X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=59d2d9340b23791e033804244024156fb0fff526;hp=7e1d12454fa7945dc4330d797762b44415888668;hb=c94108fede4723af905386473f6435467e96e630;hpb=2b37ecca0c3bb58ae15b492f536303776eda9d73 diff --git a/src/battle.c b/src/battle.c index 7e1d124..59d2d93 100644 --- a/src/battle.c +++ b/src/battle.c @@ -1,6 +1,6 @@ #include "sst.h" -void doshield(int i) +void doshield(bool raise) /* change shield status */ { int key; @@ -8,7 +8,8 @@ void doshield(int i) game.ididit = false; - if (i == 2) action = SHUP; + if (raise) + action = SHUP; else { key = scan(); if (key == IHALPHA) { @@ -16,7 +17,7 @@ void doshield(int i) action = NRG; else { chew(); - if (!damaged(DSHIELD)) { + if (damaged(DSHIELD)) { prout(_("Shields damaged and down.")); return; } @@ -62,7 +63,7 @@ void doshield(int i) } game.shldup = true; game.shldchg = 1; - if (game.condit != IHDOCKED) game.energy -= 50.0; + if (game.condition != docked) game.energy -= 50.0; prout(_("Shields raised.")); if (game.energy <= 0) { skip(1); @@ -130,10 +131,10 @@ void doshield(int i) } } -void ram(bool ibumpd, int ienm, coord w) +void ram(bool ibumpd, feature ienm, coord w) /* make our ship ram something */ { - double type = 1.0, extradm; + double hardness, extradm; int icas, m; prouts(_("***RED ALERT! RED ALERT!")); @@ -143,17 +144,18 @@ void ram(bool ibumpd, int ienm, coord w) proutn("***"); crmshp(); switch (ienm) { - case IHR: type = 1.5; break; - case IHC: type = 2.0; break; - case IHS: type = 2.5; break; - case IHT: type = 0.5; break; - case IHQUEST: type = 4.0; break; + case IHR: hardness = 1.5; break; + case IHC: hardness = 2.0; break; + case IHS: hardness = 2.5; break; + case IHT: hardness = 0.5; break; + case IHQUEST: hardness = 4.0; break; + default: hardness = 1.0; break; } proutn(ibumpd ? _(" rammed by ") : _(" rams ")); crmena(false, ienm, sector, w); if (ibumpd) proutn(_(" (original position)")); skip(1); - deadkl(w, ienm, game.sector.x, game.sector.y); + deadkl(w, ienm, game.sector); proutn("***"); crmshp(); prout(_(" heavily damaged.")); @@ -166,36 +168,37 @@ void ram(bool ibumpd, int ienm, coord w) continue; // Don't damage deathray if (game.damage[m] < 0) continue; - extradm = (10.0*type*Rand()+1.0)*game.damfac; + extradm = (10.0*hardness*Rand()+1.0)*game.damfac; game.damage[m] += game.optime + extradm; /* Damage for at least time of travel! */ } game.shldup = false; if (KLINGREM) { - pause_game(2); + pause_game(true); dreprt(); } else finish(FWON); return; } -void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n) +void torpedo(double course, double r, coord in, double *hit, int i, int n) /* let a photon torpedo fly */ { - int l, iquad=0, jx=0, jy=0, shoved=0, ll; - + int l, iquad=0, ll; + bool shoved = false; double ac=course + 0.25*r; double angle = (15.0-ac)*0.5235988; double bullseye = (15.0 - course)*0.5235988; - double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger; + double deltax=-sin(angle), deltay=cos(angle), x=in.x, y=in.y, bigger; double ang, temp, xx, yy, kp, h1; - coord w; + struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; + coord w, jw; - w.x = w.y = 0; + w.x = w.y = jw.x = jw.y = 0; bigger = fabs(deltax); if (fabs(deltay) > bigger) bigger = fabs(deltay); deltax /= bigger; deltay /= bigger; - if (!damaged(DSRSENS) || game.condit==IHDOCKED) + if (!damaged(DSRSENS) || game.condition==docked) setwnd(srscan_window); else setwnd(message_window); @@ -207,7 +210,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int w.y = y + 0.5; if (!VALID_SECTOR(w.x, w.y)) break; iquad=game.quad[w.x][w.y]; - tracktorpedo(w.x, w.y, l, i, n, iquad); + tracktorpedo(w, l, i, n, iquad); if (iquad==IHDOT) continue; /* hit something */ setwnd(message_window); @@ -220,32 +223,30 