X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=834e106df826091db8cc6cb5a6c198680f3b6dac;hp=58ed4c2b997edf0541c16b281d40b3db4212144d;hb=8700dc6a521fe201815aad02cf05f7f4c297c305;hpb=86f17194d065df99c2079102072cdcb1cfbc2339 diff --git a/src/battle.c b/src/battle.c index 58ed4c2..834e106 100644 --- a/src/battle.c +++ b/src/battle.c @@ -16,7 +16,7 @@ void doshield(int i) else { chew(); if (game.damage[DSHIELD]) { - prout("Shields damaged and down."); + prout(_("Shields damaged and down.")); return; } if (isit("up")) @@ -26,17 +26,17 @@ void doshield(int i) } } if (action==NONE) { - proutn("Do you wish to change shield energy? "); + proutn(_("Do you wish to change shield energy? ")); if (ja()) { - proutn("Energy to transfer to shields- "); + proutn(_("Energy to transfer to shields- ")); action = NRG; } else if (game.damage[DSHIELD]) { - prout("Shields damaged and down."); + prout(_("Shields damaged and down.")); return; } else if (game.shldup) { - proutn("Shields are up. Do you want them down? "); + proutn(_("Shields are up. Do you want them down? ")); if (ja()) action = SHDN; else { chew(); @@ -44,7 +44,7 @@ void doshield(int i) } } else { - proutn("Shields are down. Do you want them up? "); + proutn(_("Shields are down. Do you want them up? ")); if (ja()) action = SHUP; else { chew(); @@ -56,16 +56,16 @@ void doshield(int i) switch (action) { case SHUP: /* raise shields */ if (game.shldup) { - prout("Shields already up."); + prout(_("Shields already up.")); return; } game.shldup = 1; game.shldchg = 1; if (game.condit != IHDOCKED) game.energy -= 50.0; - prout("Shields raised."); + prout(_("Shields raised.")); if (game.energy <= 0) { skip(1); - prout("Shields raising uses up last of energy."); + prout(_("Shields raising uses up last of energy.")); finish(FNRG); return; } @@ -73,30 +73,30 @@ void doshield(int i) return; case SHDN: if (game.shldup==0) { - prout("Shields already down."); + prout(_("Shields already down.")); return; } game.shldup=0; game.shldchg=1; - prout("Shields lowered."); + prout(_("Shields lowered.")); game.ididit=1; return; case NRG: while (scan() != IHREAL) { chew(); - proutn("Energy to transfer to shields- "); + proutn(_("Energy to transfer to shields- ")); } chew(); if (aaitem==0) return; if (aaitem > game.energy) { - prout("Insufficient ship energy."); + prout(_("Insufficient ship energy.")); return; } game.ididit = 1; if (game.shield+aaitem >= game.inshld) { - prout("Shield energy maximized."); + prout(_("Shield energy maximized.")); if (game.shield+aaitem > game.inshld) { - prout("Excess energy requested returned to ship energy"); + prout(_("Excess energy requested returned to ship energy")); } game.energy -= game.inshld-game.shield; game.shield = game.inshld; @@ -105,23 +105,23 @@ void doshield(int i) if (aaitem < 0.0 && game.energy-aaitem > game.inenrg) { /* Prevent shield drain loophole */ skip(1); - prout("Engineering to bridge--"); - prout(" Scott here. Power circuit problem, Captain."); - prout(" I can't drain the shields."); + prout(_("Engineering to bridge--")); + prout(_(" Scott here. Power circuit problem, Captain.")); + prout(_(" I can't drain the shields.")); game.ididit = 0; return; } if (game.shield+aaitem < 0) { - prout("All shield energy transferred to ship."); + prout(_("All shield energy transferred to ship.")); game.energy += game.shield; game.shield = 0.0; return; } - proutn("Scotty- \""); + proutn(_("Scotty- \"")); if (aaitem > 0) - prout("Transferring energy to shields.\""); + prout(_("Transferring energy to shields.\"")); else - prout("Draining energy from shields.