X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=20b35ef3b296894d12a919be851b7c8e1e0192bf;hp=7e1d12454fa7945dc4330d797762b44415888668;hb=6332f1c7917206e23f408ebb505c483416b84e5b;hpb=2b37ecca0c3bb58ae15b492f536303776eda9d73 diff --git a/src/battle.c b/src/battle.c index 7e1d124..20b35ef 100644 --- a/src/battle.c +++ b/src/battle.c @@ -16,7 +16,7 @@ void doshield(int i) action = NRG; else { chew(); - if (!damaged(DSHIELD)) { + if (damaged(DSHIELD)) { prout(_("Shields damaged and down.")); return; } @@ -181,16 +181,17 @@ void ram(bool ibumpd, int ienm, coord w) void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n) /* let a photon torpedo fly */ { - int l, iquad=0, jx=0, jy=0, shoved=0, ll; - + int l, iquad=0, ll; + bool shoved = false; double ac=course + 0.25*r; double angle = (15.0-ac)*0.5235988; double bullseye = (15.0 - course)*0.5235988; double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger; double ang, temp, xx, yy, kp, h1; - coord w; + struct quadrant *q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; + coord w, jw; - w.x = w.y = 0; + w.x = w.y = jw.x = jw.y = 0; bigger = fabs(deltax); if (fabs(deltay) > bigger) bigger = fabs(deltay); deltax /= bigger; @@ -207,7 +208,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int w.y = y + 0.5; if (!VALID_SECTOR(w.x, w.y)) break; iquad=game.quad[w.x][w.y]; - tracktorpedo(w.x, w.y, l, i, n, iquad); + tracktorpedo(w, l, i, n, iquad); if (iquad==IHDOT) continue; /* hit something */ setwnd(message_window); @@ -231,21 +232,21 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); xx = -sin(ang)/temp; yy = cos(ang)/temp; - jx=w.x+xx+0.5; - jy=w.y+yy+0.5; - if (!VALID_SECTOR(jx, jy)) return; - if (game.quad[jx][jy]==IHBLANK) { + jw.x=w.x+xx+0.5; + jw.y=w.y+yy+0.5; + if (!VALID_SECTOR(jw.x, jw.y)) return; + if (game.quad[jw.x][jw.y]==IHBLANK) { finish(FHOLE); return; } - if (game.quad[jx][jy]!=IHDOT) { + if (game.quad[jw.x][jw.y]!=IHDOT) { /* can't move into object */ return; } - game.sector.x = jx; - game.sector.y = jy; + game.sector.x = jw.x; + game.sector.y = jw.y; crmshp(); - shoved = 1; + shoved = true; break; case IHC: /* Hit a commander */ @@ -279,41 +280,40 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); xx = -sin(ang)/temp; yy = cos(ang)/temp; - jx=w.x+xx+0.5; - jy=w.y+yy+0.5; - if (!VALID_SECTOR(jx, jy)) { + jw.x=w.x+xx+0.5; + jw.y=w.y+yy+0.5; + if (!VALID_SECTOR(jw.x, jw.y)) { prout(_(" damaged but not destroyed.")); return; } - if (game.quad[jx][jy]==IHBLANK) { + if (game.quad[jw.x][jw.y]==IHBLANK) { prout(_(" buffeted into black hole.")); - deadkl(w, iquad, jx, jy); + deadkl(w, iquad, jw.x, jw.y); return; } - if (game.quad[jx][jy]!=IHDOT) { + if (game.quad[jw.x][jw.y]!=IHDOT) { /* can't move into object */ prout(_(" damaged but not destroyed.")); return; } proutn(_(" damaged--")); - game.ks[ll].x = jx; - game.ks[ll].y = jy; - shoved = 1; + game.ks[ll].x = jw.x; + game.ks[ll].y = jw.y; + shoved = true; break; case IHB: /* Hit a base */ skip(1); prout(_("***STARBASE DESTROYED..")); for_starbases(ll) { - if (game.state.baseq[ll].x==game.quadrant.x && game.state.baseq[ll].y==game.quadrant.y) { - game.state.baseq[ll].x=game.state.baseq[game.state.rembase].x; - game.state.baseq[ll].y=game.state.baseq[game.state.rembase].y; + if (same(game.state.baseq[ll], game.quadrant)) { + game.state.baseq[ll]=game.state.baseq[game.state.rembase]; break; } } game.quad[w.x][w.y]=IHDOT; game.state.rembase--; game.base.x=game.base.y=0; - game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase--; + q->starbase--; game.state.chart[game.quadrant.x][game.quadrant.y].starbase--; game.state.basekl++; newcnd(); @@ -322,7 +322,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmena(true, iquad, sector, w); prout(_(" destroyed.")); game.state.nplankl++; - game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; + q->planet = NOPLANET; DESTROY(&game.state.plnets[game.iplnet]); game.iplnet = 0; game.plnet.x = game.plnet.y = 0; @@ -336,7 +336,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int crmena(true, iquad, sector, w); prout(_(" destroyed.")); game.state.nworldkl++; - game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET; + q->planet = NOPLANET; DESTROY(&game.state.plnets[game.iplnet]); game.iplnet = 0; game.plnet.x = game.plnet.y = 0; @@ -350,7 +350,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; case IHSTAR: /* Hit a star */ if (Rand() > 0.10) { - nova(w.x, w.y); + nova(w); return; } crmena(true, IHSTAR, sector, w); @@ -373,8 +373,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int * you can shove the Thingy and piss it off. * It then becomes an enemy and may fire at you. */ - iqengry=1; - shoved=1; + iqengry = true; + shoved = true; } return; case IHBLANK: /* Black hole */ @@ -393,7 +393,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int h1 = fabs(h1); if (h1 >= 600) { game.quad[w.x][w.y] = IHDOT; - game.ithere = 0; + game.ithere = false; game.tholian.x = game.tholian.y = 0; deadkl(w, iquad, w.x, w.y); return; @@ -406,12 +406,10 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } prout(_(" disappears.")); game.quad[w.x][w.y] = IHWEB; - game.ithere = game.tholian.x = game.tholian.y = 0; + game.ithere = false; + game.tholian.x = game.tholian.y = 0; game.nenhere--; - { - coord dummy; - dropin(IHBLANK, &dummy); - } + dropin(IHBLANK); return; default: /* Problem! */ @@ -428,10 +426,10 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } if (shoved) { game.quad[w.x][w.y]=IHDOT; - game.quad[jx][jy]=iquad; - prout(_(" displaced by blast to %s "), cramlc(sector, w)); + game.quad[jw.x][jw.y]=iquad; + prout(_(" displaced by blast to %s "), cramlc(sector, jw)); for_local_enemies(ll) - game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y)); + game.kdist[ll] = game.kavgd[ll] = distance(game.sector,game.ks[ll]); sortkl(); return; } @@ -498,7 +496,7 @@ void attack(bool torps_ok) return; } if ((((game.comhere || game.ishere) && !game.justin) || game.skill == SKILL_EMERITUS) && torps_ok) movcom(); - if (game.nenhere==0 || (game.nenhere==1 && iqhere && iqengry==0)) return; + if (game.nenhere==0 || (game.nenhere==1 && iqhere && !iqengry)) return; pfac = 1.0/game.inshld; if (game.shldchg == 1) chgfac = 0.25+0.5*Rand(); skip(1); @@ -510,8 +508,7 @@ void attack(bool torps_ok) /* Increase chance of photon torpedos if docked or enemy energy low */ if (game.condit == IHDOCKED) r *= 0.25; if (game.kpower[loop] < 500) r *= 0.25; - jay.x = game.ks[loop].x; - jay.y = game.ks[loop].y; + jay = game.ks[loop]; iquad = game.quad[jay.x][jay.y]; if (iquad==IHT || (iquad==IHQUEST && !iqengry)) continue; itflag = (iquad == IHK && r > 0.0005) || !torps_ok || @@ -641,11 +638,12 @@ void deadkl(coord w, int type, int ixx, int iyy) } else if (type == IHT) { /* Killed a Tholian */ - game.ithere = 0; + game.ithere = false; } else if (type == IHQUEST) { /* Killed a Thingy */ - iqhere=iqengry=thing.x=thing.y=0; + iqhere = iqengry = false; + thing.x =thing.y = 0; } else { /* Some type of a Klingon */ @@ -669,7 +667,8 @@ void deadkl(coord w, int type, int ixx, int iyy) break; case IHS: game.state.nscrem--; - game.ishere = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0; + game.ishere = false; + game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0; unschedule(FSCMOVE); unschedule(FSCDBAS); break; @@ -731,7 +730,8 @@ void photon(void) { double targ[4][3], course[4]; double r, dummy; - int key, n, i, osuabor; + int key, n, i; + bool