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmshp(); prout("."); *hit = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); *hit = fabs(*hit); newcnd(); /* we're blown out of dock */ /* We may be displaced. */ - if (game.landed==1 || game.condit==IHDOCKED) return; /* Cheat if on a planet */ + if (game.landed==1 || game.condition==docked) return; /* Cheat if on a planet */ ang = angle + 2.5*(Rand()-0.5); temp = fabs(sin(ang)); if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); xx = -sin(ang)/temp; yy = cos(ang)/temp; - jx=w.x+xx+0.5; - jy=w.y+yy+0.5; - if (!VALID_SECTOR(jx, jy)) return; - if (game.quad[jx][jy]==IHBLANK) { + jw.x=w.x+xx+0.5; + jw.y=w.y+yy+0.5; + if (!VALID_SECTOR(jw.x, jw.y)) return; + if (game.quad[jw.x][jw.y]==IHBLANK) { finish(FHOLE); return; } - if (game.quad[jx][jy]!=IHDOT) { + if (game.quad[jw.x][jw.y]!=IHDOT) { /* can't move into object */ return; } - game.sector.x = jx; - game.sector.y = jy; + game.sector = jw; crmshp(); - shoved = 1; + shoved = true; break; case IHC: /* Hit a commander */ @@ -260,16 +261,16 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHK: /* find the enemy */ for_local_enemies(ll) - if (w.x==game.ks[ll].x && w.y==game.ks[ll].y) break; + if (same(w, game.ks[ll])) + break; kp = fabs(game.kpower[ll]); h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (kp < h1) h1 = kp; game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1); if (game.kpower[ll] == 0) { - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); return; } crmena(true, iquad, sector, w); @@ -279,41 +280,39 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); xx = -sin(ang)/temp; yy = cos(ang)/temp; - jx=w.x+xx+0.5; - jy=w.y+yy+0.5; - if (!VALID_SECTOR(jx, jy)) { + jw.x=w.x+xx+0.5; + jw.y=w.y+yy+0.5; + if (!VALID_SECTOR(jw.x, jw.y)) { prout(_(" damaged but not destroyed.")); return; } - if (game.quad[jx][jy]==IHBLANK) { + if (game.quad[jw.x][jw.y]==IHBLANK) { prout(_(" buffeted into black hole.")); - deadkl(w, iquad, jx, jy); + deadkl(w, iquad, jw); return; } - if (game.quad[jx][jy]!=IHDOT) { + if (game.quad[jw.x][jw.y]!=IHDOT) { /* can't move into object */ prout(_(" damaged but not destroyed.")); return; } proutn(_(" damaged--")); - game.ks[ll].x = jx; - game.ks[ll].y = jy; - shoved = 1; + game.ks[ll] = jw; + shoved = true; break; case IHB: /* Hit a base */ skip(1); prout(_("***STARBASE DESTROYED..")); for_starbases(ll) { - if (game.state.baseq[ll].x==game.quadrant.x && game.state.baseq[ll].y==game.quadrant.y) { - game.state.baseq[ll].x=game.state.baseq[game.state.rembase].x; - game.state.baseq[ll].y=game.state.baseq[game.state.rembase].y; + if (same(game.state.baseq[ll], game.quadrant)) { + game.state.baseq[ll]=game.state.baseq[game.state.rembase]; break; } } game.quad[w.x][w.y]=IHDOT; game.state.rembase--; game.base.x=game.base.y=0; - game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase--; + q->starbase--; game.state.chart[game.quadrant.x][game.quadrant.y].starbase--; game.state.basekl++; newcnd(); @@ -322,7 +321,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmena(true, iquad, sector, w); prout(_(" destroyed.")); game.state.nplankl++; - game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; + q->planet = NOPLANET; DESTROY(&game.state.plnets[game.iplnet]); game.iplnet = 0; game.plnet.x = game.plnet.y = 0; @@ -336,7 +335,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmena(true, iquad, sector, w); prout(_(" destroyed.")); game.state.nworldkl++; - game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; + q->planet = NOPLANET; DESTROY(&game.state.plnets[game.iplnet]); game.iplnet = 0; game.plnet.x = game.plnet.y = 0; @@ -350,7 +349,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHSTAR: /* Hit a star */ if (Rand() > 0.10) { - nova(w.x, w.y); + nova(w); return; } crmena(true, IHSTAR, sector, w); @@ -366,15 +365,15 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int proutn(_("Mr. Spock-")); prouts(_(" \"Fascinating!