aaitem < 0.0 && energy-aaitem > inenrg) { + if (aaitem < 0.0 && game.energy-aaitem > game.inenrg) { /* Prevent shield drain loophole */ skip(1); prout("Engineering to bridge--"); prout(" Scott here. Power circuit problem, Captain."); prout(" I can't drain the shields."); - ididit = 0; + game.ididit = 0; return; } - if (shield+aaitem < 0) { + if (game.shield+aaitem < 0) { prout("All shield energy transferred to ship."); - energy += shield; - shield = 0.0; + game.energy += game.shield; + game.shield = 0.0; return; } proutn("Scotty- \""); @@ -122,8 +122,8 @@ void doshield(int i) prout("Transferring energy to shields.\""); else prout("Draining energy from shields.\""); - shield += aaitem; - energy -= aaitem; + game.shield += aaitem; + game.energy -= aaitem; return; case NONE:; /* avoid gcc warning */ } @@ -151,22 +151,22 @@ void ram(int ibumpd, int ienm, int ix, int iy) crmena(0, ienm, 2, ix, iy); if (ibumpd) proutn(" (original position)"); skip(1); - deadkl(ix, iy, ienm, sectx, secty); + deadkl(ix, iy, ienm, game.sectx, game.secty); proutn("***"); crmshp(); prout(" heavily damaged."); icas = 10.0+20.0*Rand(); prout("***Sickbay reports %d casualties", icas); - casual += icas; + game.casual += icas; for (l=0; l < NDEVICES; l++) { if (l == DDRAY) continue; // Don't damage deathray if (game.damage[l] < 0) continue; - extradm = (10.0*type*Rand()+1.0)*damfac; - game.damage[l] += Time + extradm; /* Damage for at least time of travel! */ + extradm = (10.0*type*Rand()+1.0)*game.damfac; + game.damage[l] += game.optime + extradm; /* Damage for at least time of travel! */ } - shldup = 0; + game.shldup = 0; if (KLINGREM) { pause_game(2); dreprt(); @@ -189,7 +189,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(deltay) > bigger) bigger = fabs(deltay); deltax /= bigger; deltay /= bigger; - if (game.damage[DSRSENS]==0 || condit==IHDOCKED) + if (game.damage[DSRSENS]==0 || game.condit==IHDOCKED) setwnd(srscan_window); else setwnd(message_window); @@ -219,7 +219,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int *hit = fabs(*hit); newcnd(); /* we're blown out of dock */ /* We may be displaced. */ - if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */ + if (game.landed==1 || game.condit==IHDOCKED) return; /* Cheat if on a planet */ ang = angle + 2.5*(Rand()-0.5); temp = fabs(sin(ang)); if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); @@ -236,8 +236,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int /* can't move into object */ return; } - sectx = jx; - secty = jy; + game.sectx = jx; + game.secty = jy; crmshp(); shoved = 1; break; @@ -298,7 +298,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int skip(1); prout("***STARBASE DESTROYED.."); for_starbases(ll) { - if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) { + if (game.state.baseqx[ll]==game.quadx && game.state.baseqy[ll]==game.quady) { game.state.baseqx[ll]=game.state.baseqx[game.state.rembase]; game.state.baseqy[ll]=game.state.baseqy[game.state.rembase]; break; @@ -306,9 +306,9 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } game.quad[ix][iy]=IHDOT; game.state.rembase--; - basex=basey=0; - game.state.galaxy[quadx][quady].starbase--; - game.state.chart[quadx][quady].starbase--; + game.basex=game.basey=0; + game.state.galaxy[game.quadx][game.quady].starbase--; + game.state.chart[game.quadx][game.quady].starbase--; game.state.basekl++; newcnd(); return; @@ -316,12 +316,12 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmena(1, iquad, 2, ix, iy); prout(" destroyed."); game.state.nplankl++; - game.state.galaxy[quadx][quady].planets--; - DESTROY(&game.state.plnets[iplnet]); - iplnet = 0; - plnetx = plnety = 0; + game.state.galaxy[game.quadx][game.quady].planets--; + DESTROY(&game.state.plnets[game.iplnet]); + game.iplnet = 0; + game.plnetx = game.plnety = 0; game.quad[ix][iy] = IHDOT; - if (landed==1) { + if (game.landed==1) { /* captain perishes on planet */ finish(FDPLANET); } @@ -371,8 +371,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int h1 = fabs(h1); if (h1 >= 600) { game.quad[ix][iy] = IHDOT; - ithere = 0; - ithx = ithy = 0; + game.ithere = 0; + game.ithx = game.ithy = 0; deadkl(ix, iy, iquad, ix, iy); return; } @@ -384,8 +384,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } prout(" disappears."); game.quad[ix][iy] = IHWEB; - ithere = ithx = ithy = 0; - nenhere--; + game.ithere = game.ithx = game.ithy = 0; + game.nenhere--; { int dum, my; dropin(IHBLANK, &dum, &my); @@ -409,7 +409,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int game.quad[ix][iy]=IHDOT; prout(" displaced by blast to %s ", cramlc(sector, jx, jy)); for_local_enemies(ll) - game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll])); + game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sectx-game.kx[ll])+square(game.secty-game.ky[ll])); sortkl(); return; } @@ -424,7 +424,7 @@ static void fry(double hit) int ktr=1, l, ll, j, cdam[NDEVICES]; /* a critical hit occured */ - if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return; + if (hit < (275.0-25.0*game.skill)*(1.0+0.5*Rand())) return; ncrit = 1.0 + hit/(500.0+100.0*Rand()); proutn("***CRITICAL HIT--"); @@ -434,9 +434,9 @@ static void fry(double hit) j = NDEVICES*Rand(); /* Cheat to prevent shuttle damage unless on ship */ } while - (game.damage[j]<0.0 || (j==DSHUTTL && iscraft!=1) || j==DDRAY); + (game.damage[j]<0.0 || (j==DSHUTTL && game.iscraft!=1) || j==DDRAY); cdam[l] = j; - extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand())); + extradm = (hit*game.damfac)/(ncrit*(75.0+25.0*Rand())); game.damage[j] += extradm; if (l > 0) { for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ; @@ -448,9 +448,9 @@ static void fry(double hit) proutn(device[j]); } prout(" damaged."); - if (game.damage[DSHIELD] && shldup) { + if (game.damage[DSHIELD] && game.shldup) { prout("***Shields knocked down."); - shldup=0; + game.shldup=0; } } @@ -462,30 +462,30 @@ void attack(int torps_ok) double hit; double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r; - iattak = 1; - if (alldone) return; + game.iattak = 1; + if (game.alldone) return; #ifdef DEBUG - if (idebug) prout("ATTACK!"); + if (game.idebug) prout("ATTACK!"); #endif - if (ithere) movetho(); + if (game.ithere) movetho(); - if (neutz) { /* The one chance not to be attacked */ - neutz = 0; + if (game.neutz) { /* The one chance not to be attacked */ + game.neutz = 0; return; } - if ((((comhere || ishere) && (justin == 0)) || skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom(); - if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return; - pfac = 1.0/inshld; - if (shldchg == 1) chgfac = 0.25+0.5*Rand(); + if ((((game.comhere || game.ishere) && (game.justin == 0)) || game.skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom(); + if (game.nenhere==0 || (game.nenhere==1 && iqhere && iqengry==0)) return; + pfac = 1.0/game.inshld; + if (game.shldchg == 1) chgfac = 0.25+0.5*Rand(); skip(1); - if (skill <= SKILL_FAIR) i = 2; + if (game.skill <= SKILL_FAIR) i = 2; for_local_enemies(l) { if (game.kpower[l] < 0) continue; /* too weak to attack */ /* compute hit strength and diminsh shield power */ r = Rand(); /* Increase chance of photon torpedos if docked or enemy energy low */ - if (condit == IHDOCKED) r *= 0.25; + if (game.condit == IHDOCKED) r *= 0.25; if (game.kpower[l] < 500) r *= 0.25; jx = game.kx[l]; jy = game.ky[l]; @@ -498,14 +498,14 @@ void attack(int torps_ok) (iquad==IHQUEST && r > 0.05); if (itflag) { /* Enemy uses phasers */ - if (condit == IHDOCKED) continue; /* Don't waste the effort! */ + if (game.condit == IHDOCKED) continue; /* Don't waste the effort! */ attempt = 1; /* Attempt to attack */ dustfac = 0.8+0.05*Rand(); hit = game.kpower[l]*pow(dustfac,game.kavgd[l]); game.kpower[l] *= 0.75; } else { /* Enemy used photon torpedo */ - double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx); + double course = 1.90985*atan2((double)game.secty-jy, (double)jx-game.sectx); hit = 0; proutn("***TORPEDO INCOMING"); if (game.damage[DSRSENS] <= 0.0) { @@ -519,22 +519,22 @@ void attack(int torps_ok) torpedo(course, r, jx, jy, &hit, 1, 1); if (KLINGREM==0) finish(FWON); /* Klingons did themselves in! */ - if (game.state.galaxy[quadx][quady].supernova || alldone) + if (game.state.galaxy[game.quadx][game.quady].supernova || game.alldone) return; /* Supernova or finished */ if (hit == 0) continue; } - if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) { + if (game.shldup != 0 || game.shldchg != 0 || game.condit==IHDOCKED) { /* shields will take hits */ - double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0); + double absorb, hitsh, propor = pfac*game.shield*(game.condit==IHDOCKED ? 2.1 : 1.0); if(propor < 0.1) propor = 0.1; hitsh = propor*chgfac*hit+1.0; atackd=1; absorb = 0.8*hitsh; - if (absorb > shield) absorb = shield; - shield -= absorb; + if (absorb > game.shield) absorb = game.shield; + game.shield -= absorb; hit -= hitsh; - if (condit==IHDOCKED) dock(0); - if (propor > 0.1 && hit < 0.005*energy) continue; + if (game.condit==IHDOCKED) dock(0); + if (propor > 0.1 && hit < 0.005*game.energy) continue; } /* It's a hit -- print out hit size */ atackd = 1; /* We weren't going to check casualties, etc. if @@ -542,7 +542,7 @@ void attack(int torps_ok) doesn't make any sense, so I've fixed it */ ihurt = 1; proutn("%d unit hit", (int)hit); - if ((game.damage[DSRSENS] > 0 && itflag) || skill<=SKILL_FAIR) { + if ((game.damage[DSRSENS] > 0 && itflag) || game.skill<=SKILL_FAIR) { proutn(" on the "); crmshp(); } @@ -555,20 +555,20 @@ void attack(int torps_ok) if (hit > hitmax) hitmax = hit; hittot += hit; fry(hit); - prout("Hit %g energy %g", hit, energy); - energy -= hit; - if (condit==IHDOCKED) + prout("Hit %g energy %g", hit, game.energy); + game.energy -= hit; + if (game.condit==IHDOCKED) dock(0); } - if (energy <= 0) { + if (game.energy <= 0) { /* Returning home upon your shield, not with it... */ finish(FBATTLE); return; } - if (attempt == 0 && condit == IHDOCKED) + if (attempt == 0 && game.condit == IHDOCKED) prout("***Enemies decide against attacking your ship."); if (atackd == 0) return; - percent = 100.0*pfac*shield+0.5; + percent = 100.0*pfac*game.shield+0.5; if (ihurt==0) { /* Shields fully protect ship */ proutn("Enemy attack reduces shield strength to "); @@ -576,12 +576,12 @@ void attack(int torps_ok) else { /* Print message if starship suffered hit(s) */ skip(1); - proutn("Energy left %2d shields ", (int)energy); - if (shldup) proutn("up "); + proutn("Energy left %2d shields ", (int)game.energy); + if (game.shldup) proutn("up "); else if (game.damage[DSHIELD] == 0) proutn("down "); else proutn("damaged, "); } - prout("%d%%, torpedoes left %d", percent, torps); + prout("%d%%, torpedoes left %d", percent, game.torps); /* Check if anyone was hurt */ if (hitmax >= 200 || hittot >= 500) { int icas= hittot*Rand()*0.015; @@ -589,7 +589,7 @@ void attack(int torps_ok) skip(1); prout("Mc Coy- \"Sickbay to bridge. We suffered %d casualties", icas); prout(" in that last attack.