osuabor; game.ididit = false; @@ -824,7 +824,7 @@ void photon(void) } game.ididit = true; /* Loop for moving torpedoes */ - osuabor = 0; + osuabor = false; for (i = 1; i <= n && !osuabor; i++) { if (game.condit != IHDOCKED) game.torps--; r = (Rand()+Rand())*0.5 -0.5; @@ -838,7 +838,7 @@ void photon(void) skip(1); if (i < n) prout(_(" Remainder of burst aborted.")); - osuabor=1; + osuabor = true; if (Rand() <= 0.2) { prout(_("***Photon tubes damaged by misfire.")); game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand()); @@ -868,7 +868,7 @@ static void overheat(double rpow) } } -static int checkshctrl(double rpow) +static bool checkshctrl(double rpow) /* check shield control */ { double hit; @@ -877,7 +877,7 @@ static int checkshctrl(double rpow) skip(1); if (Rand() < .998) { prout(_("Shields lowered.")); - return 0; + return false; } /* Something bad has happened */ prouts(_("***RED ALERT! RED ALERT!")); @@ -890,7 +890,7 @@ static int checkshctrl(double rpow) skip(1); stars(); finish(FPHASER); - return 1; + return true; } prouts(_("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"")); skip(2); @@ -909,7 +909,7 @@ static int checkshctrl(double rpow) prout(_("Phaser energy dispersed by shields.")); prout(_("Enemy unaffected.")); overheat(rpow); - return 1; + return true; } @@ -918,13 +918,13 @@ void phasers(void) { double hits[21], rpow=0, extra, powrem, over, temp; int kz = 0, k=1, i, irec=0; /* Cheating inhibitor */ - int ifast=0, no=0, ipoop=1, msgflag = 1; + bool ifast = false, no = false, ipoop = true, msgflag = true; enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET; int key=0; skip(1); /* SR sensors and Computer */ - if (damaged(DSRSENS) || damaged(DCOMPTR)) ipoop = 0; + if (damaged(DSRSENS) || damaged(DCOMPTR)) ipoop = false; if (game.condit == IHDOCKED) { prout(_("Phasers can't be fired through base shields.")); chew(); @@ -947,7 +947,7 @@ void phasers(void) return; } prout(_("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"")); - ifast = 1; + ifast = true; } /* Original code so convoluted, I re-did it all */ @@ -978,7 +978,7 @@ void phasers(void) } } else if (isit("no")) { - no = 1; + no = true; } else { huh(); @@ -1011,7 +1011,7 @@ void phasers(void) switch (automode) { case AUTOMATIC: if (key == IHALPHA && isit("no")) { - no = 1; + no = true; key = scan(); } if (key != IHREAL && game.nenhere != 0) { @@ -1044,7 +1044,7 @@ void phasers(void) return; } if ((key=scan()) == IHALPHA && isit("no")) { - no = 1; + no = true; } if (ifast) { game.energy -= 200; /* Go and do it! */ @@ -1071,7 +1071,7 @@ void phasers(void) hittem(hits); game.ididit = true; } - if (extra > 0 && game.alldone == 0) { + if (extra > 0 && !game.alldone) { if (game.ithere) { proutn(_("*** Tholian web absorbs ")); if (game.nenhere>0) proutn(_("excess ")); @@ -1106,7 +1106,7 @@ void phasers(void) proutn(_("Energy available= %.2f"), game.energy-.006-(ifast?200:0)); skip(1); - msgflag = 0; + msgflag = false; rpow = 0.0; } if (damaged(DSRSENS) && !(abs(game.sector.x-aim.x) < 2 && abs(game.sector.y-aim.y) < 2) && @@ -1145,7 +1145,7 @@ void phasers(void) } if (key == IHEOL) { if (k==1) { /* Let me say I'm baffled by this */ - msgflag = 1; + msgflag = true; } continue; } @@ -1172,7 +1172,7 @@ void phasers(void) return; } if (key == IHALPHA && isit("no")) { - no = 1; + no = true; } game.energy -= rpow; chew(); @@ -1226,13 +1226,13 @@ void hittem(double *hits) w = game.ks[kk]; if (hit > 0.005) { if (!damaged(DSRSENS)) - boom(w.x, w.y); + boom(w); proutn(_("%d unit hit on "), (int)hit); } else proutn(_("Very small hit on ")); ienm = game.quad[w.x][w.y]; - if (ienm==IHQUEST) iqengry=1; + if (ienm==IHQUEST) iqengry = true; crmena(false,ienm,sector,w); skip(1); if (kpow == 0) {