\"")); skip(1); - deadkl(w, iquad, w.x, w.y); + deadkl(w, iquad, w); } else { /* * Stas Sergeev added the possibility that * you can shove the Thingy and piss it off. * It then becomes an enemy and may fire at you. */ - iqengry=1; - shoved=1; + iqengry = true; + shoved = true; } return; case IHBLANK: /* Black hole */ @@ -388,14 +387,12 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHT: /* Hit a Tholian */ h1 = 700.0 + 100.0*Rand() - - 1000.0*sqrt(square(w.x-inx)+square(w.y-iny))* - fabs(sin(bullseye-angle)); + 1000.0 * distance(w, in) * fabs(sin(bullseye-angle)); h1 = fabs(h1); if (h1 >= 600) { game.quad[w.x][w.y] = IHDOT; - game.ithere = 0; - game.tholian.x = game.tholian.y = 0; - deadkl(w, iquad, w.x, w.y); + game.ithere = false; + deadkl(w, iquad, w); return; } skip(1); @@ -406,12 +403,9 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } prout(_(" disappears.")); game.quad[w.x][w.y] = IHWEB; - game.ithere = game.tholian.x = game.tholian.y = 0; + game.ithere = false; game.nenhere--; - { - coord dummy; - dropin(IHBLANK, &dummy); - } + dropin(IHBLANK); return; default: /* Problem! */ @@ -428,10 +422,10 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } if (shoved) { game.quad[w.x][w.y]=IHDOT; - game.quad[jx][jy]=iquad; - prout(_(" displaced by blast to %s "), cramlc(sector, w)); + game.quad[jw.x][jw.y]=iquad; + prout(_(" displaced by blast to %s "), cramlc(sector, jw)); for_local_enemies(ll) - game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y)); + game.kdist[ll] = game.kavgd[ll] = distance(game.sector,game.ks[ll]); sortkl(); return; } @@ -494,11 +488,11 @@ void attack(bool torps_ok) if (game.ithere) movetho(); if (game.neutz) { /* The one chance not to be attacked */ - game.neutz = 0; + game.neutz = false; return; } if ((((game.comhere || game.ishere) && !game.justin) || game.skill == SKILL_EMERITUS) && torps_ok) movcom(); - if (game.nenhere==0 || (game.nenhere==1 && iqhere && iqengry==0)) return; + if (game.nenhere==0 || (game.nenhere==1 && iqhere && !iqengry)) return; pfac = 1.0/game.inshld; if (game.shldchg == 1) chgfac = 0.25+0.5*Rand(); skip(1); @@ -508,10 +502,9 @@ void attack(bool torps_ok) /* compute hit strength and diminsh shield power */ r = Rand(); /* Increase chance of photon torpedos if docked or enemy energy low */ - if (game.condit == IHDOCKED) r *= 0.25; + if (game.condition == docked) r *= 0.25; if (game.kpower[loop] < 500) r *= 0.25; - jay.x = game.ks[loop].x; - jay.y = game.ks[loop].y; + jay = game.ks[loop]; iquad = game.quad[jay.x][jay.y]; if (iquad==IHT || (iquad==IHQUEST && !iqengry)) continue; itflag = (iquad == IHK && r > 0.0005) || !torps_ok || @@ -521,7 +514,7 @@ void attack(bool torps_ok) (iquad==IHQUEST && r > 0.05); if (itflag) { /* Enemy uses phasers */ - if (game.condit == IHDOCKED) continue; /* Don't waste the effort! */ + if (game.condition == docked) continue; /* Don't waste the effort! */ attempt = true; /* Attempt to attack */ dustfac = 0.8+0.05*Rand(); hit = game.kpower[loop]*pow(dustfac,game.kavgd[loop]); @@ -539,16 +532,16 @@ void attack(bool torps_ok) prout(" "); r = (Rand()+Rand())*0.5 -0.5; r += 0.002*game.kpower[loop]*r; - torpedo(course, r, jay.x, jay.y, &hit, 1, 1); + torpedo(course, r, jay, &hit, 1, 1); if (KLINGREM==0) finish(FWON); /* Klingons did themselves in! */ if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.alldone) return; /* Supernova or finished */ if (hit == 0) continue; } - if (game.shldup || game.shldchg != 0 || game.condit==IHDOCKED) { + if (game.shldup || game.shldchg != 0 || game.condition==docked) { /* shields will take hits */ - double absorb, hitsh, propor = pfac*game.shield*(game.condit==IHDOCKED ? 