\""); - casual += icas; + game.casual += icas; } } /* After attack, reset average distance to enemies */ @@ -610,13 +610,13 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) /* Decide what kind of enemy it is and update approriately */ if (type == IHR) { /* chalk up a Romulan */ - game.state.galaxy[quadx][quady].romulans--; - irhere--; + game.state.galaxy[game.quadx][game.quady].romulans--; + game.irhere--; game.state.nromrem--; } else if (type == IHT) { /* Killed a Tholian */ - ithere = 0; + game.ithere = 0; } else if (type == IHQUEST) { /* Killed a Thingy */ @@ -624,13 +624,13 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) } else { /* Some type of a Klingon */ - game.state.galaxy[quadx][quady].klingons--; - klhere--; + game.state.galaxy[game.quadx][game.quady].klingons--; + game.klhere--; switch (type) { case IHC: - comhere = 0; + game.comhere = 0; for_commanders (i) - if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break; + if (game.state.cx[i]==game.quadx && game.state.cy[i]==game.quady) break; game.state.cx[i] = game.state.cx[game.state.remcom]; game.state.cy[i] = game.state.cy[game.state.remcom]; game.state.cx[game.state.remcom] = 0; @@ -638,14 +638,14 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) game.state.remcom--; game.future[FTBEAM] = FOREVER; if (game.state.remcom != 0) - game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom); + game.future[FTBEAM] = game.state.date + expran(1.0*game.incom/game.state.remcom); break; case IHK: game.state.remkl--; break; case IHS: game.state.nscrem--; - ishere = game.state.isx = game.state.isy = isatb = iscate = 0; + game.ishere = game.state.isx = game.state.isy = game.isatb = game.iscate = 0; game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER; break; } @@ -658,25 +658,25 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom); - /* Remove enemy ship from arrays describing local conditions */ - if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC) + /* Remove enemy ship from arrays describing local game.conditions */ + if (game.future[FCDBAS] < FOREVER && game.batx==game.quadx && game.baty==game.quady && type==IHC) game.future[FCDBAS] = FOREVER; for_local_enemies(i) if (game.kx[i]==ix && game.ky[i]==iy) break; - nenhere--; - if (i <= nenhere) { - for (j=i; j<=nenhere; j++) { + game.nenhere--; + if (i <= game.nenhere) { + for (j=i; j<=game.nenhere; j++) { game.kx[j] = game.kx[j+1]; game.ky[j] = game.ky[j+1]; game.kpower[j] = game.kpower[j+1]; game.kavgd[j] = game.kdist[j] = game.kdist[j+1]; } } - game.kx[nenhere+1] = 0; - game.ky[nenhere+1] = 0; - game.kdist[nenhere+1] = 0; - game.kavgd[nenhere+1] = 0; - game.kpower[nenhere+1] = 0; + game.kx[game.nenhere+1] = 0; + game.ky[game.nenhere+1] = 0; + game.kdist[game.nenhere+1] = 0; + game.kavgd[game.nenhere+1] = 0; + game.kpower[game.nenhere+1] = 0; return; } @@ -688,8 +688,8 @@ static int targetcheck(double x, double y, double *course) huh(); return 1; } - deltx = 0.1*(y - secty); - delty = 0.1*(sectx - x); + deltx = 0.1*(y - game.secty); + delty = 0.1*(game.sectx - x); if (deltx==0 && delty== 0) { skip(1); prout("Spock- \"Bridge to sickbay. Dr. McCoy,"); @@ -708,14 +708,14 @@ void photon(void) double r, dummy; int key, n, i, osuabor; - ididit = 0; + game.ididit = 0; if (game.damage[DPHOTON]) { prout("Photon tubes damaged."); chew(); return; } - if (torps == 0) { + if (game.torps == 0) { prout("No torpedoes left."); chew(); return; @@ -727,7 +727,7 @@ void photon(void) return; } else if (key == IHEOL) { - prout("%d torpedoes left.", torps); + prout("%d torpedoes left.", game.torps); proutn("Number