\""); + prout(_("Draining energy from shields.\"")); game.shield += aaitem; game.energy -= aaitem; return; @@ -134,9 +134,9 @@ void ram(int ibumpd, int ienm, int ix, int iy) double type = 1.0, extradm; int icas, l; - prouts("***RED ALERT! RED ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(1); - prout("***COLLISION IMMINENT."); + prout(_("***COLLISION IMMINENT.")); skip(2); proutn("***"); crmshp(); @@ -147,16 +147,16 @@ void ram(int ibumpd, int ienm, int ix, int iy) case IHT: type = 0.5; break; case IHQUEST: type = 4.0; break; } - proutn(ibumpd ? " rammed by " : " rams "); + proutn(ibumpd ? _(" rammed by ") : _(" rams ")); crmena(0, ienm, 2, ix, iy); - if (ibumpd) proutn(" (original position)"); + if (ibumpd) proutn(_(" (original position)")); skip(1); deadkl(ix, iy, ienm, game.sectx, game.secty); proutn("***"); crmshp(); - prout(" heavily damaged."); + prout(_(" heavily damaged.")); icas = 10.0+20.0*Rand(); - prout("***Sickbay reports %d casualties", icas); + prout(_("***Sickbay reports %d casualties"), icas); game.casual += icas; for (l=0; l < NDEVICES; l++) { if (l == DDRAY) @@ -210,7 +210,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHE: /* Hit our ship */ case IHF: skip(1); - proutn("Torpedo hits "); + proutn(_("Torpedo hits ")); crmshp(); prout("."); *hit = 700.0 + 100.0*Rand() - @@ -246,8 +246,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHS: if (Rand() <= 0.05) { crmena(1, iquad, 2, ix, iy); - prout(" uses anti-photon device;"); - prout(" torpedo neutralized."); + prout(_(" uses anti-photon device;")); + prout(_(" torpedo neutralized.")); return; } case IHR: /* Hit a regular enemy */ @@ -276,27 +276,27 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int jx=ix+xx+0.5; jy=iy+yy+0.5; if (!VALID_SECTOR(jx, jy)) { - prout(" damaged but not destroyed."); + prout(_(" damaged but not destroyed.")); return; } if (game.quad[jx][jy]==IHBLANK) { - prout(" buffeted into black hole."); + prout(_(" buffeted into black hole.")); deadkl(ix, iy, iquad, jx, jy); return; } if (game.quad[jx][jy]!=IHDOT) { /* can't move into object */ - prout(" damaged but not destroyed."); + prout(_(" damaged but not destroyed.")); return; } - proutn(" damaged--"); + proutn(_(" damaged--")); game.kx[ll] = jx; game.ky[ll] = jy; shoved = 1; break; case IHB: /* Hit a base */ skip(1); - prout("***STARBASE DESTROYED.."); + prout(_("***STARBASE DESTROYED..")); for_starbases(ll) { if (game.state.baseqx[ll]==game.quadx && game.state.baseqy[ll]==game.quady) { game.state.baseqx[ll]=game.state.baseqx[game.state.rembase]; @@ -314,7 +314,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHP: /* Hit a planet */ crmena(1, iquad, 2, ix, iy); - prout(" destroyed."); + prout(_(" destroyed.")); game.state.nplankl++; game.state.galaxy[game.quadx][game.quady].planet = NULL; DESTROY(&game.state.plnets[game.iplnet]); @@ -332,17 +332,17 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; } crmena(1, IHSTAR, 2, ix, iy); - prout(" unaffected by photon blast."); + prout(_(" unaffected by photon blast.")); return; case IHQUEST: /* Hit a thingy */ if (!(game.options & OPTION_THINGY) || Rand()>0.7) { skip(1); - prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"); + prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!")); skip(1); - prouts(" HACK! HACK! HACK! *CHOKE!* "); + prouts(_(" HACK! HACK! HACK! *CHOKE!* ")); skip(1); - proutn("Mr. Spock-"); - prouts(" \"Fascinating!\""); + proutn(_("Mr. Spock-")); + prouts(_(" \"Fascinating!