2.1 : 1.0); + double absorb, hitsh, propor = pfac*game.shield*(game.condition==docked ? 2.1 : 1.0); if(propor < 0.1) propor = 0.1; hitsh = propor*chgfac*hit+1.0; atackd = true; @@ -556,7 +549,7 @@ void attack(bool torps_ok) if (absorb > game.shield) absorb = game.shield; game.shield -= absorb; hit -= hitsh; - if (game.condit==IHDOCKED) dock(false); + if (game.condition==docked) dock(false); if (propor > 0.1 && hit < 0.005*game.energy) continue; } /* It's a hit -- print out hit size */ @@ -579,7 +572,7 @@ void attack(bool torps_ok) hittot += hit; fry(hit); game.energy -= hit; - if (game.condit==IHDOCKED) + if (game.condition==docked) dock(false); } if (game.energy <= 0) { @@ -587,7 +580,7 @@ void attack(bool torps_ok) finish(FBATTLE); return; } - if (!attempt && game.condit == IHDOCKED) + if (!attempt && game.condition == docked) prout(_("***Enemies decide against attacking your ship.")); if (!atackd) return; percent = 100.0*pfac*game.shield+0.5; @@ -622,14 +615,12 @@ void attack(bool torps_ok) return; } -void deadkl(coord w, int type, int ixx, int iyy) +void deadkl(coord w, feature type, coord mv) /* kill a Klingon, Tholian, Romulan, or Thingy */ { - /* Added ixx and iyy allow enemy to "move" before dying */ - coord mv; + /* Added mv to allow enemy to "move" before dying */ int i,j; - mv.x = ixx; mv.y = iyy; skip(1); crmena(true, type, sector, mv); /* Decide what kind of enemy it is and update approriately */ @@ -641,11 +632,12 @@ void deadkl(coord w, int type, int ixx, int iyy) } else if (type == IHT) { /* Killed a Tholian */ - game.ithere = 0; + game.ithere = false; } else if (type == IHQUEST) { /* Killed a Thingy */ - iqhere=iqengry=thing.x=thing.y=0; + iqhere = iqengry = false; + thing.x =thing.y = 0; } else { /* Some type of a Klingon */ @@ -653,7 +645,7 @@ void deadkl(coord w, int type, int ixx, int iyy) game.klhere--; switch (type) { case IHC: - game.comhere = 0; + game.comhere = false; for_commanders (i) if (game.state.kcmdr[i].x==game.quadrant.x && game.state.kcmdr[i].y==game.quadrant.y) break; game.state.kcmdr[i] = game.state.kcmdr[game.state.remcom]; @@ -669,10 +661,14 @@ void deadkl(coord w, int type, int ixx, int iyy) break; case IHS: game.state.nscrem--; - game.ishere = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0; + game.ishere = false; + game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0; unschedule(FSCMOVE); unschedule(FSCDBAS); break; + default: /* avoids a gcc warning */ + prout("*** Internal error, deadkl() called on %c\n", type); + break; } } @@ -683,7 +679,7 @@ void deadkl(coord w, int type, int ixx, int iyy) game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom); - /* Remove enemy ship from arrays describing local game.conditions */ + /* Remove enemy ship from arrays describing local conditions */ if (is_scheduled(FCDBAS) && game.battle.x==game.quadrant.x && game.battle.y==game.quadrant.y && type==IHC) unschedule(FCDBAS); for_local_enemies(i) @@ -731,7 +727,8 @@ void photon(void) { double targ[4][3], course[4]; double r, dummy; - int key, n, i, osuabor; + int key, n, i; + bool osuabor; game.ididit = false; @@ -824,9 +821,9 @@ void photon(void) } game.ididit = true; /* Loop for moving torpedoes */ - osuabor = 0; + osuabor = false; for (i = 1; i <= n && !osuabor; i++) { - if (game.condit != IHDOCKED) game.torps--; + if (game.condition != docked) game.torps--; r = (Rand()+Rand())*0.5 -0.5; if (fabs(r) >= 0.47) { /* misfire! */ @@ -838,16 +835,16 @@ void photon(void) skip(1); if (i < n) prout(_(" Remainder of burst aborted.")); - osuabor=1; + osuabor = true; if (Rand() <= 0.2) { prout(_("***Photon tubes damaged by