of torpedoes to fire- "); key = scan(); } @@ -743,7 +743,7 @@ void photon(void) key = IHEOL; return; } - if (n <= torps) break; + if (n <= game.torps) break; chew(); key = IHEOL; } @@ -797,11 +797,11 @@ void photon(void) if (targetcheck(targ[i][1], targ[i][2], &course[i])) return; } } - ididit = 1; + game.ididit = 1; /* Loop for moving torpedoes */ osuabor = 0; for (i = 1; i <= n && !osuabor; i++) { - if (condit != IHDOCKED) torps--; + if (game.condit != IHDOCKED) game.torps--; r = (Rand()+Rand())*0.5 -0.5; if (fabs(r) >= 0.47) { /* misfire! */ @@ -816,14 +816,14 @@ void photon(void) osuabor=1; if (Rand() <= 0.2) { prout("***Photon tubes damaged by misfire."); - game.damage[DPHOTON] = damfac*(1.0+2.0*Rand()); + game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand()); break; } } - if (shldup || condit == IHDOCKED) - r *= 1.0 + 0.0001*shield; - torpedo(course[i], r, sectx, secty, &dummy, i, n); - if (alldone || game.state.galaxy[quadx][quady].supernova) + if (game.shldup || game.condit == IHDOCKED) + r *= 1.0 + 0.0001*game.shield; + torpedo(course[i], r, game.sectx, game.secty, &dummy, i, n); + if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova) return; } if (KLINGREM==0) finish(FWON); @@ -837,7 +837,7 @@ static void overheat(double rpow) double chekbrn = (rpow-1500.)*0.00038; if (Rand() <= chekbrn) { prout("Weapons officer Sulu- \"Phasers overheated, sir.\""); - game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn); + game.damage[DPHASER] = game.damfac*(1.0 + Rand()) * (1.0+chekbrn); } } } @@ -855,10 +855,10 @@ static int checkshctrl(double rpow) /* Something bad has happened */ prouts("***RED ALERT! RED ALERT!"); skip(2); - hit = rpow*shield/inshld; - energy -= rpow+hit*0.8; - shield -= hit*0.2; - if (energy <= 0.0) { + hit = rpow*game.shield/game.inshld; + game.energy -= rpow+hit*0.8; + game.shield -= hit*0.2; + if (game.energy <= 0.0) { prouts("Sulu- \"Captain! Shield malf***********************\""); skip(1); stars(); @@ -875,7 +875,7 @@ static int checkshctrl(double rpow) skip(1); prout("McCoy to bridge- \"Severe radiation burns, Jim."); prout(" %d casualties so far.\"", icas); - casual -= icas; + game.casual -= icas; } skip(1); prout("Phaser energy dispersed by shields."); @@ -896,7 +896,7 @@ void phasers(void) skip(1); /* SR sensors and Computer */ if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0; - if (condit == IHDOCKED) { + if (game.condit == IHDOCKED) { prout("Phasers can't be fired through base shields."); chew(); return; @@ -906,13 +906,13 @@ void phasers(void) chew(); return; } - if (shldup) { + if (game.shldup) { if (game.damage[DSHCTRL]) { prout("High speed shield control damaged."); chew(); return; } - if (energy <= 200.0) { + if (game.energy <= 200.0) { prout("Insufficient energy to activate high-speed shield control."); chew(); return; @@ -926,7 +926,7 @@ void phasers(void) key=scan(); if (key == IHALPHA) { if (isit("manual")) { - if (nenhere==0) { + if (game.nenhere==0) { prout("There is no enemy present to select."); chew(); key = IHEOL; @@ -938,11 +938,11 @@ void phasers(void) } } else if (isit("automatic")) { - if ((!ipoop) && nenhere != 0) { + if ((!ipoop) && game.nenhere != 0) { automode = FORCEMAN; } else { - if (nenhere==0) + if (game.nenhere==0) prout("Energy will be expended into space."); automode = AUTOMATIC; key = scan(); @@ -957,7 +957,7 @@ void phasers(void) } } else if (key == IHREAL) { - if (nenhere==0) { + if (game.nenhere==0) { prout("Energy will be expended into space."); automode = AUTOMATIC; } @@ -968,7 +968,7 @@ void phasers(void) } else { /* IHEOL */ - if (nenhere==0) { + if (game.nenhere==0) { prout("Energy will be expended into space."); automode = AUTOMATIC; } @@ -985,9 +985,9 @@ void phasers(void) no = 1; key = scan(); } - if (key != IHREAL && nenhere != 0) { + if (key != IHREAL && game.nenhere != 0) { prout("Phasers locked on target. Energy available: %.2f", - ifast?energy-200.0:energy,1,2); + ifast?game.energy-200.0:game.energy,1,2); } irec=0; do { @@ -1002,13 +1002,13 @@ void phasers(void) key = scan(); if (key!