\"")); skip(1); deadkl(ix, iy, iquad, ix, iy); } else { @@ -358,11 +358,11 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHBLANK: /* Black hole */ skip(1); crmena(1, IHBLANK, 2, ix, iy); - prout(" swallows torpedo."); + prout(_(" swallows torpedo.")); return; case IHWEB: /* hit the web */ skip(1); - prout("***Torpedo absorbed by Tholian web."); + prout(_("***Torpedo absorbed by Tholian web.")); return; case IHT: /* Hit a Tholian */ h1 = 700.0 + 100.0*Rand() - @@ -379,10 +379,10 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int skip(1); crmena(1, IHT, 2, ix, iy); if (Rand() > 0.05) { - prout(" survives photon blast."); + prout(_(" survives photon blast.")); return; } - prout(" disappears."); + prout(_(" disappears.")); game.quad[ix][iy] = IHWEB; game.ithere = game.ithx = game.ithy = 0; game.nenhere--; @@ -407,14 +407,14 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (shoved) { game.quad[jx][jy]=iquad; game.quad[ix][iy]=IHDOT; - prout(" displaced by blast to %s ", cramlc(sector, jx, jy)); + prout(_(" displaced by blast to %s "), cramlc(sector, jx, jy)); for_local_enemies(ll) game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sectx-game.kx[ll])+square(game.secty-game.ky[ll])); sortkl(); return; } skip(1); - prout("Torpedo missed."); + prout(_("Torpedo missed.")); return; } @@ -427,7 +427,7 @@ static void fry(double hit) if (hit < (275.0-25.0*game.skill)*(1.0+0.5*Rand())) return; ncrit = 1.0 + hit/(500.0+100.0*Rand()); - proutn("***CRITICAL HIT--"); + proutn(_("***CRITICAL HIT--")); /* Select devices and cause damage */ for (l = 0; l < ncrit && 0 < NDEVICES; l++) { do { @@ -443,13 +443,13 @@ static void fry(double hit) if (ll<=l) continue; ktr += 1; if (ktr==3) skip(1); - proutn(" and "); + proutn(_(" and ")); } proutn(device[j]); } - prout(" damaged."); + prout(_(" damaged.")); if (game.damage[DSHIELD] && game.shldup) { - prout("***Shields knocked down."); + prout(_("***Shields knocked down.")); game.shldup=0; } } @@ -507,9 +507,9 @@ void attack(int torps_ok) else { /* Enemy used photon torpedo */ double course = 1.90985*atan2((double)game.secty-jy, (double)jx-game.sectx); hit = 0; - proutn("***TORPEDO INCOMING"); + proutn(_("***TORPEDO INCOMING")); if (game.damage[DSRSENS] <= 0.0) { - proutn(" From "); + proutn(_(" From ")); crmena(0, iquad, i, jx, jy); } attempt = 1; @@ -541,13 +541,13 @@ void attack(int torps_ok) shields were down for some strange reason. This doesn't make any sense, so I've fixed it */ ihurt = 1; - proutn("%d unit hit", (int)hit); + proutn(_("%d unit hit"), (int)hit); if ((game.damage[DSRSENS] > 0 && itflag) || game.skill<=SKILL_FAIR) { - proutn(" on the "); + proutn(_(" on the ")); crmshp(); } if (game.damage[DSRSENS] <= 0.0 && itflag) { - proutn(" from "); + proutn(_(" from ")); crmena(0, iquad, i, jx, jy); } skip(1); @@ -555,7 +555,6 @@ void attack(int torps_ok) if (hit > hitmax) hitmax = hit; hittot += hit; fry(hit); - prout("Hit %g energy %g", hit, game.energy); game.energy -= hit; if (game.condit==IHDOCKED) dock(0); @@ -566,29 +565,29 @@ void attack(int torps_ok) return; } if (attempt == 0 && game.condit == IHDOCKED) - prout("***Enemies decide against attacking your ship."); + prout(_("***Enemies decide against attacking your ship.")); if (atackd == 0) return; percent = 100.0*pfac*game.shield+0.5; if (ihurt==0) { /* Shields fully protect ship */ - proutn("Enemy attack reduces shield strength to "); + proutn(_("Enemy attack reduces shield strength to ")); } else { /* Print message if starship suffered hit(s) */ skip(1); - proutn("Energy left %2d shields ", (int)game.energy); - if (game.shldup) proutn("up "); - else if (game.damage[DSHIELD] == 0) proutn("down "); - else proutn("damaged, "); + proutn(_("Energy left %2d shields "), (int)game.energy); + if (game.shldup) proutn(_("up ")); + else if (game.damage[DSHIELD] == 0) proutn(_("down ")); + else proutn(_("damaged, ")); } - prout("%d%%, torpedoes left %d", percent, game.torps); + prout(_("%d%%, torpedoes left %d"), percent, game.torps); /* Check if anyone was hurt */ if (hitmax >= 200 || hittot >= 500) { int icas= hittot*Rand()*0.015; if (icas >= 2) { skip(1); - prout("Mc Coy- \"Sickbay to bridge. We suffered %d casualties", icas); - prout(" in that last attack.