misfire.")); game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand()); break; } } - if (game.shldup || game.condit == IHDOCKED) + if (game.shldup || game.condition == docked) r *= 1.0 + 0.0001*game.shield; - torpedo(course[i], r, game.sector.x, game.sector.y, &dummy, i, n); + torpedo(course[i], r, game.sector, &dummy, i, n); if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return; } @@ -868,7 +865,7 @@ static void overheat(double rpow) } } -static int checkshctrl(double rpow) +static bool checkshctrl(double rpow) /* check shield control */ { double hit; @@ -877,7 +874,7 @@ static int checkshctrl(double rpow) skip(1); if (Rand() < .998) { prout(_("Shields lowered.")); - return 0; + return false; } /* Something bad has happened */ prouts(_("***RED ALERT! RED ALERT!")); @@ -890,7 +887,7 @@ static int checkshctrl(double rpow) skip(1); stars(); finish(FPHASER); - return 1; + return true; } prouts(_("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"")); skip(2); @@ -909,7 +906,7 @@ static int checkshctrl(double rpow) prout(_("Phaser energy dispersed by shields.")); prout(_("Enemy unaffected.")); overheat(rpow); - return 1; + return true; } @@ -918,14 +915,14 @@ void phasers(void) { double hits[21], rpow=0, extra, powrem, over, temp; int kz = 0, k=1, i, irec=0; /* Cheating inhibitor */ - int ifast=0, no=0, ipoop=1, msgflag = 1; + bool ifast = false, no = false, ipoop = true, msgflag = true; enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET; int key=0; skip(1); /* SR sensors and Computer */ - if (damaged(DSRSENS) || damaged(DCOMPTR)) ipoop = 0; - if (game.condit == IHDOCKED) { + if (damaged(DSRSENS) || damaged(DCOMPTR)) ipoop = false; + if (game.condition == docked) { prout(_("Phasers can't be fired through base shields.")); chew(); return; @@ -947,7 +944,7 @@ void phasers(void) return; } prout(_("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"")); - ifast = 1; + ifast = true; } /* Original code so convoluted, I re-did it all */ @@ -978,7 +975,7 @@ void phasers(void) } } else if (isit("no")) { - no = 1; + no = true; } else { huh(); @@ -1011,7 +1008,7 @@ void phasers(void) switch (automode) { case AUTOMATIC: if (key == IHALPHA && isit("no")) { - no = 1; + no = true; key = scan(); } if (key != IHREAL && game.nenhere != 0) { @@ -1044,7 +1041,7 @@ void phasers(void) return; } if ((key=scan()) == IHALPHA && isit("no")) { - no = 1; + no = true; } if (ifast) { game.energy -= 200; /* Go and do it! */ @@ -1071,7 +1068,7 @@ void phasers(void) hittem(hits); game.ididit = true; } - if (extra > 0 && game.alldone == 0) { + if (extra > 0 && !game.alldone) { if (game.ithere) { proutn(_("*** Tholian web absorbs ")); if (game.nenhere>0) proutn(_("excess ")); @@ -1106,7 +1103,7 @@ void phasers(void) proutn(_("Energy available= %.2f"), game.energy-.006-(ifast?200:0)); skip(1); - msgflag = 0; + msgflag = false; rpow = 0.0; } if (damaged(DSRSENS) && !(abs(game.sector.x-aim.x) < 2 && abs(game.sector.y-aim.y) < 2) && @@ -1145,7 +1142,7 @@ void phasers(void) } if (key == IHEOL) { if (k==1) { /* Let me say I'm baffled by this */ - msgflag = 1; + msgflag = true; } continue; } @@ -1172,7 +1169,7 @@ void phasers(void) return; } if (key == IHALPHA && isit("no")) { - no = 1; + no = true; } game.energy -= rpow; chew(); @@ -1226,17 +1223,17 @@ void hittem(double *hits) w = game.ks[kk]; if (hit > 0.005) { if (!damaged(DSRSENS)) - boom(w.x, w.y); + boom(w); proutn(_("%d unit hit on "), (int)hit); } else proutn(_("Very small hit on ")); ienm = game.quad[w.x][w.y]; - if (ienm==IHQUEST) iqengry=1; + if (ienm==IHQUEST) iqengry = true; crmena(false,ienm,sector,w); skip(1); if (kpow == 0) { - deadkl(w, ienm, w.x, w.y); + deadkl(w, ienm, w); if (KLINGREM==0) finish(FWON); if (game.alldone) return; kk--; /* don't do the increment */