=IHREAL) return; rpow = aaitem; - if (rpow > (ifast?energy-200:energy)) { + if (rpow > (ifast?game.energy-200:game.energy)) { proutn("Energy available= %.2f", - ifast?energy-200:energy); + ifast?game.energy-200:game.energy); skip(1); key = IHEOL; } - } while (rpow > (ifast?energy-200:energy)); + } while (rpow > (ifast?game.energy-200:game.energy)); if (rpow<=0) { /* chicken out */ chew(); @@ -1018,13 +1018,13 @@ void phasers(void) no = 1; } if (ifast) { - energy -= 200; /* Go and do it! */ + game.energy -= 200; /* Go and do it! */ if (checkshctrl(rpow)) return; } chew(); - energy -= rpow; + game.energy -= rpow; extra = rpow; - if (nenhere) { + if (game.nenhere) { extra = 0.0; powrem = rpow; for_local_enemies(i) { @@ -1040,12 +1040,12 @@ void phasers(void) } if (powrem > 0.0) extra += powrem; hittem(hits); - ididit=1; + game.ididit=1; } - if (extra > 0 && alldone == 0) { - if (ithere) { + if (extra > 0 && game.alldone == 0) { + if (game.ithere) { proutn("*** Tholian web absorbs "); - if (nenhere>0) proutn("excess "); + if (game.nenhere>0) proutn("excess "); prout("phaser energy."); } else { @@ -1070,17 +1070,17 @@ void phasers(void) } case MANUAL: rpow = 0.0; - for (k = 1; k <= nenhere;) { + for (k = 1; k <= game.nenhere;) { int ii = game.kx[k], jj = game.ky[k]; int ienm = game.quad[ii][jj]; if (msgflag) { proutn("Energy available= %.2f", - energy-.006-(ifast?200:0)); + game.energy-.006-(ifast?200:0)); skip(1); msgflag = 0; rpow = 0.0; } - if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) && + if (game.damage[DSRSENS] && !(abs(game.sectx-ii) < 2 && abs(game.secty-jj) < 2) && (ienm == IHC || ienm == IHS)) { cramen(ienm); prout(" can't be located without short range scan."); @@ -1129,7 +1129,7 @@ void phasers(void) rpow += aaitem; /* If total requested is too much, inform and start over */ - if (rpow > (ifast?energy-200:energy)) { + if (rpow > (ifast?game.energy-200:game.energy)) { prout("Available energy exceeded -- try again."); chew(); return; @@ -1145,18 +1145,18 @@ void phasers(void) if (key == IHALPHA && isit("no")) { no = 1; } - energy -= rpow; + game.energy -= rpow; chew(); if (ifast) { - energy -= 200.0; + game.energy -= 200.0; if (checkshctrl(rpow)) return; } hittem(hits); - ididit=1; + game.ididit=1; case NOTSET:; /* avoid gcc warning */ } /* Say shield raised or malfunction, if necessary */ - if (alldone) + if (game.alldone) return; if (ifast) { skip(1); @@ -1165,13 +1165,13 @@ void phasers(void) prout("Sulu- \"Sir, the high-speed shield control has malfunctioned . . ."); prouts(" CLICK CLICK POP . . ."); prout(" No response, sir!"); - shldup = 0; + game.shldup = 0; } else prout("Shields raised."); } else - shldup = 0; + game.shldup = 0; } overheat(rpow); } @@ -1179,7 +1179,7 @@ void phasers(void) void hittem(double *hits) { double kp, kpow, wham, hit, dustfac, kpini; - int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm; + int nenhr2=game.nenhere, k=1, kk=1, ii, jj, ienm; skip(1); @@ -1208,7 +1208,7 @@ void hittem(double *hits) if (kpow == 0) { deadkl(ii, jj, ienm, ii, jj); if (KLINGREM==0) finish(FWON); - if (alldone) return; + if (game.alldone) return; kk--; /* don't do the increment */ } else /* decide whether or not to emasculate klingon */