\""); + prout(_("Mc Coy- \"Sickbay to bridge. We suffered %d casualties"), icas); + prout(_(" in that last attack.\"")); game.casual += icas; } } @@ -652,7 +651,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) } /* For each kind of enemy, finish message to player */ - prout(" destroyed."); + prout(_(" destroyed.")); game.quad[ix][iy] = IHDOT; if (KLINGREM==0) return; @@ -692,9 +691,9 @@ static int targetcheck(double x, double y, double *course) delty = 0.1*(game.sectx - x); if (deltx==0 && delty== 0) { skip(1); - prout("Spock- \"Bridge to sickbay. Dr. McCoy,"); - prout(" I recommend an immediate review of"); - prout(" the Captain's psychological profile.\""); + prout(_("Spock- \"Bridge to sickbay. Dr. McCoy,")); + prout(_(" I recommend an immediate review of")); + prout(_(" the Captain's psychological profile.\"")); chew(); return 1; } @@ -711,12 +710,12 @@ void photon(void) game.ididit = 0; if (game.damage[DPHOTON]) { - prout("Photon tubes damaged."); + prout(_("Photon tubes damaged.")); chew(); return; } if (game.torps == 0) { - prout("No torpedoes left."); + prout(_("No torpedoes left.")); chew(); return; } @@ -727,8 +726,8 @@ void photon(void) return; } else if (key == IHEOL) { - prout("%d torpedoes left.", game.torps); - proutn("Number of torpedoes to fire- "); + prout(_("%d torpedoes left."), game.torps); + proutn(_("Number of torpedoes to fire- ")); key = scan(); } else /* key == IHREAL */ { @@ -739,7 +738,7 @@ void photon(void) } if (n > 3) { chew(); - prout("Maximum of 3 torpedoes per burst."); + prout(_("Maximum of 3 torpedoes per burst.")); key = IHEOL; return; } @@ -780,7 +779,7 @@ void photon(void) if (i == 1 && key == IHEOL) { /* prompt for each one */ for (i = 1; i <= n; i++) { - proutn("Target sector for torpedo number %d- ", i); + proutn(_("Target sector for torpedo number %d- "), i); key = scan(); if (key != IHREAL) { huh(); @@ -807,15 +806,15 @@ void photon(void) /* misfire! */ r = (Rand()+1.2) * r; if (n>1) { - prouts("***TORPEDO NUMBER %d MISFIRES", i); + prouts(_("***TORPEDO NUMBER %d MISFIRES"), i); } - else prouts("***TORPEDO MISFIRES."); + else prouts(_("***TORPEDO MISFIRES.")); skip(1); if (i < n) - prout(" Remainder of burst aborted."); + prout(_(" Remainder of burst aborted.")); osuabor=1; if (Rand() <= 0.2) { - prout("***Photon tubes damaged by misfire."); + prout(_("***Photon tubes damaged by misfire.")); game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand()); break; } @@ -836,7 +835,7 @@ static void overheat(double rpow) if (rpow > 1500) { double chekbrn = (rpow-1500.)*0.00038; if (Rand() <= chekbrn) { - prout("Weapons officer Sulu- \"Phasers overheated, sir.\""); + prout(_("Weapons officer Sulu- \"Phasers overheated, sir.