X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=69abfaa884a4f660a2fb0c1c88a41894acae8076;hp=20b35ef3b296894d12a919be851b7c8e1e0192bf;hb=3fad5b50fc2950c556a55e39a78e7129353af0b1;hpb=6332f1c7917206e23f408ebb505c483416b84e5b diff --git a/src/battle.c b/src/battle.c index 20b35ef..69abfaa 100644 --- a/src/battle.c +++ b/src/battle.c @@ -153,7 +153,7 @@ void ram(bool ibumpd, int ienm, coord w) crmena(false, ienm, sector, w); if (ibumpd) proutn(_(" (original position)")); skip(1); - deadkl(w, ienm, game.sector.x, game.sector.y); + deadkl(w, ienm, game.sector); proutn("***"); crmshp(); prout(_(" heavily damaged.")); @@ -178,7 +178,7 @@ void ram(bool ibumpd, int ienm, coord w) return; } -void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n) +void torpedo(double course, double r, coord in, double *hit, int i, int n) /* let a photon torpedo fly */ { int l, iquad=0, ll; @@ -186,7 +186,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int double ac=course + 0.25*r; double angle = (15.0-ac)*0.5235988; double bullseye = (15.0 - course)*0.5235988; - double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger; + double deltax=-sin(angle), deltay=cos(angle), x=in.x, y=in.y, bigger; double ang, temp, xx, yy, kp, h1; struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; coord w, jw; @@ -221,8 +221,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmshp(); prout("."); *hit = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); *hit = fabs(*hit); newcnd(); /* we're blown out of dock */ /* We may be displaced. */ @@ -243,8 +242,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int /* can't move into object */ return; } - game.sector.x = jw.x; - game.sector.y = jw.y; + game.sector = jw; crmshp(); shoved = true; break; @@ -261,16 +259,16 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHK: /* find the enemy */ for_local_enemies(ll) - if (w.x==game.ks[ll].x && w.y==game.ks[ll].y) break; + if (same(w, game.ks[ll])) + break; kp = fabs(game.kpower[ll]); h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (kp < h1) h1 = kp; game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1); if (game.kpower[ll] == 0) { - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } crmena(true, iquad, sector, w); @@ -288,7 +286,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } if (game.quad[jw.x][jw.y]==IHBLANK) { prout(_(" buffeted into black hole.")); - deadkl(w, iquad, jw.x, jw.y); + deadkl(w, iquad, jw); return; } if (game.quad[jw.x][jw.y]!=IHDOT) { @@ -297,8 +295,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; } proutn(_(" damaged--")); - game.ks[ll].x = jw.x; - game.ks[ll].y = jw.y; + game.ks[ll] = jw; shoved = true; break; case IHB: /* Hit a base */ @@ -366,7 +363,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int proutn(_("Mr. Spock-")); prouts(_(" \"Fascinating!\"")); skip(1); - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); } else { /* * Stas Sergeev added the possibility that @@ -388,14 +385,13 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHT: /* Hit a Tholian */ h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (h1 >= 600) { game.quad[w.x][w.y] = IHDOT; game.ithere = false; game.tholian.x = game.tholian.y = 0; - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } skip(1); @@ -536,7 +532,7 @@ void attack(bool torps_ok) prout(" "); r = (Rand()+Rand())*0.5 -0.5; r += 0.002*game.kpower[loop]*r; - torpedo(course, r, jay.x, jay.y, &hit, 1, 1); + torpedo(course, r, jay, &hit, 1, 1); if (KLINGREM==0) finish(FWON); /* Klingons did themselves in! */ if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.alldone) @@ -619,14 +615,12 @@ void attack(bool torps_ok) return; } -void deadkl(coord w, int type, int ixx, int iyy) +void deadkl(coord w, int type, coord mv) /* kill a Klingon, Tholian, Romulan, or Thingy */ { - /* Added ixx and iyy allow enemy to "move" before dying */ - coord mv; + /* Added mv to allow enemy to "move" before dying */ int i,j; - mv.x = ixx; mv.y = iyy; skip(1); crmena(true, type, sector, mv); /* Decide what kind of enemy it is and update approriately */ @@ -847,7 +841,7 @@ void photon(void) } if (game.shldup || game.condit == IHDOCKED) r *= 1.0 + 0.0001*game.shield; - torpedo(course[i], r, game.sector.x, game.sector.y, &dummy, i, n); + torpedo(course[i], r, game.sector, &dummy, i, n); if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return; } @@ -1236,7 +1230,7 @@ void hittem(double *hits) crmena(false,ienm,sector,w); skip(1); if (kpow == 0) { - deadkl(w, ienm, w.x, w.y); + deadkl(w, ienm, w); if (KLINGREM==0) finish(FWON); if (game.alldone) return; kk--; /* don't do the increment */