\"")); game.damage[DPHASER] = game.damfac*(1.0 + Rand()) * (1.0+chekbrn); } } @@ -849,37 +848,37 @@ static int checkshctrl(double rpow) skip(1); if (Rand() < .998) { - prout("Shields lowered."); + prout(_("Shields lowered.")); return 0; } /* Something bad has happened */ - prouts("***RED ALERT! RED ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(2); hit = rpow*game.shield/game.inshld; game.energy -= rpow+hit*0.8; game.shield -= hit*0.2; if (game.energy <= 0.0) { - prouts("Sulu- \"Captain! Shield malf***********************\""); + prouts(_("Sulu- \"Captain! Shield malf***********************\"")); skip(1); stars(); finish(FPHASER); return 1; } - prouts("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\""); + prouts(_("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"")); skip(2); - prout("Lt. Uhura- \"Sir, all decks reporting damage.\""); + prout(_("Lt. Uhura- \"Sir, all decks reporting damage.\"")); icas = hit*Rand()*0.012; skip(1); fry(0.8*hit); if (icas) { skip(1); - prout("McCoy to bridge- \"Severe radiation burns, Jim."); - prout(" %d casualties so far.\"", icas); + prout(_("McCoy to bridge- \"Severe radiation burns, Jim.")); + prout(_(" %d casualties so far.\""), icas); game.casual -= icas; } skip(1); - prout("Phaser energy dispersed by shields."); - prout("Enemy unaffected."); + prout(_("Phaser energy dispersed by shields.")); + prout(_("Enemy unaffected.")); overheat(rpow); return 1; } @@ -897,27 +896,27 @@ void phasers(void) /* SR sensors and Computer */ if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0; if (game.condit == IHDOCKED) { - prout("Phasers can't be fired through base shields."); + prout(_("Phasers can't be fired through base shields.")); chew(); return; } if (game.damage[DPHASER] != 0) { - prout("Phaser control damaged."); + prout(_("Phaser control damaged.")); chew(); return; } if (game.shldup) { if (game.damage[DSHCTRL]) { - prout("High speed shield control damaged."); + prout(_("High speed shield control damaged.")); chew(); return; } if (game.energy <= 200.0) { - prout("Insufficient energy to activate high-speed shield control."); + prout(_("Insufficient energy to activate high-speed shield control.")); chew(); return; } - prout("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\""); + prout(_("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"")); ifast = 1; } @@ -927,7 +926,7 @@ void phasers(void) if (key == IHALPHA) { if (isit("manual")) { if (game.nenhere==0) { - prout("There is no enemy present to select."); + prout(_("There is no enemy present to select.")); chew(); key = IHEOL; automode=AUTOMATIC; @@ -943,7 +942,7 @@ void phasers(void) } else { if (game.nenhere==0) - prout("Energy will be expended into space."); + prout(_("Energy will be expended into space.")); automode = AUTOMATIC; key = scan(); } @@ -958,7 +957,7 @@ void phasers(void) } else if (key == IHREAL) { if (game.nenhere==0) { - prout("Energy will be expended into space."); + prout(_("Energy will be expended into space.")); automode = AUTOMATIC; } else if (!ipoop) @@ -969,13 +968,13 @@ void phasers(void) else { /* IHEOL */ if (game.nenhere==0) { - prout("Energy will be expended into space."); + prout(_("Energy will be expended into space.")); automode = AUTOMATIC; } else if (!ipoop) automode = FORCEMAN; else - proutn("Manual or automatic? "); + proutn(_("Manual or automatic? ")); } } @@ -986,7 +985,7 @@ void phasers(void) key = scan(); } if (key != IHREAL && game.nenhere != 0) { - prout("Phasers locked on target. Energy available: %.2f", + prout(_("Phasers locked on target. Energy available: %.2f"), ifast?game.energy-200.0:game.energy,1,2); } irec=0; @@ -996,14 +995,14 @@ void phasers(void) irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))* (1.01+0.05*Rand()) + 1.0; kz=1; - proutn("(%d) units required. ", irec); + proutn(_("(%d) units required. "), irec); chew(); - proutn("Units to fire= "); + proutn(_("Units to fire= ")); key = scan(); if (key!=IHREAL) return; rpow = aaitem; if (rpow > (ifast?game.energy-200:game.energy)) { - proutn("Energy available= %.2f", + proutn(_("Energy available= %.2f"), ifast?game.energy-200:game.energy); skip(1); key = IHEOL; @@ -1044,12 +1043,12 @@ void phasers(void) } if (extra > 0 && game.alldone == 0) { if (game.ithere) { - proutn("*** Tholian web absorbs "); - if (game.nenhere>0) proutn("excess "); - prout("phaser energy."); + proutn(_("*** Tholian web absorbs ")); + if (game.nenhere>0) proutn(_("excess ")); + prout(_("phaser energy.")); } else { - prout("%d expended on empty space.", (int)extra); + prout(_("%d expended on empty space."), (int)extra); } } break; @@ -1058,14 +1057,14 @@ void phasers(void) chew(); key = IHEOL; if (game.damage[DCOMPTR]!=0) - prout("Battle comuter damaged, manual file only."); + prout(_("Battle comuter damaged, manual file only.")); else { skip(1); - prouts("---WORKING---"); + prouts(_("---WORKING---")); skip(1); - prout("Short-range-sensors-damaged"); - prout("Insufficient-data-for-automatic-phaser-fire"); - prout("Manual-fire-must-be-used"); + prout(_("Short-range-sensors-damaged")); + prout(_("Insufficient-data-for-automatic-phaser-fire")); + prout(_("Manual-fire-must-be-used")); skip(1); } case MANUAL: @@ -1074,7 +1073,7 @@ void phasers(void) int ii = game.kx[k], jj = game.ky[k]; int ienm = game.quad[ii][jj]; if (msgflag) { - proutn("Energy available= %.2f", + proutn(_("Energy available= %.2f"), game.energy-.006-(ifast?200:0)); skip(1); msgflag = 0; @@ -1083,7 +1082,7 @@ void phasers(void) if (game.damage[DSRSENS] && !(abs(game.sectx-ii) < 2 && abs(game.secty-jj) < 2) && (ienm == IHC || ienm == IHS)) { cramen(ienm); - prout(" can't be located without short range scan."); + prout(_(" can't be located without short range scan.")); chew(); key = IHEOL; hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */ @@ -1100,7 +1099,7 @@ void phasers(void) if (game.damage[DCOMPTR]==0) proutn("%d", irec); else proutn("??"); proutn(") "); - proutn("units to fire at "); + proutn(_("units to fire at ")); crmena(0, ienm, 2, ii, jj); proutn("- "); key = scan(); @@ -1130,7 +1129,7 @@ void phasers(void) /* If total requested is too much, inform and start over */ if (rpow > (ifast?game.energy-200:game.energy)) { - prout("Available energy exceeded -- try again."); + prout(_("Available energy exceeded -- try again.")); chew(); return; } @@ -1162,13 +1161,13 @@ void phasers(void) skip(1); if (no == 0) { if (Rand() >= 0.99) { - prout("Sulu- \"Sir, the high-speed shield control has malfunctioned . . ."); - prouts(" CLICK CLICK POP . . ."); - prout(" No response, sir!"); + prout(_("Sulu- \"Sir, the high-speed shield control has malfunctioned . . .")); + prouts(_(" CLICK CLICK POP . . .")); + prout(_(" No response, sir!")); game.shldup = 0; } else - prout("Shields raised."); + prout(_("Shields raised.")); } else game.shldup = 0; @@ -1197,10 +1196,10 @@ void hittem(double *hits) if (hit > 0.005) { if (game.damage[DSRSENS]==0) boom(ii, jj); - proutn("%d unit hit on ", (int)hit); + proutn(_("%d unit hit on "), (int)hit); } else - proutn("Very small hit on "); + proutn(_("Very small hit on ")); ienm = game.quad[ii][jj]; if (ienm==IHQUEST) iqengry=1; crmena(0,ienm,2,ii,jj); @@ -1214,9 +1213,9 @@ void hittem(double *hits) else /* decide whether or not to emasculate klingon */ if (kpow > 0 && Rand() >= 0.9 && kpow <= ((0.4 + 0.4*Rand())*kpini)) { - prout("***Mr. Spock- \"Captain, the vessel at ", + prout(_("***Mr. Spock- \"Captain, the vessel at "), cramlc(sector,ii,jj)); - prout(" has just lost its firepower.\""); + prout(_(" has just lost its firepower.\"")); game.kpower[kk] = -kpow; } }